[SICK] Exocet6951 Weekend Tester 5,151 posts 11,809 battles Report post #1 Posted September 23, 2015 So, after a lot of games during CBT, and over 100 after OBT/release, I finally managed to pin down the average behavioral pattern for the average player. He is a coward. Hence the thread's provocative title. The average player is a complete coward, and will actively seek to run away from the slightest danger. He does not care that you're staying put to fight, and even push on for a close quarters confrontation, in which they could fire free from harm on enemies not firing back. They do not read the chat, they do not provide a modicum of help, outside the accidental AA cover/torpedo shield as they are passing by you. Now, that should be too much of a suprise, after all I didn't expect actual teamwork on an online game with randombobs. However, I'm kind of saddened by the fact that this behavior is better rewarded than actually attempting to do something that's not running towards the blue line as fast as possible. I know behavioral "issues" (if you can call them that) aren't exactly easy to fix, but does WG acknowledge this behavior, and is it something they wish to change? Or am I just completely wrong in my way of playing the game? What are your thoughts on the matter ? 25 Share this post Link to post Share on other sites
[LEWD] bigdoguk Players 549 posts 38,915 battles Report post #2 Posted September 23, 2015 So many battleship players not helping out today and often or not they run away. 2 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #3 Posted September 23, 2015 On 8+. The lower, the less cowards. Or, actually the more people who don't know how the economy works. 3 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #4 Posted September 23, 2015 Not true! Half the players are yolo... Of course you rarely notice them.... Not for long in ranked I've noticed there is much more scrutiny in players and this can generate some pretty nasty exchanges in chat Rewards below tier 8 come from doing things so that's fair. Also I think we need clan wars ranked style. Put a team of 7 together... WG do this next! 1 Share this post Link to post Share on other sites
[WG] Makoniel WG Staff 2,824 posts 14,000 battles Report post #5 Posted September 23, 2015 (edited) Not true! Half the players are yolo... Of course you rarely notice them.... Not for long in ranked I've noticed there is much more scrutiny in players and this can generate some pretty nasty exchanges in chat Haha! But as Vanhal said, 200 credits bill doesn't help you play like a Spartan soldier. Sadly, until the game take you crédits away when you sink, even with victory and premium acc, cowardice won't end. That's even more true for cruisers and DD, that are really squishy and hard to get as good results as BBs while paying the same bill... Edited September 23, 2015 by Okitank 1 Share this post Link to post Share on other sites
[PGTIP] nikos13ole Beta Tester 217 posts 1,959 battles Report post #6 Posted September 23, 2015 Not true! Half the players are yolo... Of course you rarely notice them.... Not for long in ranked I've noticed there is much more scrutiny in players and this can generate some pretty nasty exchanges in chat These yoloers tend to be in DD's though and not so much in BB's in BB's is quite rare to see them go full yolo but they are cases apearing here and there as for the overall passiveness yeah it is irritating from time to time especially when you need help from your teammates to push a flank BUT they dont i cant say about high tiers (8+ ) but at lower tiers people dont seem to understand how to play them yet some of them learn as the game progresses others dont Hopefully detailed tutorials about each class will come and might kiiiiinda solve this problem but well another issue is tier 8 and above you get a really nasty FU in the face if you dont manage to at least do an avg dmg in a game in order to make ''some'' profit instead of losing money Share this post Link to post Share on other sites
devorrio Players 65 posts 2,005 battles Report post #7 Posted September 23, 2015 You're right at this one. It starts with a lot of things which are "somewhat" necessary at this point and with this kind of implementation. I am talking about losing your ship and high servicing costs. This keeps in check the balance of the game as is planned at this moment, my thoughts are that is a bit hard to come with a solution to counter this so called cowardliness. But since we're 30k ppl playing I bet that some of us have great ideas if the devs are prepared to listen and if, we as a community decide that this is an important factor, is influencing gameplay and we want to evolve the game. Case A (usually around tier 7 and above) - they notice the high servicing price - they have little experience with their class and do not know well their strengths and weaknesses - they run from 1v2, 1v3 because of high servicing costs - not really fun to die first (but someone has to go first to start the fights, someone must be out of position) Case B (imna support you buddy through good or worst) - knows his class pretty well - know his strengths and weaknesses - looks to pair up - looks to become useful to a group - he doesn't care much if he dies if the death was fair (responding to dmg) and if his death helps the team Case A (low or random rewards) : snipping BBs 90% of the game (I know there's a time when to snipe, I know that there's a time when "we need