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Some interesting info around the world

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Bismarck might lose the German hydro and get a regular one (good riddance)

http://forum.worldofwarships.ru/index.php?showtopic=75596&view=findpost&p=3059559

 

 

View posts Murz (December 29, 2016 - 13:40) wrote:

And what will happen in another part of the upgrade 0.6? There are in fact certain to be some kind of balanced changes (that are threatening, such as nerf battleships).

As a result, now people potestit perks, work out the best builds, and then will be released in the second part of the test patch 0.6, which will bring such balanced and gameplay changes that all this can easily become irrelevant.

Edits ships are planned separately, except that Bismarck, is likely to receive standard GAP, not improved German (like removed altogether, but decided that it was unnecessary). 
There are a couple of possible significant changes, they are not yet configured, so stay tuned. On skills should not affect.

 

 

 

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The Russian region is testing a new forum software. Since the same software seems to be used in all regions....

 

Hello!

 

Great news for all visitors and regulars online World of Warships. Today begins closed beta test of the new project of the forum. We invite you to participate in the testing of all players, who are currently in the "Leaders Forum" group.


Note:

  1. Testing takes place with the help of special temporary accounts that are created for each member of the test. To get a link to the new forum World of Warships, as well as access to a test account, please write to me in PM.
  2. disclose any information about the new forum - you can not. We ask all those who will participate in the testing, save the NDA to please the other users in the coming year.

 

Waiting for you :izmena:

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Q&A on the RU forum, translated by the dark magic that is google.

 

1) PabloEller: PMC - is a completely separate type of weapon that is not associated with other, in particular the Civil Code. It would be nice to have a separate "factor" integrated force PMK is not associated with an indicator of "artillery" to better evaluate the potential of the ship. Do you plan to release of a single indicator "PMC"?

A: Such a change we did not plan, but it's an interesting idea. Thanks for the offer, we will think over its implementation.


2) dron2186: how many new branches planned in the new year?

A: We do not plan to slow down the pace and produce about the same branches, and as in the past in 2016.


3) CEMEH0B: All privet.Ya again to camouflage vopros.Planiruetsya introduction PERMANENT (the term for WiKi) camouflage, bought for doubloons, for 2,3,4 and 5 levels of ships whether planned purchase PERMANENT camouflage not only for doubloons, but also? for example, free experience or credits? and esche.V WOT sold on the Chinese server, the so-called Golden tank type 59, and if the ship WOWS introduction is planned with a golden coat color (type of ship at the request of WG or server statistics or even voting players)?

A: Pay attention to the rules section: 1 comment = 1 question.

The current problems we have to add permanent camouflage only for medium and high levels. Purchase it for free credits or experience is also not planned. In combat characteristics, it does not differ from the camouflage, which you can buy for credits, the difference is only in the economic bonuses that do not provide an advantage in battle.


4) Dragon_Fighter_1: Hello fellow developers. I want to ask, and the problem will be solved if the replenishment of premium equipment? I mean the problem when unused equipment, such as barrage, after the battle is still updated! I support many as because of this nonsense going to the minus.

A: Several bugs and problems with the completion of premium equipment have been solved this year. Currently known bugs with the equipment we have.

Consumables are written off after each fight, as it was originally intended. If you often go to the minus because of premium equipment, which in this case do not use in combat, the best solution is to replace it with the standard equipment. We do not want that to decisions taken in battle were dictated solely by the economy. For example, the player should not think whether to use the smoke generator to cover ally, if it is not spent it, and he has the ability to keep it until the end of the fight.


5) Chunya49: Are there any plans in the future captain of customization? Approximately in WoT: choice of the name and surname of Captain, an avatar (a skin captain)? Captains - the girl?

A: Right now the client can customize the new commander, but only randomly and only when hiring. This feature is not claimed and unpopular even among the players in the "tank", so we do not plan to change in this area in the near future.

But, besides the standard commanders, in 2017   You will see new and familiar faces of famous characters with their own unique features, which you can get to their ships as commanders.


6) rommel_444: Dear developers will tell whether the remaining three captains ARP ion Hunza and ёtaro? European and Asian server they would like to have all ARP content and receive a commemorative flag and so thank you for your work on the upcoming

A: As you know, to RU-region has not played out the commanders of Hunza, Jonah and Kirishima-bear. Since we know that without them, the collection will not be complete (as from January 1, we will not have the legal right to play the content), we have decided to charge them all users perform simple condition - one way to fight any ARP-ship committed to 28 December 23:59 (GMT). Commanders and memorable ARP-flag will be awarded over the next three days.

In addition, the Asian office of World of Warships now negotiating cooperation with anime High School Fleet.


7) Serega_F161: New Bastion is just epic, I got on to spawn 10 to sail until could return as it was?

A: We are closely following this regime and working on his balance. The update 0.6.15.1 drop rate regime has been changed or even removed from some of the cards:

  • Map "North": offline.
  • Map "land of volcanoes": drop rate lowered three times.
  • "Atlantic" Map: reduced probability of treatment for all scenarios.

8) maxpayne: Branches of the sound, it's all nice and pleasant, but when there are fixes? Calculation of coordinates of shells underwater at contact, for example? Inconsistency getting tapes happening in figures? (citadel there at 19K instead of the 14.8 single hit, bounce to damage, broken without damage engines BBshkami)

A: Before each major update, we publish a list of all the changes. The list of fixes is also in it. Each update we eliminate the flaws in the game. The guys in charge of the sound and the new ships will be glad that you liked their work.


9) Santisima_Trinidad: Can be made optional karma (in the settings as like statistics)? Suppose you will not evaluate anyone, and you are not to put. Leave only the most critical points: the boat and incorrect behavior in chat.
The issue is caused by the fact that no matter how you play - good or bad. The opposing team can often generously thank for the fact that the fight dragged.

A: In 2017, the planned revision of the system of karma, but what and how will relizovano - we can not tell.

As for "gratitude" from opponents, then you're wasting experiencing. With a good game and respect for each player in battle the pros you will put a lot more often than minuses. This negative of Military Merit in the fight against enemies - also their recognition of your merits.


10) RedVaryag_RzhaviyRak:? I would call a global issue, not only related to this obnovleniyu.Pochemu all actions in the game ships with only 4 levels lost all ieteres keep ships from the 1st through 3 urovni.Da and buy at the store ships below 4 level has no meaning . Vsechto bought, sold, Aurora, Diana, destroyers, etc. it makes no sense to keep if you do not play, and there are ships that were interesno.Ne know why keep Mikasa and KorolyaAlberta.
So I repeat the question: Why all the shares only for ships with level 4?

A: Ships low levels for those who have in the game a long time and has an impressive number of hours "in the sea", rather, intended "for the soul." Nobody prevents you to perform actions on the highest levels, and then go out to sea in such works of art of the late XIX - early XX century, as "Aurora», St. Louis, Mikasa and other.

Each action often requires some combat achievements. Some players tend to perform them faster and more often than do low-level, where a lot of newcomers. A high activity of players with a lot of fights at low levels - not always good for new players. Therefore, the majority of shares is carried out on ships V-level and above.


11) prohorovich1982: Do not you think that the 5 destroyers is overkill and Avik from the top, it's not okay (((

A: Not so long ago, research was conducted on the composition of the teams. The cases of five destroyers and one aircraft carrier on each side up   very small   share of the total number of fights   - Not more than 5%. In addition, the artificial limit on the number of ships will create long queues that can badly affect the waiting time at the output of the battle.


12) kadix: Akitsuki (7 lvl) and Yugumo (lvl 9) strengthened defense, making GC instruments universal. Kagero (lvl 8) did not. Why?
You make Benson uncontested destroyer in grades 8 lvl, removing his competitors. Tashkent - is unfit, Fubuki - removed, Kagero - unfit, German lvl 8 as it turned out, too, nothing ...

