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Some interesting info around the world

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You know what time it is. Source

 

1. Svietlana's top hull sports the VMF flag but the imperial eagles on the stern and bow are still there. Why?

Russian / Soviet ships have different flags. However, German ships all have the same. Why don't you add the German Imperial flag on Emden, Dresden and Kohlberg? After all, there isn't any banned symbol on it.

A. It's a complex issue since when upgrading this ship, guns change but the hull doesn't (we didn't take that into consideration when releasing the ship). We will consider this issue and fix it if need be.

The German Imperial flag is still negatively viewed by some players. Moreover, I know there are some law problems associated with it in certain countries. We'd rather not risk it.

 

2. If you can implement manual firing for secondary guns, why isn't it possible to add different caliber guns on dreadnoughts?

A. Because we think the game currently doesn't need it. We could add a lot of things such as combat dolphins or anti-ship missiles, but what would be the point?

 

3. You said you had plans to nerf high tier torpedo spam. What are they?

Why don't you nerf premium vehicles? (Premium ships have overall better stats than their standard counterparts),

A. Our current plan is the following: we may change the stats on certain Japanese torpedoes - spamming torpedoes at long distances will be less effective. Moreover, to encourage a more aggressive (and interesting) gameplay, we will first add a new type of torpedoes which will deal large amounts of damage but will require some degree of ingenuity and skill. It's only a plan and you will see our final decision in the patch notes. Limiting the number of certain ships is our final solution and we'd like not to come to this.

There is nothing wrong in the fact that certain premium (or standard) ships show better performance than their counterpart. If we notice that a premium ship is doing a lot better or that its popularity is too high, we rather remove it from sale than nerf it. We think it's a better approach to customers. There can be exceptions to this rule, but until now, we didn't need to take extreme measures.

If you're being bullied by Atago's and Tirpitz's, you could always take out a tier 9-10 ship and get back at them.

 

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Alpha Tester, In AlfaTesters
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I saw it. Not impressed really. But played Dreadnought few times - looking nice! 
However - Atlanta buff! 
its_about_goddamn_time.jpg

There is nothing wrong in the fact that certain premium (or standard) ships show better performance than their counterpart. If we notice that a premium ship is doing a lot better or that its popularity is too high, we rather remove it from sale than nerf it. We think it's a better approach to customers. There can be exceptions to this rule, but until now, we didn't need to take extreme measures.

If you're being bullied by Atago's and Tirpitz's, you could always take out a tier 9-10 ship and get back at them.

Big lol? Hey, If you're bullied by Atago, take Baltimore and pray that MM will put you against it. Lulz 

 

Edited by Dropsiq

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You know what time it is. Source

 

1. Svietlana's top hull sports the VMF flag but the imperial eagles on the stern and bow are still there. Why?

Russian / Soviet ships have different flags. However, German ships all have the same. Why don't you add the German Imperial flag on Emden, Dresden and Kohlberg? After all, there isn't any banned symbol on it.

A. It's a complex issue since when upgrading this ship, guns change but the hull doesn't (we didn't take that into consideration when releasing the ship). We will consider this issue and fix it if need be.

The German Imperial flag is still negatively viewed by some players. Moreover, I know there are some law problems associated with it in certain countries. We'd rather not risk it.

 

2. If you can implement manual firing for secondary guns, why isn't it possible to add different caliber guns on dreadnoughts?

A. Because we think the game currently doesn't need it. We could add a lot of things such as combat dolphins or anti-ship missiles, but what would be the point?

 

3. You said you had plans to nerf high tier torpedo spam. What are they?

Why don't you nerf premium vehicles? (Premium ships have overall better stats than their standard counterparts),

A. Our current plan is the following: we may change the stats on certain Japanese torpedoes - spamming torpedoes at long distances will be less effective. Moreover, to encourage a more aggressive (and interesting) gameplay, we will first add a new type of torpedoes which will deal large amounts of damage but will require some degree of ingenuity and skill. It's only a plan and you will see our final decision in the patch notes. Limiting the number of certain ships is our final solution and we'd like not to come to this.

There is nothing wrong in the fact that certain premium (or standard) ships show better performance than their counterpart. If we notice that a premium ship is doing a lot better or that its popularity is too high, we rather remove it from sale than nerf it. We think it's a better approach to customers. There can be exceptions to this rule, but until now, we didn't need to take extreme measures.

