Jump to content
Forum Shutdown 28/7/2023 Read more... ×
scousersuk

Thank you

29 comments in this topic

Recommended Posts

[BNBS]
Players
466 posts
11,502 battles

Would have to agree with him nearly 100%.

 

Have a +1 for finding and posting.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,428 posts
7,991 battles

It is a pity the video begins with minor issues. At about half it becomes interesting. About halfway he begins to talk about balance. Although the charts are disputable, I think it isn't far off. What I dislike of the video is that he doesn't come up with  solutions. Anyway I would like to see some official statistics about how BB's and CV's are doing on mid and high tier after the big CV nerf.

 

I can agree on the point that tier 3 and 4 BB's should be buffed. (I'm not a BB player but I know as a CA commander I only see them as a large pool of credits and xp). I can agree on the point that DD's till tier 6 are a litle bit OP and as from tier 6 are far UP.

 

It could be that tier 6,8 and 9 BB's are slightly UP. I really don't know. In my opinion tier 6 ,7,8,9 tier BB can be buffed under the condition that staying at the back will be punished.

 

So what to do (in short term) :

- Buff tier 3-4 BB by shorten the reload time.

- Buff tier 6,7,8,9 BB by reducing RNG on 6-14 KM. Increase the RNG slightly on 15KM and above

- Decrease the maneuverability of BB's (Tier 6-9). (good for DD's)

- Increase the aimingtime of air torpedoes

- Increase the amount of sqadrons of torpedoes planes and/or decrease the service time of planes.

- Buff the AA of CA's, so unescorted BB's can be punished by CV's (you know, the ones in the back)

- Buff the economy for shooting planes.

- Decrease the reload time of IJN DD's as from tier 6. 

- Give US DD's (as from tier 6)  the ability to repair them self (Like BB's) instead of the speed burst.

- Give us the clan system and teambatles as soon as posible

 

On long term:

- Rework the defensive fire into an ingame minigame where the CA gets the posibility to manualy shoot the planes, but can't shoot at vessels. 

 

 

 

Edited by Leluk06
  • Cool 1

Share this post


Link to post
Share on other sites
[DDLS]
Players
674 posts
1,234 battles

Reposted by mistake instead of bloody editing this...

Edited by Naskoni
  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

 

 

They dont want DDs to be BB encounter class. They want DDs to be support class. Or janitor class. After titans finish eating it for some reason is supposed to be DDs' job to clean up

Making DDs faster and the torps with less reaction times will change absolutely nothing as the high tier DD concept is fundamentally not working. They should skirmisher that caps, fights other DDs, breaks enemy formation with wall of torpedoes, spams HE on low hp targets or busy ones to take out AA and smoke friendlies + provide panic for planes. IJN ninjas don't fit here and they won't make the old torpedo spam. Russian DDs are something like this and they fit pretty well, USN ones can be boosted to perform those tasks too, they just need to finish the reward system.

As of IJNs - torpedo spam as main damage won't work with big cooldown and planes everywhere.

 

Share this post


Link to post
Share on other sites
[LAWS]
Beta Tester
234 posts
12,720 battles

 

Sigh, unfortunately have to agree. Just comparing my Murmansk win rate to my DD's ones makes me sad. Again good find. 

 

Sort it out WG, don't do another WoWP.

Share this post


Link to post
Share on other sites
Beta Tester
332 posts
214 battles

It is a pity the video begins with minor issues. At about half it becomes interesting. About halfway he begins to talk about balance. Although the charts are disputable, I think it isn't far off. What I dislike of the video is that he doesn't come up with  solutions. Anyway I would like to see some official statistics about how BB's and CV's are doing on mid and high tier after the big CV nerf.

 

I can agree on the point that tier 3 and 4 BB's should be buffed. (I'm not a BB player but I know as a CA commander I only see them as a large pool of credits and xp). I can agree on the point that DD's till tier 6 are a litle bit OP and as from tier 6 are far UP.

 

It could be that tier 6,8 and 9 BB's are slightly UP. I really don't know. In my opinion tier 6 ,7,8,9 tier BB can be buffed under the condition that staying at the back will be punished.

 

 

 

 

Yeah well , I'm no longer a beta tester for this game as it is out of beta. I'm now a customer and it's not my responsibility to tell them how to fix their stuff... If they can't figure that out by themselves, then they don't deserve my patronage anyway. I'm just telling them that their game has issues and I'm even nice enough to tell them where those issues lie. 

 

 

Thanks for sharing my video =)

  • Cool 11

Share this post


Link to post
Share on other sites
[DDLS]
Players
674 posts
1,234 battles

It is a pity the video begins with minor issues. At about half it becomes interesting. About halfway he begins to talk about balance. Although the charts are disputable, I think it isn't far off. What I dislike of the video is that he doesn't come up with  solutions. Anyway I would like to see some official statistics about how BB's and CV's are doing on mid and high tier after the big CV nerf.

 

I can agree on the point that tier 3 and 4 BB's should be buffed. (I'm not a BB player but I know as a CA commander I only see them as a large pool of credits and xp). I can agree on the point that DD's till tier 6 are a litle bit OP and as from tier 6 are far UP.

