[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #951 Posted November 1, 2015 Hi all, Is new 0.5.1 , hopefully, disabling the "Aim Mod" via some unannounced fix (nothing to see in patch notes)? Leo "Apollo11" Share this post Link to post Share on other sites
kantkantian Players 181 posts Report post #952 Posted November 1, 2015 (edited) [edited] Edited November 1, 2015 by BigBadVuk This post has been edited by a member of the Moderation Team, due to inappropriate content. Share this post Link to post Share on other sites
shulzidar Beta Tester 438 posts 3,506 battles Report post #953 Posted November 1, 2015 (edited) Is new 0.5.1 , hopefully, disabling the "Aim Mod" via some unannounced fix (nothing to see in patch notes)? I also was checking this thread to see if some of the 0.5.1 testers could offer info if it was disabled in Test Server, in particular: Improved performance of the subsystem for rendering markers in battle Optimized several subsystems for the Binocular View Even if they doesn't look specifically pointed at the cheat itself may touch enough components it depends on to be disabled "by accident" ;) . Edited November 1, 2015 by shulzidar Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #954 Posted November 3, 2015 Hi all, So... any news about this (i.e. will the upcoming v0.5.1 finally eliminate the "Aim Mod")? Fingers crossed... Leo "Apollo11" Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #955 Posted November 3, 2015 (edited) I suck at this game but I'm rapidly coming to the conclusion that a lot of players are using the 'aiming mod' hysteria as an excuse to explain their own short comings instead of just buckling down and trying to improve. Example: I was in a game yesterday where a Nagato nearly one shotted an Atago. The Atago was at a range of around 9km and broadside on to the Nagato ( probably launching torps ). Almost immediately the Atago captain accused the Nagato captain of using the aiming mod. Why on earth would the Nagato captain need a cheat mod to nearly kill that Atago? Edited November 4, 2015 by LetsRockAndRoll 4 Share this post Link to post Share on other sites
[WAFU] MrAceRimmer Players 94 posts 2,169 battles Report post #956 Posted November 3, 2015 I suck at this game but I'm rapidly coming to the conclusion that a lot of players are using the 'aiming mod' hysteria as an excuse to explain their own short comings instead of just buckling down and trying to improve. Example: I was in a game yesterday where a Nagato nearly one shotted an Atago. The Atago was at a range of around 9km and broadside on to the Natago ( probably launching torps ). Almost immediately the Atago captain accused the Nagato captain of using the aiming mod. Why on earth would the Natago captain need a cheat mod to nearly kill that Atago? yeah, if he had an aim mod, he would have killed him I of course am just kidding, your sentiment is quite correct. 1 Share this post Link to post Share on other sites
Meneleus Players 596 posts 7,522 battles Report post #957 Posted November 3, 2015 I suck at this game but I'm rapidly coming to the conclusion that a lot of players are using the 'aiming mod' hysteria as an excuse to explain their own short comings instead of just buckling down and trying to improve. Example: I was in a game yesterday where a Nagato nearly one shotted an Atago. The Atago was at a range of around 9km and broadside on to the Natago ( probably launching torps ). Almost immediately the Atago captain accused the Nagato captain of using the aiming mod. Why on earth would the Natago captain need a cheat mod to nearly kill that Atago? I tend to agree with you at this one yet sometimes catch myself wondering if an opponent uses the mod or not. I think the problem is not knowing what a highly skilled player is capable of. For instance, getting twoshotted in a Cleveland at 20km range by a battleship on hotspot. Or the occasional Cleveland captain who seems to be rediculously accurate at ranges of about 15 km, unerringly hitting or straddling you while you are manoeuvring. I really dislike the paranoia associated with the mod, especially when I sense it rising in myself, which fortunately rarely happens. Cheers, M Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,286 battles Report post #958 Posted November 3, 2015 I have decided that having played many many games since this came to light that a little situational awareness and constant rudder movement , yes even on BB is enough to throw off any AIM mods, BB straight lining wiggle rudder gently left and right, just a bit and watch Cleveland salvos stradle time after time.... Has become a non issue with me but just live posting YouTube vids of people calling me out as noob hacker..... Priceless Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #959 Posted November 4, 2015 I have decided that having played many many games since this came to light that a little situational awareness and constant rudder movement , yes even on BB is enough to throw off any AIM mods, BB straight lining wiggle rudder gently left and right, just a bit and watch Cleveland salvos stradle time after time.... Has become a non issue with me but just live posting YouTube vids of people calling me out as noob hacker..... Priceless My work here is done. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #960 Posted November 6, 2015 Hi all, The new v0.5.1 is out - any report (collective fingers crossed) that the "Aim Mod" is disabled with this latest patch? Leo "Apollo11" Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #961 Posted November 6, 2015 Nope, not working anymore. They removed accessibility to some flash-functions the mod required. Game is now crashing when trying to use it. 1 Share this post Link to post Share on other sites
