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Some interesting info around the world

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I always found the "HE, no need to aim" argument to be funny. So you need to aim AP like 10 times more to hit?

 

Please tell me more how hard AP is to aim.

 

the point here is who is not hard to aim and stop here. i mean, it's just point and klic...
Edited by orlathebeast

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 it  was  discussed somewhere else here

 every ship (doenst need to be prem) has its own XP multiplier some  ships have a higher one. 

but i wasnt able to find a list so far.

only fragments are known like the sims has a higher xp multiplier than the mahan

 

Dunno about most people but i found this to be fairly disgusting and unacceptable for ranked battles.

Initially i thought omg great top xp on losing team no star loss, great omg so great. After a while it started kicking in, Sims, blyska's on top xp most of the time and you could see they would not have that big of an impact to be 300+ xp from the second guy on a losing team.

 

The no star loss thing in ranked needs to be reworked.

 

Ive already left a similar response on the ranked battles feedback.

 

Edit: also thanks for the fast response, wasnt really sure if the base xp thing is the case was a reality.

Edited by kingduckling

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Here we go again with this OT Crap.

 

If I would want to read about Clevelands vs Budy and premiums are soooooooooooooo unfair I would look for the ships discussion.

 

 

Make your own thread people!

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why are premium ships allowed at ranked battles again?

 

Runs extremely profitable business selling premium time and premium goods to its customers.

Excludes those customers from special events.

 

Yep, sound business strategy there.

 

Edited by LetsRockAndRoll

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Its not about the business though, its about putting premium ships at an unfair advantage in ranked, thants all.

I would not give 1 moist crapif its going on in random battles. 

Edited by kingduckling

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Runs extremely profitable business selling premium time and premium goods to its customers.

Excludes those customers from special events.

 

Yep, sound business strategy there.

 

 

its not special events. Its ranked battles. Its the place where it really does matter

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its not special events. Its ranked battles. Its the place where it really does matter

 

As ranked battles don't run constantly and allow you to win rewards I'm quite comfortable classing them as a special event.

Anyway, this thread is about news from the RU and the premium ship chestnut has been discussed a myriad times elsewhere, so let's not drift into it again.

 

 

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yes thats right. The DDs and the Atlanta hadnt changed. but i thought the cleveland had.

 

Edit: typo

 

Nope. After seeing that NA thread I looked up the flight times in old early CBT videos compared to recent ones, and it is exactly the same, both for Cleveland and the other much complained about USN cruiser, Des Moines.

 

The arcs were perhaps flatter, but the time to target was the same, so in the end it is a moot point if the arcs were flatter. What was obvious however was indeed the sluggish behaviour of the ships prior to 0.3.1, and that the engagements were generally at much closer ranges. Most of the old Cleveland videos featured engagements at sub 10km for the most part, while the more recent ones sat at 12-13km a whole lot more, and only really got below 10km during special tactical situations (ambushes, surprise engagements, deliberate rushes etc). Simply speaking, back in pre-0.3.1 targets were easier to hit and the players much less aware and much less tactically astute. So with Cleveland's awesome firepower (when she hits), it is hardly a wonder she was a terror upon the sea.

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[TOXIC]
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Found an old video of an

 and there is a noteworthy difference between that version (version 0.2.3.78675, older than the introduction of Izumo and the rest of the changes to the IJN tech tree, see 0:53 in the video) and the current one:

 

Old travel time values:

Amagi-traveltime-old.png

 

New travel time values:

Amagi-traveltime-new.png

 

Considering that the Amagi's HE shells are lighter, it makes sense that the difference is larger for the AP ones. Now, whether or not these differences come from modifications done to the shells themselves or the game mechanics, I do not know, but at least there is a difference. If they are caused by a change to the shell physics (for instance, gravity modifier), it is logical to assume that lighter shells have decreased in performance between the two versions.

 

View PostUnintentional_submarine, on 28 June 2016 - 03:55 PM, said:

Nope. After seeing that NA thread I looked up the flight times in old early CBT videos compared to recent ones, and it is exactly the same, both for Cleveland and the other much complained about USN cruiser, Des Moines.

 

Do you have a link to the thread? Would be interesting to see the dates involved in those comparisons. 

Amagi-traveltime-old.png

Amagi-traveltime-new.png

Edited by Kartoffelmos

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Latest Q&A (28 June). Source


1. Do you plan to do something regarding Japanese DD's and Tashkent ? Or have you decided they will remain as they are ?

A. They will remain as they are.


2a. I ran some tests regarding torpedo damage by launching torps with Smith on different ships. Several questions arose during these tests. The standard torpedo damage on Smith is 6033. When firing at the bow of New York, Aoba, Nagato, Amagi and Yamato, after 1-3 torpedoes, the damage was always the same, 2699, that is 45% of the standard damage. 