If you're being bullied by Atago's and Tirpitz's, you could always take out a tier 9-10 ship and get back at them.

 

 

 

Well, it seems that the possible torp fix will be putting the Oxy torps on an even short(er) range setting. Which I would assume will come with a speed buff proportional to the loss. Not a solution w/o merit either. Shorter range torps are also stealthier going by how torp detection ratings have been so far (so this will also fit the whole wakeless angle of the Type 93s et al.). 

 

http://www.navweaps.com/index_tech/tech-067.htm

 

 

The first is a review of the Type 93 torpedo by range fired, and speed setting employed.  The dismal performance in such long-range actions as Java Sea and Komandorski Islands, and the relative success in the close-range actions of the Solomons Campaign, imply that the weapon’s speed was a greater asset than its range.  It may be that the Japanese misappreciated their own weapon and would have been better served by a plan which eschewed “long-range concealed firing” in favor of short-range attacks that offered the enemy less time to evade.

 

 

 

Edited by byronicasian

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Alpha Tester
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It also incentivizes people buying every premium they can hoping that the devs may make an error and release a type 59/Imperator so you can have your own little broken ship.

 

Meanwhile, Yuubari has never received a real buff since release.

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3. You said you had plans to nerf high tier torpedo spam. What are they?

 

A. Our current plan is the following: we may change the stats on certain Japanese torpedoes - spamming torpedoes at long distances will be less effective. Moreover, to encourage a more aggressive (and interesting) gameplay, we will first add a new type of torpedoes which will deal large amounts of damage but will require some degree of ingenuity and skill. It's only a plan and you will see our final decision in the patch notes. Limiting the number of certain ships is our final solution and we'd like not to come to this.

 

 

Do they mean something like the type93 mod1 (20km 20k dmg) vs type93 mod3 (15km 23k dmg) on the Shimakaze, but with bigger differences? Will be interesting to see the stats on the new ones. Glad that they aren't planning on immediately butchering the class.

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You know what time it is. Source

 

1. Svietlana's top hull sports the VMF flag but the imperial eagles on the stern and bow are still there. Why?

Russian / Soviet ships have different flags. However, German ships all have the same. Why don't you add the German Imperial flag on Emden, Dresden and Kohlberg? After all, there isn't any banned symbol on it.

A. It's a complex issue since when upgrading this ship, guns change but the hull doesn't (we didn't take that into consideration when releasing the ship). We will consider this issue and fix it if need be.

The German Imperial flag is still negatively viewed by some players. Moreover, I know there are some law problems associated with it in certain countries. We'd rather not risk it.

 

First off: This is a new QnA, right?

 

Then: Not this lie AGAIN!!! We have heard that there ARE no legal problems with this flag, so why are they repeating this? And, more to the point, the Soviet flag is probably seen as much more negative by many more, and IT IS illegal as opposed to the German one, so when are you taking action there WG?

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Source

  • When saying the next update will please everyone, he's talking in a broad sense, that it will please most players. .

Royal Navy confirmed, huehue 

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Alright partners.

Keep on the Q&A's. Source

 

1. Kutuzov's torpedo tubes angle seems a bit off. If we look closer at them, it looks liked it could rotate 5-7 degrees more to the front.

A. We checked the torpedo tubes angles and didn't find anything wrong with them. Moreover, we try to make sure that torpedo tubes have always the biggest possible angle.

 

2. It seems like Admiral Hipper's HE shells (Spr.Gr. L/4,7 Bdz) are in fact semi-AP shells. Is it correct and why is that? [note: Spr.Gr. L/4,7 Bdz are classified as semi-AP shells in Russian whereas they are classified as HE base fuze in English - source]

When can we expect Admiral Hipper's Atlantic hull, and Königsberg's upgraded hull (equipped with a fighter plane) ?

A. We will change her HE shells to the correct ones.

The Atlantic hull model is ready. It is currently being implemented by game designers. Can we hope to get it with the new patch? That'd be awesome.

Königsberg will have a plane with the new hull. Same here.

 

3. A while ago, you announced that Katori will be available in game. Yet, there's still no sign of her. How long do we have to wait ?

Do you plan to increase the number of captain skills available to 20 ? With the new skill system, we don't have enough points for everything we need.

