ChronicleDude Beta Tester 3 posts 560 battles Report post #1 Posted September 21, 2015 I know this have been talked about before, but this has to end the blue line surfers out there need to be stopped! I really dont get that this is that hard to find a fix for? How hard is it to make so the blue line kills you Instantly and on top of that gives the player a one million fine (1 million silver fine!!). Just END THE MADNESS. Of course there's gonna be the people that by accident hit the blue line and dont mean to do it, i say pay attention tho where you are going. 3 Share this post Link to post Share on other sites
ParEx Weekend Tester, In AlfaTesters 1,449 posts 7,711 battles Report post #2 Posted September 21, 2015 Known issue, known rage. WG tried to change this. but thats not enough. Getting killed when touching the border is too much imho, it would be better if ships simply get stuck like they do when hitting islands. At the same moment planes should not be allowed to leave the map (eg to start a hidden attack on a ship, they cant be seen on minimap this way). Share this post Link to post Share on other sites
deathcaster Beta Tester 78 posts 1,634 battles Report post #3 Posted September 21, 2015 (edited) Known issue, known rage. WG tried to change this. but thats not enough. They did? I have failed to see any change whatsoever. I honestly don't know why they didn't made those borders like hitting land, where you are instantly stopped and can only reverse out of it. But then again, I don't understand most of WG's choices lately. Edited September 21, 2015 by deathcaster Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #4 Posted September 21, 2015 They did? I have failed to see any change whatsoever. I honestly don't know why they didn't made those borders like hitting land, where you are instantly stopped and can only reverse out of it. But then again, I don't understand most of WG's choices lately. they made it so your rudder gets locked on turning one direction. It works but there are still people missing shots on them. They said according to feedback their work wasnt enoguh so they will be doing more stuff about them Share this post Link to post Share on other sites
deathcaster Beta Tester 78 posts 1,634 battles Report post #5 Posted September 21, 2015 they made it so your rudder gets locked on turning one direction. It works but there are still people missing shots on them. They said according to feedback their work wasnt enoguh so they will be doing more stuff about them Ah yeah that sounds like something I would miss, surprisingly so since I end up in those borders by mistake to many times. But yeah I would agree that is not enough, but if they were doing stuff like locking the rudder why not make it auto-pilot the shortest way away instead of letting them still stay in the border itself. Share this post Link to post Share on other sites
Thlurp Beta Tester 463 posts 1,731 battles Report post #6 Posted September 21, 2015 put the blue line 500m before the end of the map, if they do not return within 20-30 sec they get 2% of their max health as dmg per second, which would give you another 50 seconds to return before blowing up 3 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #7 Posted September 21, 2015 put the blue line 500m before the end of the map, if they do not return within 20-30 sec they get 2% of their max health as dmg per second, which would give you another 50 seconds to return before blowing up 500meter in game is a really short distance Share this post Link to post Share on other sites
Marynsar Beta Tester 23 posts 9,396 battles Report post #8 Posted September 21, 2015 As it was said multiple times, any "fine" or "damage after some time" will scare away newbies, as they won't understand what they are doing wrong. A much better solution is to display a huge "you are leaving the operations area" and block weapons for any ship that touch or crosses the line. 2 Share this post Link to post Share on other sites
ChronicleDude Beta Tester 3 posts 560 battles Report post #9 Posted September 21, 2015 (edited) They did? I have failed to see any change whatsoever. I honestly don't know why they didn't made those borders like hitting land, where you are instantly stopped and can only reverse out of it. But then again, I don't understand most of WG's choices lately. This is probably better solution than mine yeah Mine is kinda harsh but right now i am 30k exp from getting the montana think im going to hit the 500 mark on matches before i get it ( I only play US BB line ) So im by no means a veteran. Out of the 500 matches i would say 70% of them had line surfers in them. And that is atleast for me way to much! they made it so your rudder gets locked on turning one direction. It works but there are still people missing shots on them. They said according to feedback their work wasnt enoguh so they will be doing more stuff about them Didnt know that the rudder thing was done (i dont touch the borders so i can't know ) just knew that you now can hit all parts of the ship even the ones "outside" of the map. But even with the rudder locked some people are just that "good" at surfing so they get the ship to line up perfect with the line sliding with the [edited]out at full speed. ofc you can hit them but it makes it alot harder. And i know it is a known rage and issue but if noone rages nothing happens My profile ChronicleDude. Edited September 21, 2015 by ChronicleDude Share this post Link to post Share on other sites
