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Syrchalis

There is some really great BB players out there

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Nice post. Should make people rethink good behavior in everything, instead if being just [edited]

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This is starting to get a bit silly. Do we need to have full class warfare between carriers and battleships? 
There are good carrier players, there are bad carrier players, there are nice carrier players, there are mean carrier players.

There are good battleship players, there are bad battleship players, there are nice battleship players, there are mean battleship players.

Simple as that.

Some people are not fit for discussion, some are very emotional in them, some just want to have attention. Still, there is no need to further antagonise each other, at the end of the day we all want fun game for everyone. Reasonable people will always find a common ground.

 

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CVs weren't designed to deal more damage... they were designed to add more gameplay variety, that's a huge difference, which lead to a lot of useless (subjective) discussion.

 

This isn't about historic accuracy, it's about game balance. People rightfuly complained about CV performance, so what's the point of that thread, it wasn't even solely BB players who raged over CV damage/credit/xp potential. It just was bloody obvious.

Even if some complaints were ridiculous, in the end it hardly matters what people cry about, sometimes it is an indication that something is wrong, even die hard CV players admitted that they performed too well (after countless discussions how fine they were... .p), but in the end statistical data counts, which basically means T9 and T10 will get their as*es handed aswell.

 

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Warning - this is a rant, don't expect pure niceness.

 

In my time playing T9 and T10 I have met some very nice and also very good BB players. It's refreshing to see that not everyone who is good is an asshat, like it's in a few other games (WoW comes to mind). It's more the reverse - the better the players the better their attitude. One who might have made a negative appearance here and there - I don't want to name him directly - and particularly hates carriers is ironically someone I like playing with (I play mostly carriers).

 

Now why is that? And what's the whole point of this story?

 

I like playing with him, because he simply hates being attacked by carriers. Like destroyers hate being oneshot by a fat cruiser salvo and how cruisers hate being oneshot by a fat BB salvo. And for that matter, how CVs hate being sniped by sneaky DDs, other CVs or cruisers.

Unlike the huge majority of BB drivers that post on the forum he isn't constantly crying about CVs and he isn't demanding nerfs for everyone that touches his ship. He accepts that his ship can be stopped - he still hates it - but he doesn't invade other peoples topics and spreads his hate in form of "CV require no skill, they need to do 10x more than a BB driver but because it's clicking it doesn't count"-crap.

 

And he doesn't even play CVs himself! Think about that - he is tolerant and does what I wrote above without even knowing his enemies' side!

 

The rest of what I want to say can be summarized by a quote from AgarwaenME:

 

It's no wonder BB players have the image of a crying bunch of kids that need to learn they can't always win. And I say IMAGE for a reason. As posted above, not everyone is like that. In fact, MOST aren't even like that. It's just the loud and vocal ones that are.

 

As proven by statistics several times - BBs are right now the most powerful ship in terms of average winrate and nearly equal in damage to a class that was designed to deal more damage. From the ships at the frontline they are also the ones most likely to survive.

But that's simply not enough for some it seems. Every other class is just meant as support for the mighty battleship, right? This also means that enemy cruisers and destroyers are only there as target practice and simply may not have the power to do more than 20% of your HP as damage ever, for balancing reasons... and realism... right?

 

So, please, could you reflect on yourselves sometimes? I don't even care about some of the notorious CV-haters here on the forum, but the ever present hate towards a class that is simply meant to counter BBs and gets the most negative response from people because BB players are by far the most vocal players.

Be like the certain player I mentioned above maybe? You can hate CVs and hate their mechanics and think of them what you want, but stop trying to shove it down everyones throat and demand your class is made supreme ruler of the universe.

 

Go play real tank, you clicker! :trollface: +1

Edited by Seinta
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This is starting to get a bit silly.

It's been silly for a long long time already. I dont want to antagonize BB players, I just want them to reflect on themselves a single time.

 

What bugs me is - while there is good and bad, nice and mean players on both sides - the trolling/hating/negative BB players are so insanely vocal. You can't even discuss a carrier topic like fighters, that is completely irrelevant to BBs, without some of their most negative representatives barging in and insulting anyone as a "clickshit idiot with no skill".

 

They behave like an angry mob who is hunting down refugees or some minority group.

 

P.S.: +1 for reflective post Ishiro

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Yes, there is complaining, there is feedback, and even some whining, and it's perfectly ok. In fact this game needs that feedback.

