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Takeda92

Some interesting info around the world

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Excuse me but what the hell are you talking about with all your matches played in coop and on tier III max?

 

I only played the coop to unlock enough ships for training room testing. I just do stats (mostly skill-adjusted ship stats from API data) and mechanics (training rooms, data mining). The "broken" definition is standard on WoTLabs. I did play rather more WoT.

 

I watched far too much WoWS though. Twitch addiction.

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Weekend Tester
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What's with this 49% winrate I'm hearing?

Capture.jpg

All time stats doesn't reflect anything because they include Atago's pre-buff stats.

Atago is clearly OP.

Edited by Takeda92

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Alpha Tester
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According to those stats Crapayev is OP :bajan:

 

1-3% wr variation is not enough to indicate OP, would have to be more ( uhm, like Imperator? ).

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Players
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What's with this 49% winrate I'm hearing?

Capture.jpg

All time stats doesn't reflect anything because they include Atago's pre-buff stats.

Atago is clearly OP.

 

The 49% average win rate came from the players tracked by Warships.Today.

Bye the way, do you really think showing the win rate for the last 2 weeks is a large enough sample to prove a ship is OP?

I'm sure I could find a slot where the win rate is below 49%. But that's the problem with statistics. They can be manipulated to suit ones argument.

 

  

 

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Players
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According to those stats Crapayev is OP :bajan:

 

1-3% wr variation is not enough to indicate OP, would have to be more ( uhm, like Imperator? ).

 

I'm sorry but the Crapayev can't be OP. Only ships bought with real money are OP according to this ongoing discussion.

 

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So, what time frame do you suggest then? it can't be the all-time which you got the 49% from because the ships have changed since then. If sample size is the problem then take 2 week stats every 2 weeks and for all 4 servers and you'll still find Atago and MK at the top.

 

As for Chapayev, the ship just got introduced last patch. We don't know if WG will keep the ship as it is or nerf it. Atago has been like that ever since it got the heal. For a ship that any newcomer to the game can buy and should bring her stats down, she's down surprisingly fine

 

@mtm78 1-3% wirate + higher damage + higher average kill + extremely high plane kill for its tier for MK + the fact these are premium and make a lot of money = complete package.

 

 

Edited by Takeda92

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Beta Tester
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guys, if you want to discuss ships, make another thread.

This one is about info from the devs on the RU server...

 

thank you :)

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Supertester, Players, Sailing Hamster, Privateer
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  • New ranked season to come this month [on RU server]. Changes will be introduced with the new season, consistent with the feedback that has been given.
  • Vallter_ is willing to bet 300 doubloons that the next update will please everyone.

 

Good news re ranked, been missing the mode for unexplicable reasons. May be I'm just a masochist :P

 

Is Vallter_ willing to pay on EU Server as well? Also, 300 Dubloons is a bit cheap, isn't it? Doesn't sound as if he really was all that confident. ;-)

 

(+ could you please point me to where those comments came from?)

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Weekend Tester
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"will please everyone"

 

how will you please the guy that thinks Tirpitz/AP/whatever was secretly nerfed?

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Players
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Whenever they say new patch will please everyone it's quite sure will get some disaster rollback candidate with some ships unplayable until two hot fixes are applied.

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Supertester, Players, Sailing Hamster, Privateer
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Since I am expecting "adjustments" to top tier IJN DDs, I very much doubt it'll please them ;-)

 

I just wish they'd do something to improve the silve T8 cruisers to make them more viable in Team Battles. Don't know if that would affect random too much, but it's quite obvious that Atago and Kutusov are the cruisers of choice in Team Battles, which counters the (very, very good!) idea of Premium ships not outperforming their peers and gives an impression of pay2win when people try to be competitive.

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Privateer
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Source

  • Developers consider the last update to be well made (of good quality). They even delayed it for three weeks in order to fix additional problems (a lot of people currently work on Saturdays to improve the game).
  • Regarding the WoT invitation experiment, a players suggests the credit/xp rewards be given gradually. First game: 50k xp; first win after lvl 5: 100k xp; first win after lvl 8: 200k xp; first win after lvl 10: 500k xp. It would encourage people to keep playing the game and put a stop to the negative behavior they have at high tiers. Wallter_ was interested in this idea.
  • When saying the next update will please everyone, he's talking in a broad sense, that it will please most players. It's like saying that, objectively speaking, the game previously failed at times due to technical difficulties (most players weren't happy, not all of them).
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Sailing Hamster
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  • When saying the next update will please everyone, he's talking in a broad sense, that it will please most players. It's like saying that, objectively speaking, the game previously failed at times due to technical difficulties (most players weren't happy, not all of them).

 

In broad sense I can tell that everyone will be unhappy

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Well, patches that usually most people like are the "quality of life" patches:

 

Bug fixes, UI changes, slight improvement to ships (Ishizuchi obviously). I bet we will see the new post battle result screen and maybe even the armor viewer if we are lucky. As for balance, then I'm thinking: adjusting individual ships' AA after the last patch, and getting rid of the torpedo soup. The latter you know will please most players.

