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Fonfalks

Lost interest in game

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Hi, i just wanted to share my experience with whoever reads this and reasons why i decided to stop playing this game. 

I really like the concept of this game same as WOT and i decided to give it a go. Graphics are good, UI is good etc, but...

Problem starts with game play that is just becoming more and more absurd and idiotic, almost as if made to frustrate player with its absurdity on purpose. 

My main issue is with BBs. First tiers 3 and 4 are just retarded almost at everything and you get eaten alive by every cruiser 1:1, but its OK, because grind is not too much and you get to T5 and T6 which are tolerable and sometimes even fun. 

Problems start with Nagato @T7 which is just insanely bad - that ship is just too much and in order to grind throe it you need 136 000 points which seems to be just crazy!!!

So what are the main problems with this ship? There are few but i wont even go into rest of them i will just touch the main one - GUNS 

I cant even begin to describe (i have a post about Nagato on BB section but since then its been only worse) all the unbelievable, idiotic, absurd, enraging and just crazy moments i have had with this ship. 

   Typical situation - i have come close to cruiser, distance is 5 - 9 kms. I have all guns loaded (YES WITH AP) and i shoot gun by gun at this cruiser which is just sailing parallel to me and guess what - first guns first shell hits water, other shell flies over, second guns shell hits center of ship does 1,2 or max 3k dmg, second gun misses all, third hits 1 and dmg is 1,2k. I have aimed perfectly and this is the result. It happens AGAIN AND AGAIN AND AGAIN AND AGAIN EVERY GOD DAMN GAME!!!! Citadel is a miracle, i have shot 4 - 5 salvos at cruisers at these distances aiming perfectly and not a single citadel, most miss and of the rest most do 1,2k dmg....

   THIS IS STUPID AS HELL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Yes, sure there have been games where i do EVERYTHING EXACTLY THE SAME and i have even hit 2 citadels with 1 salvo but com on THIS IS ALL WAY WAY WAY TOO RANDOM

I speak from the bottom of my heart when i say this - you did not have to ruin this game by turning it into casino slot machine, WHERE I CAN PLAY ON ONE EYED BANDIT AND GET SAME RANDOMNESS!!!!

After all these games that i have played on BBs i have come to absolute conclusion that there is little that player influences when shooting BB guns even if he aims them perfectly, shells will fly as they wish, even at close range. 

      Best of luck to you all and may the RNG god favor you.

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Supertest Coordinator
6,337 posts
4,395 battles

Hmm. I thought that about Nagato. Then I searched for "how to play Nagato on YouTube". I found advice. I like the ship now.

 

Still learning :)

 

Randomness is indeed a feature. I like it. It's like rolling dice... But you can stack the dice

 

In fact it's exactly like playing a tabletop Wargame - which I do play so that's why RNG never upsets me.

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Beta Tester
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Another thread from fonfalk..... Fella you obviously hate that ship... Why not play something else... But then attention seeking is all these goodbye posts are ever about... We have tried to show you constantly on the OTHER thread you started.. Where you may be going wrong... You don't listen, you abuse those who try so good luck and enjoy tanks... It's made for morons these days anyway....

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Beta Tester
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No you have posted your Angry-kid-style Nagato thread here and it got moved. Now you started another one, same style

 

Just in case you keep on playing. Welcome to my ignore-list. Have fun with archeron there

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Players
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Problems start with Nagato @T7 which is just insanely bad

.

.

 Typical situation - i have come close to cruiser, distance is 5 - 9 kms. .

 

Problems at tier 7 you say? Have you forgotten the lower tier BBs like Kawachi and Myogi that miss BB sides at 3km, 2-3 salvos in a row when shots from the same salvo go over the target and drop short?

 

How comes you only see this problems at tier 7? Did you grind the lower tier ships or did the guy that sold the account on ebay unlock this ships?

 

 

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Weekend Tester
5,151 posts
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If it weren't random like that, cruisers would die almost instantly in the first 5 minutes of every match. Destroyers would get wrecked by the bull**** HE splashing by near hits in the water, and you're end up with games comprizing of 2 CVs, 9 BBs, 2 DDs and one insanely (stupid) cruiser.

