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Takeda92

Some interesting info around the world

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Capping brings a lot of XP though, so it will encourage capping and thus winning.

 

Covering the ships that are capping without actually going into the circle yourself brings no XP whatsoever, while being just as important as actually sitting in the circle and taking the cap.
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Beta Tester
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Covering the ships that are capping without actually going into the circle yourself brings no XP whatsoever, while being just as important as actually sitting in the circle and taking the cap.

 

Damaging and sinking enemies trying to hunt down the capping ship however does. 

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Damaging and sinking enemies trying to hunt down the capping ship however does. 

 

The capping ship can do that too, what's your point?

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The capping ship can do that too, what's your point?

 

Wait, the capping ships are usually DD's right, you want my Kagero to deal with the Fletcher trying to push me out of cap?

 

Nah man, cruisers should support the capping DD's period. Also, since those DD's trying to push me out will give cruisers MORE xp then shooting other CA's or BB's ( because XP / Credits is based on % of hp removed not total HP removed ), it's the best thing they can do for themselves as well as for me.

 

edit: and no I am not selfish not at all :trollface:

Edited by mtm78

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the update is as large as 1100mb there has to be more than just those small changes to balancing

 

April fools stuff is probably included.

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Alpha Tester, In AlfaTesters
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 Nah man, cruisers should support the capping DD's period.

Indeed. And with radar introduced, some of them will have the needed tools for the job.

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Wait, the capping ships are usually DD's right, you want my Kagero to deal with the Fletcher trying to push me out of cap?

 

Damage dealt to that Fletcher will usually be shared between yourself and supporting ships, if you aren't one of those IJN [edited]who haven't noticed the guns on their ships. Just shooting something, hitting a torp or two and capping a base will provide you top XP most of the time.

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I wonder how they want to buff Ishizuchi. Perhaps they give her the better Mk 6a shells with better aerodynamic properties to buff the pen and range a little bit. Maybe even Greenboy shells? 

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So why does Ishizuchi is getting buffed when Myogi which is doing worse isn't?

 

Because premium privilege, that's why!

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Indeed. And with radar introduced, some of them will have the needed tools for the job.

 

Don't even need it in my example, Kagero 5.4km detection will outspot them which is why..

 

 

Damage dealt to that Fletcher will usually be shared between yourself and supporting ships, if you aren't one of those IJN [edited]who haven't noticed the guns on their ships. Just shooting something, hitting a torp or two and capping a base will provide you top XP most of the time.

 

I don't always feel comfortable giving up my concealment for a few k damage, it's often not worth it if you got sufficient support behind you. But trust me, I know how use my guns on IJN DD's, everyone who think IJN has crap guns is out of their mind. Crap DPM, yes, but the alpha and module wrecking power is strong.

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 Don't even need it in my example, Kagero 5.4km detection will outspot them which is why..

You do. Cause when you risk with CA to close for kill, you need to have as much chances to do so as possible, your detection doesn't prevent dropping and vanishing in the smoke, does it now?

 

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So why does Ishizuchi is getting buffed when Myogi which is doing worse isn't?

 

Because premium privilege, that's why!

 

Yes, but see it this way. Myogi is a quick grind, while Ishizuchi is here to stay, so it needs some love. 

The reason why the tier 4 premiums are doing that much better is simply that their players are more experienced on average. Except them Imperator, which should be on sale again asap! 

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Yes, but see it this way. Myogi is a quick grind, while Ishizuchi is here to stay, so it needs some love. 

The reason why the tier 4 premiums are doing that much better is simply that their players are more experienced on average. Except them Imperator, which should be on sale again asap! 

 

Ishizuchi is hardly an expert players ship, since you can easily buy it from the tech tree/premium shop by anyone.

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You do. Cause when you risk with CA to close for kill, you need to have as much chances to do so as possible, your detection doesn't prevent dropping and vanishing in the smoke, does it now?

 

 

True.

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You do. Cause when you risk with CA to close for kill, you need to have as much chances to do so as possible, your detection doesn't prevent dropping and vanishing in the smoke, does it now?

 

with radar, no, you can't hide in the smoke. I think after seeing the falling WR of USN DDs, they will give them radar too, as it is their way to "balance" things.

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btw, a true gem that was dropped on me by one Shima, that tried to cap our base from smoke today (it's in spoiler cause of some harsh language)

 [edited]

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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btw, a true gem that was dropped on me by one Shima, that tried to cap our base from smoke today (it's in spoiler cause of some harsh language)

 [edited]

 

Well, he's got a point.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK

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Third Q&A. Source

 

1. Will you add a feature allowing us to see how many AA mounts we have left at any given time ? It would be also useful for CV's to know how many AA guns remain on a ship.

A. As a result from the feedback and suggestions we received, we will implement this feature, but you'll be able to see what's left on your ship only.

 

2. Could you share any info regarding the mixed battles (ships + tanks) expected to take place on the global map ?

A. Unfortunately, I can't share anything on this subject. Global battles developers wouldn't appreciate.

 

3. How long will team battles last in their current form ? Are you happy with how they turned out ?

A. We're happy with the results. We don't know how long they will last for now. We plan to improve the system (we know exactly what we need to change) but it won't be in the near future. At the moment, we need to solve far more important problems.