A: We try to model ships in the game as close as possible to the original, if there is no urgent need to withdraw from the balanced real model. On Kagero was not universal tools, and there are no reasons for their balanced added.


13) ADumler: Eugen is no different from Hipper except farming. Why not give him a radar in a single slot, especially at Eugen really was more modern than the radar Hipper. And if there is a possibility could not be removed from the circuit the Bikini Atoll flag Prinz Eugen, he dishonors his so to speak softly.

A: Initially, and it was assumed that Prinz Eugen will be something different from the Admiral Hipper. Ship quite satisfied with our current condition and in all respects meets the premium status of the ship. These changes are planned in the slot format and the format in appearance.


14) Rus1ch: Will fixed timer "Cyclone"? Now it does not work correctly, the counter does not coincide with the actual start of the cyclone or the end. Real change in visibility is always late and takes place long after the countdown timer.

A: Now cyclone timer runs quite correct.

First he announces approaching cyclone and counts down the time until its occurrence.   After the timer starts to gradually decrease visibility and the players reported that the cyclone came. When the cyclone being completed - there is a timer that counts down the time until the end of the cyclone, and there is a gradual recovery of visual range.


15) Timecode: Will introduced the possibility of transferring experience in free experience commander?

A: The update 0.6.0's new currency will be introduced - a luxury experience commanders. After receiving the 19th skill points (which the new version is already adequate value) commander starts to earn a special, elite experience. You can spend usefully: bleed the other commanders, to speed retrain or redeploy skills without spending doubloons.

To learn more, watch the news on the official website!

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Seems like there's a big change coming:

Stuntman also mentions some of these changes and others in his video: https://www.youtube.com/watch?v=n3J-jY3jvMI

 

 

 

 

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Sailing Hamster
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Whenever possible please link the source so it's possible to verify how legitimate the content is. I'm not saying it might be false, just saying it should be a good practice so we can be sure about what's in there

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- 2 French lines.

- More RN ships.

- Split RU DD into two lines (artillery destroyers and leader destroyers), so new ships here as well.

- Improved visuals and sound settings.

- Specialised "great captains" (think Steven Seagull).

- Ship customization (of a sort) that can be earned.

- Stonk clanu action.

- A new type of armament (no details).

- Depot, training room "and many other things".

Edited by Vogel
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Sub_Octavian on the RU Forum, again having to use google translate

 

First post

 

 

View posts Sedoj_LV (January 12, 2017 - 10:55) wrote:

I understand that there are a million reasons why the clan need no more 30ti people. but still, this service will be paid to organize your clan.

So give us the opportunity to pump the clan, even for doubloons, even an increase of 30 seats will cost as much as a new clan.

Probably 80% are waiting for clans for communication, I understand that no one bothers to communicate and TSkah, Discordia, Teamspeak, but people want to be in the same clan, and not to produce the related clans.

if that's the pasterns, make an increase to fee-paying places and all.

PS I realize that developed willingly or not willingly pass by my order, but now can be heard.

Hey.
We are well aware that in a large number of cases, the community or clan need to be able to accommodate more than 30 players. We are working on several options that will achieve this goal. Why not just make a right 100? There are reasons related to the second stage clan functionality, which will allow players to have something to do together, not just to unite under a single tag. Nothing until you promise only because you must first release the first, the basic part (it is already on the way). But I can definitely say that we are aware of the number of questions and paying him the most attention.

Therefore, do not worry. Interests of major clans will certainly be taken into account!

 

 

 

 

Second post.

There are currently no plans to follow the WoT idea of being able to trade unused premium ships into other ships.

Edited by Takru
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Not directly info from RU but from RU Dev: Currently QnA with Sub_Octavian on reddit: https://www.reddit.com/r/WorldOfWarships/comments/5niuro/dev_qa_round_8/

 

I keep the post updated with the current questions and answer:

 

Q: Question regarding clans. Currently, with the clans in beta testing, we are limited to 30 members, and yet, in the "planned" features, we still are limited to only 30 members. When can we expect expanded clan rosters (I have a clan of over 80 members via my website) and when can we expect some type of clan battle/Strongholds battle functionality?

A: We do understand that most of established clans / communities / teams will need more than 30 slots. We are working on several options to expand this number in future. It cannot be easily set to 100 (500, 1000) right now for several reasons, on of them is scaling for future clan activities. But we do know about this concern and are going to find the solution. As for release schedule - sorry, no leaks :)

 

Q: Last year (Q3 or Q4) it was mentioned that a CV rework (UI and gameplay) was currently in progress. Iirc it was mentioned, that it would be ready for launch sometimes in 2017. The developer diaries video for 2017 (which was good overall, I'd give it a B+) however doesn't state anything in regards to that. Can you give any more info in regards to that? Oh and have we seen you in said video?

A: CV improvements are in progress. We did not mention them in the video along with other improvements, because we wanted to focus it on new highlights. However, that does not mean that we are not going to solve current game issues. Yes, that big man that could use some sleep was me :D

 

Q: In this sub (below a video from flamu in a Minotaur) the topic came up again and it seemed, that there is a 'dead zone' where you currently have to gamble if you get a second smoke puff (for RN cruisers) or not. This gambling (esp. in high tier games) is a no go. Are you devs aware of this unclear mechanic? I know you said it's not a bug, so it looks more like a poorly implemented feature.

A: I already explained how smokes work. I will do once again:

You will not be concealed if you move with the speed more than 12.5 kt

There is no 1-puff, 2-puffs, etc, rule

There is no gamble. Drop the speed to 12.5 and smoke safely

However, I completely agree that current implementation is not intuitive at all. I will have a word with Game Logic and UI teams. Hopefully, we will find some way to make this clear to players.

Addendum Q: So basically, if I want to stay safe I need to slow done to 12.5 before dropping smoke. Will be difficult though, if you're suprised.

                A: I will disuss the issue ASAP. Perhaps there's some quick way to indicate the "safe" speed. Mechanics itself is adequate, IMHO. The problem is in clarity.

a few moments later (ok it was 45 minutes or so)

                A: Done. We will take this issue, and couple of others, and will try to squeeze small improvement pack somehere in the near future. No promises of exact date, as our UI is quite                           busy with big incoming features, though. Apart from that, radar/HAS circles on minimap, and some additional info in port, do you have any quick small improvements you                               consider vital? If you do, feel free to PM me. I will be happy to review them and pass them along.

 

Q: Are RNCL handled differently than other ships with smoke in this regard?

A: No, smoke mechanics is the same, only settings (work time, radius) matter.

 

Q: Can you confirm that HE fire chance is not affected by successful penetration or shatter? During the last week there have been quite a few threads trying to analyze the effect of new IFHE skill, and some of them assume that shattered HE shells will have its fire chance reduced to 40% of original fire chance. I haven't seen this on official wiki though so I think it's not true, but if it's true then you need to update it on wiki asap as it's pretty important.

A: Fire chance: Yes I can. Please let me copy-paste what I posted earlier:

When determining fire chance these things matter:

  1. Area of hit - because there are few areas that can be set on fire. So you can't have two fires on bow at the same time.
  2. Shell fire chance (with perk and flag bonuses added).
  3. Ship fire protection value (with perk and mod. bonuses multiplied).

Final chance is multuplification of 2 and 3.

Example:

Yamato bow is hit by a HE shell. It is not on fire.

HE shell fire chance is 7%. There's DE (+3%) skill, so final value is 7%+3% = 10%.

Yamato fire protection is 0.5 (it actually can be that good on T10, but it is much lower on low tiers). There's Fire Prevention skill (-7%) , so final fire protection is 0.5 x 0.93 = 0,465.

