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viceadmiral123

Quality of players took a dive with release

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Players
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Playing with my carriers I can look over everyone.

 

The skill of the average Joe is worse than AI. Most players play FPS game. No feeling for strategy at all.

 

BBs have no clue how to angle themselves. I am not a great BB player, but I had games where I alone hold off half enemy team with good positioning and shooting at whatever is broadsided to me for that current tower arc.

DDs seem to lose 1v1 games with a carrier at close range. How you do that?  I am watching over and laughing my [edited]off, and then fly in to finish the job.

 

I thought there were some guides on how to play each class?

 

Don't complain when my CV gets best score in this mess.

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Beta Tester
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DDs seem to lose 1v1 games with a carrier at close range. How you do that?  I am watching over and laughing my [edited]off, and then fly in to finish the job.

 

DDs arent supposed to encounter CVs. USNDDs might try but they will still fail

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Beta Tester
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There are guides, but I guess people don't want to "waste" time watching them, and probably think they are smart enough to play the game.

 

You can see all those DDs OP, BBs OP, CVs OP, CAs OP topics as a result, people just want to play their own game it seems

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[SCRUB]
Players
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Good players went to ranked and only sunday players like us, still play random

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[EW_YK]
Players
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I still play random allot since I only have the Hatsuharu and occasionally the Fuso for ranked and it is not always this bad lets be serious.

There are even games that the full team is synced in with each other and those are really nice.

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Players
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The best way a DD can sink a carrier is to spot it for the rest of the players and let them finish it with guns. I've found it quite rare that I have time to get close enough to get a good torp solution on them before they are burning to death anyway. There are rare instances where I find myself alone on the enemy side and do manage a 'sneak' attack but usually this results in a hasty retreat as there will always be more enemy ships around and soon as i'm spotted, they will all open up on me. 

 

Back on topic though, I think the statement is bound to be true but thats why i've started to enjoy ranked battles. At least the players there are not totaly 'wet behind the ears' as of course, it takes a reasonable time to work up to the minimum T6 level to join. Another point is that Noob (or Newb to be polite) players have as much chance of being on the other team and that is never a bad thing!

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[LO1]
Alpha Tester
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Game like wows if you make a wrong decision it is hard to rectify. And thats why you see it a lot in the BB. They get out of position and its hard for them to get back to a position to re help the team.  And due to time restraints its not all ways possible to wait for them to get back in to position to be able to help.

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Alpha Tester
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You should stop playing the lower Tiers if player quality is that important to you.

 

I guess you means 8+? It's boring like hell there, players are indeed a tiny bit more experienced, but everyone first priority is not get sunk or damaged, so it's endless campfest. Fix the economy WG, so we can enjoy the entire game, not only low tiers.
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[AXCA]
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Well this weekend most of my games have been horrybad, with either Lemming-trains to one side or a green "blob" circling two sectors of the map as far away from the enemy as possible "sniping" away. Nobody nor for love or money caps in domination if they are on my team!  And if somebody dare to follow and advance on the enemy they turn and run as soon as they take damage.

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[FIFO]
[FIFO]
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What tiers are these new players ruining?  I'm just wandering which tiers you think all of these new players have managed to get to already to be a noticeable problem?

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Players
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Implying higher tiers have good players.

 

More experienced players are in higher tiers, which also makes them better.

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Players
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I guess you means 8+? It's boring like hell there, players are indeed a tiny bit more experienced, but everyone first priority is not get sunk or damaged, so it's endless campfest. 

Isn't that what happens when you have good players? People not wanting to die and letting the enemy make the mistakes? I for one find it boring and predictable if the game is full of good players. I love the random nutters at tier 5-6.

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Alpha Tester
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Isn't that what happens when you have good players? People not wanting to die and letting the enemy make the mistakes? I for one find it boring and predictable if the game is full of good players. I love the random nutters at tier 5-6.

 

Let me ilustrate this with an common example - i am with my Tirpitz or North Carolina at the max or almost max range 20-23 km. Shooting starts, i'm starting to close to the enemy. My team cruisers in the meantime are forming something similar to the scythian circle, at those 20 km... One or two remaining battleships are kissing themselves 3 km behind me. Enemy team is usually doing the same, unless having numerical advantage, then they starting the "push" hovering at the exact max range and taking 15 minutes to cross half the map. What i do in this situation? Either snipe and die from boredom or close and get shot by everything. :sceptic: That's why i prefer low tiers, even if they are more noobish, there is some action there.

 

And that is exact why we need revamp of high tier economy - i would said removing maintenance cost entirely, followed by drastic earning reduction (to exact zero credits at tier 10). That would maintain the grind time while still retaining credit making worth of lower tiers and premium ships, and allow more risky tactics to be valid on higher tiers (still preventing the oversaturation of higher tiers).

