[_SWE_] Citronvand Players 29 posts 1,200 battles Report post #551 Posted September 28, 2015 And a new release of the aim-mod that works on 5.0.1 is already done, sigh. I'm obviously not going to link but I can give a link to WG if it would help. Tell me if that's the case and who I should send it to. I haven't actually verified that it works myself but looking at the comments I don't see any reason to doubt it. Share this post Link to post Share on other sites
[OILUP] Tsukotaku Alpha Tester 617 posts 908 battles Report post #552 Posted September 28, 2015 (edited) What Citronvand wrote above is true. I confirm that the mod has already been updated and it's working with 0.5.0.1 build. Edited September 28, 2015 by Tsukotaku Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #553 Posted September 28, 2015 Send a ticket to WG and PM the staff Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #554 Posted September 28, 2015 Outstanding. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #555 Posted September 28, 2015 Sic transit gloria mundi. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #556 Posted September 28, 2015 WG need to be made aware anyway. This one will also be blocked. Any mod can be blocked, the only question is how many innocent will end up affected Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #557 Posted September 28, 2015 Yep, tested it and it's working again. I'm really sad - it's working again (not that I had any problems with it, changing speed breaks it) but my favourite are broken because of it... There is only 1 thing I can't understand - why is the author puts so much effort in it. He said himself (this morning) they changed stuff and added randomisation to the ship's coordinates, but later he makes it working anyway while the other mods are still dead. It's clear that it's a smart guy, but I really don't know why is he doing it - satisfaction? The other guys (like the cheatautomation) make it for money and it kinda works both ways because it's not mass spreaded (visible and causing problems) and they earn money. This guys gets nothing while the game suffers... Share this post Link to post Share on other sites
realstyla Players 9 posts 1,180 battles Report post #558 Posted September 28, 2015 who cares about mods.. get real anti-cheat.. to block real cheats.. 1 Share this post Link to post Share on other sites
[CAIN] G01ngToxicCommand0 Beta Tester 2,177 posts 23,318 battles Report post #559 Posted September 28, 2015 I've found this FAQ from the creator of this mod on this site: http://pkwot.blogspot.dk/2015/09/wows-050-aim-assistant.html [ ".. Will my hit-ratio increase?It depends how low your hit-ratio is. Don't expect more than 25-30% on BB's and 35-40% on CA's.Your hit-ratio may even fall down, as now you will feel more comfortable in sniping at maximum distance.RNG is going to keep you down.Only your avg damage should get a proper boost."..] What is funny is that the creator admits that RNG is so great a factor on the game that his mod is not going to give you better hit accuracy than the average player that do not use aim assist has which is something I have been saying all along which mean that this thread and all the other doom and gloom threads on aim assist/aim bots are, as I stated earlier, redundant as the aim assists mod(s)/bot(s) simply don't have any noticeable impact on the game due to the massive influence from RNG. Counting down to the next emotion fueled 'OMG AIM ASSIST IS RUINING TEH GAME!1111!!' 2 Share this post Link to post Share on other sites
[-CHL-] Fizzy_Odin Beta Tester 545 posts 4,334 battles Report post #560 Posted September 28, 2015 Yep, tested it and it's working again. I'm really sad - it's working again (not that I had any problems with it, changing speed breaks it) but my favourite are broken because of it... There is only 1 thing I can't understand - why is the author puts so much effort in it. He said himself (this morning) they changed stuff and added randomisation to the ship's coordinates, but later he makes it working anyway while the other mods are still dead. It's clear that it's a smart guy, but I really don't know why is he doing it - satisfaction? The other guys (like the cheatautomation) make it for money and it kinda works both ways because it's not mass spreaded (visible and causing problems) and they earn money. This guys gets nothing while the game suffers... I also dont understand why he make it public, ok he is smart and he cheat the system but why go public if you do it for yourself to be better and it helps you ok, if you even give it to your friend ok - we dont give a f. if 5-10 players go with aim mod BUT if you make it public and than 5000 od 25000 players use it, than we have problem... I just dont understand he is not selling it its like he just want to f-up WG ?? maybe he want money or ingame prem ships and gold from wg to stop doing it !? Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #561 Posted September 28, 2015 Aim assist will get you that "first salvo" if the target is moving at an unexpected speed. That's all. The only time I'd suspect it is if I was sailing in a straight line at 3/4 speed and got hit at long range. It's still not going to win you games. But why would I do that. As for the creator he's an [edited]. He'd be better of privately sending his creation to WG. I would. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #562 Posted September 28, 2015 All right. I tried it. Everybody can calm down. Anybody claiming this mod works right now is lying to you. WG broke it for a while longer than 6 hours. The ship's vector is randomized somewhat before it's given to the API. It's not enough to break other mods, but it is enough to break mods for which precision is important. In practice this means that the lead marker jumps around by more than a ship's length, which means nobody will hit anything by relying on the marker. A donkey can hit better than someone who blindly follows the lead indicator. There are several statistical methods to eliminate this inaccuracy, but for the time being it does not work. Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #563 Posted September 28, 2015 There was no jumping in the training room when I tried it 30 min ago. Share this post Link to post Share on other sites
[OILUP] Tsukotaku Alpha Tester 617 posts 908 battles Report post #564 Posted September 28, 2015 All right. I tried it. Everybody can calm down. Anybody claiming this mod works right now is lying to you. WG broke it for a while longer than 6 hours. The ship's vector is randomized somewhat before it's given to the API. It's not enough to break other mods, but it is enough to break mods for which precision is important. In practice this means that the lead marker jumps around by more than a ship's length, which means nobody will hit anything by relying on the marker. A donkey can hit better than someone who blindly follows the lead indicator. There are several statistical methods to eliminate this inaccuracy, but for the time being it does not work. No? It works exactly the same as before. Share this post Link to post Share on other sites
Mister_Greek Supertester 1,046 posts 4,551 battles Report post #565 Posted September 28, 2015 I also dont understand why he make it public, ok he is smart and he cheat the system but why go public if you do it for yourself to be better and it helps you ok, if you even give it to your friend ok - we dont give a f. if 5-10 players go with aim mod BUT if you make it public and than 5000 od 25000 players use it, than we have problem... I just dont understand he is not selling it its like he just want to f-up WG ?? maybe he want money or ingame prem ships and gold from wg to stop doing it !? This is what you dont understand,people like him want nothing in return.They just want to satisfy themselves. They do not aim to make money,they do not aim to blackmail anyone.... They just want the satisfaction of creating something that causes Gameplay problems into a particular game or even the company behind it.Its more like a self-centered and self-entitlement thing,not money motive like Cheatautomation Having a friend who practiced similar things with a "particular game",its a personal achievement for him,a personal goal that he set and managed to achieve it.... This coupled with the satisfaction-self entitlement,can make give a person the boost to continue his job "breaking the code" Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #566 Posted September 28, 2015 There was no jumping in the training room when I tried it 30 min ago. No? It works exactly the same as before. It jumps around for me. Yes, training room. Does the displayed speed not change suddenly? I played against a Yamato bot and the speed was jumping from 22kn to 17kn, then to 20kn, all within 2s. The marker also jumped by about a ship's length. Share this post Link to post Share on other sites
DesDescartes Players 1 post Report post #567 Posted September 28, 2015 Same video with updated links to the spreadsheet and mod, now working for 0.5.0.1 This new version includes the training room so you can calibrate your ships. Take into account it still have some issues to be solved. As allways, visit the WoWs general at 4chan for assistance to set it up. 1 Share this post Link to post Share on other sites
[OILUP] Tsukotaku Alpha Tester 617 posts 908 battles Report post #568 Posted September 28, 2015 It jumps around for me. Yes, training room. Does the displayed speed not change suddenly? I played against a Yamato bot and the speed was jumping from 22kn to 17kn, then to 20kn, all within 2s. The marker also jumped by about a ship's length. It was the same for the 0.5.0.0 version and it's not really that much of an issue if you have a bit of photographic memory that can last for 4-5 seconds. Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #569 Posted September 28, 2015 It was the same for the 0.5.0.0 version and it's not really that much of an issue if you have a bit of photographic memory that can last for 4-5 seconds. Was it? I didn't try it. But I don't see how this jumping lead marker helps anybody aim. Are people so bad they can't even decide on a rough area where to aim? 1 Share this post Link to post Share on other sites