10% x 0,465 is 4,65% of fire chance on this hit.

Ugh...I hope I managed to clarify this.

 

Q: Undocumented changes on PTS: on the 2nd upgrade module for CV (500k credit one), Flight Control Mod.1 gives -15% aircraft servicing time instead of -10% on live, and Air Groups Mod.2 gives an additional +50% ammo to fighters (none on live). Shells of Gnevny/Ognevoi/Kiev/Tashkent/stock Udaloi (HE-46 and SAP-46) takes ~6,2s to travel 10km instead of ~5,8s on live, and I believe Khabarovsk's shell is also slower. The velocity is still the same tho. Can you check all these changes and tell us if it is intended or not?

A: Full change list will be provided in the version patch notes. I will double-check the info you provided, but shell travel time changes are part of shell travel time bug, and upgrade modules are intended buff.

 

Q: What was the motivation behind the creation of "Evasive Maneuver" skill? It doesn't really make sense to reduce the speed and detection of planes when they are going back to carrier and should be when being sent to attack a target instead.

A: The skill is indended for players that often lose their squadrons and run out of planes.

 

Q: All new skills seem to have a fixed, straight bonus regardless of class. How does the team think about adding more scaled skill like CE(dependent on class) or AFT/BFT/EM(dependent on gun caliber). I also noticed that the skill tree doesn't have an option to improve maneuverability of ships, so I guess you should consider adding a skill that reduces like 10-16% ruddershift/turning radius based on classes.

A: We are not planning to add more skills. Some changes to ships specs are achived through upgrade modules - e.g. Rudder shift mods. There's no need to copy everything to commander skills, we believe. 

 

Q: So with PTS 2.0 for the new captain skills I am still confused why the developers think that the Radio Position Finding skill is a good addition for the gameplay? Will we ever receive a statement for the intention of such a skill?

A: You will receive full statement when there's final decision on this skill, and this, in turn, will happen after 0.6.0 PT2. We did not remove it for PT2 because we currently don't think it should be removed. This is to be determined.

addendum A: Final decision between PTS2 and Release / PTS3 (if it is needed) obviously. I believe such information is logical to be provided before next release in any case.

 

Q: What are some interesting things that have appeared when WG researched into the French lines that you can share? Such as obscure designs etc. (e.g. France's 450mm Gun and the 37,000 ton Battleship designs A and B)

A: There were many peculiar and even crazy designs during research, from what I head. I will ask ship production team for details. When they have time to answer, I will translate and post info here, okay?

 

Q: Has there been a mild rework of the T5-T6 matchmaking? I seem to notice during the Graf Spee-Grind (which I completed in my Kamikaze R and Warspite) that those ships weren't as often bottom-tier in T7-T8 matches respectively as in november or so. Or does this all boil down to confirmation bias?

A: We did not change any MM settings. MM background can change due to current tier/ship popularity. We always seek to list all changes in patch notes, so...

 

Q: Why more Bastion?

If I wanted to play against the computer, I would play PVE. And I really would, I loved the Halloween mode, so I'm looking forward to the stuff that appears on the 2017 video.

But as it is, the only thing I've noticed the times I've played Bastion on Hotspot is that it just slow downs gameplay to a crawl. Teams don't want to risk getting close to the forts, and the few that do get quickly burned down by the computer and enemy focus fire since they are permaspotted by the radio stations that have a VERY unreliable hitbox. You have to spend several salvoes, which cost time and money (and hence XP) shooting stuff that does not seem to offer any reward but a vague and very unreliable shot at winning. That is time you're not using for fighting other players, which is the reason why I play random battles. Hell, the Forts go a step further and even reduce the pool of enemy HP (and hence again, XP) available to shoot at, since they are so good at burning down the people that care to do more th

DDs in particular have it hard, since a large part of their role is to contest objectives and stop enemy DDs from doing the same. They rely on concealment and the radio stations seem to be there to ensure they can't just do that.

To me, Bastion really seems more like an attempt to nerf players income.

A: To bring diverse high-level content. It is not ideal mode, obviously. We're designing several changes for one of the nearest updates, including eco reward for interacting with forts and balance changes. Please stay tuned!

 

Q: Will the new PvE game mode have a separate stats page or will it be merged with Co-Op stats? Will the new PvE mode even have stats at all?

A: Should have separate..it makes sense. But I will raise this question when I have a chance.

 

Q: Is account wiping (research, credits, exp, stats) a possible feature in 2017, or at least the near future? I think it is currently available for WoT. If this feature will be added for WoWs accounts, what is your opinion of selective wiping - wiping all research, stats etc of specific nations nominated by the player? Sorry if that question is hard to understand.

A: Nope, AFAIK.

 

Q: So far, your development team launches lines of their own choice. Would it be out of the question to let the players decide one of the future lines instead, by way of vote? Assemble a list of potential tech trees, then let players vote what they want to see first?

A: Our choice is not our personal-I-WANT-MOAR-VODKA-AND-WMF-DD-choice. It is the choice based on audience, metagame and, which is super important, reference avaliablity / production time. So, we cannot go with voting option. We watch audience needs (on all servers) - that is 100% correct, as lines are made for players, obviously. But this solely cannot be the only argument - unfortunately. If we produced orks, elfs and goblins, it would be much, much easier.

 

Q: Will Blyskawica continue to stay under a Polish nation, or will it eventually be merged into a Pan-Europe nation? If not, why is Perth relegated to a Commonwealth tree?

A: She will remain in Polish nation, and Perth will remain in Commonwealth. We see no reason to change it.

 

Q: Why are there so few (just 4) different crew portraits for the UK nation? Warspite has been in the game since 2015, and the UK got a full tech tree line last year. To add insult to injury, the Commonwealth does not get unique portraits and has to share with the UK.

A: I discussed that with UI team. Hopefully, they will update UK crew portraits in a few updates.

 

 

Q: Do you plan to buff the most underpreforming IJN DDs? Also the upcoming changes like RDF skill and the removing of stealt fire make them totally unplayable.

Let me explain: The following IJN DDs have the worst win rate, below 50% and damage compared to their tier counterparts: Fubuki ( she has worst stats than old Mutsuki and that DD considered bad...); Kagero; Yuugumo and Shimakaze. I made some screenshots: http://imgur.com/a/Zrres

IJN DDs really need some fix beause they have very few advantages left because either WG nerf them directly, like torpedo detection range or introduce new mechanics which nerf them indirectly like radar, and now the upcoming Radio Position Finding skill will cripple totally the torpedoboat gamestyle. The only really advantage what left for IJN DDs are stealth and Radio Position Finding skill and the planned stealth fire remove will be the last nail into the coffin. So please consider the followings and don't ignore these issues. Because atm it looks like WG is trying to make IJN DD line more and more useless and uncompetitive on purpose.

A: Currently there are no plans to buff IJN DDs and no fact that they are/will be unplayable. Typically, when IJN DD player has slightly worse avg.stats, it is because of trying to spam torps from longest distance possible. In the early days, that was a viable and effecient option - not anymore. IJN DDs became more skill-demanding and difficult. We realize that, but we are not inclined to change that. There is no purpose in doing any line uncompetitive. That's would be very dumb of us. However, making line more demanding is acceptable. I am sorry that I did not provide the answer you probably was looking for, but there it is.

 

Q: Can you give us a hint when the Haifuri collab starts approx or any info? What we know so far is just a small announcement on the Asian portal from last year, no further official info since then.\

A: As for Haifuri, such things are mainly handled by our ASIA colleagues. I don't participate.