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Players
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Many examples from games today, I'm in Lexington:

 

1. Our BBs are fleeing from a weaker enemy, exposing the CV position. I push back and stop the attack, but our BBs are already back to base. Why is it so hard to point your nose at enemy and chill in your armored fortress? Do you feel the need to constantly run at 1/1 speed?

 

2. A t7 enemy DD is chasing me. My planes are dead and I just have a DB available. Instead of capping, the DD keeps chasing me. For about 8 minutes he can't hit me with a single torpedo, I gradually eat at him with DBs and eventually he enters secondaries to die. Even enemy team laughs hard.

 

3. Cruisers keep focusing on a BB that is already on fire, while I keep a fighter scout on a close-by DD. They insist on firing minor damage shots at the already burning BB and ignore DD.

 

4. BBs tend to point ship at one direction and not move until they hit the edge of the field. In the meantime game is almost over, and they are too far to do anything.

 

And so on and so forth. I usually get score equal to top enemy player when we lose, which should speak about the skill of most players.

 

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Beta Tester
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woah. a game got released and players without months of experience turned up and took part in games?

 

surely not.

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Players
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 Quality of players took a dive with release

 

Sure it did, but this was to be expected, and tbh... It has fallen many times... When the game went from CA to CB... from CB to OB... and now from OB to release. 

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[SCRUB]
Players
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How t7+ are so inadeqate is beyond me

 

I am also sometimes amazed how nobody even looks at the map in those tiers...

 

How many times have you seen that your whole team drives slowly one direction, all from one side, while enemy goes around and comes behind them, capping every single circle, while we only keep the one that we are in. That is really annoying situation for carrier, because you are being shot from front and behind and there is no room. it's 100% offense, and no one defends the caps, but just gives them away, by sailing away from them...

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Players
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woah. a game got released and players without months of experience turned up and took part in games?

 

surely not.

 

Not only that, but apparently there are a very wide variety of skill levels available in the playerbase! It's amazing to think that not everyone is a l33t-sk!113d awesomesauce player who spends all his free time studying the game when he isn't playing. The notion that some people just want to play, click battle, and blast around with ships for an hour or two to relax after work before going and watching the telly with their missus or something just... wow... normal people play this?!

 

If only WG would make some sort of ranked match mode available it would stop these sorts of complaints....

 

oh wait.

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[KLAUS]
Players
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Vanhal has an interesting idead, there... keeping the mid-tiers active with players instead of having everyone sprint towards tX and sticking there.

 

I've been on WoWs for about of month and haven't really noticed a drop in player skill. People are still generally non-cooperating, its an absolute minority that chat to coordinate, they leave CVs in exposed and undefended, so that we have to flee, which is often too late as DDs tend to be concealed until they are will within gunning range ; peopleres vannot hold a battle line, they run at fthe first sight of more than one enemy while me and my buddy are steaming ahead again what turns out to be 4 ships... etc.

 

Still love the game, and I do hope that people will improve their coopeative skill as time goes by (and the casuals drop out).

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Beta Tester
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More experienced players are in higher tiers, which also makes them better.

 

For some reason, my T8-T10 experiences so far have been far from convincing me of betterness you mentioned. BB's turning away from the enemy at 20 km, destroyers really are so bad at high tiers that they're pretty much unwilling to try getting close to torp range, it's normal that cruisers either yolo trying to do the DD's job or just escort the runaway BB's endlessly at 25 km from nearest enemy...

 

I had no choice but to "downgrade" and reset commander skills of my Mogami to have 18 km range with 155's to have at least some chance of coping with this.

 

So far, Ranked Battles have felt like good intense fights where the useless going around the map for no reason is frowned upon at the very least. Anyone bored with the current high tier games, I recommend buying the Nagato for example and trying the Rankeds. I was even able to grind the rest of my IJN T7 carrier in Rankeds with no problems and most of the games felt useful and interesting to play with 2+2+2 setup. On the other hand, those Independences I met there seemed to have quite a hard time :D

 

This went slightly off topic, but I'll finish with my opinion about it that the players currently making those T8-T10 games almost repulsive to play, are not the guys that joined at release but those that are in the phase of their learning curve that they are mostly afraid of everything.

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[SPUDS]
Players
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You should stop playing the lower Tiers if player quality is that important to you.

 

As if this would solve anything! Havent touched my Myoko in days because its a "who is the best snipper" in high tier games. Even if they know that this tactic sucks and has no benefit at all. Only good games at the moment in high tier are where some BBs show some backbone and reduce the engagement distance drasticly so your CA can engage with you and you are not dependend on RNGesus.

 

Its WGs fault. Why are there no tutorials for each ship class? Why do I have to install a mod to have the training room? These simple things increase the "unprofessional" behavior of the players.

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