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Takeda92

Some interesting info around the world

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No, I came here to whine, knowing nothing about aiming... :ohmy:

 

If you say so.

Will do some testing in a training room later (if I can get the mod to work) and there better be some merit in the claims about overpenetrating citadels. Otherwise, this will just add to the reason why people write "BB mafia". Whenever something counters (or even slightly poses a threat to battleships), you will get 10 threads about it on the forum, but whenever something similar happens to either a cruiser or destroyer, you will get around one-two threads. There's also the issue about battleships which are supposed to counter cruisers, so one-salvo kills are okay, but destroyers and carriers which are supposed to counter battleships are not allowed to do so in return... because reasons.

 

Oh, and don't get me started about how the battleships perform statistically.

 

EDIT: Regarding Zao, are you sure you did not simply hit the sloped section of the citadel and bounced?

Zao.PNG

Zao.PNG

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BB's are the most forgiving class of all. Yamato having 2 turrets front, with no real CV presence, is impossible to be taken down by a CA (I play Des Moines, one of the supposedly godlike DPS vessels). How do you want to take down a ship, that is impossible to citadel when showing his front to other BB's, with carefull usage of repair ability fires are a nuisance, not a real danger. Now, if damage from fires was a critical damage, and couldn't be fully repaired with HP regen...

 

 

That is all I am talking about. It is impossible to take down a Yamato in a Montana, especially when Yamato just sits and shoots with his front guns. I even get citadelled through the stern or bow by Yamatos. The only reason I started with the "CA mafia" is because people tend to put every battleship player in the "BB mafia" and I am really sick of it. NOT EVERY BATTLESHIP PLAYER IS A WHINY [edited]. I prefer having quite a few DDs in the opponent team, I like dodging torps, I like cruisers setting me on fire, I like cruisers trying to torp me, it makes the game fun for me.

 

But being unable to deal any damage to DDs (because I cant spot them), being unable to deal damage to Yamato, and being unable to deal proper damage to Zao that was dealing x5 more damage to me per salvo did pissed me off.

 

 

If you say so.

Will do some testing in a training room later (if I can get the mod to work) and there better be some merit in the claims about overpenetrating citadels. Otherwise, this will just add to the reason why people write "BB mafia". Whenever something counters (or even slightly poses a threat to battleships), you will get 10 threads about it on the forum, but whenever something similar happens to either a cruiser or destroyer, you will get around one-two threads. There's also the issue about battleships which are supposed to counter cruisers, so one-salvo kills are okay, but destroyers and carriers which are supposed to counter battleships are not allowed to do so in return... because reasons.

 

Oh, and don't get me started about how the battleships perform statistically.

 

Eh, I'm not that kind of whiny [edited].

 

I don't know of there is a DD that cannot "one shot" a BB of his tier, IJN cruisers can do that as well, although it depends on the situation a lot more.

My whole point was about Montana vs other ships (especially Yamato), also check what I wrote previously in this post.

 

The whole point of my posts were that Montana does need a buff, to be able to deal at least some damage to Yamato, and as soon as I said it I saw a therm "BB mafia"

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Alpha Tester, In AlfaTesters
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You see, the problem is, that right now, the balance is so much off, that it will be hard to bring at least some of the things back to normal. Lack of CV means BB's are more or less invulnerable - they don't have to manouver that much, which in consequence leads to turtling tactics and trading shots. CA's are scared to go in front of the BB's cause they are so hard countered it's incredibly risky, coupled with problems with spotting DD without CV's, and added small dmg potential with only few shots fired due to running back - all this makes for a stagnant game. I actually division now with a friend who plays Essex. It's much more fun - he can heavily wound BB I need to be taken down - he torps them and I try to finish them. Sometimes it work, and sometimes it doesn't - but all in all, it makes a much more enjoyable game, for us and for enemy - there are no BB moving backwards showing only front. One tried and eated 9 torps from CV - and that is needed for BB's. A high risk of getting oneshotted themselves. This would instantly improve gameplay for everyone - evading BB might show broadside to your Montana - profit. But BB players tend to be blind to that, and just asking for #nerf CA/DD/CV/BBidon'tplayrightnow 

 

 

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Eh, I'm not that kind of whiny [edited].

 

I don't know of there is a DD that cannot "one shot" a BB of his tier, IJN cruisers can do that as well, although it depends on the situation a lot more.

My whole point was about Montana vs other ships (especially Yamato), also check what I wrote previously in this post.