 

But then there is just bitter and angry people, who are feeling bad and miserable, with constant feed of negative crap from every possible situation, Making us suffer from their personal life problems, or people just being trapped in a negative loop. Situation, where they are so used to saying only negative things, and find it hard to find anything positive, ever. That is not ok. We, the co-players are not your shrink. Nor are we your enemies. We are your playmates. Treat us that way.

 

I swear sometimes I feel like good manners have completely disappeared from our modern world, because of internet.

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Warning - this is a rant, don't expect pure niceness.

 

In my time playing T9 and T10 I have met some very nice and also very good BB players. It's refreshing to see that not everyone who is good is an asshat, like it's in a few other games (WoW comes to mind). It's more the reverse - the better the players the better their attitude. One who might have made a negative appearance here and there - I don't want to name him directly - and particularly hates carriers is ironically someone I like playing with (I play mostly carriers).

 

Now why is that? And what's the whole point of this story?

 

I like playing with him, because he simply hates being attacked by carriers. Like destroyers hate being oneshot by a fat cruiser salvo and how cruisers hate being oneshot by a fat BB salvo. And for that matter, how CVs hate being sniped by sneaky DDs, other CVs or cruisers.

Unlike the huge majority of BB drivers that post on the forum he isn't constantly crying about CVs and he isn't demanding nerfs for everyone that touches his ship. He accepts that his ship can be stopped - he still hates it - but he doesn't invade other peoples topics and spreads his hate in form of "CV require no skill, they need to do 10x more than a BB driver but because it's clicking it doesn't count"-crap.

 

And he doesn't even play CVs himself! Think about that - he is tolerant and does what I wrote above without even knowing his enemies' side!

 

The rest of what I want to say can be summarized by a quote from AgarwaenME:

 

It's no wonder BB players have the image of a crying bunch of kids that need to learn they can't always win. And I say IMAGE for a reason. As posted above, not everyone is like that. In fact, MOST aren't even like that. It's just the loud and vocal ones that are.

 

As proven by statistics several times - BBs are right now the most powerful ship in terms of average winrate and nearly equal in damage to a class that was designed to deal more damage. From the ships at the frontline they are also the ones most likely to survive.

But that's simply not enough for some it seems. Every other class is just meant as support for the mighty battleship, right? This also means that enemy cruisers and destroyers are only there as target practice and simply may not have the power to do more than 20% of your HP as damage ever, for balancing reasons... and realism... right?

 

So, please, could you reflect on yourselves sometimes? I don't even care about some of the notorious CV-haters here on the forum, but the ever present hate towards a class that is simply meant to counter BBs and gets the most negative response from people because BB players are by far the most vocal players.

Be like the certain player I mentioned above maybe? You can hate CVs and hate their mechanics and think of them what you want, but stop trying to shove it down everyones throat and demand your class is made supreme ruler of the universe.

 

I persoanlly am a hardened BB/BC player, I have no particular issues with Carriers per se, or with the people who play them... they are in the game and we all need to work out on dealing with it...

 

However......... While carriers and their players have a rightful place in the game, heck pacific war was all about the carriers, there are several glaring 'issues' with the actual mechanics of carriers in game...

 

When my clan mates scream on TS about Torpedo bombers and ban the Manual drop, my usual answer to them is that to do so would in fact take away the ability for a players skill to be able to manifest itself, in fact take away manual drop and you do in fact make the class a 'clicker' model....

 

Issues which most players will have anger with is the flight mechanics of, in particular, torpedo bombers.... Battleship players are told, learn to avoid them.... this is easy enough see planes incoming, either turn toward them or away from them keeping your nose/tail pointing at planes... problem is that the bombers can come for an attack run, you turn to evade, they then abort the run, move with lightning speed to new vector and then drop while you are stil rudder locked... also the planes come down like dive bombers dropping torps at PB range, with no run in at all... Islands... until WG sort this out then we are going to be seeing island spawned torpedoes forever...

 

Once you have clicked your planes to make their attack run they should be straight and level 150 to 350 feet from the surface from further out and with the AA penalties that go with it.... you want a PB drop then you have to fly straight and level through the Long range AA, the Intermediate range AA and the Short range massed AA, that is how it 'should' be happening but as it is a good CV player can drop where he wants, while exposing his planes to the minimum of AAA fire....

 

http://www.daveswarbirds.com/navalwar/torpedo.htm

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As proven by statistics several times - BBs are right now the most powerful ship in terms of average winrate and nearly equal in damage to a class that was designed to deal more damage. 

You should learn maths. BBs have the second worst WR according to the link you posted.

 

Where do you got that concept that CVs are there to deal the most damage?

