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Some interesting info around the world

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[THROW]
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Whatever happened to not nerfing premiums?

 

Changing game mechanics isn't nerfing premium ship stats.

But I wonder why they do that. After nerfing torp range, the DDs should be compensated a bit, not nerfed even further.

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Beta Tester
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so that will completely nerf the invisifire shima... oh wait...

what would be the point of playing anything else than shima or yamato at high tier? All Cruisers will become visible the instant they fire, so BBs can get their juicy target... and gunboat DDs will receive the same fate...

If they don't redo the angling mechanism, i fear for the high tier gameplay... Now you can get citadeled from the front... imagine if you are detected everytime you fire.

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Beta Tester
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Interesting change but I think it depends on the perspective and playstyle if you would actually call it a nerf or a necessity.

 

@Carnotzet

That second part looks more informative. If you don't have the time I would try to translate it to englisch and would only ask you to correct what I got wrong with google translate 

Just asked Sharana if I could mainly use his existing guide and update it with the new and upcoming info.

 

 

 

Edited by LilJumpa

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Players
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Atago with 200m invisfire window 

Kutuzov dont give a fork (there is also little chance that changes dont apply to him bcs you know Kutuzov...)

NO with 200m window 

203 Mogami - NOPE

Hipper - 600m 

Chapayev - 2km

well played GW, well played...

slow_clap_citizen_kane.gif

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Alpha Tester
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If they do this, Zao should get her health or her armor buffed, or both. Right now her main asset is indeed long range firing and without it she'll be focused by everyone given everyone know that an unchecked Zao is very dangerous.

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[PRAVD]
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Don't forget, this change also comes with removing the penalty entirely if you haven't gotten spotted. Even if you have 200m stealth range, if you fired with that window and didn't get spotted, then you won't get spotted until your next volley.

 

We also don't know if there are other changes besides these two. Maybe they are changing the time you need to re-stealth too? maybe depending on the class? 

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no guys youere wrong

...

 

1. Все советские прокачиваемые ЭМ и Anshan - +2 км от работы ГК. В 0.5.5 будет разделение, 130 мм будут давать те же +2 км, меньшие калибры - +1 км.

2. Крейсер "Михаил Кутузов" - +2 км от работы ГК.

Больше исключений из формулы на данный момент нет.

means:
1. All soviet nonpremium DD & Anshan - has debuff +2km when main guns firing. In path 0.5.5 penalty for soviet nonpremium DD with guns less 130mm will redused to +1km. This affect 2-4 lvl DD: Storozhevoy, Derzkiy, Iziaslav.

2. Cruiser "Mikhail Kutuzov" +2km when main guns firing.

No any other exceptions on current time.

 

there wasn't any announcement plans for extending debuff for any other DDs

  • Cool 1

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no guys youere wrong

means:
1. All soviet nonpremium DD & Anshan - has debuff +2km when main guns firing. In path 0.5.5 penalty for soviet nonpremium DD with guns less 130mm will redused to +1km. This affect 2-4 lvl DD: Storozhevoy, Derzkiy, Iziaslav.

2. Cruiser "Mikhail Kutuzov" +2km when main guns firing.

No any other exceptions on current time.

 

there wasn't any announcement plans for extending debuff for any other DDs

 

That's intresting, why would WG give this debuf to RU DD in a first place?

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Privateer
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After rereading it, seems like Odd is right. The change will only affect Russian and Panasian DD's . So 130mm guns penalty will remain at +2km and smaller caliber penalty will be be +1km. Would this mean that it's a "nerf" to low tier Russian DD's since they don't get any additional penalty?

Edited by Carnotzet

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That's intresting, why would WG give this debuf to RU DD in a first place?

 

they have strong cannons and imagine them with 2km larger window for invisfire - hell on water, so WG fixed it 

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That's intresting, why would WG give this debuf to RU DD in a first place?

cos only they can effective fire from sealth without it

debuff was applied before soviet DDs was released, its not something new

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Privateer
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cos only they can effective fire from sealth without it

debuff was applied before soviet DDs was released, its not something new

 

Why would they nerf low tier RU DD ? I can't really understand WG's move on this matter.

EDIT: I'm dumb, didn't know sub 130mm Russian guns also added +2km penalty.

Edited by Carnotzet

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[CPC]
[CPC]
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1. All soviet nonpremium DD & Anshan - has debuff +2km when main guns firing. In path 0.5.5 penalty for soviet nonpremium DD with guns less 130mm will redused to +1km. This affect 2-4 lvl DD: Storozhevoy, Derzkiy, Iziaslav.

 

Didn't the +2 km penalty only applied to T5+ standard russian DD ??

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Why would they nerf low tier RU DD ? I can't really understand WG's move on this matter.

EDIT: I'm dumb, didn't know sub 130mm Russian guns also added +2km penalty.

I don't work in Lesta and don't know reasons of their decisions)
but they realy love systems approach and how it sounds, mb was easier to make debuff for all branch without exceptions, now they want to reduce it for low tiers

Didn't the +2 km penalty only applied to T5+ standard russian DD ??

Sub_Octavian say - all nonpremium russian DD, if you know any other means of  "all".. and there was literaly "separating" for 0.5.5 changes description

Edited by Odd

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Didn't the +2 km penalty only applied to T5+ standard russian DD ??

