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Wischmob_von_Eimer

New Aim Mod (No, realy, this one is new)

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Just played a game where the opposition didn't miss a single shot,the game was over in minutes,no RNG,every single shot hit.Now i know it's a seafaring game but something smelt a little fishy.It's sad that using such a mod,should it exist,is needed to get a win or a kill.Where's the buzz out of that.Hey everybody look at me,i'm a lying ,cheating deviant,hurrah,hurrah.

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Hi all,

 

I'm undoing my happy dance, already felt a bit fishy last couple of days :(

 

 

So it is back... :(

 

 

Leo "Apollo11"

 

 

 

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Alpha Tester
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It is still that version which require manually setting for every ship? Learning to aim properly is less hassle and much more fun.

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I assume you can't comment on the bundle-o-rama that has been happening on the EU server in particular? As it is now, it appears that it'll never stop untill the game has a serious player drop-off. Which coincidentally these bundles can cause in the worst case scenario.

 

Off topic but... Why would bundles put off the masses of players who have no intention of buying them. "Oh my god something I don't want and won't pay for! I'm stopping playing right away!"  :D

 

but yeah. Highlight to WG any new cheats. Don't broadcast them. What's the point? Warning us so that we can... Er... Play well and avoid the worst of the aim assist anyway?

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It is still that version which require manually setting for every ship? Learning to aim properly is less hassle and much more fun.

 

Now improved with full automatic settings, just put it in your mods folder and it's ready to go.

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Off topic but... Why would bundles put off the masses of players who have no intention of buying them. "Oh my god something I don't want and won't pay for! I'm stopping playing right away!"  :D

 

but yeah. Highlight to WG any new cheats. Don't broadcast them. What's the point? Warning us so that we can... Er... Play well and avoid the worst of the aim assist anyway?

 

Because bundles give the impression that the game is going to an uncertain future, and the devs are trying to squeeze every last penny out of it whilst they still can (I can go into the details why it is so, but not here). Therefore why invest both time and money in a game which might be gone in a year or so?  

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Hi all, just thought I would put a little perspective on the latest Aim Assist.....

 

Downloaded and installed it earlier today, set up training room with Diana Vs a selection of tier 2 ships, aim assist was very useful with this fast firing long range (14.1km) cruiser and was especially useful for blind firing over obstacles, hmmm I thought lets see if those monster hits I am taking in my Fuso are to do with the aim assist, fired up said Fuso and went into training room against 5 tier 6 ships, 2 x BB 2 x CL and 1 X DD....

 

At longer ranges I was getting hits, but not as many as you would assume, also the damage output on the hits was fairly low, seems the mod isnt that great at allowing for angled ships as lots of hits were 1020 and a few in the low 4K, turned it off and was once again able to deal large amounts and also to gain a number of citadel hits....

 

So just with this in mind it seems that yes you will gain more 'hits' but being unable to target specific areas, such as Superstructure on angled ships or low down citadels like USN or middle hull citadels, like IJN is problematic...

 

the only major use I could see as a benefit, taking aside the very annoying blinking aim marker, that hopped around like a bunny on speed, is that it does allow you to be sure of the direction of travel, since the smoke stacks are still bugged this does in fact replace a useful game mechanic.

 

My conclusions seem to be that it is great for High RoF ships, with high arcs, not so great for BB and certainly no use in sub 10km engagements, if Wg could re implement the smoke stacks correctly then the only real benefit to a skilled player is taken away from this mod, TBH I think that those of us who are able to use A and D keys will find this mod a fairly low level annoyance, also it would be very easy to become target fixated on the aim popint and to not see other threats around you....

 

In the hands of a scrub, in a high RoF ship, he may see a small increase in damage dealt, but he will also fail to improve his gameplay as he proceeds up the tech trees, and as has been mentioned already this mod does not really have too much of an impact with slow firing ships (ie BB) and certainly not against players who are aware of their surroundings, as should be the case as the tiers progress.

 

In conclusion the mod exists, for scrub players you will probably see a 10% higher hit rate, but lower survival times, so the 2 will balance themselves out, for better players the mod actually detracts from the ability to make larger damage hits and the lack of specific aim points means more bounces overall, major benefit to skilled players is direction indicator, which as mentioned is fixable with smoke stacks to be repaired.

 

Mod is now uninstalled and am back to my usual mods, damage counter, crosshair, really bright reticles and premium consumable gold pictures.

