__R34P3R__ Players 1 post 891 battles Report post #1 Posted September 18, 2015 Atlanta (Premium 39€) is complete underpowered !!!! No Range No Damage No Life No Speed FIX THIS ! 1 Share this post Link to post Share on other sites
caldark Alpha Tester 333 posts 1,473 battles Report post #2 Posted September 18, 2015 LOL Share this post Link to post Share on other sites
Philipp_ab_exterminatore Alpha Tester 1,191 posts 8,097 battles Report post #3 Posted September 18, 2015 wow really? the Atlanta is arguably the best premium ship currently in game Share this post Link to post Share on other sites
[ENEMY] allex27 Beta Tester 305 posts 5,280 battles Report post #4 Posted September 18, 2015 u need to play it very smart to rock in it , its a good dd hunter and u have 13,26 range with 4th skill , u can finish lower hp targets , burn sleeping bbs , u cant just push in first line and survive stay behind and wait for a good situation 1 Share this post Link to post Share on other sites
[HELLS] Galad_Ungol Players 4 posts 2,871 battles Report post #5 Posted September 18, 2015 I am underpowered, fix me please. This resume the post Share this post Link to post Share on other sites
[OM-S] subgenius Beta Tester 66 posts 7,743 battles Report post #6 Posted September 18, 2015 It it a difficult ship to excell in, use it as a support cruiser, always keep a friendly between you and the enemy, try using your anti airpower to shield your team, if you use your AA skill when your longrange guns open on enemy aircraft and have the tier 4 captainskill you will completly wreck whole scuadrons of planes At long range shoot at battleships Try getting close to Destroyers when there are not to many enemies suporting him and sink them with two salvos (that's within 6 seconds!) Try to keep your nose pointed at enemies who are shooting at you Follow these tips and you will find yourselve at the top xp position most of the time. GL! Share this post Link to post Share on other sites
Interdiction Beta Tester 274 posts 13,524 battles Report post #7 Posted September 18, 2015 Its a very situationaly aware ship ...You cannot be in the wrong place at the wrong time as it is made of paper and for a good reason ...But get behind a BB or an island then you have a mortar type bombardment that cannot be rivaled ....It burns anything and everything Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #8 Posted September 18, 2015 (edited) Trying to play the atlanta on the Ocean map with no carriers is probably a prime example of it being set up to fail miserably, especially in tier 8 / 9 games where your poor range get's you killed. There is literally no support function you can fulfill in this scenario. I've had 3 games in a row on the ocean map previously, all three high tiered battles with no carriers, so couldn't even offer air support. Good for killing DD's, great rate of fire, but it's guns are easily knocked out, it's armour is squishy and to actually fire at anything you have to be in their face, Almost everything out ranges it's guns. Nice ship, but perhaps needs tweaking to give it an relatively fair chance on all maps. I love mine, but I know on many maps the fight will be hard, and on the Ocean map I pretty much know I'm a tasty distraction for the enemy. Edited September 18, 2015 by jinx_uk 1 Share this post Link to post Share on other sites
KHS01 Players 511 posts 23,063 battles Report post #9 Posted September 18, 2015 (edited) Premium ships are bad for the game future. They must be in trees for win by working. Or only players whose tire is equal with that premium ships tires should buy them. This is not fair for old players and can disincline them from the game. New players could not buy them. Edited September 18, 2015 by TR_pilot Share this post Link to post Share on other sites
Darth_Glorious Beta Tester 2,464 posts Report post #10 Posted September 18, 2015 It will become OP when you put a lv 10 captain (+20% range) on it Share this post Link to post Share on other sites
Interdiction Beta Tester 274 posts 13,524 battles Report post #11 Posted September 18, 2015 It will become OP when you put a lv 10 captain (+20% range) on it That will only give it 13.3 km range ....Hardly Op is it Share this post Link to post Share on other sites
Andreevson Players 580 posts 1,135 battles Report post #12 Posted September 18, 2015 Premium ships are bad for the game future. They must be in trees for win by working. Or only players whose tire is equal with that premium ships tires should buy them. This is not fair for old players and can disincline them from the game. New players could not buy them. I think premium ships are good for the game. Since its one of the major ways the game gets its funding. 1 Share this post Link to post Share on other sites
[-WUF-] Cliunwolf [-WUF-] Players 90 posts 5,947 battles Report post #13 Posted September 18, 2015 1 Share this post Link to post Share on other sites