A. We're still testing Katori, and she's not yet ready to be released in her current state. Hm.

No. The whole point of the system is not to have everything we need, it is to give players a real choice between two or three useful builds. Torn on this one.

 

4. Dresden and Emden have the same guns and shells, however, Dresden's max AP damage is 2300 (according to port values) and Emden's is 1700. Why is that?

A. They have different shells but there is a mistake in the description text. We will fix it. I'd prefer to have the same damage on the Emden as on the Dresden.^^

 

5. During development, why did you chose to go on the concealment route? Why didn't you chose a standard vision system, such as RTS games fog of war?

A. Because this feature precisely allows for numerous possibilities regarding scouting / concealed movement. If we made a standard vision system, it would be completely different. And if we made the system more complex, players would have a hard time understanding it. You'll agree with me that memorising the formula I can be seen from x km is not that complicated.

 

6. Why did you chose to set the binocular camera the way you did? After all, distances are big and it would have been more logical to set the camera higher. Such camera is already in the game (spotter plane) and allows the player to assess enemy ships maneuvers more easily. 

A. Because we want players to feel like they're on the ship. A zoomed out camera reduces immersion and changes the gameplay significantly. We can confirm. That's also the reason why the spotter plane is a time limited feature.

 

7. Why did you chose to implement the spotted mechanic as a on/off feature? It's nearly impossible to aim and fire at a ship that's just been revealed before it disappears again.

A. What would be the point of gradual concealment? How will you shoot at a not fully visible ship? Server wise, a ship is either visible or not, and this system is working well. Regarding the fact that this looks weird (ships appearing and disappearing), we're working on a prototype which will improve the detection effect (when ships are spotted) and make it more accurate.

 

8. Why do Atlanta's torpedoes have only 4.5km range whereas Benson's have 9.2km, even though they're the same (Mk 15 mod.3)? Moreover, Atlanta has similar stats as tier 6 ships, although she's supposed to fight up to tier 9 ships.

A. Even though their model is the same, torpedoes can vary in range and speed. It's normal.

Don't lose hope, we have some buffs planned for her. We're aware of this issue. Finally! I seriously hope it's not her AA that gets buffed.

 

9. What do you think about Yamato Montana balance? After all, Montana is much more vulnerable to Yamato's fire than the other way around. Do you plan to change anything regarding this issue?

A. Major changes are unlikely.

Yamato has better armor and firepower.

On the other hand, Montana has better maneuverability, AA, and turret configuration (2+2 triple turrets) which results in greater mass in a single salvo. Same answer as always, and sad thing is, it will not put an end to that discussion. It seems that some players expect a ship and its Counterpart to have exactly the same stats, just another appearance. Montana ain't no Yamato.

 

You know what time it is. Source

 

1. Svietlana's top hull sports the VMF flag but the imperial eagles on the stern and bow are still there. Why?

Russian / Soviet ships have different flags. However, German ships all have the same. Why don't you add the German Imperial flag on Emden, Dresden and Kohlberg? After all, there isn't any banned symbol on it.

A. It's a complex issue since when upgrading this ship, guns change but the hull doesn't (we didn't take that into consideration when releasing the ship). We will consider this issue and fix it if need be.

The German Imperial flag is still negatively viewed by some players. Moreover, I know there are some law problems associated with it in certain countries. We'd rather not risk it. Don't care about that, nor should the DEVs, there are mods for such things.

 

2. If you can implement manual firing for secondary guns, why isn't it possible to add different caliber guns on dreadnoughts?

A. Because we think the game currently doesn't need it. We could add a lot of things such as combat dolphins or anti-ship missiles, but what would be the point?

 

3. You said you had plans to nerf high tier torpedo spam. What are they?

Why don't you nerf premium vehicles? (Premium ships have overall better stats than their standard counterparts),

A. Our current plan is the following: we may change the stats on certain Japanese torpedoes - spamming torpedoes at long distances will be less effective. Moreover, to encourage a more aggressive (and interesting) gameplay, we will first add a new type of torpedoes which will deal large amounts of damage but will require some degree of ingenuity and skill. It's only a plan and you will see our final decision in the patch notes. Limiting the number of certain ships is our final solution and we'd like not to come to this.

