[PLG] Leonadios Beta Tester 277 posts 611 battles Report post #1 Posted September 24, 2015 Make the border cause collision damage Allow planes to set attack orders outside of the border ??? Profit 1 Share this post Link to post Share on other sites
[ADRIA] CroPanzer Beta Tester 152 posts 8,491 battles Report post #2 Posted September 24, 2015 I have no issues sinking CVs hugging the border. 1 Share this post Link to post Share on other sites
[PLG] Leonadios Beta Tester 277 posts 611 battles Report post #3 Posted September 24, 2015 I have no issues sinking CVs hugging the border. If they turn parallel to the border you're forced to drop torps miles away. It also means you can only strike from 1 side. 1 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,762 battles Report post #4 Posted September 24, 2015 My 'border' solution? Gradually increasing % damage over time. 1 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #5 Posted September 24, 2015 If they turn parallel to the border you're forced to drop torps miles away. It also means you can only strike from 1 side. You can actually do more :x Look up some border torping vids on youtube. Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #6 Posted September 24, 2015 CVs fighting each other is like watching midget wrestling. 4 Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #7 Posted September 24, 2015 If they turn parallel to the border you're forced to drop torps miles away. It also means you can only strike from 1 side. at least watch Aerroons advanced CV guide on YT and try to practice it... Share this post Link to post Share on other sites
[ADRIA] CroPanzer Beta Tester 152 posts 8,491 battles Report post #8 Posted September 24, 2015 If they turn parallel to the border you're forced to drop torps miles away. It also means you can only strike from 1 side. That is true, but you can still skillfuly drop them miles away, dive bombers don't need manual anyway in such a position, and you can make that CV burn, wait for repairs, and then manage 1 torp at least (not that hard) for a liquidator medal The easy workaround would be to make it possible for airplanes to exit the map a bit, it does make it a bit more difficult but not at all impossible. Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #9 Posted September 24, 2015 Aircraft can already fly outside the map Share this post Link to post Share on other sites
[PLG] Leonadios Beta Tester 277 posts 611 battles Report post #10 Posted September 24, 2015 (edited) at least watch Aerroons advanced CV guide on YT and try to practice it... That is true, but you can still skillfuly drop them miles away, dive bombers don't need manual anyway in such a position, and you can make that CV burn, wait for repairs, and then manage 1 torp at least (not that hard) for a liquidator medal The easy workaround would be to make it possible for airplanes to exit the map a bit, it does make it a bit more difficult but not at all impossible. Of course it's possible, it's not that much harder, but my point is why should it be any different than a normal drop? Just because the enemy is hugging an invisible wall. Edited September 24, 2015 by Leonadios Share this post Link to post Share on other sites
goodman528 Beta Tester 216 posts Report post #11 Posted September 24, 2015 This is an important issue that has been raised by many different people on a very regular basis. Let's keep these topics at the top of the forum, so new players realize this is something that deserves WG's attention. 1 Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #12 Posted September 24, 2015 at least watch Aerroons advanced CV guide on YT and try to practice it... And watch an US CVa AA blast your IJN torpedobombers to kingdom come while you execute it. Cya Spellfire40 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #13 Posted September 24, 2015 And watch an US CVa AA blast your IJN torpedobombers to kingdom come while you execute it. Cya Spellfire40 Not sure what you're complaining, but I kill twice the amount of US squadrons than they kill of me using my IJN CV's AA. Average is 13.5 aircraft per match. Share this post Link to post Share on other sites
[PLG] Leonadios Beta Tester 277 posts 611 battles Report post #14 Posted September 24, 2015 Not sure what you're complaining, but I kill twice the amount of US squadrons than they kill of me using my IJN CV's AA. Average is 13.5 aircraft per match. Are you serious? Lexington AA rating is like 72 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #15 Posted September 24, 2015 Are you serious? Lexington AA rating is like 72 76 on the B hull. It depends on the tier which AA is stronger really. IJN AA is very early quite powerful and consistent. They also have a significant range advantage at the lower tiers, so if you don't get too close and activate the inner ring of AA, you can reduce your casualties. Of course, that makes your torp drop less reliable in hitting. Still, seems the best way to deal with USN CV carrier vs carrier is to drop a little over 2.5km from target and avoid the AA that will really rip your air to pieces. Ship (IJN) Hull AA rating Regular AA range Extended AA range Ship (US) Hull AA rating Regular AA range Extended AA range Hosho A: 8 B: 17 A: 6x 2.1km B: 6x 3km N/A