Elgerino Alpha Tester 967 posts 5,971 battles Report post #776 Posted October 5, 2015 Who ever claimed that, surely not me? ( about majority ) No, you didn't. Cherry, Ast3lan and Shulzidar are the people I'm referring to specifically though there was a few more. Share this post Link to post Share on other sites
rafparis Beta Tester 872 posts 4,381 battles Report post #777 Posted October 5, 2015 Yes, but right now the demand is so high because there is no good guide for aiming. Most "Aiming guides" tell you to hit the citadel for maximum damage, of below the chimneys to hit the engine and other self explanatory, aswell as useless, stuff. Because what all these guides tell you can be summarized at "Aim at the middle of the ship". Whoop de freakin do.... But the hard part, the ammount on how much you have to aim in front of something, that is never realy explained. And if you do not explain the hardest part of a game wich gives the biggerst troubles for new players you create the foundation for Aimmods. And yes, aiming is the hardest part of the game, it should be the main focus of every guide out there. here is a good one: https://m.youtube.com/watch?list=PLoRQa0D7yVpc05KETkgPsyZHIRZd980cO&v=-tAWN32AnZY (I resisted to not post a "never gonna give you up" video ) 1 Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,286 battles Report post #778 Posted October 5, 2015 There's almost certainly greater than a million players worldwide to maintain 150k peak population. Much greater. And just because 120k players have downloaded it, it doesn't mean a significant number of them play at the same time. The ratio of online cheaters versus total cheaters is probably similar to those online and total players. Using your numbers, that would mean 18k cheaters online at the same time, that's obeying numbers that are incredibly generous to your side of the argument. A farcry from the claims you lot were spouting. Hardly the majority you were claiming. Mate you are so deluded, there are NOT 1 Million WoWs players worldwide, there would have been a fanfare from WG announcement etc if they had hit that milestone, you obviously were not around when WoT hit the Million, then the 2nd 5th and 7th..... each time WG went mad on fireworks in garage, specials, and we were all left in NO doubt that that number had been hit...... No idea what your agenda is = and to be honest I dont think you actually KNOW either..... 1 Share this post Link to post Share on other sites
[NOF] Anulmentor Beta Tester 87 posts 1,690 battles Report post #779 Posted October 5, 2015 All I can say to this whole aim-mod problem is that it really helps improves my dodging. All the obvious shots landing exactly were my ship should have been if I had not changed course/speed just tells me that I am doing something right, regardless of a mod being used or not. And finally imy hope is that it will lead to a no-mod policy from WG. Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,306 battles Report post #780 Posted October 5, 2015 Screw it may just go D/L it myself.......... Pleased do and observe if your hit rate goes significantly up. Are these downloads after the latest patch or before? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #781 Posted October 5, 2015 Pleased do and observe if your hit rate goes significantly up. Are these downloads after the latest patch or before? Mod author has stated this will not happen, it will stay about 30-35%, but avg damage will go up. And as been pointed out, by removing the skill needed to aim, you gain time/ability to concentrate on situational awareness. The mod doesn't only give you a lead indicator, it basically makes the rest easier as well because you got all this time to spend on where your ship is, what angle it is on, where allied ships are and what they are doing, what enemy ships are doing and the list goes on. Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,286 battles Report post #782 Posted October 5, 2015 Mod author has stated this will not happen, it will stay about 30-35%, but avg damage will go up. And as been pointed out, by removing the skill needed to aim, you gain time/ability to concentrate on situational awareness. The mod doesn't only give you a lead indicator, it basically makes the rest easier as well because you got all this time to spend on where your ship is, what angle it is on, where allied ships are and what they are doing, what enemy ships are doing and the list goes on. And the flip side to this is that as the target of the mod, you are spending ALL your time dodging around and are unable to effectively respond with fire of your own... double jeopardy for the non user then...... Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #783 Posted October 5, 2015 Mate you are so deluded, there are NOT 1 Million WoWs players worldwide, there would have been a fanfare from WG announcement etc if they had hit that milestone, you obviously were not around when WoT hit the Million, then the 2nd 5th and 7th..... each time WG went mad on fireworks in garage, specials, and we were all left in NO doubt that that number had been hit...... No idea what your agenda is = and to be honest I dont think you actually KNOW either..... Alpha was 50k sample, CBT was 410k sample, is it really so hard to think Open Beta and Release are above a million? You say there'd be a bunch of fanfare, I'm not so sure. One million isn't really an impressive milestone for WG anymore. Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,306 battles Report post #784 Posted October 5, 2015 And the flip side to this is that as the target of the mod, you are spending ALL your time dodging around and are unable to effectively respond with fire of your own... double jeopardy for the non user then...... Well based on your information just sail slightly in an angle. Aim Mod user will shoot all the time at the wrong place and you are safe... So you have more time to just hit them yourself... Share this post Link to post Share on other sites