There is nothing wrong in the fact that certain premium (or standard) ships show better performance than their counterpart. If we notice that a premium ship is doing a lot better or that its popularity is too high, we rather remove it from sale than nerf it. We think it's a better approach to customers. There can be exceptions to this rule, but until now, we didn't need to take extreme measures. Thank you WG, finally an (somewhat) official statement on that matter, as it seems folks have the WoT Premium policy in mind when talking about Premiums in WoWS.

Never understood why a Premium has to be worse then standard Ships/ Tanks. Just to make the "it's free to play, so imma not going to spend mah moneys on your game" faction happy? Glad that WoWS does not follow the same policy - for the most part. ^^

 

If you're being bullied by Atago's and Tirpitz's, you could always take out a tier 9-10 ship and get back at them. Been there, done that.

It seems that a lot of players have bought themself a shiny new Tirpitz on the last sale, so it's time to take my MK out for a spin and burn them down. ^^

 

 

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What are you talking about? Of course it'll be a whole line, straight out if the blue.

 

Else the path will be a total disaster.

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Ladies and gentlemen, the Q&A. Source.

 

1. I like playing high tier IJN DD's and I'm a bit afraid of the upcoming nerfs. Why couldn't I enjoy my Shimakaze because some BB player doesn't have a 16 skill point captain or can't launch his plane?

A. Your (well-deserved) enjoyment should't come from spamming torpedoes, which ruins any enjoyments the other players have. We don't intend to make Shimakaze and other IJN DD's unplayable. But they need to be rebalanced.

 

2. Hindenburg's engines seem to get easily destroyed. For example, I was in my Moskva and fired at a Hindenburg. First salvo, engines destroyed. He used repairs. Second salvo, engines destroyed again. After that, he was a free kill. So, is this situation normal?

A. It's a specificity of how the mechanics work. I can't say if it always works as intended. We may change some things. Nevertheless, there aren't any mistakes with the situation you described.

 

3. Will there be more premium ships with additional upgrade slots or special characteristics?

A. Premium ships can range from ships with unique attributes (original configuration, unique set of consumables or equipment) to standard ships representing their class.

 

4. Could you please explain how detection mechanics work?

A. Fires - any number of fires on a ship increases its detection range by 3km for ships and 2km for planes. The effect disappears as soon as all fires are extinguished.

Firing with main guns - firing your guns increases the detection range of your ship by a value which is calculated according to the following formula:

[main gun caliber in mm]*3*10 for detection by ships.

This means that firing 203mm guns increases detection by 6090m

[main gun caliber in mm]*2*10 for detection by planes.

This means that firing 203mm guns increases detection by 4060m.

For balancing reasons, the results may be subject to adjustments.

This effect lasts 20s after firing.

In patch 0.5.5. we plan to add an exception to this rule. If, when firing, a ship wasn't detected, this effect is immediately removed (with the exception of certain illogical situations).

Firing AA or secondary guns - when AA or secondary guns start to fire, detection range is increased by 1,3km for ships and 2km for planes. Similarly to the effect of main guns, this lasts for 20s.

 

5. Will cammos on ARP ships change their appearance in the future?

Will cammo cost depend on ship tier (lower cost for lower tier ships)?

Do you plan to add a radial command menu (like in WoT)?

A. We don't have any plans for that. After all, they are free mid-high tier ships.

No changes planned.

No changes planned.

 

6. How is torpedo detection range affected by bonuses (Upgrade + Vigilance)?

A. Multiplicatively. [torpedo base detection range]*1.2*1.25.

 

7. What is the most popular tier 10 ship (not including Moskva)?

A. Looking at last week stats, the most popular ship for each class is: DD - Shimakaze. BB - Yamato. Cruisers - Des Moines. CV - Midway. And most popular tier 10 ship: Shimakaze.

 

8. Will DD turrets be less likely to be destroyed? Is it the same on Gearing and Fletcher?

A. Yes they will. Turret survivability is the same on both ships.

 

9. Was Zao's turrets survivability nerfed? I seem to lose more turrets than before.

A. No, we haven't nerf it.

 

10. You said you didn't want to introduce underwater torpedo tubes. But you added them in the April Fools event. Have developers changed their mind?

A. Maybe. Too bad in reality there weren't rotating underwater torpedo tubes with a good angle of fire built in the bow of ships. And I'm not even going to talk about how the characteristics of those torpedoes are far from being the same as those real ships had.