 

The whole point of my posts were that Montana does need a buff, to be able to deal at least some damage to Yamato, and as soon as I said it I saw a therm "BB mafia"

 

Well, for both the destroyer and cruiser to be able to one-shot a battleship (tier 5+) you either need huge amounts of luck by not dying or a really incompetent battleship captain (or both). A torp run in a cruiser is almost suicide, unless you manage to pull off an ambush (again, the battleship captain should see it coming unless you force his hand). In a destroyer? Mostly luck (travel time, spotting distance, etc.), unless you have a Shimakaze that can spam torps everywhere. Carrier? Battleships have better AA than cruisers as well as a fighter plane, so yeah... Having said that, carriers do not need a buff, but rather something that makes it more rewarding to go after battleships as opposed to taking out everything else first.

 

Regarding Montana, I would rather see a RoF nerf (or something similar) to Yamato in stead of buffing the ship, but I do not think that will ever happen.

 

Now back to overpenetrating citadels. Unfortunately, the training room mod does not work in 0.5.1.4, so I cannot test anything :(. Shame, because I was starting to get really interested (not the first time the damage model gets borked).

 

EDIT: Oh, and have a +1 for the discussion (although we may be slightly off-topic :hiding:).

Edited by Kartoffelmos
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- Patch 0.5.3 plan to make AA guns on top of turrets workable. When that happens, they'll think about if they want to include the new guns on Ishizuchi's turrets. They said they weren't AA guns in real life.

- Warspite is in a decent level stat-wise and competitive to its counterparts.

- Some changes to Kiev are planned in 0.5.2 (no idea if buffs or nerfs)

- RU server will sell Tirpitz on Christmas it seems.

- It seems the new Russian cruiser will be sold only through the premium shop in a bundle just like the other premiums (on RU server at least)

 

http://forum.worldofwarships.ru/index.php?showtopic=33727&view=findpost&p=1587368

 

 

I have a question to you guys: Is it easy to spot these posts? I don't mind the off-topic discussion at all, but I wonder if it is easy to know if there's a new post or not.

Edited by Takeda92
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I find your blue-coloured avatar pretty hard to miss. Not because of the motive, just because the colour palette is pretty unique. Might just be me, though.

 

- Some changes to Kiev are planned in 0.5.2 (no idea if buffs or nerfs)

 

Eez Russian, stronk buff for stronk ship!

Not too interested in the rest, but it'll be fun to see how the Tirpitz will be sold. My guess is that it will be a part of a decent bundle.

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- Patch 0.5.3 plan to make AA guns on top of turrets workable. When that happens, they'll think about if they want to include the new guns on Ishizuchi's turrets. They said they weren't AA guns in real life.

- Warspite is in a decent level stat-wise and competitive to its counterparts.

- Some changes to Kiev are planned in 0.5.2 (no idea if buffs or nerfs)

- RU server will sell Tirpitz on Christmas it seems.

- It seems the new Russian cruiser will be sold only through the premium shop in a bundle just like the other premiums (on RU server at least)

 

http://forum.worldofwarships.ru/index.php?showtopic=33727&view=findpost&p=1587368

 

 

I have a question to you guys: Is it easy to spot these posts? I don't mind the off-topic discussion at all, but I wonder if it is easy to know if there's a new post or not.

 

Your gif signature makes your posts recognizable enough (for now at least). :)

Thanks for the heads-up btw.

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Not too interested in the rest, but it'll be fun to see how the Tirpitz will be sold. My guess is that it will be a part of a decent bundle.

 

Why would you say that? The recent Warspite bundle is anything but decent.

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Well, for both the destroyer and cruiser to be able to one-shot a battleship (tier 5+) you either need huge amounts of luck by not dying or a really incompetent battleship captain (or both). A torp run in a cruiser is almost suicide, unless you manage to pull off an ambush (again, the battleship captain should see it coming unless you force his hand). In a destroyer? Mostly luck (travel time, spotting distance, etc.), unless you have a Shimakaze that can spam torps everywhere. Carrier? Battleships have better AA than cruisers as well as a fighter plane, so yeah... Having said that, carriers do not need a buff, but rather something that makes it more rewarding to go after battleships as opposed to taking out everything else first.

 

Regarding Montana, I would rather see a RoF nerf (or something similar) to Yamato in stead of buffing the ship, but I do not think that will ever happen.

 

Now back to overpenetrating citadels. Unfortunately, the training room mod does not work in 0.5.1.4, so I cannot test anything :(. Shame, because I was starting to get really interested (not the first time the damage model gets borked).

 

EDIT: Oh, and have a +1 for the discussion (although we may be slightly off-topic :hiding:).