 

 

 

 

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Hi all,

 

 

Now improved with full automatic settings, just put it in your mods folder and it's ready to go.

 

 

Lets hope upcoming v0.5.1.3 will do something about it...

 

 

Leo "Apollo11"

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Tried the mod in traning room in my warspite against 12 pensacolas...which is easy to citadel...

 

Only 4-6 was actually armed but did game me a fight smile.

Did 6-7 citadel hits. Furthermore it seems that it does infact hit quite precise.....have not put on the extra precision equipment which you of course would.

 

I did not come to the same conclusion as cherry did.

It is infact overpowered, and you do not have to actual shoot at the markings, it can give you accurate intel about speed change course change which you impossible cant get when

aiming normal since you need to look at the lead area and not the ship. Now you can focus more precise on lead area and not worry so much about ship.

The marking is very helpful to use as an guide to where you must shoot. You can still choose to shoot differently if you want to hit in front or back of the ship.

 

It does not matter if some players like pro players THINK they can play good without . The problem is that every player also the bad ones will hit a lot closer and seldom miss big time.

There is only two solutions as it is now. Play destroyer best some that relies on stealth or carrier.....the rest is really in trouble.

 

There is a lot of tweaking going on and it seems that every new patch gets new aim assist upgrade. The website is so easy to find that it really is a big facepalm.

Any kid could find it and use it.

This is without a doubt something they need to look into. But what should they do. It seems it is an overlay that is REALLY hard to avoid.

I can not see how they can avoid this besides closing down sites. I really doubt that you can scan and find it at game start.

 

Btw. It saddens me to see that it is a Danish site ......shame on you.

 

 

 

 

Edited by gizaman
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This proves a point I made ages ago: The aimbot is more useful to good players than bad players, because bad players have no grasp of this game anyway (read, too dumb for anything), of which shooting accurately is just one aspect of many. Other aspects include map awareness, not showing broadside, etc. When I made this point some members of this forum argued that good players don't need it. Well they do if they are scrupulous enough and competive enough.

 

I hope WG is taking this seriously. In the meanwhile I am taking a break from the game. Normally I would play CVs, cause they suffer least from aimbots. But CVs suck nowadays.

 

I will not even test it. But thank you very much for reporting.

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View PostDucat1st0, on 29 November 2015 - 06:03 PM, said:

 

 

Ok, first thing, I am not abusing my title by stating what may not be obvious to some. There is no need to make 'official statements until something concrete has been achieved - a fix. All I am saying is to use a little imagination here, developers are made aware of an issue that is being heavily complained about and is affecting morale. Would they ignore it? Of course not. The fact nothing has been said does not mean they are not aware and are in working on it.

 

Your last statement in stating that giving the link out, is in fact detrimental, as it will give a wider audience an opportunity to use it.

 

 


 

So do I get my "real" money back for paying for premium?

 

View PostBabykim, on 01 December 2015 - 05:35 PM, said:

This proves a point I made ages ago: The aimbot is more useful to good players than bad players, because bad players have no grasp of this game anyway (read, too dumb for anything), of which shooting accurately is just one aspect of many. Other aspects include map awareness, not showing broadside, etc. When I made this point some members of this forum argued that good players don't need it. Well they do if they are scrupulous enough and competive enough.

 

I hope WG is taking this seriously. In the meanwhile I am taking a break from the game. Normally I would play CVs, cause they suffer least from aimbots. But CVs suck nowadays.

 

I will not even test it. But thank you very much for reporting.

 

 

So true a good idea f++++d by the Russian understanding of Keynesian economics .


 
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Because bundles give the impression that the game is going to an uncertain future, and the devs are trying to squeeze every last penny out of it whilst they still can (I can go into the details why it is so, but not here). Therefore why invest both time and money in a game which might be gone in a year or so?  

 

Ive never seen bundles like that at all. Sure it's trying to maximise profit but I don't think bundles have any bearing on how long a game is expected to last. I expect most players aren't even frequent visitors to the shop. 

 

Anyway, we are off topic. :) - numbers. Anyone sorted if ranked is included yet?

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Again being accused of using aim-mod / bot / whatever...

 

Replay

 

Yea, sure, 'cos I can't aim at some noob going in a straight line @ 10 - 12km after 3k battles, eh?

 

pfffffffffft

Edited by Trigger_Happy_Dad

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1st thing : this actually damages the company (WG) in my sight.. Their steps in trying to actually fix it can be seen only by those who search..

