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Takeda92

Some interesting info around the world

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Verdius   

New special permanent camo for Graf Zeppelin

Spoiler

24210339_150029048964736_3939062030333372375_o.thumb.png.643d6e64b5f2269481a31a3d77eac1e3.png

standard combat bonuses;

* +50% to combat XP; * +50% to commander XP; * +10% to credits; * -10% to service fee


New Scharnhorst camo for the Duke of York campaign

Spoiler

24129623_1971714936488177_8750581606144114808_n.thumb.jpg.a408408f491f3849657c5303c8b85555.jpgStandard bonuses

-5% to service cost +50% to XP earned

 

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LilJumpa   

ST, new promotional camouflage

"Frosty Pine" promotional camouflage is added for all the ships in the game, it will provide the following bonuses:

both standard camo bonuses
+125% of commander XP earned in the battle
+50% free XP earned in the battle
+100% XP earned in the battle

 

24130293_1971716669821337_56642910569911

 

 

 

A couple of Roma pics and the vehicles she takes into battle

 

Spoiler

1ccVkVp.jpgup3qnZ1.pngIqI8Hjx.jpgjWDn4ba.jpg

 

 

 

 

 

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Source: wowsdevblog

 

ST, new permanent camouflage

"Snow-clad" permanent camouflage is added to the game for the tier VI ships

  • New Mexico
  • La Galissonniere
  • Ernst Gaede
  • Queen Elizabeth
  • Fu Shun

It will provide the following bonuses:

  • both standard camo bonuses
  • +50 to XP earned in the battle

24131950_1971718099821194_68117433460843

 

Please discuss HERE

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JaiFoh   

ST, British battleship Duke of York, tier VII

Removed the "Defensive AA Fire" consumable. Added the "Repair Party" consumable with following stats: 28 seconds duration, 120 seconds cooldown, 2 charges (80 seconds cooldown, 3 charges for premium equipment). Changed stats of the "Damage Control Party" consumable: 15 seconds duration, 120 seconds cooldown (80 seconds cooldown for premium equipment). "Hydroacoustic Search" consumable's number of charges is decreased, its stats re...main unchanged: 94 seconds duration, 4.2 km ship detection range, 2.97 km torpedo detection range, 180 seconds cooldown, 1 charge (120 seconds cooldown and 2 charges for premium equipment). Fire duration is increased from 30 to 60 seconds. Main battery reload time is increased from 25 to 29.5 seconds. Rudder shift time increased from 15 to 17.5 seconds. Sigma count is decreased from 2.05 to 1.8.

These changes make Duke of York's gameplay closer to classic battleships, while the addition of "Repair Party" allows for more aggressive combat.

source: https://www.facebook.com/wowsdevblog/?hc_ref=ARQGF_XQYhh299IYHDNBO_w1BTY-F5yhKt4UxerYpDM_FmDqDdUdBlOQATnGhrZVxKw&fref=nf 

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ST, American cruiser Salem, tier X

"Surveillance Radar" consumable was changed and now has the following stats: 20 seconds duration, 7.5 km detection range, 180 seconds cooldown, 2 charges (120 second cooldown and 3 charges for premium equipment). "Repair Party" consumable's stats were also changed and now are: 20 seconds duration, 120 seconds cooldown, 2 charges (80 seconds cooldown and 3 charges for premium equipment).

These changes are designed to increase the ship's overall combat efficiency and further differentiate it from the Des Moines cruiser.



Source FB WOWS DEV BLOG

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LilJumpa   

 

ST, Italian battleship Roma, tier VIII

We have received a lot of feedback regarding Sigma count of the Roma battleship.

Value of 1.9 showed slightly increased combat efficiency of the ship in the hands of strongest players. 1.8 is the normal value for tier VIII battleships and it will allow Roma take an appropriate place in the balance hierarchy, considering all of her advantages.

Some of them are: high maximum speed and great overall maneuverability, fast turret traverse, good concealment, solid anti-torpedo defense (40% damage reduction) and hefty horizontal plating. In battles you will be seriously damaging the enemy cruisers and battleships with armor-piercing shells while avoiding many of their retaliatory salvos, even torpedoes. If the torpedoes do manage to hit your ship, the damage won't be as high. Moreover, thanks to Roma's low hull and superstructure height, her concealment capabilities will allow you to strike first in a firefight and do it from the most comfortable distance before being detected.

We would also like to emphasize that ship stats do change during the testing period, and that is done to allow for the best possible balance, when the ships are officially launched.

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stop play this *edited* game, why u thinh is on a stea?? coz then wanna more players, and normal player base is reduced, so dont be foul and play this crap, just spend mioney for better things etc etc, dont worry, i had more things, but leave u with ,,,,,

 

*This post has been edited by the moderation team due to insults.

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Zdjęcie użytkownika World of Warships Development Blog.

 

ST, British destroyer Cossack, tier VII

Hit points - 14800, plating - 16-19 mm.

Main battery - 3х2 120 mm. Firing range - 11.9 km. Maximum HE shell damage - 1700. Maximum AP shell damage - 2100. Reload time - 5 s. 180 degree turn time - 18 s. Maximum dispersion - 104 m. HE shell initial velocity - 808 m/s. AP shell initial velocity - 808 m/s. Sigma value - 2.0.

Torpedo tubes - 1х4 533 mm. Maximum damage - 15867. Range - 8 km. Speed - 61 kt. Reload time - 96 s. Launcher 180 degree turn time - 7.2 s. 