Langley A: 0 B: 6 A: 0 B: 16x0.9km + 4x2km N/A Zuiho A: 32 B: 38 C: 41 A: 4x3km + 4x 5km B,C: 10x3km + 4x 5km A: 4x3.6km + 4x6km B,C: 10x3.6km + 4x 6km Bogue A: 24 B: 38 A: 10x2.1km + 4x 3.5km B: 27x2.1km + 10x 3.5km A: 10x2.5km + 4x4.2km B: 27x2.5km + 10x 4.2km Ryujo A: 30 B: 36 C: 40 A: 6x2.1km + 6x5km B: 14x3km + 6x5km C: 18x3km + 6x5km A: 6x2.5km + 6x6km B: 14x3.6km + 6x6km C: 18x3.6km + 6x6km Independence A: 29 B: 39 A: 14x2.1km + 9x3.5km + 2x5km B: 14x 2.1km + 11x3.5km A: 14x2.5km + 9x4.2km + 2x6km B: 14x 2.5km + 11x4.2km Hiryu A: 38 B: 44 A: 12x3km + 6x 5km B: 21x3km + 6x5km A: 12x3.6km + 6x 6km B: 21x3.6km + 6x6km Ranger A: 28 B: 49 A: 24x2.1km + 6x3.5km + 8x5km B: 47x 2.1km + 5x3.5km + 8x5km A: 24x2.5km + 6x4.2km + 8x6km B: 47x 2.5km + 5x4.2km + 8x6km Shokaku A: 42 B: 50 C: 55 A: 36x3km + 8x5km B: 52x 3km 8x5km C: 52x3km 8x5km A: 36x3.6km + 8x6km B: 52x 3.6km 8x6km C: 52x3.6km 8x6km Lexington A: 61 B: 76 A: 52x2.1km + 9x3.5km + 12x5km B: 16x2.1km + 25x3.5km + 12x5km A: 52x2.5km + 9x4.2km + 12x6km B: 16x2.5km + 25x4.2km + 12x6km Taiho A: 41 B: 54 A: 17x3km 6x5km B: 25x3.5km 6x5km A: 17x3.6km 6x6km B: 25x4.2km 6x6km Essex A: 49 B: 70 A: 46x2.1 + 8x3.5km + 8x5km B: 56x2.1 + 17x3.5km + 8x5km A: 46x2.5 + 8x4.2km + 8x6km B: 56x2.5 + 17x4.2km + 8x6km Hakuryu A: 57 22x3.5km 12x5km 22x 4.2km 12x6km Midway A: 71 28x2.1km + 21x3.5km + 18x5km 28x2.5km + 21x4.2km + 18x6km Share this post Link to post Share on other sites
FloRead Beta Tester 289 posts 11,865 battles Report post #16 Posted September 24, 2015 How do you drop more than 2.5km? The max range of the IJN air dropped torpedo is 2km? Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #17 Posted September 25, 2015 (edited) How do you drop more than 2.5km? The max range of the IJN air dropped torpedo is 2km? There is no such thing as max range, you can drop torpedoes on top of your own carrier if you want... EDIT: Go ahead, try it... I promise you won't teamkill yourself Edited September 25, 2015 by Kenliero Share this post Link to post Share on other sites
FloRead Beta Tester 289 posts 11,865 battles Report post #18 Posted September 25, 2015 Figment is suggesting that torpedo drops be made further than 2.5km from a USN carrier. Last I remember, IJN air dropped torpedoes have a maximum range of 2.0km. If you dropped more than 2.5km away, will the torpedoes ever reach? Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #19 Posted September 25, 2015 Figment is suggesting that torpedo drops be made further than 2.5km from a USN carrier. Last I remember, IJN air dropped torpedoes have a maximum range of 2.0km. If you dropped more than 2.5km away, will the torpedoes ever reach? Oh, you mean the range they travel while remaining armed. yeah that is not unlimited. Just checked, Zuiho,Ryujo,Hiryu and Shokaku at least are 2.0km Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #20 Posted September 25, 2015 CVs fighting each other is like watching midget wrestling. Those are fighting words, and midget wrestlers sure can fight! Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #21 Posted September 25, 2015 Oh, you mean the range they travel while remaining armed. yeah that is not unlimited. Just checked, Zuiho,Ryujo,Hiryu and Shokaku at least are 2.0km Hmm, thought it was something like three to three and a half. You're correct though, just checked: it's 2.0km so it can't be completely avoided. Only minimized. If you drop from the direction the ship is moving towards though, you need to get less close. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #22 Posted September 25, 2015 Hmm, thought it was something like three to three and a half. You're correct though, just checked: it's 2.0km so it can't be completely avoided. Only minimized. If you drop from the direction the ship is moving towards though, you need to get less close. it is 3.7km with USN bombers Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #23 Posted September 25, 2015 it is 3.7km with USN bombers That's probably where I got that idea from then. Share this post Link to post Share on other sites
[LO1] Tugnut Alpha Tester 1,552 posts 8,268 battles Report post #24 Posted September 25, 2015 I have no issues sinking CVs hugging the border. Me to.... but i see a lot of players who cant sink them when they dont as well! Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #25 Posted October 4, 2015 Aircraft can already fly outside the map The aircraft might be able to fly outside, but only for turning i think.If u try to torp a cv or any ship that is border hugging,that attack cone u get will not exceed the border,which means any torp attack comes from either the maximum range (if the ship is parrallel to the border) or at wierd angles (any other angle to the border). Even manual torping them is difficult. Once went against a Ranger that just refused to leave the border.When it formed a T with the border i torped it from the side but she just turn parrallel to the border, effectively evading the torps.It was extremely frustrating to see the border being abused like that,as well as other ships.A teammate once said u should use any means to win,but if u don't even try to learn how to dodge torps without "cheating" how will u get better playing? 1 Share this post Link to post Share on other sites