 

2nd thing: I was almost tier 1, but suddenly I noticed especially BBs getting perfect hits on my citadel regardless of manouvers really.. 

 

So as I have said many times before : DEATH TO AIM BOT and ISP PROBLEMS TO CHEATERS

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Dear Folks ...

 

... at the end of the day we can discuss here 1 Billion years...


 

As Long as some ppls seem to use DLL-files not implemented in the actual game the problem of cheating will a permanent issue.


 

Just to explain something:


 

To identify if somebody is running something illegal, manipulating the game you will have to know what is running on his/her Computer while playing the game .


 

All mods implemented in the game (located in gamfolders) can be checked severside quite easily, because they also change the Information that is sent to the Server buy the game or other programs on the PC.

As beeing a part of the actual game-Folder they can be checked by the serverside.


 

Here is the point where real cheaters come in with their DLL-files or other injectors.


 

What does these DLL-Files do?


 

Classical DLL-Cheats or injectors work like this:


 

You start your game

Minnimise game

Start the injector

Return to game

Et voila you see everything you want to see (through textures, Hitzones etc.)


 

But how ist it different to regular mods?


 

The injectors or DLL-files ONLY manipulate the graphical output on your Screen/Display LOCALLY!

They only use the Information comming from the server, without beein recognized as beeing part of the game and do not send back a single bit to the server.

These files work just like a filter between your game and your graphical output on the screen. 

They just cannot be recognised by the serverside -period-


 

Exception: You have an extra program that constantly checks your computer if something illegal, referring to the game, is running.

Punkbuster had been an effort to give an answer to These Kind of cheats but also there is always a way around this too!!!

And which user wants an extra programm constantly "spying" on his PC?

Also nobody really wants Wargaming or somebody else having access to other data on his/her Computers than that one in the game-Folder or the hardware-specs


 

For me as an old-time MMOFPS player ANY kind of mod is basecally already a cheat because it alters the game how it comes from the developers. If the developers want to have them in, why they just do not put them in the game in the first place, able to be turned on or of just by a check-box in the game-option-menue?

    


 

Edited by A_Hofer
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Dear Folks ...

 

 

Yes, much like Blizzard's Warden, which checked your RAM for injectors, which got them into problems, as it went against a persons privacy.

While I do agree in what you say, there is very little that can be done when it comes to stopping cheaters 100%, because they always find a way. Even if WG was to remove res_mods completely, the creators of cheats would just create en external injector, and I doubt WG would go as far as create it's own sort of Warden.

 

I do have to giggle a bit tho, when you say any sort of mod is basically a cheat, however, since you play MMOFPS. I dearly remember how Counter-Strike started as a mod :)

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...

I dearly remember how Counter-Strike started as a mod :)

 

 

Hmmm i started from the first ghost-recon and all through the Novalogic BHD-series; Ravenshield ... all BF-series etc,etc.

 

Every where the same Prob.

 

Yer but anyways ist is sooo simple... every modification to the game giving any kind of advantage in any way is a Cheat! -period-

 

No matter if the old "...but everyone is doin it" comes up. 

 

But on the other hand... some ppls beeing not so fortunated by nature need a vacuum-pump to feel bigger

 

Edited by A_Hofer

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Dear Folks ...

 

... at the end of the day we can discuss here 1 Billion years...

 

 

As Long as some ppls seem to use DLL-files not implemented in the actual game the problem of cheating will a permanent issue.

 

 

Just to explain something:

 

 

To identify if somebody is running something illegal, manipulating the game you will have to know what is running on his/her Computer while playing the game .

 

 

All mods implemented in the game (located in gamfolders) can be checked severside quite easily, because they also change the Information that is sent to the Server buy the game or other programs on the PC.

As beeing a part of the actual game-Folder they can be checked by the serverside.

 

 

Here is the point where real cheaters come in with their DLL-files or other injectors.

 

 

What does these DLL-Files do?

 

 

Classical DLL-Cheats or injectors work like this:

 

 

You start your game

Minnimise game

Start the injector

Return to game

Et voila you see everything you want to see (through textures, Hitzones etc.)

 

 

But how ist it different to regular mods?

 

 

The injectors or DLL-files ONLY manipulate the graphical output on your Screen/Display LOCALLY!

They only use the Information comming from the server, without beein recognized as beeing part of the game and do not send back a single bit to the server.