you in front buddy, here's a DD to scout for you torps") / CAs launching torps from the back of the team leaving others to dodge the hot potato / CVs that do not follow the team Case B (high rewards / credits / xp) - I am gonna put a short story that happen today and many more times under different shapes. IT IS RARE, but when it does, feels goooood. Yamato moving to A (northen part of the map) alone, I, as a good Iowa that I am "imna support you buddy" and moved to escort him. We ended up fighting at the same time 2x Iowas 1x Tirpitz 1x Cruiser 1x North Carolina (all broadside or semi angled) we were 1x Iowa + 1x Yamato and a bit of help from our Carrier (6-7 torps in total) We survived, each barely holding our ships together, we din't broadside them, we stood there with our Bows in front and tanked all the damage that they trowed at us. If he was alone, he was dead, if I was alone, I was dead; we simply paired up and none of us showed any sings that wanted to back down or being scared of loosing his ship. Conclusion: Learn what you're driving, pair up, fights as a unit, protect each other. - DDs scout for your BBs, they're vulnerable to torps - CAs protect your BBs, stay with them, they need AA cover and protection from DDs - BBs protect CAs, don't let them perish so easily 1 Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #8 Posted September 23, 2015 On 8+. The lower, the less cowards. Sadly, this is true. (exceptions just prove the rule) Share this post Link to post Share on other sites
Scilya Beta Tester 145 posts 937 battles Report post #9 Posted September 23, 2015 i am a BB player, i dont yuolo but the only time i play passive is when i am alone trying to defend a side hopeing my team push round, then i look and see they dont.... lightly defended flanks that tyhe main team goes should in many cases just push through. but they dont, they camp and play it so safe the outher side gets overwhelmed before they move -_- Share this post Link to post Share on other sites
Sub_Eleven Players 1,225 posts Report post #10 Posted September 23, 2015 I will park my cruiser behind pro snipers, and enjoy watching them being shot to bits. Most don't get the message but it sure is fun. More fun then pushing on your own to see the bb's 10 clicks behind you derping around -.- Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #11 Posted September 23, 2015 Cowardice is a natural instinct. When you have two opponents, the first thing they do is size each other up: can they win or not? You'll note that before there's a fight in real life, there's a lot of posing involved. Threatening though is an attitude that's halfway between fighting and fleeing: if you think you'd end up losing the engagement, chances are you'll flee. Intimidation and postering actually works in games as well. Intelligent players may see through your posturing more easily though, but the amount of times a WoT player doesn't engage a reloading enemy on the other side of the corner, but backs off or waits just because it is looking in that player's direction at that time, even if storming could make it win? The amount of times I've been able to finish my AMX, KV, Obj or IS reloading because the other guy didn't know if I was loaded and pretended to make a move on him? Happened so often I can't keep count. An intelligent player would realise "hey, he just fired" or "I counted his shots, he's empty or only has one left, so he's just bluffing". But a bad player? He'd get insecure and scared. And may either wait, keep sizing the other up or waiting for that other player's move, avoid or they may even flee (it's easier to react instinctively if you have to respond and you're forced to make a decission, which a lot of player's can't). And bad players have had bad results in the past, thus they will feel they'll lose sooner, making everything scarier. They will spot opportunities less easily, don't coordinate well (if they even realise they got assistance) and they'll make different decisions from people who know what they could do as a team, often they'll opt to sacrifice others to keep themselves alive a little longer, without realising they're isolating themselves and making everyone on their team easier targets. Especially if they throw away control of a flank. All of which reinforcing their idea that the opposition is scary beyond believe (and of course, being alone vs more enemies or in bad situations and spots, they'll feel their tools are crap). As they scare more easily, they're more cautious, more cowardly and end up being too far from battle or too late to be decisive. Even if they have aiming skills and deal "sufficient damage", these players tend to deal that damage in the period when their chance to change the outcome of the match has already passed. You'll see this with campers in WoT as well: sitting in the back, finishing off low healths that charge them, after having wasted 10-12 minutes without firing a shot and having no dps output, yet ending with most kills and thinking they're awesome unlike the rest. So yeah, you'll find a lot of players here that in their cruisers or BB act just like IS-7 players sitting behind artillery. Stay in a situation where they're not forced to make decisions, where they're not under threat for a long time and where they think they can snipe from safety, without realising they're not optimising their team's and thus their own chances of winning and dealing damage properly. And yes, that's a lot of people we're talking about. 1 Share this post Link to post Share on other sites
