HarTarJinx Beta Tester 17 posts 1,367 battles Report post #751 Posted October 5, 2015 Good luck hacking the servers.... *facepalm* I know dude And 'cos i just played a match with my Battleship, i decided to make a mod that will allow you to choose an enemy ship from the list. Target it and fire even if not seen / on range. When this is ready, ya dont even have to move from the starting point and make a huge bucks. With my super hacker/modder skill's, these "god" mode things will be ready about 2059 +- few years Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #752 Posted October 5, 2015 Right. Since I seem to be caught between two camps let me use an analogy.This mod is like steroids in athletics. In the grand scheme of things not that effective but it gives you an unfair "edge". Hard to detect, causes toxicity and accusations.@Elgerino. You're technically correct in my view. The actual impact of this mod on good players is actually very limited. Both users of it and in enemies. What it does do is remove the learning curve we all had to go through for newer players. For a "clever" player that means they can get "good" earlier than they otherwise would have, as aiming had been taken care of. Very good players could use this mod simply to save time and thought. A small edge but a cheat none the less. Or or maybe it's like spell check in an English exam. I don't need it I can spell. In fact it's a hindrance (like on my phone ). I hope WG find a way fairly fast to remove it. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #753 Posted October 5, 2015 I never dismissed the issue and I never pretended it wouldn't affect the game at all. I'm not demanding these people provide evidence of aim modding because I don't believe the mod exists, that's just stupid. I'm demanding it because those people are extrapolating that everyone is using aim mods with evidence amounting to nought but two things, jack and crap. It's amazing how many times I find I'm repeating myself. I already stated you can not move the burden of proof as you know as well as everyone it is very hard if not impossible to proof without a doubt. Which leaves the case of each and everyone claiming aim mod's for their demise/performance, and there I feel you're right. Most of the people claiming HAX are doing it for the wrong reasons ( which is why we see so little replays to go along with the 'HAX' threads ). There are however also quite knowledgable people around who do see a change in 'skill distribution' in regard to how well 'people' can aim. This can only be denied or verified by WG, as they have access to the statistics which would do that ( dismiss or support the alledged influence of the mod, and by doing so they can give a cleared indication of how widely used it is ). Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,306 battles Report post #754 Posted October 5, 2015 The worst regarding the "possibility" of this mod is simply the accusations flying around regarding cheating etc. OF course its never your fault or the skill of the enemy it must be a mod / cheat /noob team or whatever. The game gets toxic very quickly if not controlled. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #755 Posted October 5, 2015 I just hope your version of control isn't just damage control but actually removing the ability to cheat Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,306 battles Report post #756 Posted October 5, 2015 I just hope your version of control isn't just damage control but actually removing the ability to cheat Of course. Remove the illegal mod. Introduce an aim mod as premium consumable. its WGs way to control it. Perhaps a new flag Zulu Yankee Zulu.... target identified for 100x 29,99€´(sarkasm warning) Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #757 Posted October 5, 2015 Of course. Remove the illegal mod. Introduce an aim mod as premium consumable. its WGs way to control it. Perhaps a new flag Zulu Yankee Zulu.... target identified for 100x 29,99€´(sarkasm warning) Heh. There is mod for WoT that automatically use the fire extiguisher when you start to burn. Thus giving normal FE the properies of premium FE. Is that a cheat? Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #758 Posted October 5, 2015 Heh. There is mod for WoT that automatically use the fire extiguisher when you start to burn. Thus giving normal FE the properies of premium FE. Is that a cheat? Ofc that is a cheat, it's even explicitly mentioned as one. Share this post Link to post Share on other sites
Ast3lan Beta Tester 487 posts 3,850 battles Report post #759 Posted October 5, 2015 (edited) You are really paranoid aren't you? Try accepting there are players that are able to aim, and I am one of them. You have hardly played this game, yes less than 350 battles does not make you an experienced and well judged player. If you feel there are other influences that are affecting your game stop blaming what you know little of. So the supertester coordinator has joined the discussion, now we can all be assured that the same level or professionalism applied by the PR / Marketing team of WG is going to be employed in dismissing the claims of people. I played enough in CBT and i just play this game now when i have the time, or the will to play it ( the second point becoming a rarer occurrence due to the presence of people like you in this game, but thats another point altogether ). So with that said... are you actually judging others by the amount of games they play ? Great analysis at work there "supertester" , i'll give you a free tip for further reference ,quantity does not translate into quality, one would think that the supertester team in this game would have grasped this simple concept already. As for me being paranoid, well lets say you can learn alot from someone by the way they write stuff, and how, and when, its