These files work just like a filter between your game and your graphical output on the screen. 

They just cannot be recognised by the serverside -period-

 

 

Exception: You have an extra program that constantly checks your computer if something illegal, referring to the game, is running.

Punkbuster had been an effort to give an answer to These Kind of cheats but also there is always a way around this too!!!

And which user wants an extra programm constantly "spying" on his PC?

Also nobody really wants Wargaming or somebody else having access to other data on his/her Computers than that one in the game-Folder or the hardware-specs

 

 

For me as an old-time MMOFPS player ANY kind of mod is basecally already a cheat because it alters the game how it comes from the developers. If the developers want to have them in, why they just do not put them in the game in the first place, able to be turned on or of just by a check-box in the game-option-menue?

    

 

 

 

Basically the issue is this phrase then, "... comming from the server ...". Thanks for the info overall.

 

I have a couple of things i disagree though. Modding is integrated in PC gaming for, a lot of time now. It's not recent, it is quite old, almost as PC gaming is. I have mentioned this before but, in a Developer Seminar Bethesda Devs gave a speech about the importance of Modding, they have written articles and so on. One can look for them, i won't elaborate further on this. It's important, it's not illegal by any means since a Dev team accepts it. From World of Warcraft, to Wildstar to Counterstrike and so on, the longevity, and quality, of a PC game becomes infinite greater...imo.

 

In some cases, like this game, some mods that exist in Aslains mod pack (which i use) could have been implemented by the Devs. Especially thinking many of those are hilariously simple and would make the game UI more efficient and pleasing to the eye. Things that have been suggested in Forums since CBT (This is a new account of mine, i play since CBT). And yes, i would not want WG or anyone else spying, Advertisment companies do that well by now.

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...

I have a couple of things i disagree though. Modding is integrated in PC gaming for, a lot of time now. It's not recent, it is quite old, almost as PC gaming is. I have mentioned this before but, in a Developer Seminar Bethesda Devs gave a speech about the importance of Modding, they have written articles and so on. One can look for them, i won't elaborate further on this. It's important, it's not illegal by any means since a Dev team accepts it. From World of Warcraft, to Wildstar to Counterstrike and so on, the longevity, and quality, of a PC game becomes infinite greater...imo.

...

 

 

See that is totally in the line of my argumentation and your statement fits as long as you use mods yourself...

Making a game "better" is the job of the developers !

Of course modding ist important for developers, because it saves them loads of money by taking advantage of enthusiasts doing this all for free...

... so just pay them off and implement it in the game... then it is directly accessable for everybody!

 

The thing is even more basic: Do you want to take advantage only because you can do it and what does it do to the whole community...

 

just do that with them:

 

 

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See that is totally in the line of my argumentation and your statement fits as long as you use mods yourself...

Making a game "better" is the job of the developers !

Of course modding ist important for developers, because it saves them loads of money by taking advantage of enthusiasts doing this all for free...

... so just pay them off and implement it in the game... then it is directly accessable for everybody!

 

The thing is even more basic: Do you want to take advantage only because you can do it and what does it do to the whole community...

 

just do that with them:

 

 

 I am sorry but you have to explain it better to me. 

It costs money...ok i can believe that, it needs time=money and effort=passion. So, why Modders are doing it for free and sharing their work for free? [Your answer here]

 

Also you need to elaborate the exact phrases where you feel my thoughts are in line with your argument, for the simple reason that i am unable to see it.

Edited by DarwinAwards1859

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...Also you need to elaborate the exact phrases where you feel my thoughts are in line with your argument, for the simple reason that i am unable to see it....

 

I need to?

 

Just look better!

 

Cheating is  cheating no matter which way you turn it!

Mod`s, Bots, Multihacks Injectors,or DLL-Files.

 

No matter what developers allow or not.

 

Lets get back to the definition of cheating:

 

https://en.wikipedia.org/wiki/Cheating_in_video_games

 

But after all that was not the core of what i stated in my first post.

 

 

 

 

And you are leading away from the core of my argumentation in the first place...

 

 

 

Edited by A_Hofer

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why they just don't implement it in the game?

that way anyone can use it, and for what i have read here the mod is not that effective as ppl paint it.

good players will always play well with or without aim assist.

Edited by Ronny_Caldeira

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why they just don't implement it in the game?

that way anyone can use it, and for what i have read here the mod is not that effective as ppl paint it.

good players will always play well with or without aim assist.

 

...exactly!!!

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