 

Q: I know that eventually other nations without tech trees are going to have premiums to represent them (Canada, Spain, the Scandinavians or Netherlands). My question: it is possible to make a premium for Argentina? Probably the ARA General Belgrano? (is just a copy of the Brooklyn class that will come with the US cruiser line split). I know that this is not coming until 2018 or 2019, im just asking if you are considering my country for a premium in the next years. Thx for all your input to the community and the 2017 video is great :)

A: We are considering your country and other countries that are impossible to transofm into full ship tree. Thank you for watching:)

 

 

Q: Any chance we can get some more filters for the ship carasoul please.

Suggestions I have are:

1. The ability to sort by ships that aren't elite. Right now you can sort for elite ships and premiums.

2. As many rows as possible to choose for the carasoul. People like me with larger res monitors have more space for rows without impacting the UI. Currently hardcapped at 4

3. There is a mod in aslains mod pack that's shows small images of the ship when using a multi-line carasoul instead off silhouettes.

4. The ability to filter ships if they where made or if they where blueprints. People like me with lots of ports would find that useful when showing them to family and friends.

A: Studied and passed to UI as a feedback/suggestions. Thank you.

 

Q: Are you happy with the current position of IJN DDs being bullied by virtually anything in the game, be it USN DDs, Radar, Torp nerfs (torpedo spotting range, etc), Alpha (Gun) damage nerfs (Shimakaze), and others?

A: We are not happy with this because we don't consider IJN DDs to be bullied by anything. Sorry for not agreeing with you. Shimakaze was also given increased rate of fire, which lead to higher damage output (DPM remained the same, ROF increased -> more fire chance).

 

Q: Why has Akatsuki been placed in the "normal' tree while how she handles would make her a better fit behind the Akizuki, yet Shiratsuyu, that has a better torp potential is behind the Akizuki in the side tree?

A: There are no normal and not normal lines. And no gunboat / torpedoboat branches. Both branches have torpedo AND gun potential.

 

 

Q: Sorry if this has been asked before, and it's a question that "I don't know" or "I can neither confirm nor deny" are perfectly acceptable answers. Regarding crates, is there a "Pity Timer" on opening each type of crates to get a Super Crate. eg: after opening X number of crate type Y, there is a guaranteed chance of getting a Super Container.

A: There is no Pity Timer. Our RNG God is not that cunning..for now.

 

Q: When the skills are reset, what will happen to captains who were in the middle of retraining after a boat swap?

A: They should be automatically retrained. Full detailes will be provided in patch notes before version release as usual.

 

Q: Bastion mode attracted a lot of attention (mostly hate..) in last weeks. At this moment our ships can be shelled by a fort directly on their spawn points and literally in the first second of the match. May we hope this will be prevented via bugfix soon or is this perhaps a deliberate feature of AI forces? (Coz it's a bit infuriating I'm afraid..)

A: We all may hope for bastion improvement pack in one of future updates, with balance changes and possible eco reward.

 

Q: Possibly dumb question (for anyone really) about upcoming commander skills, when they go live will we get to redo out commander skills or would we have to pay to redistribute them?

A: You will have 1 free immediate and inevitable respec after 0.6.0 for each commander. You will also be able to respec for free (paying elite XP, not doubloons) - this is a part of new design. Maybe there will be more options, it is being discussed.

 

Q: Are you happy with the German DD's gunfire detection being so high and giving everyone a hard time playing them, can we expect to see German DD's get normal gunfire detection at some point, or when do the rest of the other destroyers also get this massive gunfire detection nerf. ?

A: For now, almost all German stats are noticeably higher. This is normal, because line release just happened. We will see if any balance changes are needed in some time when stats settle. As for detection, we don't want to add more open-water invisible fire to the game. Moreover, we are thinking about reducing the influence of such tactics. But this is not being implemented right now.

 

Q: What changes are being considered to help improve the performance of the USN cruiser line?

A: Some spec balancing, and overall line changes (including moving ships to different tiers). But I cannot go into detail now, sadly.

 

Q: Next question: Is it possible for ships to be named after certain hulls or appearances according to different eras? i.e. Hulls used to be called by their years in which the historical ships appeared as in those years, i.e. Nagato 19xx, etc. etc. With the teasing of Mutsu, which is a stock hull Nagato, is it possible to call that ship "1930 Nagato", since that was how both sisters appeared in those times, they were quite similar.

A: Currently there are no intention to add ship naming to the game.

 

Q: Are new premium carriers only going to be released after the CV rework? I'm quite excited for Graf Zeppelin.

A: Chances are high for what you said - new prem CVs are likely to appear only after we solve current class problems.

 

Q: Will Takao ever make it into the tech tree?

A: No plans for Takao in tech tree now.

addendum: Q: Also, about Takao, there was a very old Q&A that said Takao was supposed to be released in the tech tree first before ARP Takao was to be released, but obviously this didn't happen, and nothing was heard of it after that.

*"• Will we see ARP Takao?

While we want to do as many ARP ships as possible and we have Takao model (after all, her sistership Atago is in game already), we would like to introduce the historical Takao first."*

This was from a June 2016 Q&A.

 

 

Q: Lastly... punches for no Dasha in Dev Diaries video

A: Lastly...Dasha doesn't need to be in Dev Diaries. She is not a developer, she is superstar and has her own show which is called "Try to pay attention to update announcement instead of me, ha-ha!":)

 

 

Just a quote, no direct answer involved: I know "never say never". Even to submarines :@

 

 

Greetings

Edited by Allied_Winter
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This is potentially important.

 

In the patch 0.6.0, which will probably be released on January 19th, any captain undergoing retraining will finish retraining automatically. In other words, do not forget to put the captains you want to move on the new ship.

 

Moreover, but this is well-known, all skills will be reset is such a way that the number of skill points would stay the same.

 

Source: http://forum.worldofwarships.ru/index.php?/topic/76817-%D0%BD%D0%BE%D0%B2%D1%8B%D0%B9-%D1%82%D0%B5%D0%BC%D0%BF-%D0%BF%D1%80%D0%BE%D0%BA%D0%B0%D1%87%D0%BA%D0%B8-%D0%BA%D0%BE%D0%BC%D0%B0%D0%BD%D0%B4%D0%B8%D1%80%D0%B0-%E2%80%94-%D0%B2%D1%80%D0%B5%D0%BC%D1%8F-%D1%80%D0%B0%D0%B7%D0%B1%D1%80%D0%B0%D1%81/page__st__40__pid__3100183#entry3100183

 

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Transcript of a stream with JamesWhite, dated January, 9th.

 

Source: http://forum.worldofwarships.ru/index.php?showtopic=76987

 

I am skipping the year 2016 in retrospect, as well as information related to the Russian events. The RU cluster will have the equivalent of the End of Year Marathon in February.

 

As of last week, 48000 players have completed the third leg of the Hunt for Graf Spee campaign. We are very happy that so many players participated in the event. The Santa's Christmas Convoy is well underway for those who purchased the Graf Spee. It is a simple and easy campaign.

 

Q. Tell us more about the forthcoming ranked season

A. The new ranked season will take place in February and continue for six weeks. Except for a few exceptions, the next season will use the rules of the previous one.


Q When will you re-balance the USS Marblehead?

A. The USS Marblehead does not need any changes according to server statistics.


Q. Is the currently tested set of captain skills final?

A. We will continue developing and re-balancing captain skills in the future.


Q. Do you plan moving Kiev to tier 8?

A. We plan swapping some destroyers between tiers, but these are just plans and subject to change.


Q. Will I be able to change the equipment (signals, upgrades) while loading into a battle?

A. No, we do not plan such an option.


Q. Will Leningrad and HMS Belfast be sold for doubloons in the client?

A. February will see an increase in the number of premium ships available for doubloons, but those two ships will not necessarily be included.