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In broad sense I can tell that everyone will be unhappy

 

everybody will seem unhappy

cause the ones who are actually happy with the update will be in game enjoying it

while the players who are unhappy will flood the internet/forums/reddit with their complaints.....

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everybody will seem unhappy

cause the ones who are actually happy with the update will be in game enjoying it

while the players who are unhappy will flood the internet/forums/reddit with their complaints.....

 

40K%20-%20Successor%20Chapter.jpg

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Privateer
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Alright partners.

Keep on the Q&A's. Source

 

1. Kutuzov's torpedo tubes angle seems a bit off. If we look closer at them, it looks liked it could rotate 5-7 degrees more to the front.

A. We checked the torpedo tubes angles and didn't find anything wrong with them. Moreover, we try to make sure that torpedo tubes have always the biggest possible angle.

 

2. It seems like Admiral Hipper's HE shells (Spr.Gr. L/4,7 Bdz) are in fact semi-AP shells. Is it correct and why is that? [note: Spr.Gr. L/4,7 Bdz are classified as semi-AP shells in Russian whereas they are classified as HE base fuze in English - source]

When can we expect Admiral Hipper's Atlantic hull, and Königsberg's upgraded hull (equipped with a fighter plane) ?

A. We will change her HE shells to the correct ones.

The Atlantic hull model is ready. It is currently being implemented by game designers.

Königsberg will have a plane with the new hull.

 

3. A while ago, you announced that Katori will be available in game. Yet, there's still no sign of her. How long do we have to wait ?

Do you plan to increase the number of captain skills available to 20 ? With the new skill system, we don't have enough points for everything we need.

A. We're still testing Katori, and she's not yet ready to be released in her current state.

No. The whole point of the system is not to have everything we need, it is to give players a real choice between two or three useful builds.

 

4. Dresden and Emden have the same guns and shells, however, Dresden's max AP damage is 2300 (according to port values) and Emden's is 1700. Why is that?

A. They have different shells but there is a mistake in the description text. We will fix it.

 

5. During development, why did you chose to go on the concealment route? Why didn't you chose a standard vision system, such as RTS games fog of war?

A. Because this feature precisely allows for numerous possibilities regarding scouting / concealed movement. If we made a standard vision system, it would be completely different. And if we made the system more complex, players would have a hard time understanding it. You'll agree with me that memorising the formula I can be seen from x km is not that complicated.

 

6. Why did you chose to set the binocular camera the way you did? After all, distances are big and it would have been more logical to set the camera higher. Such camera is already in the game (spotter plane) and allows the player to assess enemy ships maneuvers more easily. 

A. Because we want players to feel like they're on the ship. A zoomed out camera reduces immersion and changes the gameplay significantly. We can confirm. That's also the reason why the spotter plane is a time limited feature.

 

7. Why did you chose to implement the spotted mechanic as a on/off feature? It's nearly impossible to aim and fire at a ship that's just been revealed before it disappears again.

A. What would be the point of gradual concealment? How will you shoot at a not fully visible ship? Server wise, a ship is either visible or not, and this system is working well. Regarding the fact that this looks weird (ships appearing and disappearing), we're working on a prototype which will improve the detection effect (when ships are spotted) and make it more accurate.

 

8. Why do Atlanta's torpedoes have only 4.5km range whereas Benson's have 9.2km, even though they're the same (Mk 15 mod.3)? Moreover, Atlanta has similar stats as tier 6 ships, although she's supposed to fight up to tier 9 ships.

A. Even though their model is the same, torpedoes can vary in range and speed. It's normal.

Don't lose hope, we have some buffs planned for her. We're aware of this issue.

 

9. What do you think about Yamato Montana balance? After all, Montana is much more vulnerable to Yamato's fire than the other way around. Do you plan to change anything regarding this issue?

A. Major changes are unlikely.

Yamato has better armor and firepower.

On the other hand, Montana has better maneuverability, AA, and turret configuration (2+2 triple turrets) which results in greater mass in a single salvo.

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Players
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Give him 4ed Dark Angels^^ Or 3ed Dark Templars

 

Or 2nd ed vortex grenades.
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Supertester, Players, Sailing Hamster, Privateer
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Alright partners.

Keep on the Q&A's. Source

 

1. Kutuzov's torpedo tubes angle seems a bit off. If we look closer at them, it looks liked it could rotate 5-7 degrees more to the front.

A. We checked the torpedo tubes angles and didn't find anything wrong with them. Moreover, we try to make sure that torpedo tubes have always the biggest possible angle.

 

Yubari cries!

 

 

8. Why do Atlanta's torpedoes have only 4.5km range whereas Benson's have 9.2km, even though they're the same (Mk 15 mod.3)? Moreover, Atlanta has similar stats as tier 6 ships, although she's supposed to fight up to tier 9 ships.

A. Even though their model is the same, torpedoes can vary in range and speed. It's normal.

Don't lose hope, we have some buffs planned for her. We're aware of this issue.

 

Yay! Atlanta buff incoming!

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2. ......, and Königsberg's upgraded hull (equipped with a fighter plane) ?

A. .......Königsberg will have a plane with the new hull.

 

i always defended the nürn as the better ship....

but with that change i really start to wonder if the upgrade is worth the worse matchmaking if you simply enjoy the ship!

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