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Beta Tester
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There's lot of rage going on but he has a solid main point: the BB guns are often too inaccurate to even scare the cruisers away. I agree they might need a little more tuning on the accuracy side

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Beta Tester
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There's lot of rage going on but he has a solid main point: the BB guns are often too inaccurate to even scare the cruisers away. I agree they might need a little more tuning on the accuracy side

 

Honestly matey.... I must have different guns on my Nagato... lose count of the amount of cruisers killed in one volley... heck took it out yesterday... 2 brothers... Omaha popped into view at 18 KM... started the volley fired ranging shot with one turret... 2 cits and dead.... saved the other 3 turrets for the Fuso behind him......

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Beta Tester
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Honestly matey.... I must have different guns on my Nagato... lose count of the amount of cruisers killed in one volley... heck took it out yesterday... 2 brothers... Omaha popped into view at 18 KM... started the volley fired ranging shot with one turret... 2 cits and dead.... saved the other 3 turrets for the Fuso behind him......

 

yes, I'm not arguing so hard that they would be absolutely terrible and I'm fine with the Nagato myself - but if the genpop feels firing the BB guns in general is not rewarding and score too few hits, it's a thing to take note of in development

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Beta Tester
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You must learn how to play with it ...

Nagato is not Kongo, you must BRAWL hard with her

 

Brawling means ranges below 7,2km. Ranges below 7,2km usually brings your Nagato into torpedo range, i.e. the chance of the cruiser hitting you with torps is almost the same as for you getting a decent hit on the cruiser. And with a comparable reload...

 

Note that I am not hating the Nagato, on the contrary I find her rather decent, hower OP has a point which is the insane spread of BB guns even in point blank direct fire mode.

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Beta Tester
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If your typical situation in Nagato is getting 5 klicks away from cruiser and die, you are doing it wrong. Battleships perform best with proper screens. No cruiser gets that close alive if you follow the main fleet instead of going yolo.

 

The problem isn't your aim, it's your survival rate. Survive more, kill more. I think I have something like 83% survival rate in my North Carolina and somewhere around 60-70 with my other active Battleships. K/D ratio 3-5. If you can't find friendly cruisers or DD interceptors within randoms, go find division buddies. BB, CA/CL,DD or even 2x BB, CA/CL is a brilliant setup. You bring up the big guns, Cruisers keep the pesky DD's and planes away. Nobody can get into knife fight with you.

 

I have 70% WR in my pensacola going full AA. Sacrificing some of that anti-ship capability helps the team in long run and ends up in winning more. I like to spec my ships according to their strongest character, if it has superior guns for its tier, I go for guns. If it has the AA nobody in it's tier can match, I go for full AA. My North Carolina is full AA with whopping 90 AA rating. It can and will withstand any air raid by itself if needed, but Cruiser defensive fire is needed to avoid the damage.

 

Go and learn your ship in Co-Op. Really, it helps. Just forget about the xp, credits and all that grinding [edited] and try different things. I've a retarded amount of 371 Co-Op matches. I too got fed up sucking in PvP. 

Edited by AmazingBeaver

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Weekend Tester
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Hmm. I thought that about Nagato. Then I searched for "how to play Nagato on YouTube". I found advice. I like the ship now.

 

Still learning :)

 

Randomness is indeed a feature. I like it. It's like rolling dice... But you can stack the dice

 

In fact it's exactly like playing a tabletop Wargame - which I do play so that's why RNG never upsets me.

What is it you play mate ??historical or what ??

 

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yes, I'm not arguing so hard that they would be absolutely terrible and I'm fine with the Nagato myself - but if the genpop feels firing the BB guns in general is not rewarding and score too few hits, it's a thing to take note of in development

 

Considering that battleships are not intended for the general population, that's not an issue. The general population should be in cruisers mostly, battleships being a minority. It is pretty much the reverse at the moment, so don't expect any serious changes to battleships... well maybe some nerfs I suppose, but even that is doubtful.

 

The point is that battleships aren't supposed to be something everyone will like and do well in. It is a specialised class, and from my point of view it seems many don't understand this. I'm not good with destroyers, and understand that, but I'm good with battleships. There is no need for any changes whatsoever to the basic system. There are of course individual ships that could use changes, but the overall system is here to stay, and if you can't stand (or just dislike) the way battleships work, then just accept that it isn't a class for you. Just like I have accepted that I'm not really made for destroyers (I still play them to have some insights into them, but it is at best for the daily win).