Q. When will Training Room be added?

A. Our goal is to make the room user-friendly and functional. We add it when we accomplish this goal.


Q. Will you listen to player feedback, or do the contrary?

A. Of course we are interested in players' opinions. We have people who spend hours analyzing player feedback. But different servers have different opinions on many issues. There is little consensus in the entire player base.


Q. Will there be amnesty for permanently banned players?

A. We do not have such plans.


Q. What about Team Battles, or has the focus shifted to developing the Bastion?

A. The focus has shifted to developing Clan Battles. The way it looks now, we will discontinue team battles and stop developing them.


Q. Are you taking measures against AFK players and bots?

A. We are analyzing the situation, and will, of course, punish the culprits.

 

 

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Unofficial (user-made but endorsed) transcript of a stream with WellDone, dated January, 14th.

 

Source: http://forum.worldofwarships.ru/index.php?/topic/77152-%d1%8d%d0%ba%d1%81%d0%bf%d1%80%d0%b5%d1%81%d1%81-%d1%81%d1%82%d0%b5%d0%bd%d0%be%d0%b3%d1%80%d0%b0%d0%bc%d0%bc%d0%b0-%c2%ab%d1%87%d0%b0%d1%81-%d1%80%d0%b0%d0%b7%d1%80%d0%b0%d0%b1%d0%be%d1%82%d1%87%d0%b8%d0%ba%d0%b0%c2%bb-%d0%be%d1%82-140117-%d0%b3/page__p__3112309#entry3112309

 

WellDone's favorite video games were the Heroes of Might and Magic series. He played Starcraft: Brood War during 14 years.

 

1. The size of a clan will initially be limited to 30 members. We plan to expand to 100 members this Spring. The maximum size might reach 300 members eventually.

 

2. We are still working on the design of the PvP format for clans. A variation of team battles is an option.

 

3. We currently do not plan PvE content for clans, but cannot completely exclude it in the future.

 

4. Awards for clan activity would probably be of economic nature: discounts on regular ships, boosters on ship and commander experience, possibly also credits.

 

5. The Bastion game mode is unpopular. The fortifications take too long to suppress. Their firepower is excessive. Firepower will be nerfed in 0.6.1 (release in about one month). In the medium term (in about 1/2 year), this game mode will be available separately. The current implementation is a test designed to collect data and user feedback.

 

6. The developers are satisfied with the speed of grind in the game.

 

7. The developers are satisfied with rank battles. There will be small changes, but the main concept is sound. Ranking battles for unicum players (purple stats) is a dubious idea. Similar modes, like the Sea Wolves League, have not been very popular.

 

8. The currently low rewards for spotting will probably be increased, perhaps already in 0.6.1. But rewards for spotting for damage and tanking will remain an additional source of experience and credits, not the main source.

 

9. The clans are the main priority for 2017. World of Tanks clans began with a global map. The WoWs clans will begin with random (clan?) battles, in which each clan member will earn bonuses for participating. An overwhelming success would be if 50 percent of all players joined a clan. 30 percent would be a success. Less than that, a failure that would require an analysis and measures taken. These benchmarks are inspired by the success of ranked battled. There will be no international, cross-server, clans.

 

10. The possibility of renting a ship is being discussed. This is not difficult to implement.

 

11. The functionality for converting gold/doubloons between the three WG games is being developed. Conversion of large amounts is already possible by contacting the support.

 

12. We plan events for the Chinese New Year.

 

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First in-game footage of the Alabama:

 

 

Source: https://www.reddit.com/r/WorldOfWarships/comments/5ob8x8/first_alabama_ingame_video/

 

NOTE:

 

 By special permission from the dev team in St. Petersburg, via Vadim (global integration manager) and Sergey (Dev lead) I have been granted permission to post a video of an Alabama battle.

 

 P.S. This is not a general permit to post alabama videos. It is still under testing and therefore under NDA. This video has been granted a special permission for publication.

 

Personal note: god damn that camo is uuuuugly, but underneath it all she is still a beauty.

 

 

 

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Some quick news from the Q&A with Sub_Octavian:

 

 

 

[–]BeastG01NA - Battleships 5 Punkte vor 6 Stunden 

 

 

Are there any mods that you guys are considering adding to the base game? The ones I appreciate the most are ship names on the minimap and ship names next to player names in chat.

 

[–]Sub_Octavian[S] 10 Punkte vor 5 Stunden 

Yes there are, including ship names on minimap. Watch the news!:)

 

 

 

 

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Some more answers to some of the questions raised on Reddit by Sub_Octavian. Only picked what I personally thought of as being informative / interesting, since he was active quite a bit lately and half the answers were related to RPF.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjw909/

Q: Any updates on replay functionality?

A: It is not low priority - it is planned and even worked on. But it won't come very soon, as we aim at quite rich functionality of replays.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjkaje/

Q: Question regarding Radar mechanics.

A: With the exception of Missouri, Radar is purely cruiser option. We don't want to add cruiser - DD counter. That would be cruiser nerf, which is currently not desirable.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjnw31/

Q: Question regarding performance of German destroyers.

A: It is too early to make conclusions, but our preliminary opinion: they are fine. Not as peculiar as RN CLs. Not as straight-powerful as KM BBs. This is a fine line, seems more or less balanced, but perhaps it lacks "wow!!!". We will continue observing it. The stats on mid and high tier are not settled yet.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjkl4k/

Q: [...] Are there plans to extend this to other cruisers in order to make them more forgiving to play [...] ?

A: There are no such plans now. This heal is a part of unique gameplay style, specific to RN. Other lines have their own features. We'd rather not make them all the same.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjoulf/

Q 1: Does Adrenaline Rush reduce loading time by 0.1% for each 1% hp missing or is it 0.2%? PTS2 had it at 0.2%

A 1: 0.2%. Typo here

 

Q 2: Does Adrenaline Rush affect ALL armament of the ship? Such as Secondaries, Torpedoes and AA as well as Primary battery? If not, exactly what armament gets affected by it?

A 2: Torpedoes and Primary for now. No AA. No Secondaries (we plan to add secondaries soon, though).

 

Q 3: Adrenaline Rush bonuses only care about missing HP, right? So if I heal with Repair Party, I will be losing some of the Adrenaline Rush bonuses?

A 3: Correct.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjjp8f/

Q: Question (rather complaint) regarding Bastion mode.

A: Bastion chance is currently reduced, and in 0.6.1 the mode will be tweaked. We would like to make it more enjoyable instead of removing it.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjjf2p/

Q 1: The destroyer damage build is somewhat weaker than pre-patch (e.g. DE power level reduction) and survivability has been indirectly nerfed through the implementation of new tools (e.g. RPF) to hunt DDs. Is there a plan to offset this power level reduction elsewhere?

A 1: The choice is here not only for DD captains. We wanted to make BB builds more specific with Aux guns, AA and Survival as main directions. General purpose builds are still viable, but we expect them to be less efficient. We would like to see more diversity in BB gameplay with these changes.

 

Q 2: On a related note, as someone who enjoys DDs, CL/CAs, and BBs, I'm a little nervous about the direction of BBs right now. Is there any thought about the power level of BBs and what might be necessary to bring CL/CAs back to the fore a bit?

A 2: We're nervous about BB population growth, too. I have to say, I reviewed this last week. The growth is slowing down (which is good), but not that fast, so It is hard to tell right now whether we will see some healthy (for the meta) decline a bit later. Actually, we hope 0.6.0 will contribute here in a positive way. We also have some options in testing, if this tendency does not change.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjm7ou/

Q 1: Question regarding changes to Expert loader

A 1: We did not change anything here, it worked as it did before. I guess there is typo, because "will now work" clearly implies that something changed.

 

Q 2: Question about Emergency Takeoff being rather expensive.

A 2: The penalty applies only when you're on fire. If you are not on fire, you have standard cooldown. And without this skill, you won't be able to launch anything while on fire anyways. It is useful if you play in close formation and often take damage.

