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Takeda92

Some interesting info around the world

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Zao's torpedoes on Kagero seems extremely weak. The ship is too slow for 8 KM torps. Fletcher has better torpedoes now with better reload and 2 more torpedoes and 2.5 KM better range, while the speed and damage are still high.

 

People complained about Shimakaze so much that WG nerfed the worst tier 9 DD? We'll see if someone catches that on the supertest

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Obviously if these were final changes then Fletcher will get nerved as well :trollface:

 

View PostTakeda92, on 14 April 2016 - 04:01 AM, said:

We'll see if someone catches that on the supertest

 

The issue with  datamined changes is mentioned in the thread you're using as source, but if you're worried about the quality of ST you can always apply and help out to make sure we don't miss out on anything.

 

ps; personally I don't feel Kagero is in need or rebalancing, when I meet a Fletcher I crapmy pants ( well not literally :hiding: ) because it can get down to 6.4 detection and that only gives me 1km extra concealment vs a ship which when it spots me has way higher dpm, incredible turret traverse and a good rudder time + turning circle which is also capable of outrunning me unless he is using the AAA consumable and I got a speedboost available. 

 

Honestly I rather face a Benson in my Fubuki then a Fletcher in a Kagero. And yes Kagero has long range torps but it's 2x4 vs 2x5 with almost the same damage and almost the same speed and easilly capable of stealth torping just as easilly as Kagero. The only thing why I really like Kagero is the camo, and then mostly when I get a team which actually takes advantage of the vision advantage a good Kagero can give. 

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On the other hand, Fubuki received a massive buff. Ibuki torps on a tier 8? That's 10 km 20k damage 67kts. Well I guess it's reasonable since Benson was always the better ship.

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Zao's torpedoes on Kagero seems extremely weak. The ship is too slow for 8 KM torps. Fletcher has better torpedoes now with better reload and 2 more torpedoes and 2.5 KM better range, while the speed and damage are still high.

 

People complained about Shimakaze so much that WG nerfed the worst tier 9 DD? We'll see if someone catches that on the supertest

 

It seems interesting to me that the IJN typically have poor tier 9's compared to the rest of their ships and the USN seem to shine at tier 9's(were ignoring the Baltimore). 

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Obviously if these were final changes then Fletcher will get nerved as well :trollface:

 
 

 

The issue with  datamined changes is mentioned in the thread you're using as source, but if you're worried about the quality of ST you can always apply and help out to make sure we don't miss out on anything.

 

ps; personally I don't feel Kagero is in need or rebalancing, when I meet a Fletcher I crapmy pants ( well not literally :hiding: ) because it can get down to 6.4 detection and that only gives me 1km extra concealment vs a ship which when it spots me has way higher dpm, incredible turret traverse and a good rudder time + turning circle which is also capable of outrunning me unless he is using the AAA consumable and I got a speedboost available. 

 

Honestly I rather face a Benson in my Fubuki then a Fletcher in a Kagero. And yes Kagero has long range torps but it's 2x4 vs 2x5 with almost the same damage and almost the same speed and easilly capable of stealth torping just as easilly as Kagero. The only thing why I really like Kagero is the camo, and then mostly when I get a team which actually takes advantage of the vision advantage a good Kagero can give. 

 

Maybe I worded it wrong. I didn't mean to say anything bad about ST. I meant that if this was a problem, hopefully it would show during supertesting.
Edited by Takeda92

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Maybe I worded it wrong. I didn't mean to say anything bad about ST. I meant that if this was a problem, hopefully it would show during supertesting.

 

No don't get your knickers in a twist I was not taking it wrong anyway :P

 

And yes I do also hope that Kagero with 8km torps would show up as problematic, I really do ( as I said I like my Kagero even if I think Fletcher is the better DD ). 

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The issue with  datamined changes is mentioned in the thread you're using as source, but if you're worried about the quality of ST you can always apply and help out to make sure we don't miss out on anything.

 

I would like to apply, but I can't seem to find an active thread to do so.

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Wargaming says IJN destroyers will be nerfed

What happens?
IJN destroyers gets a massive buff.

 

and people will somehow defend this in one way or another, absolutely embarrassing

 

edit: forgot to mention that when Minekaze received shorter range for her torps, everyone screamed "nerf" but her average damage went up like crazy. History repeats itself?

Edited by anonym_gCiyicUsNYGl

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Wargaming says IJN destroyers will be nerfed

What happens?