 

No, the T4 has +5.06km for example

 

Edited by LilJumpa

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I don't work in Lesta and don't know reasons of their decisions)
but they realy love systems approach and how is sounds, mb was easier to make debuff for all branch without exceptions, now they want to reduce it low tiers

 

Yep, I just read it too quickly and since I was sure low tier Russian DD had the normal penalty, I misinterpreted it. Sorry everyone for the scare.

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i've never seen anyone whine and complain about US/USSR destroyers or cruisers invis firing, don't forget, you only need to get one or two kilometers closer to them and they'll be spotted.

i've also never really cared about it and i am really curious how this Bela-Russian company arrived at this conclusion.

 

afaik, the problem is with IJN destroyers and the fact there's no limitation to how many destroyers can be in each team, it's not exactly fun or convincing to play against 2-3 shimakazes constantly spamming torps at a 10+ km distance.

well you know what they say, when you're out of touch with reality and can't gather feedback from your own player base, you will most certainly lose more players and seeing how WG managed to irritate 40% of their player base in the last 5 months, i am expecting a much bigger number in the next few months.

 

edit: oh yeah, the radar consumable killed US/USSR destroyers and gave another free haven for IJN destroyers. it's funny considering that US/USSR destroyers can actually hunt IJN destroyers but Wargaming decided this shouldn't be allowed :^)

 

Edited by anonym_gCiyicUsNYGl

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[PRAVD]
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i've never seen anyone whine and complain about US/USSR destroyers or cruisers invis firing, don't forget, you only need to get one or two kilometers closer to them and they'll be spotted.

i've also never really cared about it and i am really curious how this Bela-Russian company arrived at this conclusion.

 

afaik, the problem is with IJN destroyers and the fact there's no limitation to how many destroyers can be in each team, it's not exactly fun or convincing to play against 2-3 shimakazes constantly spamming torps at a 10+ km distance.

well you know what they say, when you're out of touch with reality and can't gather feedback from your own player base, you will most certainly lose more players and seeing how WG managed to irritate 40% of their player base in the last 5 months, i am expecting a much bigger number in the next few months.

 

edit: oh yeah, the radar consumable killed US/USSR destroyers and gave another free haven for IJN destroyers. it's funny considering that US/USSR destroyers can actually hunt IJN destroyers but Wargaming decided this shouldn't be allowed :^)

 

 

Hold your horses, it was a mistranslation.

 

Thy will just reduce the penalty for low tier RU DDs, that's all.

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i've never seen anyone whine and complain about US/USSR destroyers or cruisers invis firing, don't forget, you only need to get one or two kilometers closer to them and they'll be spotted.

i've also never really cared about it and i am really curious how this Bela-Russian company arrived at this conclusion.

 

afaik, the problem is with IJN destroyers and the fact there's no limitation to how many destroyers can be in each team, it's not exactly fun or convincing to play against 2-3 shimakazes constantly spamming torps at a 10+ km distance.

well you know what they say, when you're out of touch with reality and can't gather feedback from your own player base, you will most certainly lose more players and seeing how WG managed to irritate 40% of their player base in the last 5 months, i am expecting a much bigger number in the next few months.

 

edit: oh yeah, the radar consumable killed US/USSR destroyers and gave another free haven for IJN destroyers. it's funny considering that US/USSR destroyers can actually hunt IJN destroyers but Wargaming decided this shouldn't be allowed :^)

you never seen it cos they was nerfed before release.

for example 5th tier Gnevniy:

firing range -  11,9km, with +20% perk = 14.25km

visibility+camo - 7*0.97 = 6.79km

ships visibility firing penalty - 130*3*10 = 3.9km

14.25 - (6.79+3.9) = 3.56 fork

for 9th tier Udaloy:

firing range with +20% perk = 14.52km

visibility with penalty = (8.6*0.97*0.9+3.9)*0.9(from perk) = 10.27km = 4.25 fork

 

and I have to upset you, there are no "Bela-" in WoWs - game makers are "WG St.Petersburg" aka "Lesta Studio", Minsk dont have direct control over them:ohmy:

 

torpedo soup is known problem, and after some shitstorm on ru forum, devs promise fix it and start react bit faster on such things

 

Edited by Odd
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i mean, if it only applies to USSR destroyers, whats the point? how often do you see them invis firing or rather, how often do you see them in-game at all? they're so useless with their huge detectability and IJN destroyers haven keeps getting bigger and bigger in each patch

 

also Lesta Studio is only fulfilling Wargaming's demands, they're not really allowed to do as they please (and if they could, the game would be objectively much better).

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So am i missing something or is by having fixed bloom radius rather than one they have atm they will be more stealthy than before? 2km doesnt seem like a lot.

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Privateer
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So am i missing something or is by having fixed bloom radius rather than one they have atm they will be more stealthy than before? 2km doesnt seem like a lot.

 

It's an additional penalty that is added to the usual penalty of gun caliber*30. It was added to counter the huge invis firing window Russian DD's had during testing. 

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It's an additional penalty that is added to the usual penalty of gun caliber*30. It was added to counter the huge invis firing window Russian DD's had during testing. 

 

Oh i see its on top of normal radius , missed that part.

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I think they will add the +2km detection malus to the current ones on Russian DDS..... I think they do it because they are going to buff their detection range!

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