 

Q 3: Inertia Fuse for HE Shells: Does the 50% penalty during retraining only affect the better penetration of the HE shells or does it also affect the reduced chance for fire?

A 3: Only the better penetration (it should, I will double check that tomorrow)

 

Q 4: Inertia Fuse for HE Shells: Will you add an explanaition in the game how caliber vs armor works, so people can actually make a choice with that knowledge in mind?

A 4: Hopefully, we will do it sometime.

 

Q 5: Dogfighting Expert: Why is it still saying that it improves average damage vs planes of different tier when we have mirror matchmaking for CVs for more than a year now?

A 5: On low tier there can be 2 CVs per team, so it still works there.

 

Q 6: Expert Rear Gunner: Why on earth was the point cost increased / doubled? Do you actually think it's worth spending two skillpoints, even if the enemy Carrier captain did not know about strafing?

A 6: You would be surprised, but lots of players don't use strafing because they haven't mastered it yet.

 

Q 7: Evasive Maneuver Just to clarify: The moment I hit the 'F' button the planes will activate that skill? So if I choose to send them near my carrier manually without hitting that button, they will retain their normal behaviour (read: keep their speed and HP)?

A 7: Yes.

 

Q 8: Regarding the new captain XP curve, why did you make it harder for newer captains to advance in ranks while make it easier for higher ranked captains to advance in ranks? I would have assumed that you'd want to make it a tad easier for captains with less points, so they are not as much at a disatvantage versus players with more captain skills.

A 8: We do care about new players, but even with that, previous XP curve was way too unbalanced. You got new points like crazy in the first ranks, and then it got too tiresome.

 

Q 9: "Air Groups Modification 2" upgrade will now increase fighter ammunition count by 50%. Combine that with Dogfight expert and I can see US CVs with AS loadouts where the fighters will have to rearm very rarely. Is this intentional?

A 9: Yes.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjifuu/

Q 1: HEAP - Are we gonna see the penetration stats of different ships and shell types in future? So with HEAP, some Battleships might citadel cruisers like Edinburgh, etc. with HE right?

A 1: Hopefully it will be added to port information! As for now, HE peneatration is 1/6 of caliber, with the only exception is KM BB main caliber - there, it is 1/4. So HEAP is going to make sense for Akizuki (+penetrating DD plating), 127-130 mm guns (+penetrating mid tier BB plating and high tier Cruiser plating) and 150-180 mm guns (+penetrating high tier BB plating). It is almost useless on BBs (I would try it on KM BB for aux gun penetration, but this sacrifice of fire chance..I don't know, really).

 

Q 2: Are you planning to bring an alternative line to IJN Torpedo boats? There are plenty ships with gunpower at DD class atm, i think what makes DDs interesting is torpeedos.

A 2: There will be other torpedo-capable DDs in the game, but currently, we consider both USN and KM DDs to be quite torpedo-capable, too. The most powerful torpedoes are likely to stay for IJN.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcjilvu/

Q: Overall, are you guys happy with the current meta at all tiers, or would you like to push it in a specific direction or another?

A: We would like to limit or reduce the population of BBs on some regions/tiers. We also would like to fix CVs overall (sealclubbing on low tiers, very hard and challenging on high tiers). These are global challenges. Other than that, it is the matter of fine-tuning specific ships.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcji15a/

Q: Question regarding the state of stealth torpedoe boats.

A: As for torpedo boats, we don't consider them to be in a very weak state, as you said. The problem is that their state changed. Over months, stealth torpedo gameplay was transformed. Some players used to launch powerful and fast torpedoes over large ranges, easily, being undetected. With several balance changes we motivated them to be in closer contact and to endanger themselves, especially with radars and HAS around (or remain torp spammers, but with inefficient long torpedoes). IJN DD line split also brought more gun gameplay, so these ships are not 100% pure stealthy torpedoboats they used to be. Thus, such playstyle became more challenging. This is harsh for players, as they have to adapt and play differently. But now, we feel stealth torpedo gameplay is more balanced.

 

https://www.reddit.com/r/WorldOfWarships/comments/5oig75/dev_qa_060/dcji39q/

Q: What was the rationale behind giving (effectively all T5+ fighters) +50% ammo with AGM2? Poor performance of AS players? I am very concerned as this encourages clicking.

Also, this will make strike Ranger and Lex extremely hard to play (judging from ASIA server's fighter control preference).

A: Buffing USN CVs, mostly. Especially the less skillful part of player base.

I am fully aware of general attitude of many skilled CV players towards AS gameplay, though. I hope the situation will get better for everyone after general CV improvements.

Edited by Takru
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Hi all,

 

It is NA (and not RU) but it is still very interesting!

 

"New Commander Skills Spectacular!"

https://worldofwarships.com/en/news/common/masteryourcommanders/

 

 

The Update resets your Commanders' skills and gives you a single rebuild of those Commanders with their points in the new system. We also have temporary missions that reward small amounts of Doubloons to spend on discounted Commander Skill resets. That means you can easily make a build, test it out in battle, and reset if it's not your thing.

Starts January 18 at 03:20 PT / 06:20 ET (Or after Update 0.6.0 Release) 
Ends Jan. 30 at 03:20 PT / 06:20 ET

 

 

Leo "Apollo11"

 

 

P.S.

EU has it as well (not posted as separate announcement but with the 0.6.0 update info):

 

"Update 0.6.0 is here!"

https://worldofwarships.eu/en/news/updates/patch-notes-060/

 

Thanks to "Nethraniel"! :)

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Captains,

We have noticed a lot of questions during the Public Test of Update 0.6.0 - and since a lot of them have a common denominator, here are some answers that will hopefully provide some clarity.

So, you've decided to leave the Radio Positioning Finding skill as-is?
Yes. We studied your concerns and Public Test data carefully and came to this conclusion.

But this skill actually kills any kind of stealth gameplay, like IJN DD!

According to Public Test data, it changes it rather than kills it, and not that dramatically. There are several reasons for this:

  • It is an expensive skill to have, and very situational. There are a lot of desirable skills, and if you choose RPF you still lose out on other useful skills.
  • The information it provides is not exact as it indicates a general area, which can also be deduced by an educated guess from a seasoned player.
  • If you have better concealment, you still have initiative and ability to evade.
  • The warning this skill gives to its target is kind of equalizer. The enemy will have your approximate sector, and you, in return, will know that the enemy is going to target you.

I believe this skill is an unnecessary buff to the BB class.
While BB captains can take this skill, they will have a big penalty for not completing their full Aux, AA or Survivability build. Cost matters!

Okay, maybe it is not a game breaker, but why introduce it in the first place?
To improve the role of DD hunters that is crucial to all cruisers and some destroyers. We expect this to be an efficient option for these ships, but definitely not a must.

Even if it is not overpowered in Random Battles, what about Ranked?
We don't expect it to be OP in Ranked either. Ranked Battles tend to have more close quarter combat, where spotting is more frequent anyways.

And as for competitive play?
As for competitive play, we will be happy to see different builds for different roles. Yes, "Recon" ships with RPF and full team coordination may be a strong asset, but there's nothing wrong in increasing team coordination value in competitive play.

What about BB builds? Now it is much harder to achieve the universal BB build I used to have.
That is correct. We wanted to make the BB builds more specific with the Aux guns, AA and Survival as the main directions they can go with the skills. General purpose builds are still viable, but we expect them to be less efficient. We would like to see more diversity in BB gameplay with these changes.

Is it possible to make a mod that will change the indicator to point directly to the ship?
When designing this skill, we identified such a possibility. To the game client, instead of the direction of a ship, a sector is transmitted. Somewhere inside of this sector is the ship closest to you. So, such a mod is technically impossible.