 

11. Why wouldn't you give players the possibility to change ship names for their sister ships (you could even add a doubloon cost to it)?

-It would be a headache for most players. In battle, you would need to identify this ship not only as a Fletcher, but as her 175 sister ships;

-For beauty reasons. At the current stage of development, it's far from being one of our priorities.

-Names are reserved for premium ships.

 

 

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Alpha Tester
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So you don't reckon there will be a whole lot of topics regarding the RN after the patch? :trollface:

 

RRegarding premium ships: they need to be worse or as good (preferably) as to not be pay2win. The reason is that it is not good for the game in the long run if you need a certain ship just to stay competitive. A lot of f2p-games have done this and suffered for it.

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By the way, I can't keep up with the news. I'm done for now. Going for a walk to take my mind off things. I will get back to it in a few hours.

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By the way, I can't keep up with the news. I'm done for now. Going for a walk to take my mind off things. I will get back to it in a few hours.

 

you certainly deserve that :honoring:

but dare you not post another part soon and il go after you and your family and your county and ....:D

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It also incentivizes people buying every premium they can hoping that the devs may make an error and release a type 59/Imperator so you can have your own little broken ship.

 

Meanwhile, Yuubari has never received a real buff since release.

 

I was going to make the same point. However, you made it a lot better than the clumsy sentence that I had drafted and was just about to post. :honoring:

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I was going to make the same point. However, you made it a lot better than the clumsy sentence that I had drafted and was just about to post. :honoring:

 

She even got nerfed again and again. AFT & BFT, nerf to short range AA and so on and so on...

 

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By the way, I can't keep up with the news. I'm done for now. Going for a walk to take my mind off things. I will get back to it in a few hours.

 

You can't do that! You do NOT get payed to take walks, but for translation services! :P

 

So you don't reckon there will be a whole lot of topics regarding the RN after the patch? :trollface:

 

RRegarding premium ships: they need to be worse or as good (preferably) as to not be pay2win. The reason is that it is not good for the game in the long run if you need a certain ship just to stay competitive. A lot of f2p-games have done this and suffered for it.

 

Well, i can understand that folks don't want super OP ships, neither as standard nor as Premium. Yet, there are more voices against Premiums then against standard ships - Mogami is a good example.

A lot of comments in this regard were in line of "Premiums need to be worse" which is plain wrong in my opinion.

 

Worse then others per default, hell no.

On par with others, yes.

Special attributes - considering folks are paying with real money- why not. If you shell out 40€ for a Premium, she should have more going for her then a nice paintjob or a familiar name. And to be clear, i bought her long before she got the ability to heal.

 

Atagos ability to heal is such an example, this heal does not make this ship OP and it seems that this ability to heal can be sometimes rather a drawback then a advantage.

It gives players a false sense of security, "i can get closer, maybe expose my broadside a bit because i can heal". Which leads to a very quick death.

Plus the fact that the 20k she theorhetically can heal are in fact way lower, depending on the kind of damage you receive. The last time i played her, i was able to recover only ~4.7k HP over the course of the game.

While it is 4.7k more then any other Tier VIII Cruiser gets, the question is, would i have played her as aggressively as i did when she wouldn't be able to heal. Which is rather doubtful.

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snip

 

In regards to your premium ship comment about them being equal - they shouldn`t, because then this game will turn into a P2W one (Pay To Win, where money buys performance instead of convenience, like faster money gain and / or captain training).

 

For this game to have any modicum of a claim to balance, it should never "sell performance", hence the need to have any premium ship worse than the regular ships, or there really won`t be any difference between WG and a certain dev and a certain premium Calliope tank. So, a  premium policy like the one in the sister tanks game is needed, IMO, or nobody will ever take this game seriously and likely leave to more fair games at some point.

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Wow nice to see the fire penalty formula I've came up with as first confirmed by WG :D

 

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You can't do that! You do NOT get payed to take walks, but for translation services! :P

 

 

Well, i can understand that folks don't want super OP ships, neither as standard nor as Premium. Yet, there are more voices against Premiums then against standard ships - Mogami is a good example.

A lot of comments in this regard were in line of "Premiums need to be worse" which is plain wrong in my opinion.

 

Worse then others per default, hell no.