IJN destroyers gets a massive buff.

 

and people will somehow defend this in one way or another, absolutely embarrassing

 

edit: forgot to mention that when Minekaze received shorter range for her torps, everyone screamed "nerf" but her average damage went up like crazy. History repeats itself?

That is because most players have no idea how IJN DD work.

WG never said that they want to weaken IJN DDs, since it is one of the lower performing classes.

They want to reduce the long range torpedo spam and the attractivness of the class in higher tiers.

Encouraging them to get closer might achieve that as it heightens the skill ceiling.

But people who do not know how IJN DD work, might not see it that way.

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I wonder why they don't touch Gearing torps. It is one of the DD that contribute to the torp walls but isn't touch for now ...

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Zao's torpedoes on Kagero seems extremely weak. The ship is too slow for 8 KM torps. Fletcher has better torpedoes now with better reload and 2 more torpedoes and 2.5 KM better range, while the speed and damage are still high.

 

People complained about Shimakaze so much that WG nerfed the worst tier 9 DD? We'll see if someone catches that on the supertest

 

I don't have the Kagero yet (currently almost through Fubuki so I do have a bit of experience with the line in general) so take this with a grain of salt, but I like the idea of giving the Kagero those torps as an option (since it's nowhere said she'll lose either of her previous options for it). They might have shorter ranges, but that fits pretty well into the ninja style that Kagero with its insane concealment already lends itself to - remember, those fishes are fast as fudge at 76kts which makes them much harder to dodge, and they hurt a lot. Granted, Kagero could use a knot or two of extra speed, but I think the TypeF3s are a viable option for those that like that high-risk-high-reward ninja playstyle.

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More viable choices for IJN destroyers? Heresy! What happened to nerfing them into the bottom of the ocean without any compensations?

 

I really like the proposed changes, as I think it will reward skilled players while punishing the "lesser skilled" crowd that merely spammed torps from long range. On the other hand, we might end up with a Minekaze at tier X. I'm extremely interested in seeing how this will change the game, although the introduction of radar may lead to less (well, than one might like, at least) Shimakaze captains using the Zao-torps. 

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View PostWavecave, on 14 April 2016 - 09:50 AM, said:

Wargaming says IJN destroyers will be nerfed

What happens?

IJN destroyers gets a massive buff.

 

and people will somehow defend this in one way or another, absolutely embarrassing

 

edit: forgot to mention that when Minekaze received shorter range for her torps, everyone screamed "nerf" but her average damage went up like crazy. History repeats itself?

That is because most players have no idea how IJN DD work.

WG never said that they want to weaken IJN DDs, since it is one of the lower performing classes.

They want to reduce the long range torpedo spam and the attractivness of the class in higher tiers.

Encouraging them to get closer might achieve that as it heightens the skill ceiling.

But people who do not know how IJN DD work, might not see it that way.

 

doesn't matter what people think of IJN DD or how they work, when a company says they will weaken IJN destroyers, they should do so instead of giving them major buffs

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doesn't matter what people think of IJN DD or how they work, when a company says they will weaken IJN destroyers, they should do so instead of giving them major buffs

 

Please link to the place where they specifically said that they should weaken/nerf high-tier IJN destroyers.
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doesn't matter what people think of IJN DD or how they work, when a company says they will weaken IJN destroyers, they should do so instead of giving them major buffs

If you do not know how IJN DD work, how will you be able to judge the changes?

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Please link to the place where they specifically said that they should weaken/nerf high-tier IJN destroyers.

 

If you do not know how IJN DD work, how will you be able to judge the changes?

 

why do you even bother feeding the obvious troll guys?...
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Because I was wondering if he could back his claims up or if he would just state the usual "use search to find it yourself/not my job to do it for you" :trollface:.

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Wargaming says IJN destroyers will be nerfed

What happens?

IJN destroyers gets a massive buff.

 

and people will somehow defend this in one way or another, absolutely embarrassing

 

edit: forgot to mention that when Minekaze received shorter range for her torps, everyone screamed "nerf" but her average damage went up like crazy. History repeats itself?

 

There's a difference between using high-speed, low-range torpedoes at the mid-tiers and using them at the high-tiers.

 

Getting close to the enemy at the high-tiers is a lot more dangerous than in the mid-tiers since radar has been introduced and high-tier sonar got buffed. You are also more likely to be punished if you get spotted because ships generally have more range and shell speed at the high-tiers.

