Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Leonadios

CV Border Hugging

31 comments in this topic

Recommended Posts

[PLG]
Beta Tester
277 posts
611 battles

Make the border cause collision damage

Allow planes to set attack orders outside of the border

???

Profit

 

Da8UZGJ.png

  • Cool 1

Share this post


Link to post
Share on other sites
[PLG]
Beta Tester
277 posts
611 battles

I have no issues sinking CVs hugging the border.

 

If they turn parallel to the border you're forced to drop torps miles away. It also means you can only strike from 1 side.
  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
3,801 posts
10,499 battles

 

If they turn parallel to the border you're forced to drop torps miles away. It also means you can only strike from 1 side.

 

You can actually do more :x Look up some border torping vids on youtube.

Share this post


Link to post
Share on other sites
[-AP-]
[-AP-]
Weekend Tester
1,000 posts
8,199 battles

CVs fighting each other is like watching midget wrestling.

  • Cool 4

Share this post


Link to post
Share on other sites
Beta Tester
1,160 posts
377 battles

 

If they turn parallel to the border you're forced to drop torps miles away. It also means you can only strike from 1 side.

 

at least watch Aerroons advanced CV guide on YT and try to practice it...

Share this post


Link to post
Share on other sites
[ADRIA]
Beta Tester
152 posts
8,491 battles

 

If they turn parallel to the border you're forced to drop torps miles away. It also means you can only strike from 1 side.

 

That is true, but you can still skillfuly drop them miles away, dive bombers don't need manual anyway in such a position, and you can make that CV burn, wait for repairs, and then manage 1 torp at least (not that hard) for a liquidator medal :teethhappy:

 

The easy workaround would be to make it possible for airplanes to exit the map a bit, it does make it a bit more difficult but not at all impossible.

Share this post


Link to post
Share on other sites
[PLG]
Beta Tester
277 posts
611 battles

 

at least watch Aerroons advanced CV guide on YT and try to practice it...

 

 

That is true, but you can still skillfuly drop them miles away, dive bombers don't need manual anyway in such a position, and you can make that CV burn, wait for repairs, and then manage 1 torp at least (not that hard) for a liquidator medal :teethhappy:

 

The easy workaround would be to make it possible for airplanes to exit the map a bit, it does make it a bit more difficult but not at all impossible.

 

Of course it's possible, it's not that much harder, but my point is why should it be any different than a normal drop? Just because the enemy is hugging an invisible wall.
Edited by Leonadios

Share this post


Link to post
Share on other sites
Beta Tester
216 posts

This is an important issue that has been raised by many different people on a very regular basis. Let's keep these topics at the top of the forum, so new players realize this is something that deserves WG's attention.

  • Cool 1

Share this post


Link to post
Share on other sites
[BLOBS]
Beta Tester
5,330 posts
13,776 battles

 

at least watch Aerroons advanced CV guide on YT and try to practice it...

 

And watch an US CVa AA blast your IJN torpedobombers to kingdom come while you execute it.

 

Cya

 

Spellfire40

Share this post


Link to post
Share on other sites
Beta Tester
3,801 posts
10,499 battles

 

And watch an US CVa AA blast your IJN torpedobombers to kingdom come while you execute it.

 

Cya

 

Spellfire40

 

Not sure what you're complaining, but I kill twice the amount of US squadrons than they kill of me using my IJN CV's AA. Average is 13.5 aircraft per match.

Share this post


Link to post
Share on other sites
[PLG]
Beta Tester
277 posts
611 battles

 

Not sure what you're complaining, but I kill twice the amount of US squadrons than they kill of me using my IJN CV's AA. Average is 13.5 aircraft per match.

 

Are you serious? Lexington AA rating is like 72

Share this post


Link to post
Share on other sites
Beta Tester
3,801 posts
10,499 battles

Are you serious? Lexington AA rating is like 72

 

76 on the B hull. It depends on the tier which AA is stronger really. IJN AA is very early quite powerful and consistent. They also have a significant range advantage at the lower tiers, so if you don't get too close and activate the inner ring of AA, you can reduce your casualties. Of course, that makes your torp drop less reliable in hitting. Still, seems the best way to deal with USN CV carrier vs carrier is to drop a little over 2.5km from target and avoid the AA that will really rip your air to pieces.

 

Ship (IJN) Hull AA rating Regular AA range Extended AA range Ship (US) Hull AA rating Regular AA range Extended AA range
Hosho