This was naturally not directed at you specifically ammattimies, as it seems that you like battleships.

Edited by Unintentional_submarine

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Alpha Tester
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I find i have days i cant stand to even think about the game... other days i cant stop thinking about it.  I find the best thing in this game is find some fun to play with platoon buddys and have a great time its that simple. Dont worry about wins loss ect. Play online games how there sapose to be... with friends

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Weekend Tester, In AlfaTesters
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Nooo... don't tell me that. I'm grinding it :(

 

Don't worry, Nagato is a nice ship once one learns her tricks.

 

 

The point is that battleships aren't supposed to be something everyone will like and do well in. It is a specialised class, and from my point of view it seems many don't understand this.

 

This. Many people are (understandably) attracted into game by mighty battleships with their big cannons (me included:B). When they see that playing (or mastering) BB's isn't so easy they give up, or even worse, come to forums to whine that BB's are totally UP and should be buffed.

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Beta Tester
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I agree that the game is too random, but Nagato is a bad example. If you play it correctly - not like a Fuso - it's a good ship. It used to be really powerful before they nerfed the secondaries, but it's still good.

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Beta Tester
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Wow, some people have no taste.  Nagato's one of my favorite battleships in the game. (The only one I like more is Warspite since it plays almost identically, is a tier lower and therefor does not see Iowas, has an amazing turning circle and is a premium so makes much more credits.)

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Players
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If the game is too random to score hits consistently then how can there be effective aim mods? Since the rng part is server based this doesn't compute.

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Supertest Coordinator
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If the game is too random to score hits consistently then how can there be effective aim mods? Since the rng part is server based this doesn't compute.

 

Aim assist. Aiming has two components. Aiming and RNG. Aiming is dominant at short range. RNG is dominant at long range. Aim assist makes the aiming part easier thus increasing your hit rate. What does not compute?

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Beta Tester
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Considering that battleships are not intended for the general population, that's not an issue. The general population should be in cruisers mostly, battleships being a minority. It is pretty much the reverse at the moment, so don't expect any serious changes to battleships... well maybe some nerfs I suppose, but even that is doubtful.

 

The point is that battleships aren't supposed to be something everyone will like and do well in. It is a specialised class, and from my point of view it seems many don't understand this. I'm not good with destroyers, and understand that, but I'm good with battleships. There is no need for any changes whatsoever to the basic system. There are of course individual ships that could use changes, but the overall system is here to stay, and if you can't stand (or just dislike) the way battleships work, then just accept that it isn't a class for you. Just like I have accepted that I'm not really made for destroyers (I still play them to have some insights into them, but it is at best for the daily win).

This was naturally not directed at you specifically ammattimies, as it seems that you like battleships.

 

And this (the "BBs are not supposed to be for everyone") is something I have a serious problem with.

Telling your player-base what they can and can´t play is, in my opinion a _very_ bad thing to do.

New players, coming here because they want to play the oh-so-mighty battle-ship (come on, admit it, most of us have been there :) ) and then having a horrible experience in Kawachi and South Caroline and _then_ being told on the forums: "But you are not supposed to like playing BBs" is, again in my opinion, a sure way to drive many of those new players away.

If I´d be the head of WG, anybody suggesting such a move would get the boot in a second.

 

If you want to have less BBs in a game (let´s say 2 to 3 per side), then do it differently, make them more expensive to repair (yes, yes, I know, boarder hugging and all that), make them generate less XP, anything, but don´t make them no fun to play.

Same with the "this is supposed to be a team game" thingy.

Don´t tell me that, make the game mechanics so that team-play comes naturally to the players.

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Players
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Aim assist. Aiming has two components. Aiming and RNG. Aiming is dominant at short range. RNG is dominant at long range. Aim assist makes the aiming part easier thus increasing your hit rate. What does not compute?

 

What I was implying is that if a player learns to aim very well then the influence of rng will obviously diminish. It's a friendly way of saying "l2p".

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Players
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Why not play something other than BB then. They are not for everyone and with their low ROF and high alpha they are of course more suceptible to RNG than faster firing ships.

How many times in WOT have I lined up a perfect point plank shot on lower glacias with my BL10 and ended up just tracking the guy... With no RNG the game is little more than an exercise in maths, I could open excel before joining the game and use a formula to prove how I won and not bother spending the time playing but that wouldn't be much fun...

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