Is it safe to assume that all the following torpedoes that will hit the "dead" section, their damage will be 45% of the standard damage ?

A. No, your calculations aren't exactly right. Torpedo damage is divided into alpha damage and splash damage. In port, the value is the sum of both these damage. If a torpedo hit the bow or stern of a ship, it inflicts full damage (1/2 from alpha damage to the bow/stern, 1/2 from alpha damage to the general section [where fire and flood damage is stored] + splash damage depending on the area the torpedo hit).

When the bow/stern HP are depleted, torpedoes will do reduced damage (1/2 alpha damage to the bow/stern will not be inflicted anymore, damage to the general section and possible splash damage remain though). Therefore, we can broadly say that a destroyed section will take half damage from torpedoes. However, if the ship has received all the damage to one section, there is a chance that the general section HP will be depleted as well. In that case, the ship may not receive any damage at all. This is sometimes the case with destroyers receiving a tight spread of torpedoes to the same section which gets destroyed fast and thus enables the destroyer to survive several torpedoes.


2b. Another strange thing was that New York and Amagi needed only one torpedo to have their bow damaged whereas the other tier 7-10 BB's needed 2-3.

What do bow HP depends on ?

A. The HP of each section depends on its volume compared to the entire ship. For example. Yamato's bow has bigger HP percentage than North Carolina's since it's proportionally more voluminous.


2c. According to my tests, currently, only on Yamato it is worth taking torpedoes in the torpedo belt (damage on the belt : 2492). On all other ships, it's not worth it (damage : 3136 to 4440).

This happens as well in random battles. Every BB player moving to Yamato sails bow-on since the speed nerf to torpedoes make DD's useless against the class they are supposed to counter.

Did you decide to abandon the Rock, paper, scissors philosophy ? What is developer's thoughts about this situation and do they plan to make something about it ?

A. We are not abandoning the Rock, paper, scissors philosophy. In your observation, you forgot that torpedo belts reduce considerably the chance of flooding. If a BB has used his repair and receive a flooding, it could be terrible. Moreover, according to our statistics, currently, DD's aren't having a bad time, including at high tiers. We currently don't plan to change drastically torpedo, torpedo belts mechanics or the characteristics of these elements.


2d. How many flooding can a single section have ? Or is it not dependent on sections ?

A. There can be only one flooding on a given ship at a given moment. If a ship is already suffering from a flooding, successive floodings will not increase the damage or reset the duration.


3. In the tech tree, on each ship info card, it is written how many ships of the same class were built. However, there seems to be some mistakes (what are the 5 Hipper-class ships?, or the 6 Iowa-class?). What is the criteria behind those numbers ?

A. As far as I recall, they represent the number of hulls laid down.


4. Please explain why ships without camouflage are covered in rust ? Is it to encourage players to buy camouflages ?

A.  It wasn't made to encourage players to buy camouflage. It simply was a decision made by the artists, the art director and the heads of the project. In the style of "this will please the majority of players". If I remember correctly, there are some mods that remove the rust.


5. Hoe does the new propulsion mod. upgrade work ?

A. The upgrade works as follows:

  • -50% to the time for reaching maximum power. Only works when going forward.
  • Forced acceleration at speeds of -6 to 6 knots.
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[PRAVD]
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 1. Do you plan to do something regarding Japanese DD's and Tashkent ? Or have you decided they will remain as they are ?

A. They will remain as they are.

 

Do they actually think Kagero is fine?

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Latest Q&A (28 June). Source

 

4. Please explain why ships without camouflage are covered in rust ? Is it to encourage players to buy camouflages ?

A.  It wasn't made to encourage players to buy camouflage. It simply was a decision made by the artists, the art director and the heads of the project. In the style of "this will please the majority of players". If I remember correctly, there are some mods that remove the rust.

 

ಠ_ಠ seriously..... majority of the player base hates the rust and they tell us to use mods.... rather then just take feedback and remove it

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Do you have a link to the thread? Would be interesting to see the dates involved in those comparisons. 