[NWP] Blixies Beta Tester, Players 2,160 posts 6,904 battles Report post #962 Posted November 6, 2015 Nope, not working anymore. They removed accessibility to some flash-functions the mod required. Game is now crashing when trying to use it. Good news! Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #963 Posted November 6, 2015 Nope, not working anymore. They removed accessibility to some flash-functions the mod required. Game is now crashing when trying to use it. Hi all, Great news - thanks for info!!! Leo "Apollo11" Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #964 Posted November 6, 2015 Nope, not working anymore. They removed accessibility to some flash-functions the mod required. Game is now crashing when trying to use it. Citation needed? Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,485 posts 15,343 battles Report post #965 Posted November 6, 2015 Citation needed? Ok, sorry, to be exact: It is not working on my computer. It crashes with a "memory access violation error" which let me guess the required function(s) are not available any more. Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #966 Posted November 6, 2015 pwaise the Lowd!!!!! good to see it disabled, i'm curious how me enemies will fire now well, until the next attempt, keep us informed mates! (if you see anything) Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #967 Posted November 6, 2015 Well, let's see how things are on upper tiers from now on. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #968 Posted November 6, 2015 Ok, sorry, to be exact: It is not working on my computer. It crashes with a "memory access violation error" which let me guess the required function(s) are not available any more. Great news! I hope your game will keep crashing as long as you're using that cheat mod! Share this post Link to post Share on other sites
Richard_V Beta Tester 122 posts 1,179 battles Report post #969 Posted November 6, 2015 Those are really good news, if they start punishing TK's too, i will start playing and spending again. Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #970 Posted November 8, 2015 Hi all, According to one post here (in one other thread): "OMG so many bots" http://forum.worldofwarships.eu/index.php?/topic/36208-omg-so-many-bots/page__hl__%2Bbots__fromsearch__1 Apparently aim assist mod users after patch have problems with screen freeze after zooming in view. So this is why so many players are having disconnects. Oh joy. Leo "Apollo11" 1 Share this post Link to post Share on other sites
kacsavadasz007 Players 7 posts 697 battles Report post #971 Posted November 8, 2015 That could explain the amount of afk players since the patch. +1 if it's true! Share this post Link to post Share on other sites
[X-MAS] yXOLAXy Players 193 posts 12,190 battles Report post #972 Posted November 9, 2015 (edited) Given that Aim Assist is no longer working, customers to [edited] (who spent $ 70 for the license aimbot) will be happy to continue to do the phenomena in the sea and considered of great professionals of the game Edited November 13, 2015 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK Share this post Link to post Share on other sites
[SCRUB] Leo_Apollo11 Quality Poster 7,146 posts 31,536 battles Report post #973 Posted November 9, 2015 (edited) Given that Aim Assist is no longer working, customers to [edited] (who spent $ 70 for the license aimbot) will be happy to continue to do the phenomena in the sea and considered of great professionals of the game Hi all, Hopefully their cheat is also disabled for good with recent patches! Leo "Apollo11" Edited November 13, 2015 by RogDodgeUK This post has been edited by a member of the Moderation Team, due to inappropriate content. RogDodgeUK Share this post Link to post Share on other sites
[X-MAS] yXOLAXy Players 193 posts 12,190 battles Report post #974 Posted November 9, 2015 Hi all, Hopefully their cheat is also disabled for good with recent patches! Leo "Apollo11" update 0.5.1 has worked exclusively for aim-assist and in fact does not work now ... while for aimbot those still work with external program Share this post Link to post Share on other sites
MASTERB0Y Alpha Tester 76 posts 992 battles Report post #975 Posted November 9, 2015 If WG wants to fix something im pretty sure they are not poor and not stupid how to find this types of softwares. Like any kid can use Google/Yandex/Bing/Yahoo/"whatever" nowdays... 1 Share this post Link to post Share on other sites