OVanBruce Alpha Tester 2,543 posts 16,031 battles Report post #570 Posted September 28, 2015 Aaaaaand, yeah, less than 24 hours. If the creator of this mod weren't european we wouldn't even had time to enjoy a day without aim mod. Share this post Link to post Share on other sites
Elgerino Alpha Tester 967 posts 5,971 battles Report post #571 Posted September 28, 2015 You'd have thought that because the moderator commented that it was broken that something more concrete was done. The reality was it was no more a speed bump than any new patch is for any UI mod. Share this post Link to post Share on other sites
[OILUP] Tsukotaku Alpha Tester 617 posts 908 battles Report post #572 Posted September 28, 2015 (edited) Was it? I didn't try it. But I don't see how this jumping lead marker helps anybody aim. Are people so bad they can't even decide on a rough area where to aim? Like I said it's not really that much of an issue if you have a bit of photographic memory that can last a bit (Don't make me repeat myself), since it always refresh right after at the correct prediction point. Just try to make a new account and play CA or BB from the beginning by only using this mod. Your average damage per battle will result much higher than your "vanilla" performances, even if you're already a good player. Outside that, this mods also totally remove the aiming component from the game, putting somebody skilled and a random newbie guy taking advantage of it on the same level (At least for what concerns artillery). It's totally toxic. Simple as that. Edited September 28, 2015 by Tsukotaku Share this post Link to post Share on other sites
fnord_disc Beta Tester 2,119 posts 5,245 battles Report post #573 Posted September 28, 2015 (edited) Like I said it's not really that much of an issue if you have a bit of photographic memory that can last for 4-5 seconds (Don't make me repeat myself), since it always refresh right after at the correct prediction point. I don't think there is a correct prediction point. They statistically cluster around a correct point, so if you are good with estimating density averages (which some people are) then yeah, this is a cool mod. If there were a correct prediction point that it flawlessly shows every second tick, the speed would also return to this tick. But it doesn't. And if you screenshot the different prediction points you can see they're not the same. I don't really see how photographic memory helps you when the point you're remembering is somewhat derpy to begin with. So I return to my original statement, which is: this mod is not particularly powerful. edit: It should be removed or broken, yes. But I don't think it's very useful in this state. Edited September 28, 2015 by fnord_disc Share this post Link to post Share on other sites
[OILUP] Tsukotaku Alpha Tester 617 posts 908 battles Report post #574 Posted September 29, 2015 (edited) But I don't think it's very useful in this state. It is. Only Kongou and New Mexico (For what I've checked) are a bit tricky. Their lines and prediction aim points are not perfectly displayed at the right z-index. Also, this mod tells you where to aim in order to shoot at the middle of the ship. Once you have that information you can brainlessly correct the leading for the citadel, if you know where is located. I don't think there is a correct prediction point. They statistically cluster around a correct point, so if you are good with estimating density averages (which some people are) then yeah, this is a cool mod. Nobody can estimate it at a 100% rate. We are humans, not calculation machines. If there were a correct prediction point that it flawlessly shows every second tick, the speed would also return to this tick. But it doesn't. And if you screenshot the different prediction points you can see they're not the same. I don't really see how photographic memory helps you when the point you're remembering is somewhat derpy to begin with. It refresh at good intervals. Enough to take good shoots on everything. Even if the marker jumps for a second the player can easily recall and apply its prediction from moments prior. That's why I mentioned photographic memory. Edited September 29, 2015 by Tsukotaku Share this post Link to post Share on other sites
delaci76 Beta Tester 654 posts Report post #575 Posted September 29, 2015 (edited) Try to install it after the patch today and you will ahve your answer. Please learn to type and update with correct info... Oh and Mr.elgerino (the shill he is) is on my ignore list..in fact so where you no? You do talk some shite. You think we are stupid really... My point stands there's a cheat and there is [edited]all response. p.s and it does irritate to see blatant employees/fanboys thinking they can pull the wool over peoples eyes. Seriously bugger off! (in the most polite form of British I can do). Edited September 29, 2015 by delaci76 Share this post Link to post Share on other sites