[SPUDS] Unintentional_submarine [SPUDS] Beta Tester 4,052 posts 8,765 battles Report post #785 Posted October 5, 2015 Alpha was 50k sample, CBT was 410k sample, is it really so hard to think Open Beta and Release are above a million? You say there'd be a bunch of fanfare, I'm not so sure. One million isn't really an impressive milestone for WG anymore. Interesting... but I have to ask, where did those numbers come from? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #786 Posted October 5, 2015 (edited) Well based on your information just sail slightly in an angle. Aim Mod user will shoot all the time at the wrong place and you are safe... So you have more time to just hit them yourself... Aim mod doesn't allow sailing at an angle as the lead will always be correct, to throw the mod off you need to make turns and change speed often. Which will lower the amount of time you will have your own guns on target especially if you got slow turret traverse. edit: sorry Midnightsun1912, that was a bad post of mine, it was a baseless accusation, founded on nothing more than a hunch. I feel bad for making the original post and I hope we'll be able to division up some time and go from there Edited October 6, 2015 by mtm78 Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #787 Posted October 5, 2015 Interesting... but I have to ask, where did those numbers come from? IGN interview with Moroz. http://uk.ign.com/articles/2015/07/13/how-world-warships-is-emerging-from-world-of-tanks-shadow Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,306 battles Report post #788 Posted October 5, 2015 47% player, let me guess, you're now suddenly playing better because you downloaded more skill? No don't answer, not a serious question at all. But to your comment, it's ludicrous, stupid, ignorant and dumb. Aim mod doesn't allow sailing at an angle as the lead will always be correct. Based on the video. The mod producer himslef claims that the mod isnt able to to correctly calculate the correct lead as soon as somebody isnt sailing in a straingt line up /down l and left /right.. Has it been improved or are you just guessing? Perhaps you give an evalution after you downloaded the mod. Share this post Link to post Share on other sites
[_UKW_] TycBrum Players 387 posts 8,680 battles Report post #789 Posted October 5, 2015 to be honest, if you need a mod to play a game you should be shot at birth end of Play fair or dont bother, whats the point ? Share this post Link to post Share on other sites
Ast3lan Beta Tester 487 posts 3,850 battles Report post #790 Posted October 5, 2015 No, you didn't. Cherry, Ast3lan and Shulzidar are the people I'm referring to specifically though there was a few more. Woooooow there pal, i never said the majority ( and that would be a claim of around >70% ) are using the cheat or pulled any concrete numbers ( hint: because no one knows the exact numbers for sure ), get your facts straight before you post more indiscriminate lies on the forums. See what i told you about not having a clue on what you post? This is it. Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #791 Posted October 5, 2015 Woooooow there pal, i never said the majority ( and that would be a claim of around >70% ) are using the cheat or pulled any concrete numbers ( hint: because no one knows the exact numbers for sure ), get your facts straight before you post more indiscriminate lies on the forums. See what i told you about not having a clue on what you post? This is it. Deary me. For a moment you even got me doubting myself. There's no way he'd lie about that right? I must have misremembered? The aimbot is vastly used by most players. I see it battle after battle and its pretty easy to spot who is using it and who doesnt. Actually since the beginning of last week its actually harder to tell who isnt using it.I say if Wargayming doesnt Start working on a fix to this issue they will just see the game going down the drain even more.Anyone claiming this cheat is harmless or not widely used is either in denial or shamelessly covering up their own deeds. Oh wait no, I said. He's actually just lying his little arse off. My facts are straight and your memory is addled. By the way, a majority is not 70%. I don't know where you pulled that arbitrary number from, but a majority is simply the largest proportion, which can be 50.01%. 1 Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,306 battles Report post #792 Posted October 5, 2015 47% player, let me guess, you're now suddenly playing better because you downloaded more skill? So as a supertester you played alpha , beta and still just 28% hitrate main battery ... Can I assume that you are a slow learner in real life as well? Dont bother to answer. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #793 Posted October 5, 2015 (edited) Based on the video. The mod producer himslef claims that the mod isnt able to to correctly calculate the correct lead as soon as somebody isnt sailing in a straingt line up /down l and left /right.. Has it been improved or are you just guessing? Perhaps you give an evalution after you downloaded the mod. I think the English language is playing you part here, sailing at an angle is still sailing in a straight line. So as a supertester you played alpha , beta and still just 28% hitrate main battery ... Can I assume that you are a slow learner in real life as well? Dont bother to answer. I didn't play Alpha, I did play CBT. And yes, Mogami and Cleveland are pulling my hit ratio down a little. But, even in those ships I am performing better than you probably be when you'll reach them. Why I say that, well because we both have a Murmansk, where I do 24k more damage on average, what was your point again? even Murmansk is pulling me down since I got the 20% range skill on my captain there, but again what is your point? Edited October 5, 2015 by mtm78 Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,286 battles Report post #794 Posted October 5, 2015 I think the English language is playing you part here, sailing