Now I'll have to think long and hard about picking the skills because I can't reset them.
From the release of 0.6.0 and until 30.01.2017, there's a special offer - you can reset each skill point for 1 doubloon (resetting the skills of a 19 point commander will cost you 19 doubloons.) Besides, battle missions for five nations will be available in the client. The reward for completing the mission will be 20 doubloons, which you can spend on resetting the skills within the offer.

We hope this helps to clear up at least some of the questions - please feel free to share your feedback on Update 0.6.0 HERE and on the Remote Position Finding directly HERE 

Action Stations!

http://forum.worldof...sked-questions/

 

edited out own translation from german forum. thx to egoleter. could've spare me some time lol

Edited by MrWastee
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RU DD stats leak from 0.6.1 ST, on various news websites.

 

Links:

 

 

Thedailybounce has just posted the dataminded stats from gamemodels3d.com. Kiev recieves a HP buff and the B-2-U turrets [previously only on Khaba/Udaloi], new soviet split line gets DFAA as consumable in the same slot as speed boost and the chinese site says that Kiev and Khabarovsk will get the smoke generator replaced with the repair team, while gamemodels3d still shows the smoke generator. Ognevoi recieves 10km torps and also the B-2-U turrets.

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https://translate.google.com/translate?hl=en&sl=ru&tl=en&u=http%3A%2F%2Fforum%2Eworldofwarships%2Eru%2Findex%2Ephp%3Fshowtopic%3D77698%26view%3Dfindpost%26p%3D3136893

 

If I'm interpreting this right, ArdRaeiss stated that Mines had been tested and it doesn't look as if they will be introduced.

 

Alas, in reality they are no less dangerous for the Allies than torpedoes. In the sense that they, of course, always seen ... but in the heat of battle in the maneuver is not particularly notice, "OP!" - And caught the bank, which a moment ago looked at himself. This is not theory, it's the result of long-time prototype test in the studio. Mines were for the Allies as if not more dangerous than enemies. This is the first item to be considered in the idea of ​​minefields.

 

As an element of naval battles mines are very important - their only role was "the closure of the waters", the transformation of a certain region in inaccessible for vehicles without special equipment and navigation uslozhenie equipped for them. What the game is automatically translated into a decrease in the dynamics of - well, who does get into the field of their own free will, if it is seen! Or he thought he had seen. For example, I hardly useful when there are other directions.

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A quick summery of the latest Q&A with the dev. Thanks to user Tercept on Reddit for making this

 

 

Took notes while watching the VOD. Might be some typos and poor grammar but was trying to get concise answers for the questions.

source:https://www.twitch.tv/wargaming/v/116062668

Q: More Giant Torpedo Plushies when?

A: No answer. (Not repsonsible for them)


Q: BB Catapualt Fighter time changes

A: Most players didn't use it as a temporary tool, most used it to spot Torpedoes so it was changed so they only were launched when needed for defense


Q: Radio Location rational

A: Original ideas was to give players a tool for some scenarios (hunting DDs) Late game information when you don't know where the remaining enemy is. Going to monitor how often the skill is chosen. Don't expect it to be popular on live server. Useful to locate ships in smoke.


Q: VMF Split for Soviet DDs

A: Concept to split into two different styles (DD Leader vs DDs)

  • DD Leader deal more damage, less concealement
  • DD line will be more like classic DDs

Q: Preventive Maintance

A: Affects modules that can be temp broken, main guns, torps, rudder, engine Not Secondaries or AA mounts


Q: Plans for clan wars etc..?

A: Clan v Clan is not planned right now (still in stage 1) No more details other than available in 2017 video, 3 stages planned

  • Bonuses for playing together
  • Clan v Clan
  • Metagame: Alliances, diplomacy etc...

Q: Does Adrenaline rush affect secondaries

A: No. It was the original design but didn't make it this patch planned to affect secondaries in a later patch


Q: Dog fighting expert how/when does it work

A: Tier 1 CV skill that works well on low tier CVs Added bonus to ammo to make it useful at higher tiers


Q: 0.6.0 major nerf to IJN DDs?

A: Line is different from old gameplay (torp spam) Players are having a hard time adjusting to new meta/gameplay Monitoring stats post patch Wants all lines to be playable


Q: Is AP less useful because of the new HE skill (IFHE)?

A: Not a replacement for AP. Meant for specific playstyles and calibers


Q: USN Cruisers balance?

A: They have better AP and pen angles They have performance issues mostly stemming from Pensacola Sub_Octavian personally doesn't think NO, Baltimore and DM needs a buff Line split is an option to improve the line


Q: Is there a bug with RN smoke?

A: This is a case where community helps improve the game Mechanics is not clear to the players and will be fixed "Intention will be changed" Scheduled to be changed/fixed


Q: What should RN cruisers choose for commander skills?

A: Priority Target, Jack of All Trades, Superintendent, Vigilance, Basic Firing Training, AFT, CE


Q: Reason for increasing captain retraining cost?

A: Logical because of elite xp and more options


Q: BBs nerfed because of IFHE?

A: No, HE will do only 1/3 or 1/6 of alpha damage depending on saturation No expectancy of it being overpowered


Q: When are replays coming?

A: Not scheduled for the next few patches, maybe 2017


Q: Shimakaze, is it OP, UP, balanced?

A: Monitoring IJN gamplay, know community feels it is unpopular beleives it is due to shifting meta/gameplay players overlook primary guns because of their faults (slow speed etc..) is being investigated


Q: Balance between USN/IJN CVs?

A: Whole class has problems which community has pointed out First thing to fix is UI After UI, balancing loadouts and planes, no timetable available


Q: Kitikami

A: Don't want to give it away to everyone, don't want to sell it Has a huge impact on game no plans to reintroduce the ship


Q: Lazy Login?

A: Feature that helps new players adjust to the game


Q: IJN DDs appear to be balanced based of having captain skills, is this true?

A: Difficult question, balanced based on available skills, modules, skills, anything available to the ship.


Q: Why limit clans to 30 for WoWs instead of 100?

A: Know clans need more space. Going to add a way to increase space Why 30? for scaling purposes


Q: Survivability Expert nerfed, why?

A: Doesn't seem like a nerf since it is more accessible by making it cheaper and rebalancing


Q: Depot when?

A: Dasha teased it in the latest video It is being worked on, more to come in the near future


Q: Ever going to get larger divisions?

A: Not in regular pvp (Random Battle) Divisions have a huge impact on battle


Q: Will clans get their own flags for ingame use?

A: Visual representation of clan is important.


Q: Any plans for light/heavy cruisers to be matched (matchmaking improvement)?

A: Improving matchmaking, more rules increase queue time. "Queueing is bad"


Q: Using more than 1 memorial flag at once?

A: Currently not working on it (No), other features taking priority


Q: Dedicated webpage for official modpack?

A: Great suggestion.


Q: What's the best way to make friends.

A: Dynamic divisions, cookies, drinks


Q: Legendary Captains plans?

A: Expanding the field with more unique captains, not good to have captains available for a limited time looking for prominent historical captains and features for them


Q: Dynamic maps?

A: May not be possible without engine improvements. Was an original idea but dumped the idea in order to keep maps balanced


Q: Balanced rewards for PvE in new modes?

A: Yes. Maybe unique ways to earn rewards.


Q: Epicenter mode, going to be removed?

A: Maybe tweaked, wont be removed.


Q: Bastion mode?

A: Aware of complaints, will take a look to balance it, more likely to remove it since team is working more on PvE mode.


Q: How are end game polls use?

A: Compare results to look for similarities in responses, answer the poll with your emotion, dont think too hard about it


Q: Historical Battles?

A: Fun modes in the future. No historical modes in the works but PvE would be a good platform to introduce it


Q: Why does USN DDs have better concealement on their torps than IJN?

