BekonShield Players 6 posts 2,220 battles Report post #1 Posted September 18, 2015 (edited) 1 shell from cruiser set me on fire, 1 bomb hit me, im on fire in my North Carolina anythink hit me im on fire wtf???? My NC is on full upgrade + commander skils prevent fire, its worst balance for ship or what? Edited September 18, 2015 by MadShogo Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #2 Posted September 18, 2015 Fires are not too bad actually, as long as you only have one fire active. The damage recieved from one fire+some extra HE barrage can be healed up quite well, so you will only loose a couple of thousand HP in total which is fine. Only when you get 2 or 3 fires should you use your damage control, or in some cases when you instantly get set on fire as soon as the first one expires. Share this post Link to post Share on other sites
Msiiek Players 465 posts 5,330 battles Report post #3 Posted September 18, 2015 Even torpedos starts fire? Didnt know If fire chance is 1 out of 100 shells hit, you can still get fire from first shell hit. Just unlucky. It's 50% chance to get fire really, you are on fire or you arent Share this post Link to post Share on other sites
BekonShield Players 6 posts 2,220 battles Report post #4 Posted September 18, 2015 Im gettin like 90% + i got hit im on fire seriously ;p Share this post Link to post Share on other sites
Caliban2005 Players 5 posts 6,322 battles Report post #5 Posted September 18, 2015 ... to be honest I sympathise wth the topic opener - it does often feel like every other hit causes a fire. I had a Pensacola setting 3 fires on my Fuso with one salvo ... Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #6 Posted September 18, 2015 1 fire - let it burn. 2 fires - if you are low health, use repair. 3 fires - repair immediately, there´s a very low chance you´ll get 1 or 2 fires going before you either end it´s life or it get away meaning it can´t shoot at you any more. If there´s sealclubbers in the air (i.e. CV´s) and you get set on fire, no matter the amount of fires always wait a good 20 seconds in case torp planes are incoming. And vice versa) Basically patience is key. Even if a Atlanta is just hammering you with constant shots causing you to completely lose track of what the hell is going on just stay calm, assess the situation and act accordingly. Share this post Link to post Share on other sites
anonym_hqO9wrVAEQYQ Players 381 posts Report post #7 Posted September 18, 2015 It's a shitty game mechanic which needs fixing. I rarely play my BB's now because of it Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #8 Posted September 18, 2015 It's a shitty game mechanic which needs fixing. I rarely play my BB's now because of it It is not bad really, and fires are a price I would gladly pay for armor, HP and the ability to heal. Not to mention BB's are not the only class that suffers from fires, it just feels that way because they are easier to hit and fire is % based. Share this post Link to post Share on other sites
anonym_hqO9wrVAEQYQ Players 381 posts Report post #9 Posted September 18, 2015 It is not bad really, and fires are a price I would gladly pay for armor, HP and the ability to heal. Not to mention BB's are not the only class that suffers from fires, it just feels that way because they are easier to hit and fire is % based. No mate. HE Spamming yank CA's are so OP with this "feature" that its stupid. Ships catching fire time after time after time every game is stupid. Its clearly a broken game mechanic as if you get even looked at in a BB then you catch fire. HE should do damage to superstructure and other "soft" targets. But to continually keep catching fire is a game breaking mechanic. I don't mind the occasional fire but this current system is just wrong and has been discussed time after time after on here. I had a battle a few weeks ago in my warshite and ended up facing off against another warshite and a Cleveland. Which ship do you suppose was the main worry and which ship did I focus on first. Well it should be the other BB. But no I had to try to take the cleveland out as he is more of a threat than another BB FFS. 5 Share this post Link to post Share on other sites
Maye35 Players 63 posts 7,745 battles Report post #10 Posted September 19, 2015 .... Serouisly guys, try to learn how to citadel cruisers, you will see a lot less HE spam on your [edited]. and try to go up in tier, with the 203 on cruisers and the increase size of their ships, they are just free food for aware battleships sailors. 1 Share this post Link to post Share on other sites