Dykeras Players 43 posts Report post #12 Posted September 23, 2015 I would argue that from my recent battles in my Tier 5 NY BB I find cruisers the main spineless captains in the game. Many times I have gone with a group of cruisers (have to get close due to the god awful range of my guns) engaged the enemy, looked around and seen the cruisers I was with running off into the distance, leaving me with my **** in my hand against 3-4 ships (ships that we could have beaten if the cowardly cruisers hadn't run away. After I am dead, predictably the cruisers tend to get picked off one at a time because as soon as one is attacked, the others with them run away - not sure why this is the case (as it is only lev 5 so no amazingly expensive repair cost). Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #13 Posted September 23, 2015 Best thing that happend to me once was i saw a guy getting lit up by a NC so i said i´m coming to help. I close in on the NC with my New Mexico and i´m getting hammered, i look to see where he´s at and the little [edited] took off running. So i´m there all alone taking all the damage while he sails off. I somehow survive the fight and calls him on it and all he says is "cry some more", dumbass motherf... Share this post Link to post Share on other sites
Silvercat18 Beta Tester 273 posts 4,109 battles Report post #14 Posted September 23, 2015 (edited) The best example of this I saw was on that "north" map about a month back. It went like this... My team starts at the top of the map, facing south. Very quickly someone calls in chat "push the 8 line", which, as a tactic, means to gather up and bundle down the near-middle of the map, between two islands, straight into the right flank of the enemy. I go with it, as do about 4 other ships and soon we have a mini fleet that moves down the 8 line in perfect formation, killing two enemy ships before they even know whats going on. The next part of the strategy should be to turn into their capture point, finishing off any stragglers and wiping out any enemies that turn to respond. Instead, on the verge of an impressive and successful gamble....everyone but me turned around and went back the way they came. This left me confused and, shortly after, dead, on the enemy cap point wondering what had just happened. The enemy then reformed and won. After that incident I thought a lot about this. I used to play heavy Russian tanks in world of tanks, as well as scout tanks and I enjoy taking risks, even if they are often suicidal. I like to take my battleships into close combat and use my Japanese cruisers as a sort of armoured destroyer. This means I draw a lot of enemy fire, often all the enemy fire and yet I have seen people ignore the opportunity to push forward with me.....nobody is even shooting at them and they would rather turn than lob in some opportunistic shots. I`ve even used my carriers as damage sponges in order to keep the morale of a fleet alive, because I know that if I don't lead the charge and take all the fire, they will turn and flee, even when the odds favour them. When I am having to use a carrier to show the battleships how it is done, something has gone badly wrong. Player cowardice is one of the reasons destroyers are struggling. There simply is no front line for them to push out from and enemy ships, lacking anything better to shoot at, are free to blow the destroyers to bits when they are sighted. Even today I saw a player demand that the destroyers become a flank themselves, against twice their number in heavy ships....this being when that player, surrounded by battleships, in a battleship, outnumbering the nearby enemy on his flank, was failing to cap the point next to him. Front line ships need to make that front line and shouldn't expect others, especially non front liners, to do it for them. Edited September 23, 2015 by Silvercat18 2 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #15 Posted September 23, 2015 I will park my cruiser behind pro snipers, and enjoy watching them being shot to bits. Most don't get the message but it sure is fun. More fun then pushing on your own to see the bb's 10 clicks behind you derping around -.- Your message then have the opposite meaning than intended.This way you just create more snipers. No, NO BB EVER will gonna move for cruiser noob that is not even trying to come into range. Share this post Link to post Share on other sites
goodman528 Beta Tester 216 posts Report post #16 Posted September 23, 2015 So, after a lot of games during CBT, and over 100 after OBT/release, I finally managed to pin down the average behavioral pattern for the average player. He is a coward. Hence the thread's provocative title. The average player is a complete coward, and will actively seek to run away from the slightest danger. He does not care that you're staying put to fight, and even push on for a close quarters confrontation, in which they could fire free from harm on enemies not firing back. They do not read the chat, they do not provide a modicum of help, outside the accidental AA cover/torpedo shield as they are passing by you. Now, that should be too much of a suprise, after all I didn't expect actual teamwork on an online game with randombobs. However, I'm kind of saddened by the fact that this behavior is better rewarded than actually attempting to do something that's not running towards the blue line as fast as possible. I know behavioral "issues" (if you can call them that) aren't exactly easy to fix, but does WG acknowledge this behavior, and is it something they wish to change? Or am I just completely wrong in my way of playing the game? What are your thoughts on the matter ? You know the reason for this behavior? The moment you advance 1km in front of your fleet, you will immediately be one shot killed by the enemy CV 2 tiers lower than you. Just like World of Tanks, where most tanks literally hide behind a rock for most of the game because the moment they come out they get one shot by enemy artillery. This is a feature of WG games. It is working as intended. 3 Share this post Link to post Share on other sites