 

The USN thread?

http://forum.worldofwarships.com/index.php?/topic/73548-the-biggest-nerf-that-never-happened/

 

And here I did a much smaller/shorter/less extensive variant for the Des Moines.

http://forum.worldofwarships.eu/index.php?/topic/46754-how-is-the-des-moines-these-days/page__st__20__pid__933679#entry933679

I have made a Cleveland comparison somewhere, but I can't remember it any longer. It features a PhlyDaily clip... but that's about all I can remember atm. Will look around for it.

 


5. Hoe does the new propulsion mod. upgrade work ?

A. The upgrade works as follows:

  • -50% to the time for reaching maximum power. Only works when going forward.
  • Forced acceleration at speeds of -6 to 6 knots.

That's an important bit of info I had wrong... In fact I think most people expected it to be applicable to both forwards and backwards. Of course on DDs it isn't that noticeable as they are most common ones to go in reverse and need the speed boost (torps evasion in smoke), and there the -6 to 6 knots forced acceleration really works wonders. Still it is an important revelation. Whenever possible, use forward to evade when using the propulsion mod.

Edited by Unintentional_submarine

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ಠ_ಠ seriously..... majority of the player base hates the rust and they tell us to use mods.... rather then just take feedback and remove it

 

probably too much effort for them if they can see that the community has done the hard work for them. I'd rather they officially removed it but really I can't blame 'em

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Latest Q&A (28 June). Source


1. Do you plan to do something regarding Japanese DD's and Tashkent ? Or have you decided they will remain as they are ?

A. They will remain as they are.


-Moreover, according to our statistics, currently, DD's aren't having a bad time, including at high tiers. We currently don't plan to change drastically torpedo, torpedo belts mechanics or the characteristics of these elements.

 

What the...... ? DDs arent having a bad time? I m considering sending a terrorist attack on their headquarters..

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Latest Q&A (28 June). Source


1. Do you plan to do something regarding Japanese DD's and Tashkent ? Or have you decided they will remain as they are ?

A. They will remain as they are.

 

 

Looks like the Shimakaze will be a port queen for a while longer.

 

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I like the rust... It's realistic.

 

I wish the camos kept some of the rust.

 

Rust has a second word... its called Corrosion... sure its Realistic... but at the same time you DONT want to have rust on the ship at all...

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Rust has a second word... its called Corrosion... sure its Realistic... but at the same time you DONT want to have rust on the ship at all...

 

i like rust. i think ships without rust look silly.

 

but for all who want to sail around in ships looking as if they were just build they should simply inclue a rust of switch if theres a mod it cant be too hard to include

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Another very interesting topic was started by Sub_Octavian over here.

The topic concerns ship visual customisation and he's asking if players were given the possibility, what would they do with their ships. He also clarified they're not working on such feature since they have more important issues to address first. However, they want to know what players think about such idea.

Here is what Sub_Octavian came up with in terms of ship customisation.

 LXJLTTxutXA.jpg

 _0F5uxWaRDQ.jpg

 CvpoAK8UF2Q.jpg

 MS1zj2ucHFo.jpg

 TXhcbdazvLw.jpg

And many more you can view in the source topic since I'm not allowed to post so many pictures.

 

Or this particular camouflage (posted by Vlegris).

 acio38W.jpg

 

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Another very interesting topic was started by Sub_Octavian over here.

The topic concerns ship visual customisation and he's asking if players were given the possibility, what would they do with their ships. He also clarified they're not working on such feature since they have more important issues to address first. However, they want to know what players think about such idea.

Here is what Sub_Octavian came up with in terms of ship customisation.

*snip*

And many more you can view in the source topic since I'm not allowed to post so many pictures.

 

Or this particular camouflage (posted by Vlegris).

 acio38W.jpg

 

 

 

This is awesome, lets disguise as little Islands on the Ocean. Nobody would suspect anything.

Me wants.

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View PostCarnotzet, on 28 June 2016 - 04:33 PM, said:

Another very interesting topic was started by Sub_Octavian over here.

 

LOL! Did they really black out the IGN flag? And what about the little black figure being blacked out on the turret?

 

What the heck is going on over there?

 

Nice idea, but this censoring is going beyond silly to concerning now.

Edited by Unintentional_submarine

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Rust has a second word... its called Corrosion... sure its Realistic... but at the same time you DONT want to have rust on the ship at all...

 

Well if you think wartime service ships didn't look like hellbarges then you should take a look at some old photographs. Sure, when they were still properly maintained, they all looked really nice in the 30s. But later?

 

Sakawa at the end of the war

 

Lighting is bad but you can clearly see the vertical rust stains on the hull midships and the large discoloration (=rust) on the hull under her torpedo launchers.

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