A: Because of their speed and damage differences. Doesn't think buffing IJN Torps is a good idea. Need more research/data


Q: Next anime ships?

A: High School Fleet collab announced


Q: How to filter anime stuff?

A: There is a checkbox that does that.


Q: rumor about removing stealth firing true?

A: Not talking about removing smoke, or terrain, just open ocean. Doesn't think it is good for the game, if it happens balancing changes will be made Will be tested.


Q: Multi-monitor and 4k support?

A: Not top priority. Surveys show this hardware is very rare so hard to justify the work as a priority.


Q: Is radar used for RN cruisers?

A: Not recommended to use if you are not a very aware player. Some players use it, just an option.


Q: Bug regarding key bindings?

A: Not currently aware of it (not his department)


Q: Do you agree that German DDs are medicore?

A: They lack a wow factor that the other lines have. They dont feel different from normal DD player. Not a bad thing.


Q: Is there going to be a complete launcher for all the WG games?

A: It exists, but it is not available for the public (in alpha or beta)


Q: New ranked season?

A: Preparing for it, no details, ship tier was a previously used tier


Q: Can we stop having Tier 5 face tier 7 so much?

A: Playing t5-6 got more difficult while 7 got easier. Tier 5 seeing tier 7 is not as bad as tier 3 seeing tier 5 It is being looked into but saw more players moving to higher tiers with the change.


Q: Any plans to reward using smoke to help your team?

A: Was considered a year ago. Smoke cover is not always good (losing spotting/going blind) For now covered by karma system and when the karma system is improved maybe rewards for karma challenging to reward it because of the many factors


Q: Any plans for rewarding tanking?

A: Already there.

 

 

  • Cool 6

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Supertester, Players, Sailing Hamster, Privateer
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Sub_Octavian on RU Forum

 

Preventive maintenance and main armament mod 1 work multiplicative.

 

Multiply. So, the probability of failure x0,7x0,8 = x0,56

Just keep in mind that this is a chance to crit; of the total loss of "Prevention" will not save.

 

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Supertester, Players, Sailing Hamster, Privateer
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RU Forum

 

Jluca wrote that ranked season 6 might be delayed and not start in February

 

The ranks soon, but not this month, February, is also questionable.

Wait for the announcement.

 

 

RU Forum

Jluca confirms that patch 0.6.1 will come in February, though.

 

0.6.1 wait in February or in the spring?

In February, of course

 

 

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[SCRUB]
Quality Poster
7,146 posts
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Hi all,

 

From MapleSyrup... :)

 

Number of recent (last week 2017/01/14 - 2017/01/21) "Premium" ships ("Missouri" & "Admiral Graf Spee") on servers!

 

EU:

"Missouri": 602 unique Player IDs (with peak of 1159 unique Player IDs in week 2016/12/31 - 2017/01/07)

"Admiral Graf Spee": 7169 unique Player IDs

 

http://maplesyrup.sweet.coocan.jp/wows/ranking/20170121/eu_week/average_ship.html

 

 

NA:

"Missouri": 858 unique Player IDs (with peak of 1066 unique Player IDs in week 2016/12/31 - 2017/01/07)

"Admiral Graf Spee": 6297 unique Player IDs

 

http://maplesyrup.sweet.coocan.jp/wows/ranking/20170121/na_week/average_ship.html

 

 

ASIA:

"Missouri": 438 unique Player IDs (with peak of 543 unique Player IDs in week 2016/12/31 - 2017/01/07)

"Admiral Graf Spee": 5253 unique Player IDs

 

http://maplesyrup.sweet.coocan.jp/wows/ranking/20170121/asia_week/average_ship.html

 

 

So... as you can see the proliferation of those ships is really small (for example, if I read the data properly, there were around 200.000 players playing WoWs on EU last week and out of all those just around 7.000 got "Admiral Graf Spee" = just around 3.5%)...

 

 

 

Leo "Apollo11"

 

 

P.S.

Added links to MapleSyrup and peaks for "Missouri" - for "Admiral Graf Spee" we can be pretty sure of data because this was time when "Hunt For Graf Spee" ended and most players won their free ship then (as opposed to just buying it).

Edited by Leo_Apollo11

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Supertester, Players, Sailing Hamster, Privateer
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Sub_Octavian is rambling informing the peasants valued players on Reddit yet again

 

1)

  1. Nope. But we're working on less complicated and still effecient balance buffs for Pensacola, New Orleans and Baltimore right now. We heard players feedback and paid exrta attention to these ships. Hopefully, buffs will be added on 6.1 release.

  2. We don't want to promote invisible open water firing, and decided to exclude this option from new line. Actually, it is likely to be excluded from the whole game pretty soon. As for line pefrormance...low tiers are good. T-22 is a candidate for buff. High tiers: to be determined later, not enough data yet.

 

2)

I am all for honest answers. However, I must say people sometimes hate me, because they don't hear what they want to hear.

  1. IJN changes were neccessary. Yes, they play differently now. And yes (confirmed several times), there may be need for some adjustments. We're on it.
  2. German DDs were not nerfed. Any balancing before release is our internal procedure.
  3. As far as I know, Alabama final resolution was win-win.
  4. As far as I know, EU SSEs were improved and direct messaging from EU publisher guys was made.
  5. I don't recall me or my colleagues calling NA players "whiners". Moreover, I personally think NA players are one of the most loyal and constructive. Could you tell me what are you talking about?
  6. RPF rage almost ceased after release, probably because all that raging players (including those who actually did not try it on PTS) saw that in real meta, it does not have game-breaking impact. We will avoid rage-driven decision in game design at all costs. Decisions like that should be data-driven instead. RPF decision was 100% data-driven. And that means all data matters, not only rage and buzz from particular part of the audience.
  7. Any tier could be called pay-to-win in this way (except for T10 probably). We are interested in making money as any buisness, but our game is free to win, and this is something from its core value. If you don't have T7 premium, there are strong choices from researchable lines out there.

 

3)

Has the idea of decreasing the detection after gunfire for destroyers (to say 10 seconds) been thought about?
It is considered, along with many other tweaks that may be (or may not be) neccessary to implement this change.

 

4)

You said stealthfiring is going to be removed. What would happen to premiums with stealthfiring capabilities? It is a core element of their play style, like Gremlin or Blyska.
  1. It is not a core element, it is an option. Even on Zao which is notorios for her SF ability, you can stay competitive without it.
  2. This change is in developement, and I cannot tell you all the details yet. We will see.

Main point here is that we want to remove SF not to nerf or buff some ships, but to remove the element which we feel is affecting the game in a negative way, just like not polished CV UI, BB overpopulation on some tiers, etc.

 

5)

Belfast is definitely strong, as well as Flint (altough, Flint is not for sale), but right now, after Atlanta was given a Radar, we don't think she should be buffed. I am not saying that won't change. I think I will throw additional Atlanta research to our queue, we'll address her performance once again in detail, see how she's doing in current meta. However, I don't think she will lose her specifics and high skill/playstyle requirements.

 

6)

As I said, we're looking into IJN DDs after all community requests I and my colleagues have collected. I also looked for all buff suggestions here, and we will definetely discuss this together with GD team. But that will happen a bit later. So, I ask you to wait for a couple of updates. We need more time to address this:)

As for Mogami, I will discuss this as well. I know that many players would like to see turret traverse buff. But I feel we need to see IFHE impact properly (it's quite good for 152 mm) before any further action. Citadel area reduction is unlikely option, though.

 

7)

I think yes. 3 Rogers = Flint. Should be like that, and there were no plans to change it.

 

8)

Yes, we think it is okay, and we think with 3 Rogers, a player would normally rock on almost any T7 ship.
  • Cool 3

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