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Wischmob_von_Eimer

New Aim Mod (No, realy, this one is new)

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Well now as I have stated many many times in this thread, and others, WG have a solution already working and proven...

To play ESL WoT you must first install a small piece of software that scans for mods... Any that are found will disable access to ESL games... Easy option is have this software hard coded into start up of game... If you have mods your battle drop down will read modified random or modified co op etc... If you are vanilla it will read random or co op.... Modding players play with modding players, non modders play against non modders.... Simples......

 

As an aside windows 10 and WoWs have managed to kill my PC... CPU works on another board, Board works with other CPU, Ram works in other board/ my board different CPU ... Put CPU board and RAM together machine fails to boot... Work it out lol... Any ideas?

 

Currently building a temporary box... Anniversary Pentium OC to 4.8 and R9 380.... Should be OK for WG products as don't need more than 2 cores lol..... Any experts out here tell me why suddenly after 3 yeras my PC components decided they don't like each other anymore?

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Alpha Tester
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Well now as I have stated many many times in this thread, and others, WG have a solution already working and proven...

 

To play ESL WoT you must first install a small piece of software that scans for mods... Any that are found will disable access to ESL games... Easy option is have this software hard coded into start up of game... If you have mods your battle drop down will read modified random or modified co op etc... If you are vanilla it will read random or co op.... Modding players play with modding players, non modders play against non modders.... Simples......

 

As an aside windows 10 and WoWs have managed to kill my PC... CPU works on another board, Board works with other CPU, Ram works in other board/ my board different CPU ... Put CPU board and RAM together machine fails to boot... Work it out lol... Any ideas?

 

Currently building a temporary box... Anniversary Pentium OC to 4.8 and R9 380.... Should be OK for WG products as don't need more than 2 cores lol..... Any experts out here tell me why suddenly after 3 yeras my PC components decided they don't like each other anymore?

 

Are you proposing different servers for mod and vanilla players? If so, I don't think that will ever see the light off day, mainly because splitting server population forcefully doesn't seem that beneficial ( certainly not for WoWs atm ).

 

Controlling the modding side of BigWorld and adding some memory mapping protection would go a long way to keep everyone happily on one server ( and has other benefits ).

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Ok, me again, with a bit of a side topic, but I STILL (contrary to the belief of majority) think that the notion of aim mod is as dangerous as the mod itself.

 

Being a new player, I have yet to actually "feel" the mod being used - in other words, I am oblivious, I lack the perception to notice it. From that aspect, everybody who shoots at me could be using the mod or nobody is using it, it's the same "experience" for me. I am NOT BELITTLING the effect of the mod! Just putting out a personal perspective on my gameplay experience.

 

But what happened today? Well, I haven't played the game for 5-7 days or so, haven't touched it. And thought I could play one game before leaving the house. Well, it turned out I played an awesome game in a fuso (for me, not for someone solid:) ), with 7 kills, close to 100k damage and a couple of citadels, base defenses etc. It was a loss, I managed to kill off five ships when we were like 3v10 or something and I was the last to be alive. So, in reality, not an extraordinary match (although I did get the konigsberg and a new record, previous was 5 kills), as my base xp was ~1600, which means I was good at picking off ships, thus prolonging an inevitable loss and turning and overwhelming loss into a tight battle. Also, they had A LOT of DD's, and since nobody wants to do that, I hunted them, so I had a pretty lousy hit % as I was shooting at invisible DD's while dodging their torpedoes. I checked after the game and my stats were far from stellar, especially the hit rate, which was like 50/290 or something like that, mainly due to DD's.

 

That said, I did get a new shiny 7 kills in my stats (not that important but it should feel nice) and the opportunity to test drive the new cruiser (not much of a cruiser dude, but it's nice as I totally forgot about that while I was playing). So, cool? No. Because, I was, of course, accused of being a hacker (hacker, not even a user of the infamous mod but hacker nonetheless) AT THE MOMENT I TYPED "GG" WHILE LOOKING AT THE ENEMY'S SALVO THAT SHOULD FINISH ME. I was actually commending the enemy team because they utilized their DD's really well and wiped our team pretty quick. (funny part was that when the salvo landed, it didn't finish me as it spliced and my next salvo finished the dude I was dueling with, but I digress, the chat happened while his salvo was flying:D).