 

4. On the forums, there a lot of players whining about torpedoes at tier 4. Could you please provide statistics about what type of damage do BB's take (and at what percentage) ?

A. In the last three days, damage received by BB's is as follows: 18.5% from ship launched torpedoes (14.2% from air dropped torps, and 5.1% from flooding), 14.8% from fire, 26.7% from AP shells and 18.2% from HE shells. The rest is minimal (secondary guns, ramming).

 

5. How does Target Acquisition System Mod 1 work with Hydroaccoustic sonar ?

A. The module doesn't affect the sonar at all. However, Vigilance works with the sonar and increases the torpedo detection range. So, for example, if the sonar increase torp detection range to 3.42km, with Vigilance, it would be increased to 4.27km.

 

6Why don't you bring the old smoke screen visuals back ? Now it looks like a "haze" when you're sailing in a smoke screen and it's very hard to tell when I'm in it and when I'm out. I know there's a mod that shows smoke screen limits but I don't want to install any mod; I find the game very good without mods.

A. We changed it because it was very bad technically and visually speaking. The problem you talk about (and rightly so) makes our current version of the smoke inadequate. A solution to this is on the way, stay tuned.

 

7. We're still waiting for voice-acting specific to each nation. When will it be added ?

A. We're making good progress on it. We will soon release an official mod with full voice-acting for every nation (except Poland). After that, we will work on implementing it directly in the client.

 

8. Why can we only buy 6 ships in game?

A. Because we don't want all ships to be purchasable all the time, we want some limited offers. The selection will be expanded in the future and there will be a more interesting selection of ships for those who have bought all the ships.

 

9. Why certain ships are taken out from the in game shop? What can we spend our doubloons on?

A. During this year, we plan to sell ships in the in game shop as well. Follow the news.

 

10. Why are balance changes so drastic? Why aren't you more light handed?

A. I agree we made some drastic balance changes, it was our decision and we took responsibility. However, we also understood why players were so upset and took into account the disadvantages of such a method. Now, we try to act more precisely.

 

11. Where do the players go after their favourite ships has been nerfed?

A. This is classified information, but, in general, they continue to play with their ship or find another one that suits them. The flow of players was, for the most part, tied to technical problems and updates of insufficient quality.

 

12. Where did you get the idea that players need to be organised in random? Isn't it more likely they will sooner quit the game than be organised?

A. They don't really to be organised, it's enough if they go more or less in the same direction their team mates are going. Which happens frequently. And it's not only to boost the group's AA defense but it also increased the chance of winning.

 

13. Will there be team battle with fewer ships in the future (3v3, 4v4, 5v5) ? It would increase the number of teams since currently a lot of players refuse to take part in team battles because they don't have enough friends.

A. In theory, yes.

 

14. Can we expect tournaments ?
A. Yes.

 

15. Can we expect replays to be built into the game client ?

A. Yes.

 

16. In the ladder part of the site, could you add a button to search for specific teams?

A. Yes.

 

17. Could you allow players to copy the name of players in the game (to paste them then in a browser) or to directly see players' profile in game?

A. Yes, we plan to allow players to see profiles in game.

 

[Regarding the last five questions] In brief, we will improve the game for progamers but, first, we want to prioritize the features that are also requested by ordinary players since they make up for the bulk of our playerbase. If they're not satisfied, it's useless to talk about the professional aspect of the game.

 

According to this post, repair costs [only repair costs, not maintenance costs] will be reduced by 20% during the whole month of April. For now, this only concerns the Russian cluster.

[Edit: added information about April event]

Edited by Carnotzet
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[edited]

Regarding hydroacoustics: I'm not an expert on either hydroacoustic devices or steam technology, but most vessels have a boiler,which it is highly unwise to put out completely in a combat scenario. So when you are stationary, the propeller shaft is simply disconnected from the gearbox (if any) and therefore the steam-powered engine is still running. These vibrations will be transferred to the hull, and then to the water. Now, I have no clue if this is enough to be picked up reliably by a acoustic system or even if alot of my assumptions are correct, but then you would be able to detect a stationary DD with no props running.

Edited by RogDodgeUK
This post has been edited by a member of the Moderation Team, due to forum rules violation. RogDodgeUK
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We can only buy 6 ships in the game?

 

I'm pretty sure I have more than 6. Does he mean default port slots?

 

(Question 8)

Edited by Takeda92

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Privateer
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We can only buy 6 ships in the game?

 

I'm pretty sure I have more than 6. Does he mean default port slots?

 

(Question 8)

 

I don't know how it is on the RU server, if they have different ships available in game. I didn't even think about that !

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Premium vessels in the in-game tech tree

 

EDIT: Lol, we can only buy five. I wonder what extra ship they can buy in the RU client

EDITx2: They have the same ships available 

Edited by Vogel

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We can only buy 6 ships in the game?

 

I'm pretty sure I have more than 6. Does he mean default port slots?

 

(Question 8)

 

Six ships currently available in tech tree?

 

According to this post, repair costs [only repair costs, not maintenance costs] will be reduced by 20% during the whole month of April. For now, this only concerns the Russian cluster.

[Edit: added information about April event]

 

Incoming rage in 3-2-1...

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