YggdrasiIl Beta Tester 19 posts 7,417 battles Report post #17 Posted September 23, 2015 (edited) Atm i think the problem is that ppl do not know what is the role for each ship and special not in cruisers. Cruisers today think they should stay behind bb's as the bb can tank it all, and there is the BIG problem, cruisers will not get spotted as easy as the bb's and they can move more easy to kill dd's and smaller ships, BUT they still think bb's are the one to stay in front and cruisers behind. Also i love to see dd's that stay behind team as "i have no armor and die so easy" while they can not get it into theyr dumb [edited]head that theyr spotting range is so low that most likely they will not get spotted and should be on the front line if they have small idea about theyr ship. Atm there is hardly any teamwork in the game and i feel it is getting less and less every day. Edited September 23, 2015 by YggdrasiIl Share this post Link to post Share on other sites
[MIM] scousersuk Players 284 posts 18,455 battles Report post #18 Posted September 23, 2015 Agree 100% I play BB's and I like to move forward with a fleet and fight but ti seems every game I enter I get a bunch of cowards who don't do anything and just run around in circles around the base or right back at what I would consider the CV lines Share this post Link to post Share on other sites
JohnHusky Weekend Tester 173 posts 3,250 battles Report post #19 Posted September 23, 2015 As BB i fight more DD's then any BB or CA. Since the rest is so far behind, hiding in a corner. It gets much much worse the higher the tier, as people cant afford to die. Share this post Link to post Share on other sites
LooneyBin Beta Tester 354 posts 1,037 battles Report post #20 Posted September 23, 2015 I've lost Count on how many times, i (in my CA), have gone alone to a flank, and have managed to hold it vs several ships for 5-10 mins. Ofcourse i'll end up dead doing so, but after i've died, then i see the "Lemming Train" on the other flank dead in their track, and just because there's a BB and a CA (exampel) there shooting at them. So a 10 vs 2 fight, which should be over with, basicly within a few mins, has now taken 5-10 mins, and in most cases, they end up getting flanked and picked off one-by-one. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #21 Posted September 23, 2015 I would argue that from my recent battles in my Tier 5 NY BB I find cruisers the main spineless captains in the game. Many times I have gone with a group of cruisers (have to get close due to the god awful range of my guns) engaged the enemy, looked around and seen the cruisers I was with running off into the distance, leaving me with my **** in my hand against 3-4 ships (ships that we could have beaten if the cowardly cruisers hadn't run away. After I am dead, predictably the cruisers tend to get picked off one at a time because as soon as one is attacked, the others with them run away - not sure why this is the case (as it is only lev 5 so no amazingly expensive repair cost). However sometimes I sail ahead then retreat to my BBs when I'm being focussed. I don't sail completely away. I'll move behind the BB (which really annoys people in binocular view) then turn round to support the bb. I don't have time to explain this in chat though. I'm not running off! 1 Share this post Link to post Share on other sites
[MIM] scousersuk Players 284 posts 18,455 battles Report post #22 Posted September 23, 2015 Sadly, this is true. (exceptions just prove the rule) Agreed after I got to T10 with my IJN line I found lots more cowards and players thats why there are more draws Share this post Link to post Share on other sites
[MIM] scousersuk Players 284 posts 18,455 battles Report post #23 Posted September 23, 2015 These are my matches right now after T8 1 Share this post Link to post Share on other sites
JohnHusky Weekend Tester 173 posts 3,250 battles Report post #24 Posted September 23, 2015 Agreed after I got to T10 with my IJN line I found lots more cowards and players thats why there are more draws And very few who dies. Share this post Link to post Share on other sites
[NBS] silence5 Privateer 268 posts 10,540 battles Report post #25 Posted September 23, 2015 Its funny ... The economy is so harsh on the players... it actualy destroys the gameplay. Everything after tier 8 is so expensive that you brake even if you do 50-60k damage and sink with a premium account(at tier 8). WG still has some tweaking to do. Don't wanna know how awfull it is at tier 9 and 10. The only way to fix this is either to buff the credits income at higher tiers or nerf the repair bill. Untill than tier 8 matches and above are games where nobody wants to die. 2 Share this post Link to post Share on other sites