 

It could be that tier 6,8 and 9 BB's are slightly UP. I really don't know. In my opinion tier 6 ,7,8,9 tier BB can be buffed under the condition that staying at the back will be punished.

 

So what to do (in short term) :

- Buff tier 3-4 BB by shorten the reload time.

- Buff tier 6,7,8,9 BB by reducing RNG on 6-14 KM. Increase the RNG slightly on 15KM and above

- Decrease the maneuverability of BB's (Tier 6-9). (good for DD's)

- Increase the aimingtime of air torpedoes

- Increase the amount of sqadrons of torpedoes planes and/or decrease the service time of planes.

- Buff the AA of CA's, so unescorted BB's can be punished by CV's (you know, the ones in the back)

- Buff the economy for shooting planes.

- Decrease the reload time of IJN DD's as from tier 6. 

- Give US DD's (as from tier 6)  the ability to repair them self (Like BB's) instead of the speed burst.

- Give us the clan system and teambatles as soon as posible

 

On long term:

- Rework the defensive fire into an ingame minigame where the CA gets the posibility to manualy shoot the planes, but can't shoot at vessels.

 

 

 

 

 

First of all, WG doesn't give 2 shits about your ideas about solutions. Nobody reads what you have to say and even if somebody did they are completely out of shits to give anyway.

 

Second, as a consumer it is not my job to tell the people I pay money to how to fix their crap - if I go in a restaurant and order something to eat I will not go into the kitchen and show the chef how to cook it properly in case I was served something uneatable and I happen to know how to cook it properly - defeats the whole point of paying money to get it done by somebody else.

 

Third, this "release" was all about removing the Beta tag and nothing else. It was a bad joke at best and a pretty good reason to avoid investing either time and most definitely money in this project as it doesn't seem to be going anywhere (that is anywhere different compared to WoWP).

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Tester
332 posts
214 battles

Finally a real review, not the circle jerking with QuickBaby, Jingles and others. Even tho Jingles was very critical about WOWP.

 

That's not entirely fair. Remember that their livelihood depends on these games and by extension on wargaming. They probably can't afford to be hyper critical and it is in their interest to keep people playing these games as well. I don't make money off of this. I could switch to another game tomorrow, lose a couple hundred subs and not be off all that much worse for wear. I'm in a rather priviliged position to criticize.
  • Cool 7

Share this post


Link to post
Share on other sites
Alpha Tester
5,609 posts
5,569 battles

It is a pity the video begins with minor issues.

 

Those are not minor issues. At least not all of them. Hostile economy is absolutely critical, both in itself, and how it makes 8+ tier battles boring campfests.
  • Cool 3

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,052 posts
8,765 battles

 

Yeah well , I'm no longer a beta tester for this game as it is out of beta. I'm now a customer and it's not my responsibility to tell them how to fix their stuff... If they can't figure that out by themselves, then they don't deserve my patronage anyway. I'm just telling them that their game has issues and I'm even nice enough to tell them where those issues lie. 

 

 

Thanks for sharing my video =)

 

Exactly. Besides, usually 'our' solutions are incredibly limited in scope. It is usually based on our personal experiences and as such have a heavy slant in some direction. No one person should come up with solutions to 20 different issues, some of which are not normally encountered by said person. It is a recipe for disastrous balance, that would be even worse than now. No, it is simply our job to outline the issues and let the professionals come up with the solutions. It is arrogant of us to claim to have the solution. We are happy amateurs. Single solutions, that might work, but not solutions for widespread issues. And the problems presented here are all over the place, or in other words, a fundamental problem.Fundamental problems are things that we should tell the developers we are aware of, because if the players are aware of such issues, then it can become a serious problem if not corrected fast.

 

Thankfully the new developer stream addressed some of the more vague issues. Like tutorials and the 'it's a beta' excuse. That's good. But even then it is more a "we would like" rather than "next update will have". As such it is at best an opportunity to have hope, rather than one for optimism.

 

By the way, I agree with pretty much everything but the placement of Nagato. It is much better than it's position. Having both right now, I can tell you it is leagues ahead of Colorado, not just 'better'. But that's a minor issue when I agree with the overall message of the graphs.

Also you don't mention the port chat cleaning the messages now and then, for whatever reason. That's a crappy thing to be honest, and not acceptable in a released game.

Share this post


Link to post
Share on other sites
Players
1,428 posts
7,991 battles

 

Those are not minor issues. At least not all of them. Hostile economy is absolutely critical, both in itself, and how it makes 8+ tier battles boring campfests.

 

I meant minor as in the fact that it is all known and spoken about. After the first minute I had something like "why I'm watching this video".  However balance is spoken over and over, It is the first time someone made a clear chart of it. That's the part I liked from the video.