not something i'm expecting you to understand but know this, i know more about you by the way you react to posts and by the way you write them up as you will ever know about being a "supertester". Midnightsun1912, on 05 October 2015 - 08:08 AM, said: The worst regarding the "possibility" of this mod is simply the accusations flying around regarding cheating etc. OF course its never your fault or the skill of the enemy it must be a mod / cheat /noob team or whatever. The game gets toxic very quickly if not controlled. The simple fact that someone wrote some code to aid people in aiming implies that there is someone else using it, hence yes most probably people complaining about cheaters are most probably right. Crazy concept uh? Edited October 5, 2015 by Ast3lan 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #760 Posted October 5, 2015 This is difficult because I really can se both sides. The cheat as is isn't game breaking and for good players isn't really much of an issue. It's still not fair. Take two new players one with a mod one without. The mod less new player will be battered by someone with the same (lack) of skill and may end up quitting or cheating themselves. This for me is where it has the most impact. That and toxicity. Share this post Link to post Share on other sites
[LOLOP] Midnightsun1912 Players 85 posts 6,306 battles Report post #761 Posted October 5, 2015 The simple fact that someone wrote some code to aid people in aiming implies that there is someone else using it, hence yes most probably people complaining about cheaters are most probably right. Crazy concept uh? Sorry that is rather BS. Just to say something is possible to conclude that most everybody is using is not based on reality. So if I say people can be billionaires ( Zuckerbery, Gates) etc,. from scratch you conclude everyboy most of us are billionaires soon... People are noticing an uptick in crime even if the total number goes down just because they are more informed about crime today. Feelings is not based on facts and data . Most of the times it is not. Individual observation is most of the time flawed as well. To convince me you should be showing an unsual increase of accuracy before after this mod appeared. Otherwise I doubt that without knowing this mod exists you would have even noticed any change oif gameplay. If you take a look at this mod you will notice that it isnt even valid for most ships. So I call most of this thread simply hystery. Either you show the data from a mod detection system, number of download s of this mod (and can establish how many times later a mod isuallay deleted ), and or an unexplainable increase in accuracy or you just have to conclude that we just have a potential problem. Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #762 Posted October 5, 2015 The simple fact that someone wrote some code to aid people in aiming implies that there is someone else using it, hence yes most probably people complaining about cheaters are most probably right. Crazy concept uh? Actually yes it is a crazy concept because you're drawing a nonexistent causal link. This concept is essentially ''The mod was made, hence complainers are mostly right.'' What does this even mean? One does not lead onto the other. So the supertester coordinator has joined the discussion, now we can all be assured that the same level or professionalism applied by the PR / Marketing team of WG is going to be employed in dismissing the claims of people. Why wouldn't your claims be dismissed? It's like saying someone in this thread had steak for dinner yesterday. It may well be true, but without actual evidence you can't say who has or has not feasted on cow. You're just saying that because we all have knives and forks we must have. It's a claim unworthy of consideration because it's making obvious logical leaps. As for me being paranoid, well lets say you can learn alot from someone by the way they write stuff, and how, and when, its not something i'm expecting you to understand but know this, i know more about you by the way you react to posts and by the way you write them up as you will ever know about being a "supertester". You can learn a lot from the way you write, but also by reading in between the lines. For example, you're insecure. You attack someone just because they have a different title, even when they're not drawing attention to it at all, you feel the need to crap on it because it implies higher status than you. 1 Share this post Link to post Share on other sites
[VMEF] Wischmob_von_Eimer Beta Tester 1,292 posts 10,023 battles Report post #763 Posted October 5, 2015 Well, hit me with an axe and call me Sally, but does an excel table count as a banable tool? If so, whoops ^^ http://forum.worldofwarships.eu/index.php?/topic/31430-guide-how-to-actually-hit-stuff/ No, realy, instead of crying about bad mods, how about some guides actually telling people how to aim propperly? (and not the usual "You should hit the citadel" Crap that is self explanatory) Quoting myself is kind of retarded, I know, but I want to ask this again: Why do you guys always just argue instead of actually trying to solve the core problem and actually tell people how to aim? Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,286 battles Report post #764 Posted October 5, 2015 (edited) Sorry that is rather BS. Just to say something is possible to conclude that most everybody is using is not based on reality. So if I say people can be billionaires ( Zuckerbery, Gates) etc,. from scratch you conclude everyboy most of us are billionaires soon... People are noticing an uptick in crime even if the total number goes down just because they are more informed about crime today. Feelings is not based on facts and data . Most of the times it is not. Individual observation is most of the time flawed as well. To convince me you should be showing an unsual increase of accuracy before after this mod appeared. Otherwise I doubt that without knowing this mod exists you would have even noticed any change oif gameplay. If you take a look at this mod you will notice that it isnt even valid for most ships. So I call most of this thread simply hystery. Either you show the data from a mod detection system, number of download s of this mod (and can establish how many times later a mod isuallay deleted ), and or an unexplainable increase in accuracy or you just have to conclude that we just have a potential problem. If you took the time to read some of the earlier posts you would have seen this --------> That is just ONE download server, here is a second.... Edited October 5, 2015 by cherry2blost Share this post Link to post Share on other sites