Edited by Lord_WC
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I persoanlly am a hardened BB/BC player, I have no particular issues with Carriers per se, or with the people who play them... they are in the game and we all need to work out on dealing with it...

 

However......... While carriers and their players have a rightful place in the game, heck pacific war was all about the carriers, there are several glaring 'issues' with the actual mechanics of carriers in game...

 

When my clan mates scream on TS about Torpedo bombers and ban the Manual drop, my usual answer to them is that to do so would in fact take away the ability for a players skill to be able to manifest itself, in fact take away manual drop and you do in fact make the class a 'clicker' model....

 

Issues which most players will have anger with is the flight mechanics of, in particular, torpedo bombers.... Battleship players are told, learn to avoid them.... this is easy enough see planes incoming, either turn toward them or away from them keeping your nose/tail pointing at planes... problem is that the bombers can come for an attack run, you turn to evade, they then abort the run, move with lightning speed to new vector and then drop while you are stil rudder locked... also the planes come down like dive bombers dropping torps at PB range, with no run in at all... Islands... until WG sort this out then we are going to be seeing island spawned torpedoes forever...

 

Once you have clicked your planes to make their attack run they should be straight and level 150 to 350 feet from the surface from further out and with the AA penalties that go with it.... you want a PB drop then you have to fly straight and level through the Long range AA, the Intermediate range AA and the Short range massed AA, that is how it 'should' be happening but as it is a good CV player can drop where he wants, while exposing his planes to the minimum of AAA fire....

 

http://www.daveswarbirds.com/navalwar/torpedo.htm

 

What you are writing is a lot of realism stuff again and completely irrelevant - if WG wanted that AA is stronger, they would have made it stronger. If WG wanted that AA is stronger while you approach for a drop, they would have done so. The real question is "is it balanced?" and not "is it realistic?"

 

The real problem many BB players have is that they feel cheated because they get attacked by a carrier, because they think the carrier has some personal bias against them. Or because they are so used to have nothing counter them, as destroyers outright suck in higher tiers and so the main counter class to BBs is missing. Or because they don't know that what they are doing is in no way harder than what the carrier is doing.

If you need to make a new approach it gives the AA valuable time to shoot down a few more planes. It's incredibly easy to mess up a drop or lose all planes because you had to reposition so much.

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div name class players total battles average of rates
battles win draw lose exp damage

caused

warship

destroyed

aircraft

destoryed

base

capture

base

defense

survived kill /

death

point
1 Higher Tier BB 27541 593836 21.56 43.74 9.75 46.52 2051 42147 0.59 1.73 0.49 3.02 44.98 1.23 23903
1 Higher Tier CA 26417 408012 15.45 46.02 6.29 47.69 3540 28618 0.56 1.89 0.49 1.26 28.94 0.89 21435
1 Higher Tier CV 4700 91358 19.44 47.27 6.88 45.85 4711 50956 0.77 18.15 0.17 1.97 68.73 2.77 33027
1 Higher Tier DD 22614 342743 15.16 42.57 8.03 49.40 1410 16760 0.45 0.24 1.00 3.24 19.51 0.63 23144
2 Lower Tier BB 213881 3099155 14.49 47.03 4.85 48.13 1349 24230 0.61 0.38 0.84 2.90 33.41 0.99 19991
2 Lower Tier CA 258059 3728120 14.45 47.59 3.38 49.03 1271 17982 0.61 0.50 0.76 3.69 20.27 0.81 20099
2 Lower Tier CV 62509 657078 10.51 46.61 5.68 47.71 2094 27724 0.56 10.40 0.16 1.02 51.09 1.18 25570
2 Lower Tier DD 151476 1968833 13.00 47.33 3.83 48.84 1384 17611 0.66 0.12 0.74 1.06 18.48 0.88 24345

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Hey, I have an idea for a game, where I get to hit you, and you get to try to dodge - no hitting back. Sounds fun huh? Therein lies the frustration, therein lies the reason for the hate - irrelevant of whether carriers are balanced or not. It's not about game balance, it's about the gaming experience. 

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What you are writing is a lot of realism stuff again and completely irrelevant - if WG wanted that AA is stronger, they would have made it stronger. If WG wanted that AA is stronger while you approach for a drop, they would have done so. The real question is "is it balanced?" and not "is it realistic?"

 

The real problem many BB players have is that they feel cheated because they get attacked by a carrier, because they think the carrier has some personal bias against them. Or because they are so used to have nothing counter them, as destroyers outright suck in higher tiers and so the main counter class to BBs is missing. Or because they don't know that what they are doing is in no way harder than what the carrier is doing.