 

So, I get a good game, regardless of konigsberg and 7 kills, I also had a "good game by reasoning", as I went and actually got rid of the three DD's COMPLETELY ALONE IN A FUSO and I punished broadsiding CA's pretty well. For someone like me (who plays very sporadically), that's awesome. And, on top of that, I commend the enemy team (there was no chance in hell I was sarcastic or bitter, they were winning, they won five minutes ago practically, I was just being polite and I can't see how anyone could see it as something else).

 

And I get a "hacker". Now, yeah, yeah, I know, thick skin and everything, yes, I do in fact possess it as I was interwebzing since the internet was invented practically and playing multiplayer games way before. And that was a constant in my life. So, nothing unexpected there. But in WoWs, it's a bit different. I player quake, I played WoT, I played WoW, I played CoD, I played hundreds (yes, I have small span of attention regarding sticking to a game:) ) of MP games.

But here, it gets to me. I don't know why. Maybe because I saw it two times in 300 battles, so I thought that here it's not that common. But I do feel it has a lot to do with mod being around.

 

So, yes, shut it down. I can't imagine myself playing without aslain's ship icons, but hey, prohibit all mods and be done with it if it needs to be done that way.

 

And the player who was accusing me of "hacking"? He was in a cleveland! A fu-king t6 ship! t6... One would think that even if you "lost your way to t6", you still had to play at least three digits of battles and have a decent knowledge of how the game works and whether you should shout "hacker" at someone just because he has 7 kills (with horrible hit ratio, to add). And not only that, I asked him why and then proceeded to inform him that my hit ratio was poor, that I was shooting at broadsided CA's and that the rest were either DD's which I messed with for like ten minutes to kill them or wounded ships which I finished off. To which he replied "but 7 kills?!". That was it? What\s with that reasoning? I expected something along the lines "your first salvos seem xyz" or "you aim eratically" or whatever, but even though I informed him about my stats not being very "aim-mod-ish", he simply wasn't interested in that. His conclusion was based on NUMBER OF KILLS. A dude in a t6 ship in a t7 battle. He was in the middle of his team xp-wise. He didn't bump into islands or something. He played normally. I still can't believe there are people who are able to play normally (I'd assume they also go to the store normally, drive a car or maybe even have kids) and their path of analysis and conclusion is as constructive as "7 kills".

 

I mean, ok, people can't be changed, but the situation with the mod can. It really has to go. One way or another.

 

 

 

 

And sorry for the childish whine, because I won't mask it as anything else:) It really is a childish post. But I guess I abused the forum platform to whine, so, ok, it's not that regular in order to be disruptive:)

Edited by Doolio

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Alpha Tester
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Ok, me again, with a bit of a side topic, but I STILL (contrary to the belief of majority) think that the notion of aim mod is as dangerous as the mod itself.

 

It's way more dangerous. Just look at this thread. And that is most obvious and main reason the assist has to go. Beside, no matter what WG do they are just this type of people that will ALWAYS search the reason of their own shortcomings everywhere but in themselves. There will always be hax accusations.

However, what is really odd, i seem to read way less those hax accusations on the game chat since the new assist appeared. How is that possible? Maybe all those accusers just stopped playing and instead came to vent on forum?

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Alpha Tester
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I've been accused a few times but nothing like it was in CBT. I can't explain why to be honest.

 

The uproar was worse last time too, so it can't be that they've come to vent on the forum, especially as the playerbase is so much larger now.

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[SPUDS]
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I've been accused a few times but nothing like it was in CBT. I can't explain why to be honest.

 

The uproar was worse last time too, so it can't be that they've come to vent on the forum, especially as the playerbase is so much larger now.

 

Probably for that reason.

In CBT we were a much smaller base, with people being on average much more interested in the goings-on on the forum and in the news. The percentage that kept up with these matters, even if only cursory, was probably a lot larger. So more people were aware of the issue. I have so far been accused twice (one was pretty pathetic, the other was more questioning due to a super long range double citadel hit)

There is of course also the possibility that the mod was more rife than the present one. Personally I haven't noticed people being particularly more accurate yet.