Share this post


Link to post
Share on other sites
Players
129 posts
625 battles

donkey +1 but i'm sorry to inform you they don't care counter strike back in 2003 had custom matches but WOWs 2015 (official release date) doesn't

Edited by YAK9UTPRO

Share this post


Link to post
Share on other sites
Alpha Tester
5,609 posts
5,569 battles

 

I meant minor as in the fact that it is all known and spoken about. After the first minute I had something like "why I'm watching this video".  However balance is spoken over and over, It is the first time someone made a clear chart of it. That's the part I liked from the video.

 

Ah, ok then. But it's good to constantly remind WG and players of the bad parts of the economy just in case.  And yep, chart was good. Won't agree with some parts of it, but mostly spot on.

Share this post


Link to post
Share on other sites
[SCRUB]
Players
2,478 posts
11,195 battles

Very good review Cloakingdonkey. Exactly my view of balance as well. Good job. About CV play. You are not forced to take "easy mode-boring" fighter setups. Full fighterdecks are not interesting at all, you are right about that. How ever bomberdecks gives a nice and interesting challenge.

Share this post


Link to post
Share on other sites
Beta Tester
332 posts
214 battles

Very good review Cloakingdonkey. Exactly my view of balance as well. Good job. About CV play. You are not forced to take "easy mode-boring" fighter setups. Full fighterdecks are not interesting at all, you are right about that. How ever bomberdecks gives a nice and interesting challenge.

 

Sure but then, on both sides you are laden with the RNG nonsense that is Dive Bombers. =/   Carriers are just a mess...
  • Cool 1

Share this post


Link to post
Share on other sites
[SPUDS]
Players
625 posts
14,644 battles

I dont agree with every point but its properly done. For example, the high tier economy thing deosnt bother me at all. Either I invest money or I still play my tier 5 CAs that make me an average of 250 k after costs per game. I like these ships. I like the games with them. So I dont suffer.

 

About the "He offers no solutions", thats not his job. Thats the "Job" of the publishing company. Question is, do they see it the same way or at least understand that the points of criticism are justified?

 

The company stated that the ship classes should be paper-rock-scissors and CVs are kind of jokers. From the statistics they gathered over the months they know now its not. DDs are underperforming from tier 6 on. CA are steady but must be really, really careful in high tier games or are just a quick snack for a skilled BB or CV skipper. BBs and CVs are the real killers. But again, maybe thats how it should be from WG point of view.

 

Ranked Battles seams to me like an educational tool for random players to learn to play properly as a team. We will see if it works.

 

Could everything be better in WOWs? Sure! But I am patient and thats my benefit as a OBT player. So far I have fun. If I have no fun any more, I play something else. Its just a video game.

Edited by True_Winterfeld

Share this post


Link to post
Share on other sites
Players
284 posts
18,476 battles

 

Yeah well , I'm no longer a beta tester for this game as it is out of beta. I'm now a customer and it's not my responsibility to tell them how to fix their stuff... If they can't figure that out by themselves, then they don't deserve my patronage anyway. I'm just telling them that their game has issues and I'm even nice enough to tell them where those issues lie. 

 

 

Thanks for sharing my video =)

You are welcome man I am just sick of other youtube people not having the balls to say how it is maybe for fear of not being supported by wargaming I was actually really happy to see you say exactly what I feel about the game so far after I reached t10 with my IJN BB's and now I cant make any credits on it that would make a dent in the huge cost of it.

 

  • Cool 1

Share this post


Link to post
Share on other sites
[SCRUB]
Players
2,478 posts
11,195 battles

 

Sure but then, on both sides you are laden with the RNG nonsense that is Dive Bombers. =/   Carriers are just a mess...

 

Yes. I've noticed that hitting ships is a bit random mostly in Japanese side, but I also noticed that I hit almost single every time with USN bombers. Of course the angle that you hit them matters a lot. Never approach them from the side for example... but yeah.... I suspect that USN bombers are actually much more accurate. I have not checked the numbers, but with Japanese I get more frustrated with missing. Maybe it's random. Dunno, but I get quite reliable hits with USN divebombers.

Share this post


Link to post
Share on other sites
Beta Tester
332 posts
214 battles

 

Yes. I've noticed that hitting ships is a bit random mostly in Japanese side, but I also noticed that I hit almost single every time with USN bombers. Of course the angle that you hit them matters a lot. Never approach them from the side for example... but yeah.... I suspect that USN bombers are actually much more accurate. I have not checked the numbers, but with Japanese I get more frustrated with missing. Maybe it's random. Dunno, but I get quite reliable hits with USN divebombers.

 

USN Bomber Squadrons just have more "tries" because they have 2 more bombs to drop. it's like 1.5 IJN bomber squadrons. Just look in the video around 22min... Not a single hit and he was doing pretty much all he could... just no luck.
  • Cool 1

Share this post


Link to post
Share on other sites
[SERBS]
Players
653 posts
25,073 battles

well i got many negative comment when i posted cleveland is OP.  http://forum.worldofwarships.eu/index.php?/topic/22277-cleveland-aa-is-way-op-needs-a-nerf-asap/page__p__385401#entry385401

 

fuso ,  nagato , c hull -is good! but only c hull.

cruisers at - t8 are bit weak.

jap carriers are now crap.

 

Share this post


Link to post
Share on other sites

×