On par with others, yes.

Special attributes - considering folks are paying with real money- why not. If you shell out 40€ for a Premium, she should have more going for her then a nice paintjob or a familiar name. And to be clear, i bought her long before she got the ability to heal.

 

Atagos ability to heal is such an example, this heal does not make this ship OP and it seems that this ability to heal can be sometimes rather a drawback then a advantage.

It gives players a false sense of security, "i can get closer, maybe expose my broadside a bit because i can heal". Which leads to a very quick death.

Plus the fact that the 20k she theorhetically can heal are in fact way lower, depending on the kind of damage you receive. The last time i played her, i was able to recover only ~4.7k HP over the course of the game.

While it is 4.7k more then any other Tier VIII Cruiser gets, the question is, would i have played her as aggressively as i did when she wouldn't be able to heal. Which is rather doubtful.

 

The problem of the Atago is that it's better than the Mogami at almost everything.

 

Better Camo, Better Speed, Better Torpedo Tube Angles, Better Gun Range.

 

The only thing the Mogami has better is it's gun ROF.

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Ladies and gentlemen, the Q&A. Source.

 

1. I like playing high tier IJN DD's and I'm a bit afraid of the upcoming nerfs. Why couldn't I enjoy my Shimakaze because some BB player doesn't have a 16 skill point captain or can't launch his plane?

A. Your (well-deserved) enjoyment should't come from spamming torpedoes, which ruins any enjoyments the other players have. We don't intend to make Shimakaze and other IJN DD's unplayable. But they need to be rebalanced.

 

 

How exactly is that any worse than BBs deleting CAs? every 2 minutes, a salvo of torpedoes you can dodge if you change speed/course all the time that might not even kill you is somehow worse for other players than shells that come every 30s and you might try to dodge, but its still up to luck if you get owned or not? Oh look, yamato shot 2 front guns... damn... 5 shells flying in the line and 1 is a bit above... you turn away, boom, that 1 citadels you for 1/3 of your health! Enjoyable, very enjoyable! Unlike torpedoes that go in straight line, dont come nearly as often and if you are not predictable, you dodge... no luck in it and players actions lead directly to the outcome.

Or spam HE from 18-20km is not an issue either, guaranteed damage and luck with fires that burn stuff down is certainly awesome for the other guy and for the guy spamming HE from 20km away while half asleep. But torpedo boat spamming torpedoes somehow is not where enjoyment should come from... makes sense!

 

WG... always so consistent... balance between ships is supposed to be like real life, but not cost, repairs, number of them or anything, because that would be too much like real life, and only crapbenefiting BBs(and to some extent CVs) is supposed to be like real life! Same stuff here, HE spam and lucky game ruining hits no matter what other guy does is ok, but completely avoidable and 0 luck torpedoes are just too much!

 

Bet real reason is... its not enjoyable for BBs, rest are irrelevant anyway

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The problem of the Atago is that it's better than the Mogami at almost everything.

Better Camo, Better Speed, Better Torpedo Tube Angles, Better Gun Range.

The only thing the Mogami has better is it's gun ROF.

 

but that isnt "the atagos fault"

its bad game design about the mogami

had they simply brought the 155 mogami in line rather than kill it as a "poor mans" kutuzov or a jap version of the rus T8

then you'd have a ship thats pretty equal to the atago

 

View Postgenai, on 06 April 2016 - 02:35 PM, said:

Bet real reason is... its not enjoyable for BBs, rest are irrelevant anyway

 

i think youre bluring things a bit here.

the basic argument is " torp swarms are not enjoyable gameplay for ANY class "

 

i really enjoy torp play  with the minekaze (yeah its op i know) but the fubu? well its a good ship but boring as f***...

 

if they can make high tier jap dds more like the minekaze style of torp play hell yeah ill take that

take some risk and take the reward  NOT get rewarded for taking as little as possible risk (which is a big problem of t9-t10 battles in general).

 

 

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so instead of adding a limitation to destroyers/cruisers/battleships in matchmaking, they're going to nerf destroyers -> nerf x class -> nerf destroyers -> nerf y class in every patch?

the problem isn't torps or whatever, it's just dumb to play against more than 2 shimas or more than 3 destroyers every single battle

 

not sure if this is a good idea tbh

Edited by anonym_gCiyicUsNYGl

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