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Wargaming says IJN destroyers will be nerfed

What happens?

IJN destroyers gets a massive buff.

 

and people will somehow defend this in one way or another, absolutely embarrassing

 

edit: forgot to mention that when Minekaze received shorter range for her torps, everyone screamed "nerf" but her average damage went up like crazy. History repeats itself?

 

They didnt say they would nerf IJN DDs, they said they would rework IJN DDs in a way to be more aggressive.

 

 

Assuming the stats on the torpedoes IJN DDs are getting stays the same as their current stats, (remember how WG changed the stats of USN DD torpedoes while keeping the same names) there maybe be new problems for IJN DDs. From my experience with the Fletcher its 10.5km torpedo range is not enough in some games, due to how the your/enemy team play. Fubuki, Kagero and Shimakaze all have big turning circles and the Fubuki and Kagero are slow. This makes it more difficult to get closer to use the torpedoes. On the Fletcher your guns provide a viable alternative in these sort of games, high tier IJN DDs dont really have this option.

 

But I will have to wait until the stats are confirmed and it reaches the live server before drawing final conclusions. I wonder if they are offering a skill reset. I would hate it if I was one of these people using torpedo acceleration.

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Stealth firing dying is a good thing, its an extremely dumb mechanic. So, I'm in for that.

As for Shimakaze and Kagero: Let's wait and see.

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Sub_Octavian and other developers answered quite a lot of question in the 0.5.5. thread. Source

 

Developers think that experienced players will like the new short range torpedoes and won't lose their effectiveness. The changes aren't targeting IJN DD's or their captains but the mindless long range torpedo spam that some players were doing blindly. Such tactics shouldn't be efficient.

 

There are several elements missing from the patch notes, such as Ishizuchi and Izumo buff, Russian DD's buff (concealment and torps for low-tier, chance of fire for high-tier), a decrease in rudder and engines incapacitation duration for all ships, interface improvements and many more. They will all be included in the release patch notes.

 

The number of maps with the new weather effects is still limited. Only one map, North, has gameplay changing weather (reduced visibility). For Ocean, Salomon Islands, Break, Big Race, New Dawn, Atlantic, Fault Line, Ice Islands, Two Brothers, Land of Fire, Split (?), Mountain Range, Land of Volcanoes and Trap, the weather changes will occur at the start of the battle.

 

CV sniping was bad for everyone. A team that loses a CV at the start of the battle - it's bad. AA specialized cruisers that stay behind to protect their CV's without supporting the rest of the team - also bad. These changes are not buffs to CV's, but a buff to all players' gameplay.

 

New Matchmaker is still in development (will be released in one of the following updates).

 

Ishizuchi buffs: her rudder and engines will be protected against being knocked out by splash damage; reload rate increased.

 

New burning effect (can be disabled)

 UbpTaw3.gif

 

They consider that the rework of high tier IJN torps doesn't justify a free captain respec.

 

Atlanta's buffs consist only of increased turret survivability for now. Additional buffs will come later.

 

New shells visuals are planned :

 3960df75406faccbe4ffbdea689037df.png

 

New ranked season details are still being discussed. It will be released as soon as possible though.

 

Armor visualisation will come in 2-3 major updates. Not guaranteed though.

 

In the gameplay weather map, planes will be visible only at 3km.

Edited by Carnotzet
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New Q&A is out. Unfortunately, there are almost no interesting questions. Still, here's one.

 

Devs will think over DD's "immunity" to large caliber hits, they may add harsher consequences for being hit.

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New Q&A is out. Unfortunately, there are almost no interesting questions. Still, here's one.

 

Devs will think over DD's "immunity" to large caliber hits, they may add harsher consequences for being hit.

 

Well I am pretty sure during WW2, if a destroyer got hit by a 15" shell, the consequences were probably a little harsh. :)

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Well I am pretty sure during WW2, if a destroyer got hit by a 15" shell, the consequences were probably a little harsh. :)

 

True but you can't compare this game with reality. Ships getting hit by torpedoes were having a much harder time than hitting R to stop the flooding.
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Checked out the 5.5 test data:

 

- Ishizuchi's main battery reload buff is 30->25 seconds.

- Engine autorepair time drops to 60s from 120.

- Steering autorepair time drops to 40s from 120.

 

Didn't spot any changes on Izumo yet. The Izyaslav is coming out with forward/rear torp arcs rather than left/right, but I assume that's a glitch.

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