M0lestia Players 150 posts 7,416 battles Report post #10 Posted September 21, 2015 Fire canon One by One, if any shell it they will move from the border. It take some time but it's effective >< Share this post Link to post Share on other sites
[RN] indycar Alpha Tester 921 posts Report post #11 Posted September 21, 2015 yesterday on "straits" there was an enemy cleveland borderhumpind and wanted to torch my lovely mex. guess what i got used to shoot at borderhumpers in alpha so that lovely pinata got some presents and while i was reloading i said some words to him and poor soul decided to turn the other side of his ship (still at border) to me and got another warm welcome... before i reloaded to finish him off a friendly fire-ship came and finished him off 1 Share this post Link to post Share on other sites
[RNS] lilgoth Beta Tester 201 posts Report post #12 Posted September 21, 2015 a few people i have been speaking to recently came up with the idea ( after a few beers mind you ) of allowing people to sail through the blue line, once they start getting close to the blue line a popup ( audio and on screen message ) saying 'Return to the battlefield' in a similar fashion to some games if they fail to return to the field of battle within a set time they are classified a deserter and their HP instantly drops to zero and they sink facing full repair bills. ( another idea was to simply have a mutiny on board and hand the controls to AI for the rest of the battle ) repeat offenders can be further punished by turning pink, or having a tag of MIA inserted onto their username so people will know they are deserters it wouldnt be such a big shock to the new players as they will have ample warnings before action is taken and facing full repair bills means it cant be abused like drowning arty in WOT used to be, or carriers using their own torpedo planes to sink themselves to avoid giving away a kill Share this post Link to post Share on other sites
Mindfulcrane07 Players 1,497 posts 3,475 battles Report post #13 Posted September 21, 2015 i still dont see any problem with the way it is right now if we are talking about guns. plane dropped torps is another story. i think you should be able to drop them just as close as on any other ship any other place on the map. but as i said with the guns i dont see any problem at all. i dont find it hard to hit in any way so i really dont see what all the fuss is about. anyway this is just what i think Share this post Link to post Share on other sites
[-LIK-] FlamingHooligan Players 111 posts 10,163 battles Report post #14 Posted September 21, 2015 a few people i have been speaking to recently came up with the idea ( after a few beers mind you ) of allowing people to sail through the blue line, once they start getting close to the blue line a popup ( audio and on screen message ) saying 'Return to the battlefield' in a similar fashion to some games if they fail to return to the field of battle within a set time they are classified a deserter and their HP instantly drops to zero and they sink facing full repair bills. ( another idea was to simply have a mutiny on board and hand the controls to AI for the rest of the battle ) repeat offenders can be further punished by turning pink, or having a tag of MIA inserted onto their username so people will know they are deserters it wouldnt be such a big shock to the new players as they will have ample warnings before action is taken and facing full repair bills means it cant be abused like drowning arty in WOT used to be, or carriers using their own torpedo planes to sink themselves to avoid giving away a kill I like the idea of the return to battlefield message popping up on the screen and the time limit til destruction if you don't return . one minor issue pops up in my mind though, Say your controls get knocked out at full power? if your headed strait out of the map your effectively toast unless you can full off a really fast repair. Share this post Link to post Share on other sites
[LO1] Tugnut Alpha Tester 1,552 posts 8,268 battles Report post #15 Posted September 21, 2015 Dont find it to much a problem when shooting ships... with torps a little harder but you can sail in to the line and shoot ya torps down it. 1 Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,310 battles Report post #16 Posted October 12, 2015 Why not simply make it as long as you touch the blue line you cant fire yourself? Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #17 Posted October 12, 2015 I'm really sick with people calling the blue line a "cheat". The only problem of the blue line is the torp range for planes. For normal ships, tell me what is the difference at hiting a blue line cruiser and one that is sailing in plain sea? Just aim at the blue line, you will be amazed how many shots land. The problem is that it may be difficult at the begining to adjust to the aiming at the blue line, because you aim instictevely ahead of the ship just like it was sailing on open sea. Maybye they should change auto aiming at blueline ships in a way that the shots are always aimed at the line? So it will be easier for the players that have difficulties to adapt to that aiming? And don't talk me about DD torps, it's a feast when i launch a single wave at a ship on the blue line, i KNOW he will be on this line for a moment, so it's almost always a guarantee hit. DDs like blue line surfers So, there is technically no difference firng at a ship on the blue line than a ship on open seas, except that he sails on a line, so it's actually EASIER to hit him. If he was in open sea, turning abruptly, he would evade your shot just as he did on the blue line. I don't want this game to became a battle in a pool. Imagine if the border was solid? Gameplay wise it's a lot better as it is now, this is the only way to simulate an open ocean in a game like that, the map can't be infinite. Imagine if you are cornered on a map, and the blue line is solid: you have no way of escape, it will be even more frustrating that it is now. This kind of rant is the same as "DDs are OP", "CVs are OP" ect... It'a a noob rant, play the game more, and you will learn how to aim at blue line surfers. It's also very frustrating when players tell you you are cheating just at the moment you even touch the blue line. So what? i should gently present you my broadside in my CA to your BB, so you can rape me with a salvo, instead of trying to escape? Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,310 battles Report post #18 Posted October 12, 2015 Problem right now is that it is attractive to keep close to the border. IF you "ounish" the players who drive into the border hopefully the battle is played not as close to the blue lineas it is right now. Dont play to close to the border to get cornerned. We already play in a box. Share this post Link to post Share on other sites
moth_hunter Beta Tester 151 posts 283 battles Report post #19 Posted October 12, 2015 make so the blue line kills you Instantly and on top of that gives the player a one million fine (1 million silver fine!!). Just END THE MADNESS. Oh, I see madness there. The line appears to be yellow though. Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #20 Posted October 12, 2015 Problem right now is that it is attractive to keep close to the border. IF you "ounish" the players who drive into the border hopefully the battle is played not as close to the blue lineas it is right now. Dont play to close to the border to get cornerned. We already play in a box. nope, it's not really attractive since you get cornered. And in some maps (two brothers) you are pretty much obliged to play near border. So anything stoping you from sailing like in open seas at the border will be gamebreaking, and it's already broken enough... Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #21 Posted October 12, 2015 I personally would like a big warning sign, with sound, and start increasingly ticking more and more damage, based on time spend in border. It would be even better if the warning is little bit BEFORE hitting the border. For example a sign, which gets massively bigger and bigger when you enter the border. Share this post Link to post Share on other sites
Bulrim Beta Tester 101 posts 4,099 battles Report post #22 Posted October 12, 2015 (edited) I've never understood the problem with the border edge. 1: Do what War Thunder do with planes and create a warning system as has been mentioned above, if you're worried about a rudder locked ship going off the map they have the choice of killing their engines. 2: Keep it as it is but just let you shoot past the border edge, essentially bring the blue line a ships length further into the map but let you shoot out to where it used to be. Edited October 12, 2015 by Bulrim Share this post Link to post Share on other sites
[OMPG] Hauptbahnhof Beta Tester 1,198 posts 5,570 battles Report post #23 Posted October 12, 2015 I'm really sick with people calling the blue line a "cheat". The only problem of the blue line is the torp range for planes. Actually even that isn't a problem.... Most CV players I guess know how to send your torp airplanes outside the map border and torp them from the outside if the enemy hugs the border. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #24 Posted October 12, 2015 Actually even that isn't a problem.... Most CV players I guess know how to send your torp airplanes outside the map border and torp them from the outside if the enemy hugs the border. Yes, it is not impossible to torp from normal range, but it is still a problem, when you have to go through extra tricks and spend extra time above AA to do so, simply because there is "blueline". Share this post Link to post Share on other sites
Blue_Bug Players 1,428 posts 7,991 battles Report post #25 Posted October 12, 2015 I read somewhere that border huging will be solved in the next big patch. Vessel will move a lot slower when they hit the border. If that will not solve the problem WG will take further measures. Share this post Link to post Share on other sites