at an angle is still sailing in a straight line. I didn't play Alpha, I did play CBT. And yes, Mogami and Cleveland are pulling my hit ratio down a little. But, even in those ships I am performing better than you probably be when you'll reach them. Why I say that, well because we both have a Murmansk, where I do 24k more damage on average, what was your point again? even Murmansk is pulling me down since I got the 20% range skill on my captain there, but again what is your point? He does in fact have you there, mtm78..... being the bottomm one......higher avg XP, Higher Damage, Higher kills, higher survival.... mtm for the win on that one ! Murmansk 5 Cruiser 41 56.10% 1,582 27,643 1.00 0.63 2.15 0.00 0.00 36.59% Murmansk 5 Cruiser 54 51.85% 2,172 52,570 3.50 1.69 1.56 0.00 18.96 51.85% Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #795 Posted October 5, 2015 Ye I might have been to strong towards him but everyone who isn't already an above average to good player who comes in this thread claiming the mod does nothing and it's not a big deal are clear suspects and will have to explain themselves ( just as everyone who does claim there is an issue is doing btw, I'm not putting mixed standards into this discussion ). He performs well enough with Murmansk to indicate he can improve his other ships as well, definitively not a lost cause so to say Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,306 battles Report post #796 Posted October 5, 2015 Ok, lets just say that of course WG should act quickly on the aiming mods. mtm78 I think your statistics show clearly that aiming is not winning the game. IF you have the same hit rate but much higher winrate than me , it simply shows me that knowing where to fight and when is at least as important. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #797 Posted October 5, 2015 Ok, lets just say that of course WG should act quickly on the aiming mods. mtm78 I think your statistics show clearly that aiming is not winning the game. IF you have the same hit rate but much higher winrate than me , it simply shows me that knowing where to fight and when is at least as important. I agree and did already say that hitting stuff isn't the most important skill but it's the first one you need to learn before you can move on the 'advanced' one's based around situational awareness. And you can do that last part better if you either already learned to aim ( which is the proper way! ) or when you cheat and use the mod, since you will have more time to spend looking at the minimap, other ships ( you even have time to zoom in and check their turret orientation ) and think about game objectives in relation to those findings. If you want, drop by the Forumites channel ingame ( chat channel ), the password is play4fun ( it's a secret, don't tell anyone ). Ask people to division with you ( I have to say it's less populated lately then before, if no one is there well just stay in the channel someone might drop bye later and a full room always start with a single person ), if I'm there I will play some Murmansk games with you and try and see if I can help you a bit. Share this post Link to post Share on other sites
Ast3lan Beta Tester 487 posts 3,850 battles Report post #798 Posted October 5, 2015 Sorry that is rather BS. Just to say something is possible to conclude that most everybody is using is not based on reality. So if I say people can be billionaires ( Zuckerbery, Gates) etc,. from scratch you conclude everyboy most of us are billionaires soon... People are noticing an uptick in crime even if the total number goes down just because they are more informed about crime today. Feelings is not based on facts and data . Most of the times it is not. Individual observation is most of the time flawed as well. To convince me you should be showing an unsual increase of accuracy before after this mod appeared. Otherwise I doubt that without knowing this mod exists you would have even noticed any change oif gameplay. If you take a look at this mod you will notice that it isnt even valid for most ships. So I call most of this thread simply hystery. Either you show the data from a mod detection system, number of download s of this mod (and can establish how many times later a mod isuallay deleted ), and or an unexplainable increase in accuracy or you just have to conclude that we just have a potential problem. So if we mention facts and data with some numbers on top we have a scientific fact and its credible to the eyes of some people here but if we instead extrapolate an empirical observation its just slander? Damn i thought i was writing to an audience of regular people but it seems the whole NASA team is too busy looking at the forums instead of theorizing about the latest Mars discoveries... Observations like yours are interesting because people tend to exagerate ( just like i did in the paragraph above ) and expose matters in a way that suits what they see instead of how they are, for example, people complaining about a given bug were people have multiple builds and muitiple OS versions with the one constant being the said sw bug, fact is most outsiders tend to think that if they dont have the problem the problem must be exclusively on the side of the ones complaining and not the software developer while forgetting that the cause for the problem is one afecting many diferent variables, the same applies here to the problem at hand. ( no we are not all billionaries...yet ) So for you to believe that one simple mod represents a serious problem you have to have about hundreds of complains in the forums, instead there are a handfull of people complaining about it, so first stage of the problem was observation ( so much for observation being useless ) , and observation and subsequent exposure led to denial by the usual suspects here on the forums, until someone provided a source for the issue, ( so much for the claims of the usual suspects about the quality of gameplay from those exposing the problem ) , then we faced