Edited by Unintentional_submarine

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Beside, no matter what WG do they are just this type of people that will ALWAYS search the reason of their own shortcomings everywhere but in themselves. There will always be hax accusations.

 Well, I am aware of that. I mean, I played quake, where you actually could hack the server, so the accusations were flying left and right and some of them were genuine.

 

But, in this kind of game, it's not like it doesn't happen WITHOUT the hack/mod/etc. There's a lot of RNG involved - many shells, spreads are hundreds of meters wide, they are also dozens of meters "long", if you aim well from a distance, it's up to RNG whether you'll actually score a citadel. You can't make a "mod" that scripts the server so your shells score citadels. If I were to shoot two times at the same ship in the same situation at say, 15+ km, in one instance I would score 3 citadels, 7 hits and a 100% hp kill, in the other I might completely splice and get zero damage.

In quake, if your rail percentage is like 90%, you are either a demigod or indeed you are using an aimbot or something. In WoWs, stuff happen left and right. In almost every game someone gets oneshotted, that's the nature of the game. I am not saying it's good or bad, but that's natural.

 

And yes, you are right, those people don't analyze things but go on tilt and lose reasoning and start to blame the world for something absolutely mechanically plausible. I just had to "vent" a bit:)

But even with that in mind, this particular player wasn't like "you land too many hits" or something, but "you have seven kills". I mean, I could get all seven kills by killing 5%hp ships with my secondaries from 4km range, which were half-dead due to my teammates' efforts. And I think that I didn't even kill that dude, he was on the other side of the map, so it wasn't some emotional retaliation - AND they were about to win no matter what sorcery I potentially pulled next.

That's what prompted me to believe that people are indeed becoming a bit more "triggery" when it comes to hax0rz accusations. Which is bad for this kind of game, where it's perfectly natural for rngesus' blessing to be bestowed upon someone at least once in every battle. I have yet to see a battle without devastating strike.

 

Which basically means, mod or not, it would be reaaally bad if the notion about the dreaded aim mod sticks, because in WoWs particularly, those players who complain first and analyze later, WILL have constant material for complaining. As the game is constructed in a way that allows "suspicious things" to happen like five times minimum in every battle you will ever be in.

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Well now as I have stated many many times in this thread, and others, WG have a solution already working and proven...

 

To play ESL WoT you must first install a small piece of software that scans for mods... Any that are found will disable access to ESL games... Easy option is have this software hard coded into start up of game... If you have mods your battle drop down will read modified random or modified co op etc... If you are vanilla it will read random or co op.... Modding players play with modding players, non modders play against non modders.... Simples......

 

As an aside windows 10 and WoWs have managed to kill my PC... CPU works on another board, Board works with other CPU, Ram works in other board/ my board different CPU ... Put CPU board and RAM together machine fails to boot... Work it out lol... Any ideas?

 

Currently building a temporary box... Anniversary Pentium OC to 4.8 and R9 380.... Should be OK for WG products as don't need more than 2 cores lol..... Any experts out here tell me why suddenly after 3 yeras my PC components decided they don't like each other anymore?

 

The ESL Tool isn't cheat proof, in fact it was already shown in various tournaments that some "top" players actually cheated.

 

But tell us, if its that simple as you stated how come you state that windows 10 and wows "killed" your setup? Oh i smell that smelly-smell.... :bajan:

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[BAD-A]
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The ESL Tool isn't cheat proof, in fact it was already shown in various tournaments that some "top" players actually cheated.

 

But tell us, if its that simple as you stated how come you state that windows 10 and wows "killed" your setup? Oh i smell that smelly-smell.... :bajan:

 

Was being ironic as windows 10 and wows were the only things installed at the time....

 

Still no idea gremlins maybe coz is all working now after 2 weeks and several paid experts scratching their heads...... Nah think it was due to the win 10 upgrade path... Fresh install and machine is super smooth now....

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I think I saw that thing in action today ... 12 km firing at a Shimakaze pinpoint accuracy on first shot. The moment he is spottet, boom full salvos. No time for speed or angle judging.