Maximum speed - 36 kt. Turning circle radius - 610 m. Rudder shift time - 3.6 s. Surface detectability - 6.6 km. Air detectability - 3.9 km. Detectability after firing main guns in smoke - 2.4 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator

Slot 3 - Engine Boost

All stats are listed without crew and upgrade modifiers.
 
Source: WoWs Dev Blog
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JaiFoh   

ST, Japanese destroyer Asashio, tier VIII

Hit points - 15100, plating - 19 mm.

Main battery - 3х2 127 mm. Firing range – 10.9 km. Maximum HE shell damage – 1800. Maximum AP shell damage - 2200. Reload time - 9 s. 180 degree turn time - 30 s. Maximum dispersion - 97 m. HE initial velocity - 915 m/s. AP initial velocity - 915 m/s. Sigma value - 2.0.

Torpedo tubes - 2х4 610 mm. Maximum damage - 20967. Range - 10 km. Speed - 67 kt. Reload time - 112 s. Launcher 180 degree turn time – 7.2 s. 

Maximum speed - 35 kt. Turning circle radius - 640 m. Rudder shift time – 3.6 s. Surface detectability – 6.6 km. Air detectability – 3.8 km. Detectability after firing main guns in smoke – 2.5 km.

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Smoke Generator/Torpedo Reload Booster

Slot 3 - Engine Boost

All stats are listed without crew and upgrade modifiers.

 

 

 

https://m.facebook.com/story.php?story_fbid=1980924448900559&id=1909055039420834

 

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JaiFoh   

(Its XMAS season in the office, in other words nothing to do but read the entire internet)

 

ST, personal insignias

A new way to customize player's profile is added to the game - personal insignias. They include decoration patches and emblems. Emblems are awarded for particular achievements. Patches can be found in daily containers and received for completing combat missions, among other ways.

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Horin728   

Probably final info from the Graf Zeppelin test group:

 

Hello everyone!

We would like to thank all testers for participation. Your contribution is very important for us and helps make the game better.

Today we are ready to share the final setup of Graf Zeppelin and tell you about the fifth stage of testing.

After analyzing your answers to the survey, we added standard torpedoes for t-bombers. In port you can choose standard or deep-waters torpedoes. DW torpedoes can't harm destroyers, but they have bigger chance for flooding than standard.

For bombers two types of bombs will be available - HE and AP. AP bombs allow for more damage in a single approach. HE bombs deal more damage over time with fires and destroy ships' modules.

According to your answers we increased the loadout of fighters and decreased their number slightly in hangars to increase the number of strike planes. Also we changed angles of secondary armament on the carrier's deck. Now they can open fire from both sides of the ship.

We also received a lot of feedback regarding detectability range and some comments about aircraft type on the ship. We want to clarify and exclude further misunderstanding between players and developers. Graf Zeppelin's hull and superstructure height are the reason we can't decrease this parameter.

We are not planning any changes to the fighters and strike aircraft except for increased loadout. Graf Zeppelin has a very powerful strike setup. Her AP bombs are quite effective against battleships and cruisers, t-bombers can threaten most types of ships and secondary armament can be a serious danger for destroyers.

Moreover, opposing team has to have a chance for countermeasures to the powerful Graf Zeppelin and each ship has an aspect which needs to be handled with extreme caution. In case with German carriers - it is durability of her planes. When it comes to fighter planes it is a good idea to use their tier VII as an advantage and pick the "Dogfighting Expert" skill for your captain. It will help you significantly, since most of the planes which you are going to meet in battles will be tier VIII aircraft. And this skill will provide you with +10% to average damage per second.

Now let's talk about the setup of Graf Zeppelin. In the final test you can try two setups:

1-2-1: 1 fighter squadron containing 8 planes (16 units total), 2 torpedo bomber squadrons, five planes in each (27 units total) and 1 dive bomber squadron containing 9 planes (29 units total). This is the setup you tested in version 0.6.13. The setup has received very good feedback from players and has a great combat performance.

2-0-3: 2 fighter squadrons, five planes in each (24 units total) and 3 dive bomber squads, 3 planes in each (48 units total), bombers are equipped with AP bombs only. It's the default setup of the Graf Zeppelin that she received after becoming available. After many tweaks it has become quite effective. The circular drop zone for bombers will remain and the circle itself will become a little smaller. This will allow for increased efficiency and competitiveness with the other flight control.

Also we added Hydroacoustic Search similar to tier VII Cruisers with the following stats: duration - 94 sec, torpedo detection range - 2,97 km, ship detection range - 4,2 km, cooldown for Hydroacoustic Search I - 180 sec and Hydroacoustic Search II - 120 sec, charges for Hydroacoustic Search I - 2 and Hydroacoustic Search II - 3. It's a very unusual consumable for an Aircraft Carrier, but we think it may help you in some situations complementing her good secondary armament.

We are going to start the next stage in the near future and the carrier will be available for testing for two weeks. This test is probably going to be the last one and you should be able to try the ship in her production variant after that. And as we promised, all players who decided to keep Graf Zeppelin will receive a custom permanent camouflage for her, moreover, ships will be exclusive to their current owners for at least 3 months. During this period you can get a refund for the ship if you don't like her.

Thank you for your participation and see you soon!

Fotka uživatele World of Warships: Graf Zeppelin.
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