 

Indeed, we did go a bit offtopic :P

 

Anyway, I think its the same for BBs, you do need the same amount of luck (if not more) to one shot a cruiser from certain distances as any decent cruiser player will try to avoid the incoming shells (same goes for BB vs DD). I do miss carriers a bit, only so the likes of Yamato wouldn't just stay in one spot and snipe, but I don't miss being one shot by an Essex or Midway even after doing my best to avoid all the incoming planes (while failing to kill almost any of them).

 

Also, I wasn't calling out for more citadels, but less overpens. Of course I'd rather get a citadel hit, but when one lands more than 5 shells (on various spots) on a CAs broadside, I kinda find it stupid that all of them overpenetrated, but it was all just really really really bad RNG...

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- Some changes to Kiev are planned in 0.5.2 (no idea if buffs or nerfs)

 

 

The Kiev does relatively well, so I fear a nerf.

 

The only ship that I want, but don't have is the Kiev. I would like to get it before it is nerfed however. :(

 

Does anyone know when the patch will be applied to the game?  

 

Will I face a race against time to get it?

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Alpha Tester
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Easy to spot your post. Your layout makes it hard to miss. Regarding the content:

We'll never get rid of bundles it seems, how can it be so hard to offer a bundle and the ship ingame? Its guaranteed to make more profits in any case, but they won't know for certain if they don't try (which they haven't). 

 

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The Kiev does relatively well, so I fear a nerf.

 

The only ship that I want, but don't have is the Kiev. I would like to get it before it is nerfed however. :(

 

Does anyone know when the patch will be applied to the game?  

 

Will I face a race against time to get it?

 

Most likely, in the last few days of December, assuming we will get to test the patch in a test server.

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Why would you say that? The recent Warspite bundle is anything but decent.

 

I take it you do not know how the "bundles" are handled on the Russian server?

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The Kiev does relatively well, so I fear a nerf.

 

The only ship that I want, but don't have is the Kiev. I would like to get it before it is nerfed however. :(

 

Does anyone know when the patch will be applied to the game?  

 

Will I face a race against time to get it?

 

i think you are wrong, it's gonna be a brutal nerf !! And I'm only 10k XP far from unlocking it ...

 

5.2 is supposed to arrive before te end of the year, so I guess 5.3 will come in January at best.

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Most likely, in the last few days of December, assuming we will get to test the patch in a test server.

 

Thank You.   I feel some intense gaming sessions coming on....

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I have a question to you guys: Is it easy to spot these posts? I don't mind the off-topic discussion at all, but I wonder if it is easy to know if there's a new post or not.

Here you have all WG staff posts tracked: http://shipcomrade.com/redtracker.html

And you search for dev queston posts.

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Here you have all WG staff posts tracked: http://shipcomrade.com/redtracker.html

And you search for dev queston posts.

Thanks for the link. OT: It just funny and sad at the same time to watch EU-staff-activity compared to others^^

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The Kiev Nerf - UPDATE

 

According to the patch notes mined here: https://www.reddit.com/r/WorldOfWarships/comments/3w8pte/052_pt1_data_mine/

 

"Kiev's HP has been reduced to 11,200 for the A hull, 12,800 for the B hull."

 

Breathes a sigh of relief. :B

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The Kiev Nerf - UPDATE

 

According to the patch notes mined here: https://www.reddit.com/r/WorldOfWarships/comments/3w8pte/052_pt1_data_mine/

 

"Kiev's HP has been reduced to 11,200 for the A hull, 12,800 for the B hull."

 

Breathes a sigh of relief. :B

 

Hmm i can live with that on the ship that most important thing is not to get hit at all :D

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- Mutsuki is doing fine statistically it seems (her stats between Farragut and Ognevoi)

- Changes in 0.5.2 aimed at reducing the number of random torpedo TKs.

- US super heavy shells are implemented as having increased penetration.

- The damage caused by fire is not included in XP and credit calculation (doing fire damage doesn't give XP and credits).

 

http://forum.worldofwarships.ru/index.php?showtopic=33727&view=findpost&p=1601190

 

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- The damage caused by fire is not included in XP and credit calculation (doing fire damage doesn't give XP and credits).

 

That kind of sucks actually. Fires can amount to a lot of damage in the end.

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- The damage caused by fire is not included in XP and credit calculation (doing fire damage doesn't give XP and credits).

 

that suck balls... :( CL rely a lot on fire to damage BBs...

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While I hate fire in a BB, it's absolutely ridiculous to not reward the dmg (that can be quite substancial).

devs say, cruisers are underperforming, and how they try to fix it? not rewarding damage?! wtf.

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