 

If I shoot at DDs far away (and normaly wouldnt even try 12 km shots esp on experienced t 10 players for that matter) I halo them with my different turrets to cover a greater space where he might try go ... but my teammates full-salvoed just away.

 

I tried some shots out of curiosity ... first missed by half a screen .... yeah. Got it down to a DD or maybe a cruiser lenght but damn nowhere near as close to hitworthy.

 

Not every shell was a hit ofc, but what raised my suspicion the most was the tight bracketing of the shots ... every one leads slightly different and there is allways margin for human error but these shots were like if multiple ships were synchonized and all hit practically the same spot of water .... from 12+ km ..... at a fast moving dd. Not matter hit or miss, I can hardly believing everyone shooting the same like that.

... and MY shots were those out of that tight bracketing.

... ofc not everyone fired, which is also understandable as stated above.

 

So maybe I was in a game with wows-gods, which is entirely possible I admit because it was a T10 game and there are many hc people around, or well you know ....

 

but again I am not claiming facts, just stating what I think is enough to raise suspicion.

Edited by havaduck

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Well, I double-click destroyers too, because I like the sounds when you fu-k up somebody:D

 

Not that I hit regularly, though. But that's because they wiggle, not because I can't gauge the lead (which I also don't do brilliantly).

 

On the other side, I do shoot pretty quickly IF I have a reasonable estimate where he's going to show up (he is in smoke and is being spotted on and off, torpedoes are coming in a tight spread etc).

 

My point is, if you were watching me, you could with relatively high possibility see something like  - DD pops up, I shoot after half a second, full salvo and - well, then the outcome is either a hit or a miss. But a notion is that the "behavioral pattern" is similar to what you described.

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 Not every shell was a hit ofc, but what raised my suspicion the most was the tight bracketing of the shots ... every one leads slightly different and there is allways margin for human error but these shots were like if multiple ships were synchonized and all hit practically the same spot of water .... from 12+ km ..... at a fast moving dd. Not matter hit or miss, I can hardly believing everyone shooting the same like that.

 

This doesn't even happen when everyone has the aim mod. Every ship has different spreads, different muzzle velocities, different turret traverse times and not everyone is aiming their turrets at the same spot when a DD pops up. There's always a great deal of variation in the focus fire and anyone who claims differently is exaggerating. Sure it's possible everyone is using the aim mod and everyone is taking the same amount of time to line up the shot because they don't need to think about it and everyone is leading for a perfect centre shot on the ship, but that does not lead to all shells landing in the same spot. Quite the opposite. Perfect aiming from all allied ships would lead to a deal of different firing solutions based on the guns they were using and where they were looking at the time

 

If you're saying all shells landed at the same time at the same point with no variation, then I'm afraid I'm going to have to call BS. Not just because it's illogical but because I haven't seen this huge increase in accuracy. To me, DD's are getting focused just the same as before, few people at this point are so incompetent they can't lead a DD at 12km, the problem was never really aiming properly the problem was the fact that DD's are too agile to hit at those distances. 

 

For the grouping to be as tight as you say, the DD must be closer than 12km. So close that the DD has no hope in dodging or surviving a salvo anyway, aim mod or not. 

 

And FYI, the WoWs Gods are not the ones who aim for a DD as if its going to sail in a straight line at 12km. That's child's play. The WoWs Gods are the ones who predict where the DD will dodge (Because dodging is what any half-sentient DD player does when he's spotted or sees incoming fire) and hits them where they turn. A skill the aim mod simply cannot replicate.

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In theory all applications can be 'modified', be it games or photoshop. That is indeed a fact.

 

But Robocraft for instance, which is an Indie game, is able to utilise a 3rd party framework which seems to be quite popular ( EasyAntiCheat ) and which is quite effective. I can't find any current cheats for that game, there used to be quite a few. For one it protects memory values, and it seems a quite complete framework judging from the documentation. 

 

And that isn't even rehashing the security leaks with the current modding scheme. 

 

If you combine both, a theoretical "CAN'T" is something most of us will happily live with. If the new modding methodology / implementation isn't going to 'gimp the game', adding proper cheat protection isn't going to either. 