anonym_V7A9ocbepLD9 Players 74 posts Report post #14 Posted September 18, 2015 It will become OP when you put a lv 10 captain (+20% range) on it By design the increase of range is for the 'Secondary Armament', not for the main battery. But Wiki states "User testing indicates that this affects all guns, not just the secondary battery." Is this statement still true in the release? Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #15 Posted September 18, 2015 Trying to play the atlanta on the Ocean map with no carriers is probably a prime example of it being set upto fail miserably, especially in tier 8 / 9 games where your poor range get's you killed. There is literally no support function you can fulfill in this scenario. I've had 3 games in a row on the ocean map previously, all three high tiered battles with no carriers, so coudn't even offer air support. Good for killing DD's, great rate of fire, but it's guns are easily knocked out, it's armour is squishy and to actually fire at anything you have to be in their face, Almost everything out ranges it's guns. Nice ship, but perhaps needs tweaking to give it an relatively fair chance on all maps. I love mine, but I know on many maps the fight will be hard, and on the Ocean map I'm pretty much know I'm a tasty distraction for the enemy. +1 for this. Sums the Atlanta up very well. Situational & very squishy. Which when you consider the current meta means not many chances to shine. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #16 Posted September 18, 2015 By design the increase of range is for the 'Secondary Armament', not for the main battery. But Wiki states "User testing indicates that this affects all guns, not just the secondary battery." Is this statement still true in the release? It is true for the weapons up to 155mm(which normally means secondary only), but "luckily" Atlanta has 127mm MAIN guns Share this post Link to post Share on other sites
KHS01 Players 511 posts 23,063 battles Report post #17 Posted September 18, 2015 (edited) I think premium ships are good for the game. Since its one of the major ways the game gets its funding. Sorry, I don't agree with you. Funding must be by selling doubloons. For quick having high tire ships we can buy doubloons for converting old ships experineces, premium accounts and credits. Also flags, ship slots, parts etc. In this case game will be more fair for all players. Also will be more serious and pleasant. NFS World made this mistake. At the 3.th uptade they started to sell skills for all players by money and lost their serious and old players and finally closed the site. Sorry I can explain much but my English is not enough. I wish I can explain. I think like this. Edited September 18, 2015 by TR_pilot Share this post Link to post Share on other sites
LetsRockAndRoll Players 720 posts 9,732 battles Report post #18 Posted September 18, 2015 Sorry, I don't agree with you. Funding must be by buying doubloons. For quick having high tire ships we can buy doubloons for converting old ships experineces, premium accounts and credits. Also flags, ship slots, parts etc. In this case game will be more fair for all players. Also will be more serious and pleasant. NFS World made this mistake. At the 2.nd uptade they started to sell skills for all players by money and lost their serious and old players and finally closed the site. Sorry I can explain much but my English is not enough. I wish I can explain. I think like this. This game is based on the very successful WoT business model. When I say successful I mean uber successful in terms of money making. This means that there will be many more premium ships to come if WoT is anything to go by. Share this post Link to post Share on other sites
anonym_V7A9ocbepLD9 Players 74 posts Report post #19 Posted September 18, 2015 (edited) It is true for the weapons up to 155mm(which normally means secondary only), but "luckily" Atlanta has 127mm MAIN guns Well, if this is the case, and remains unaltered in future, one may then wish to research this skill and use it, for example, on the destroyer Farragut - achieving 15.1 km firing range, or Fletcher - 15.5 km firing range ... For destroyers?? Hmm... I am not very sure. And Murmansk - 17.8 km ?? And with the recon plane 21.3 km firing range !! o:O Impossible. Edited September 18, 2015 by anonym_V7A9ocbepLD9 Share this post Link to post Share on other sites
[RNVSR] Querulous Alpha Tester 821 posts 22,571 battles Report post #20 Posted September 18, 2015 Indeed For Atlanta, firing at long range is so very hard (slow shells) that its a little hard to use this skill well. I do think this one needs a buff Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #21 Posted September 18, 2015 Well, if this is the case, and remains unaltered in future, one may then wish to research this skill and use it, for example, on the destroyer Farragut - achieving 15.1 km firing range, or Fletcher - 15.5 km firing range ... For destroyers?? Hmm... I am not very sure. Yes, I have this captain skill with Atlanta. It does increase main battery range. It is also true that shooting becomes very difficult in long range, because ammo is so slow. It is literally like "rain of fire, falling from the sky"... kind of cool, but also feels like you are just "spitting randomly", hoping that at least some of it actually hits something, and lit them up. Share this post Link to post Share on other sites
[88TH] Siagor Players 1,336 posts Report post #22 Posted September 18, 2015 With 4th skill on Atlanta, it's spray & pray on max range. Like 20 seconds flying time. Told you before, a BB got beached. I fired on him, he had time to reverse and run before they arrived. Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #23 Posted September 18, 2015 Indeed For Atlanta, firing at long range is so very hard (slow shells) that its a little hard to use this skill well. I do think this one needs a buff Q ol bean, where you been? Share this post Link to post Share on other sites
[RNVSR] Querulous Alpha Tester 821 posts 22,571 battles Report post #24 Posted September 18, 2015 Well, sinking in an Atlanta mostly Even the tier II premium seems a better USA boat. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,195 battles Report post #25 Posted September 18, 2015 Yeah, I have to admit that I don't play Atlanta anymore. I rather play my Murmansk two tiers lower. With Murmur I can at least see my ammo flying towards enemy, rather than waiting for a rain to fall from orbit... lol I should of never even buy Atlanta. Share this post Link to post Share on other sites