the problem , and still do, that people refuse to accept the impact of such a mod in game, even if used by a minority of the playerbase. Fact is , and you dont need to be a rocket scientist to understand this, is that nothing of this sort is released just for the sake of it, there is a market out there of potencial players waiting for a tool to facilitate their burden of aiming towards a bunch of pixels sailing away at X virtual Kms distance, the said people that use this tool are not all noobs like everyone is claiming, in fact the most dangerous user of this tool isn't the nooblet that cant shoot but the person that knows what to do and when to employ the aimbot, contrary to public opinion this is a real problem because it makes the job of asserting just how many people are actively using it much more harder, and since none of us except the Devs and managers and whatever have the real numbers or estimates its a moot point to discuss if this mod is a numbers problem or not. It is however a problem for the comunity, because some deny it exists, some deny its potential use and some well.. some have no clue on what they are on about but the constant on this multiple variable problem is the fact, and this is a proven fact just by looking at this thread in itself, that it must go, the devs have to fix this, for once be nice, come down from the olympus to face the masses and simply say, "problem fixed, thank you, done. " , and then we can all go on about with our lives happily ignoring each other and just shoot naval pixels for the sake of it. This is my 2 cent observation to your 1 cent scientific extrapolation. 1 Share this post Link to post Share on other sites
[VMEF] Wischmob_von_Eimer Beta Tester 1,292 posts 10,023 battles Report post #799 Posted October 5, 2015 here is a good one: https://m.youtube.com/watch?list=PLoRQa0D7yVpc05KETkgPsyZHIRZd980cO&v=-tAWN32AnZY (I resisted to not post a "never gonna give you up" video ) This is propably the most usefull post in this whole thread! Thx Share this post Link to post Share on other sites
shulzidar Beta Tester 438 posts 3,506 battles Report post #800 Posted October 5, 2015 (edited) I mean, call me paranoid... Maybe you are right... But also, maybe, you are focusing your paranoia on the wrong aspects of that maphack incident (Which I'm not familiar with)... But do you think you are the only one? Or do you think that more ppl will think twice before attempting using such hacks in the future? Do you know personally some1 been banned... Or you just read about it somewhere? Are you aware that announcing publicly you have an automated system of detection will immediatly make a lot of ppl refrain of using such cheats... And that they sound even more believable if cheaters read that the Owner is so focused on removing them from the game that they do not mind having "collateral victims" (Been them real or not)?. That's how you fight cheat escalation at the social level on a Community... Those bans doesn't even have to be real at all, just the affirmation they did happen is enough... Nobody but the owner will ever know the true and any insider leaking info to the public will not be able to prove anything at all. Even cheaters that try to rebate their cheats still work... Are just painting a clear sign over them saying "I'm a cheater, pls ban me". Maybe until now I haven't explained a detail about escalation... Cheats can exist without most ppl gameplay been harmed by them, but at demographic level, the chances of you feeling their pressence... How many of them you find on the average battle is what matters... That's escalation and depends mainly on 2 factors: - Functionality. The Cheat has to work and offer a net advantage. The higher the efficiency the faster the spread and the stronger "pull" non cheaters will feel to be forced to use them also. - Impunity. Lack of negative consequences of using them... This one is what your fears are about. Notice that the owner of the game can choose to fight escalation attacking any (or both) of this requirements... But the key difference is what you need to fight each of those 2 battles (And the costs involved). A technical solution to kill functionality requires Development investment and permanent monitorizing when new ways to cheat appears. Meanwhile, anti impunity just requires adequate PR... With the added advantage that you are diminishing the demand which, in turn, can kill professional cheat developers earnings to the point of forcing them to look for greener pastures away from your game. This, sadly, is a double edged weapon... As a good proportion of ppl that feels the need to cheat is because they badly want to play your game, meaning they are usually good custommers (Specially on F2P models "adequately" configured)... If you target them repeteadly by your PR campaigns your income, as game owner, can feel their absence. I hope that by reading above I have helped you perceving the whole situation as full of shades of gray if you take into account all the actors involved, but... At the same time I also hope you get the idea that it's WG the one that has to pull the hard decissions here... ...You and me are just part of the Community, a tiny part of it, we like certain aspects of this game and, at least in my case, I just choose to do all I can to preserve the aspects I like... The same as Cheaters posting here try to protect theirs... Don't let your voice be silenced by others telling you that what you see on the game is wrong, it's your way to play, your battles, your preferences and your perception of what happens around you... At the end of the day, from WG PoV is all a dance of numbers... How many ppl belong to the group you are going to piss off by your actions (or lack of)... And the group you belong to will have one less in number if you just eat the bait that the changes you are perceiving aren't real just "plain luck", "paranoia", "toxicity" or "lack of skill". Edited October 5, 2015 by shulzidar Share this post Link to post Share on other sites