 

 

 

 

The problem is that a cheat for WoWs is a much less complex thing then a real aimbot dor say battlefield 4. Here you actually don't have to poke around in memory and inject additions into the application. And while it's true the cheat that brought about this thread utilizes modding there are in fact other cheats out there, right now, that use entirely different mechanisms and thus are unaffected by stopping mods. Everything the cheat application needs to know is on screen and can thus be accessed without tampering with the game. The second part, providing an aiming indicator and something that automatically moves the crosshairs to that indicated spot on demand from the player. This to can be rendered as an overlay and a simple mouse override completely independent of the game client. I don't see how WG could ever srop something like that outside of somehow making sure the game can only run if nothing else is running which would be basically impossible since some applications are always running in windows.

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Alpha Tester
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Wrong, the issue is that a cheat can use the totally open ( well Python access for WoWs has been removed ) BW engine. After that, there are some alleged cheats which don't use the api but uses memory location peeking. 

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[SCRUB]
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Hi all,

 

Is this, hopefully, removed with latest patch with some unannounced action by WG (fingers crossed)?

 

 

Leo "Apollo11"

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Alpha Tester
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Nope, at least if it did break it again it was again unintentional as far as I know. 

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[OILUP]
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Nope, at least if it did break it again it was again unintentional as far as I know. 

 

Nope, not even that.

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Wrong, the issue is that a cheat can use the totally open ( well Python access for WoWs has been removed ) BW engine. After that, there are some alleged cheats which don't use the api but uses memory location peeking. 

 

Nah, I know as a matter of fact there are several cheats around which is not the one discussed here and which do not use memory peeking. Of course, there's also the ones that do tamper with the client, but that's not the most scary ones since they can be addressed and if not stopped completely, at least be limited. I can't know how many or how many people are using them, likely not that many since people refused to even believe there was cheats before this one surfaced and if one were to warn that there was you would likely get flamed and branded an idiot unless they provided some kind of evidence, some even going as far as to claim cheats would be absolutely impossible. Ridiculous of course since providing evidence in these cases would mean to 1) Risk getting banned for cheating, 2) Spending your own money to get access to said cheats, 3) Run highly suspicious software on ones compute, not anything anyone is likely to do to please some forum warriors with condescending attitudes. The reason the one discussed here has gotten so much attention and gotten accepted as real is likely that it's freely available, in several variants even, meaning people could (and likely did) try it out for themselves. Why would the disbelievers otherwise suddenly change their minds?

 

Now, on a related matter: How good is to good? I had a game a while ago where this guy was constantly landing perfect hits as soon as I stopped evading for even a moment, even across islands and such. I got curious and checked his profile, and while his general hit rate wasn't extremely impressive (28%), when looking at individual ships it was a pretty obvious pattern that lower tier ships had a hit rate of something like 20-23%, while all of his top tier ships had hit rates of 37-41%. Among those was the Omaha and Cleveland with 38% and 40% respectively, while on the St:Louis and Phoenix he had 22% and 24%. Sure, he could have just gotten better over time, but it seemed suspicious. Does anyone legitimately have 40% hit rate in a spam ship like the Cleveland?

 

While suspicious, this also is the worst part of knowing there are cheats out there: constantly getting suspicious, and also risking being accused (even though I probably am to bad a shot to risk that lol). It just sucks the fun out of playing a game knowing that you might be loosing, not because someone is better than you, which is perfectly fine, but because someone who might be much worse is using a crutch to humiliate you and boost his self esteem.

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Alpha Tester
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Idk, I got pretty inconsistent hit ratio's on ships myself. If you check my ships it looks like it's also tier dependent. On lower tiers, players don't evade properly :honoring:

 

That being said, if you're that much better on higher tiers then on lower tiers, it does look pretty suspicious lol. 

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[X-MAS]
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Its a bit disappointing to see such a large thread talking about this helpful mod and not even a download-link provided on page 1.

[edited]

 

does not want  Albert Einstein to do a little research on the net to find these mods. WAKE UP !!!!

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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Alpha Tester
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He has 34% hit ratio in a few games player, sounds like the number the mod author mentioned people would get on average even if their total newbies right?

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[edited]
Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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