[TRASH] LasttNeptune Players 2 posts 2,270 battles Report post #11 Posted September 21, 2015 i would a agree that yes it does often feel like the chance to catch on fire is far to high for some of these american cruisers spamming HE all the time and nothing else. yes in your BB you do have the ability to Citadel them but really how many Citadel shots do you get of in a game? for me its 3 or 4 if lucky and when not if you have a cleveland spamming at you he doesnt have to work out the correct angle to get a good damage shot of he just points and clicks, not very hard with devastating effects if you are not able to deal with him quickly, and some time you can aim perfectly and those BB sells just go all over the place doing may be only 1000 damage, then you have to wait another 30 secs to try again. a which point you have lost all half your health. I have not had this problem with the Japan's cruisers despite there hire chance to set ships on fire with HE do to the fewer shells hitting you and the slower rate of fire. Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #12 Posted September 21, 2015 Its like 7% fire chance per HE shell. They should make that those 7% chance is PER SALVO, no matter if you get shot by 9 guns or some ships with three. That way if you be much more balanced with HE. I dont mind fire, cos only time i get burnt to death is when i do a huge mistake and get caught up by two to three high rof cruisers. But now in Jap BBs i dont mind it much as cruisers are my preffered choice of food in Fuso Its a huge joy 1salvo killing all those Clevelands or Omahas So make that fire chance % for full salvo not each shell and we have a less crispy games in BBs. Share this post Link to post Share on other sites
Maye35 Players 63 posts 7,745 battles Report post #13 Posted September 21, 2015 Its like 7% fire chance per HE shell. They should make that those 7% chance is PER SALVO, no matter if you get shot by 9 guns or some ships with three. That way if you be much more balanced with HE. I dont mind fire, cos only time i get burnt to death is when i do a huge mistake and get caught up by two to three high rof cruisers. But now in Jap BBs i dont mind it much as cruisers are my preffered choice of food in Fuso Its a huge joy 1salvo killing all those Clevelands or Omahas So make that fire chance % for full salvo not each shell and we have a less crispy games in BBs. And how are cruisers supposed to kill us ? With superintendent we can regen almost our full hp. As you said, cruisers are free food for bb atm. The fire spam is brainless for sure but that's their only weapon. Share this post Link to post Share on other sites
[TKBS] Thejagdpanther Beta Tester 124 posts 3,031 battles Report post #14 Posted September 21, 2015 And how are cruisers supposed to kill us ? It's not the work of cruisers to kill battleships. 1 Share this post Link to post Share on other sites
Maye35 Players 63 posts 7,745 battles Report post #15 Posted September 21, 2015 (edited) It's not the work of cruisers to kill battleships. Lel, with the carrier nerfed to death and all figther deck and the useless destroyers who are supposed to kill the bb ? When the only counter is the class itself there is a problem. Edited September 21, 2015 by Maye35 1 Share this post Link to post Share on other sites
[TKBS] Thejagdpanther Beta Tester 124 posts 3,031 battles Report post #16 Posted September 21, 2015 (edited) I don't have any problem killing BB with my carrier or DD... BB vs BB. You have? Edited September 21, 2015 by Thejagdpanther Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #17 Posted September 21, 2015 And how are cruisers supposed to kill us ? With superintendent we can regen almost our full hp. As you said, cruisers are free food for bb atm. The fire spam is brainless for sure but that's their only weapon. HE does alot of damage even without starting fire. Like Cleveland can do easy 3-6k dmg per salvo while BB with his AP has to penetrate trough to do that WTF damage, lots of times full salvo even on Cleveland side do 1-2k dmg in 30sec, so Cleveland can do atleast 20k dmg untill BB gets to reload. And BB killer is a DD, b4 i tried out dd i tought how thats possible with 5km torps, but theres way too many new players whos unable to properly hit a zigzaging DD, so when BB see you closing in and IF misses, hes dead meat for a DD... So HE damage as it is, its great on high rof, lots of guns, cruisers. But its too much if one Cleveland with proper aiming can set muti fires vith every second salvo(even hitting half of it). Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #18 Posted September 21, 2015 And how are cruisers supposed to kill us ? With superintendent we can regen almost our full hp. As you said, cruisers are free food for bb atm. The fire spam is brainless for sure but that's their only weapon. And not sure if just me, but sometimes that heal crap heals up only like 1-2k health, it only like 50% of times heals up full intended hp. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,791 battles Report post #19 Posted September 21, 2015 And not sure if just me, but sometimes that heal crap heals up only like 1-2k health, it only like 50% of times heals up full intended hp. That's due to you getting citadel hits or the like. Fire and HE is pretty much always healed the max amount. Which is part of the reason why BBs are absurdly OP compared to CAs at the moment. Share this post Link to post Share on other sites
[TKBS] Thejagdpanther Beta Tester 124 posts 3,031 battles Report post #20 Posted September 21, 2015 Which is part of the reason why BBs are absurdly OP compared to CAs at the moment. Share this post Link to post Share on other sites