[VMEF] Wischmob_von_Eimer Beta Tester 1,292 posts 10,023 battles Report post #765 Posted October 5, 2015 If you took the time to read some of the earlier posts you would have seen this --------> Only 15k? I thougt there was a picture with >100k a couple of pages ago O.o Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #766 Posted October 5, 2015 We've been over why those numbers aren't impressive though, haven't we. It doesn't come even close to demonstrating that a majority of players are using it. Those numbers actually imply a tiny minority. Share this post Link to post Share on other sites
[VMEF] Wischmob_von_Eimer Beta Tester 1,292 posts 10,023 battles Report post #767 Posted October 5, 2015 Yep, multiple times ^^ Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #768 Posted October 5, 2015 Quoting myself is kind of retarded, I know, but I want to ask this again: Why do you guys always just argue instead of actually trying to solve the core problem and actually tell people how to aim? Lol, the core issue has nothing to do with learning players to aim without using a cheat, the core problem is removing the ability to cheat. There will always be people who can and can not aim, those who can not shouldn't have a cheat available to them which removes that skill from the game. Share this post Link to post Share on other sites
[VMEF] Wischmob_von_Eimer Beta Tester 1,292 posts 10,023 battles Report post #769 Posted October 5, 2015 Lol, the core issue has nothing to do with learning players to aim without using a cheat, the core problem is removing the ability to cheat. There will always be people who can and can not aim, those who can not shouldn't have a cheat available to them which removes that skill from the game. Yes, but right now the demand is so high because there is no good guide for aiming. Most "Aiming guides" tell you to hit the citadel for maximum damage, of below the chimneys to hit the engine and other self explanatory, aswell as useless, stuff. Because what all these guides tell you can be summarized at "Aim at the middle of the ship". Whoop de freakin do.... But the hard part, the ammount on how much you have to aim in front of something, that is never realy explained. And if you do not explain the hardest part of a game wich gives the biggerst troubles for new players you create the foundation for Aimmods. And yes, aiming is the hardest part of the game, it should be the main focus of every guide out there. 1 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #770 Posted October 5, 2015 We do need proper tutorials and some more guides wouldn't hurt, but it is delusional to think that this would remove or even lower the amount of people who will abuse such illegal modifications. Also I don't actually think shooting is the hardest part of the game, it is only on low to mid levels. On higher skill levels, situational awareness >>> all, even aiming ( which this skill bracket should have nailed down already ). When in division with people better than me, I never have to point out where a carrier might be, or where planes are coming from ( which might not be the same ), where a DD is likely to sneak through, when we need to be offensive or defensive, which targets to prioritize. All those things will be known, and when I do point something out but get overruled, it's almost always because I missed something they did not. Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,286 battles Report post #771 Posted October 5, 2015 (edited) We've been over why those numbers aren't impressive though, haven't we. It doesn't come even close to demonstrating that a majority of players are using it. Those numbers actually imply a tiny minority. So, in your 'expert' opinion, how much of a % of the playerbase is your supposed 'tipping point'? from a single google search those numbers appear, at 20.000, someone else has said they have seen 100k ones? How many people do you actually believe play this game? Now as Wg are usuallly quite vocal in banging their drum, we can assume that the player numbers have not broken a milestone, lets say 1 million players worldwide.... but let us assume there are 1 million players (likely chance zero) then so far 12% (Just by the numbers talked about so far) have downloaded the mod Cheat. Is 12% of the playerbase 'cheating' a tipping point for you or do you need it to be higher before you acknowlege that there is an endemic problem? Anyone else think that if 120,000 players have downloaded it and at peak times there are about 150.000 players across the servers then we really do have a problem...... Screw it may just go D/L it myself.......... Edited October 5, 2015 by cherry2blost Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #772 Posted October 5, 2015 Screw it may just go D/L it myself.......... No, stay strong. If you must, stop playing for a couple of days but don't become the bad guy just because it seems the bad guys aren't being punished for being baddies. Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,286 battles Report post #773 Posted October 5, 2015 Yes, but right now the demand is so high because there is no good guide for aiming. Most "Aiming guides" tell you to hit the citadel for maximum damage, of below the chimneys to hit the engine and other self explanatory, aswell as useless, stuff. Because what all these guides tell you can be summarized at "Aim at the middle of the ship". Whoop de freakin do.... But the hard part, the ammount on how much you have to aim in front of something, that is never realy explained. And if you do not explain the hardest part of a game wich gives the biggerst troubles for new players you create the foundation for Aimmods. And yes, aiming is the hardest part of the game, it should be the main focus of every guide out there. See here is the problem with society today, everybody wants to 'have it now'.... The point of NOT being spoon fed is that after a 'number' of battles in a particular ship, you naturally 'know' where on various ships to shoot / with what ammo / with how much lead .... it is called learning by experience ! Does every new player need to be told where to shoot to get best results? no they fire shots and see differing damage values and then 'remember' that fact and shoot in that spot on that ship next time.... We do need proper tutorials and some more guides wouldn't hurt, but it is delusional to think that this would remove or even lower the amount of people who will abuse such illegal modifications. Also I don't actually think shooting is the hardest part of the game, it is only on low to mid levels. On higher skill levels, situational awareness >>> all, even aiming ( which this skill bracket should have nailed down already ). When in division with people better than me, I never have to point out where a carrier might be, or where planes are coming from ( which might not be the same ), where a DD is likely to sneak through, when we need to be offensive or defensive, which targets to prioritize. All those things will be known, and when I do point something out but get overruled, it's almost always because I missed something they did not. The biggest benefit the old aim assist, and likely the new one too, has is that it allows a much higher level of 'situational awareness'..... for example ( I can only take my experience on the pre 0.3.1 model) you do NOT need to be heavily concentrating for a hit when lead marker is in place, meaning that you have more 'time' to spend looking at minimap, planning your next move, just aim at marker shift button full zoom.... boom...snap back out.....so the benefit to 'better' players is magnified it would with a scrub, due to the innate ability and above knowledge of WHERE to shoot on ship etc... No, stay strong. If you must, stop playing for a couple of days but don't become the bad guy just because it seems the bad guys aren't being punished for being baddies. Nah just can't bring myself to do it...... problem is, as I see it, take away the challenge inherent in playing a game and you take away its' purpose for existing... let me give an example from an old favourite of mine.... I played Freelancer for many enjoyable years, however when i first started out in the MP side of things I had no idea where planets and jumpholes etc were, I spent many hours searching and (I now know) enjoying the sense of discovery - of newness- ..... I asked someone for help finding a particularly elusive object, he told me straight away and then emailed me a map showing everything..... happy in my new found knowledge I promptly romped off and picked everything up in a few hours......Then I sat back and thought.... what now? where is the enjoyment now that I have short cut everything? Gone.... it ended up being the social aspect of clanning that kept me enthralled for many years, but I never really forgave myself for that short cut.... it diminished my overall enjoyment of a product to just have it handed to me with no effort... Dunno maybe I am just getting too old for this stuff and need to get with the 'hip kids' who ' just give it me NOW!'....... Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #774 Posted October 5, 2015 So, in your 'expert' opinion, how much of a % of the playerbase is your supposed 'tipping point'? from a single google search those numbers appear, at 20.000, someone else has said they have seen 100k ones? How many people do you actually believe play this game? Now as Wg are usuallly quite vocal in banging their drum, we can assume that the player numbers have not broken a milestone, lets say 1 million players worldwide.... but let us assume there are 1 million players (likely chance zero) then so far 12% (Just by the numbers talked about so far) have downloaded the mod Cheat. Is 12% of the playerbase 'cheating' a tipping point for you or do you need it to be higher before you acknowlege that there is an endemic problem? Anyone else think that if 120,000 players have downloaded it and at peak times there are about 150.000 players across the servers then we really do have a problem...... Screw it may just go D/L it myself.......... There's almost certainly greater than a million players worldwide to maintain 150k peak population. Much greater. And just because 120k players have downloaded it, it doesn't mean a significant number of them play at the same time. The ratio of online cheaters versus total cheaters is probably similar to those online and total players. Using your numbers, that would mean 18k cheaters online at the same time, that's obeying numbers that are incredibly generous to your side of the argument. A farcry from the claims you lot were spouting. Hardly the majority you were claiming. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #775 Posted October 5, 2015 Who ever claimed that, surely not me? ( about majority ) Share this post Link to post Share on other sites