A: 8

B: 17

A: 6x 2.1km

B: 6x 3km

N/A

Langley

A: 0

B: 6

A: 0

B: 16x0.9km + 4x2km

N/A

Zuiho

A: 32

B: 38

C: 41

A: 4x3km + 4x 5km

B,C: 10x3km + 4x 5km

A: 4x3.6km + 4x6km

B,C: 10x3.6km + 4x 6km

Bogue A: 24

B: 38

A: 10x2.1km + 4x 3.5km

B: 27x2.1km + 10x 3.5km

A: 10x2.5km + 4x4.2km

B: 27x2.5km + 10x 4.2km

Ryujo

A: 30

B: 36

C: 40

A: 6x2.1km + 6x5km

B: 14x3km + 6x5km

C: 18x3km + 6x5km

A: 6x2.5km + 6x6km

B: 14x3.6km + 6x6km

C: 18x3.6km + 6x6km

Independence

A: 29

B: 39

A: 14x2.1km + 9x3.5km + 2x5km

B: 14x 2.1km + 11x3.5km

A: 14x2.5km + 9x4.2km + 2x6km

B: 14x 2.5km + 11x4.2km

Hiryu

A: 38

B: 44

A: 12x3km + 6x 5km

B: 21x3km + 6x5km

A: 12x3.6km + 6x 6km

B: 21x3.6km + 6x6km

Ranger

A: 28

B: 49

A: 24x2.1km + 6x3.5km + 8x5km

B: 47x 2.1km + 5x3.5km + 8x5km

A: 24x2.5km + 6x4.2km + 8x6km

B: 47x 2.5km + 5x4.2km + 8x6km

Shokaku

A: 42

B: 50

C: 55

A: 36x3km + 8x5km

B: 52x 3km

8x5km

C: 52x3km

8x5km

A: 36x3.6km + 8x6km

B: 52x 3.6km

8x6km

C: 52x3.6km

8x6km

Lexington

A: 61

B: 76

A: 52x2.1km + 9x3.5km + 12x5km

B: 16x2.1km + 25x3.5km + 12x5km

A: 52x2.5km + 9x4.2km + 12x6km

B: 16x2.5km + 25x4.2km + 12x6km

Taiho

A: 41

B: 54

A: 17x3km

6x5km

B: 25x3.5km

6x5km

A: 17x3.6km

6x6km

B: 25x4.2km

6x6km

Essex

A: 49

B: 70

A: 46x2.1 + 8x3.5km + 8x5km

B: 56x2.1 + 17x3.5km + 8x5km

A: 46x2.5 + 8x4.2km + 8x6km

B: 56x2.5 + 17x4.2km + 8x6km

Hakuryu

A: 57

22x3.5km

12x5km

22x 4.2km

12x6km

Midway A: 71 28x2.1km + 21x3.5km + 18x5km 28x2.5km + 21x4.2km + 18x6km
               

 

Share this post


Link to post
Share on other sites
[SCRUB]
Players
2,478 posts
11,195 battles

How do you drop more than 2.5km? The max range of the IJN air dropped torpedo is 2km?

 

There is no such thing as max range, you can drop torpedoes on top of your own carrier if you want...

 

EDIT: Go ahead, try it... I promise you won't teamkill yourself

Edited by Kenliero

Share this post


Link to post
Share on other sites
Beta Tester
289 posts
11,865 battles

Figment is suggesting that torpedo drops be made further than 2.5km from a USN carrier. Last I remember, IJN air dropped torpedoes have a maximum range of 2.0km. If you dropped more than 2.5km away, will the torpedoes ever reach?

Share this post


Link to post
Share on other sites
[SCRUB]
Players
2,478 posts
11,195 battles

Figment is suggesting that torpedo drops be made further than 2.5km from a USN carrier. Last I remember, IJN air dropped torpedoes have a maximum range of 2.0km. If you dropped more than 2.5km away, will the torpedoes ever reach?

 

Oh, you mean the range they travel while remaining armed. yeah that is not unlimited. Just checked, Zuiho,Ryujo,Hiryu and Shokaku at least are 2.0km

Share this post


Link to post
Share on other sites
Players
310 posts
8,360 battles

CVs fighting each other is like watching midget wrestling.

 

Those are fighting words, and midget wrestlers sure can fight!

Share this post


Link to post
Share on other sites
Beta Tester
3,801 posts
10,499 battles

Oh, you mean the range they travel while remaining armed. yeah that is not unlimited. Just checked, Zuiho,Ryujo,Hiryu and Shokaku at least are 2.0km

 

Hmm, thought it was something like three to three and a half. You're correct though, just checked: it's 2.0km so it can't be completely avoided. Only minimized.

 

If you drop from the direction the ship is moving towards though, you need to get less close.

Share this post


Link to post
Share on other sites
[SCRUB]
Players
2,478 posts
11,195 battles

 

Hmm, thought it was something like three to three and a half. You're correct though, just checked: it's 2.0km so it can't be completely avoided. Only minimized.

 

If you drop from the direction the ship is moving towards though, you need to get less close.

 

it is 3.7km with USN bombers

Share this post


Link to post
Share on other sites
Beta Tester
3,801 posts
10,499 battles

it is 3.7km with USN bombers

 

That's probably where I got that idea from then.

Share this post


Link to post
Share on other sites
[LO1]
Alpha Tester
1,552 posts
8,268 battles

I have no issues sinking CVs hugging the border.

 

Me to.... but i see a lot of players who cant sink them when they dont as well!

Share this post


Link to post
Share on other sites
Players
3,021 posts
11,390 battles

Aircraft can already fly outside the map

 

The aircraft might be able to fly outside, but only for turning i think.If u try to  torp a cv or any ship that is border hugging,that attack cone u get will not exceed the border,which means any torp attack comes from either the maximum range (if the ship is parrallel to the border) or at wierd angles (any other angle to the border). Even manual torping them is difficult.

Once went against a Ranger that just refused to leave the border.When it formed a T with the border i torped it from the side but she just turn parrallel to the border, effectively evading the torps.It was extremely frustrating to see the border being abused like that,as well as other ships.A teammate once said u should use any means to win,but if u don't even try to learn how to dodge torps without "cheating" how will u get better playing?

  • Cool 1

Share this post


Link to post
Share on other sites
Sign in to follow this  

×