Ironvos Beta Tester 62 posts 506 battles Report post #21 Posted September 21, 2015 This may be hard for BB captains to fathom, but every ship in the game can be put on fire. And out of all those ships, the BB is the most resistant to it. If a DD is put on fire and has no repair, it will burn to a crisp before the repair module is back. If a CV is put on fire, it is rendered practically useless until it's put out. If a CA is put on fire, it will also burn to a crisp, be it somewhat slower than a DD, but they are easier to hit so multiple fires are more common. If a BB is put on fire, it will slow roast and repair the damage afterwards, and in the mean time blow those HE spammers out of the water. Sure, it's annoying, but fires are even more annoying if you don't have a ton of HP with a repair ability. And i do agree that HE and fires need to be reworked, but of all the people the BB should have the least to complain about. Share this post Link to post Share on other sites
Maye35 Players 63 posts 7,745 battles Report post #22 Posted September 22, 2015 HE does alot of damage even without starting fire. Like Cleveland can do easy 3-6k dmg per salvo while BB with his AP has to penetrate trough to do that WTF damage, lots of times full salvo even on Cleveland side do 1-2k dmg in 30sec, so Cleveland can do atleast 20k dmg untill BB gets to reload. And BB killer is a DD, b4 i tried out dd i tought how thats possible with 5km torps, but theres way too many new players whos unable to properly hit a zigzaging DD, so when BB see you closing in and IF misses, hes dead meat for a DD... So HE damage as it is, its great on high rof, lots of guns, cruisers. But its too much if one Cleveland with proper aiming can set muti fires vith every second salvo(even hitting half of it). So to make a short version of your QQ is just "nerf cleveland please they put my straigh sailing bb on fire". So again, grind up, bring a fuso or a new mexico and fire 2 broadsides at thoose idiots showing their flank to spam you, and use your range. Share this post Link to post Share on other sites
anonym_hqO9wrVAEQYQ Players 381 posts Report post #23 Posted September 22, 2015 Maye35, on 19 September 2015 - 06:01 PM, said: Serouisly guys, try to learn how to citadel cruisers, you will see a lot less HE spam on your [edited]. and try to go up in tier, with the 203 on cruisers and the increase size of their ships, they are just free food for aware battleships sailors. I don't fear a BB when I am in my Cleveland. I can dodge his shots all game if I want and the chances of him actually getting a citadel hit on me are remote to say the least. It does happen but its more luck than anything else. Spamming HE in a Cleveland is just wrong on so many levels. Maye35, on 22 September 2015 - 04:47 PM, said: So to make a short version of your QQ is just "nerf cleveland please they put my straigh sailing bb on fire". So again, grind up, bring a fuso or a new mexico and fire 2 broadsides at thoose idiots showing their flank to spam you, and use your range. No . We are saying nerf the f***ing stupid fire mechanic. Its broken in game at the moment. Any rapid fire ship shows how Broken it is. The fact that there is no point in spamming AP at a ship shows how broken it is. How many rapid fire AP spamming yank cruisers do you see? NONE. So that just shows how broken the HE must be if its easier to just spam it and have a chance every shell to do additional fire damage. 1 Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,791 battles Report post #24 Posted September 22, 2015 No . We are saying nerf the f***ing stupid fire mechanic. Its broken in game at the moment. Any rapid fire ship shows how Broken it is. The fact that there is no point in spamming AP at a ship shows how broken it is. How many rapid fire AP spamming yank cruisers do you see? NONE. So that just shows how broken the HE must be if its easier to just spam it and have a chance every shell to do additional fire damage. So you're advocating that BB armour be reduced so CAs can do citadel pens on them? Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #25 Posted September 23, 2015 (edited) So you're advocating that BB armour be reduced so CAs can do citadel pens on them? Just reduce chance of fire per shell and make it to work for full salvo. Atm its like 7% per shell to fire + captain skill its 10% per shell. But in reality i survive most of it, but thats not the point, point is, that it feels like every shell has atleast 25% to start fire and Clevelands ONLY of they hig rof proves that.... How many times i got lid up by one even tho only one shell from full salvo hits my deck. HE as it is is very powerfull, as good placed salvos destroy something with every new salvo and does 100% sure damage every time, where AP on other hand even on sides of cruisers(shooting from Fuso) do 1-2k damage with 6+ direct hits. And there is no need to nerf some ships as they all ar +- same, just reduce fire chance per shell or make those 7% for full salvo. Edited September 23, 2015 by trrprrprr Share this post Link to post Share on other sites