If you need to make a new approach it gives the AA valuable time to shoot down a few more planes. It's incredibly easy to mess up a drop or lose all planes because you had to reposition so much.

 

 

Funny how as soon as a friendly, subjective discussion begins, you have the Carrier Mafia jumping on Bandwagon, shouting about how difficult it is for them to play... as for personal bias, no not at all, however Carrier is the only class that can, without placing oneself in any immediate danger pick a target and erase it ... lets face it, if a higher tier carrier wants a ship dead, its going to die,,, from group commands allowing multiple TB squadrons to drop simultaneously to multiple squadrons coming from oppeosite sides... the fact is if you want a ship dead it's gonna be dead.... why deny it? It's a fact and one that all players including the more reflective carrier players are aware... it is just a mechanic of the game... at no point did I state that carriers were OP or that they needed changing only that the mechanics are all wrong in the curent format... try to be constructive NOT defensive at all times buddy :)

 

Lets take an example, carriers manual dropping on Destroyers, evading fast moving little ships, you want him dead he gonna be dead, Cruiser same as above, you have enough planes that lose a few .... pah launch next wave Battleship is easiest target for all classes to hurt. But you say theyt have range on their side they can one shot cruisers.... all I would say to carrier players in general is play a few hundred games in a Battleship and see how much fun it really is to play a class that is dependent on RNG whereas Carrier manual drops ALL the torpedoes arm, all run straight and true, ALL fall in a lovely neat (predictable) pattern spread and all do a reasonanable amount of damage..... try being a pinata for a weaving cruiser whose HE dispersion is such that, at often higher range than BB in question has, the dispersion area is actually smaller than the size of the target being shot at..... So no Battleships are for the hard core, carriers are for a particular type of player, cruisers are for the masses and DD's are for those who want a laugh....

Edited by cherry2blost
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There is no way not to be defensive, because of the very reason I made this thread.

 

And erasing a target strategically is the exact purpose of a CV. I ask my team what they need gone most of the time, because of that. As for that super annoying "not shooting back" argument - just play a round on hotspot. Where every BB can shoot you as a CV from their spawning location and you can't possible hide anywhere. And while a BB does 30k damage per salvo to you, you need 3 minutes to get your planes to him, that don't even kill him outright. This is true for other maps as well, though not as extreme. Once you are spotted as CV you will take more damage faster than you can do anything about it. Not even taking into account that a single tiny fire can prevent you from doing anything at all.

 

CVs work the opposite way than other ships. Other ships have to get in harms way to deal harm. CVs - if in harms way - cannot do anything due to fire and their fragility. In return they can cause harm best if out of harms way. And doing so is easy, because you don't need much teamwork for that. Unlike defending against carrier attacks.

 

Blame WG for not rewarding cruisers for doing their job - that's why noone does it.

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And erasing a target strategically is the exact purpose of a CV.

I don't know if you play LoL or not (or even if you know it), but they just finished a long road getting back from the 'erase someone' meta. It wasn't enjoyable for anyone beside the guy doing the erasing.

Also, why CVs should erase? Why not BBs with their badass cannons?

Or DDs with their sneaky torpedoes?

Or CAs with their mobility and flexibility?

 

What I mean is that I don't think that CVs were intended to be a special snowflake you think they are. Guess we will see - if in the coming months WG will get their stats back in line or not.

Edited by Lord_WC

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This is starting to get a bit silly. Do we need to have full class warfare between carriers and battleships? 

There are good carrier players, there are bad carrier players, there are nice carrier players, there are mean carrier players.

There are good battleship players, there are bad battleship players, there are nice battleship players, there are mean battleship players.

Simple as that.

 

Some people are not fit for discussion, some are very emotional in them, some just want to have attention. Still, there is no need to further antagonise each other, at the end of the day we all want fun game for everyone. Reasonable people will always find a common ground.

 

 

Well said! +1

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There is no way not to be defensive, because of the very reason I made this thread.

 

And erasing a target strategically is the exact purpose of a CV. I ask my team what they need gone most of the time, because of that. As for that super annoying "not shooting back" argument - just play a round on hotspot. Where every BB can shoot you as a CV from their spawning location and you can't possible hide anywhere. And while a BB does 30k damage per salvo to you, you need 3 minutes to get your planes to him, that don't even kill him outright. This is true for other maps as well, though not as extreme. Once you are spotted as CV you will take more damage faster than you can do anything about it. Not even taking into account that a single tiny fire can prevent you from doing anything at all.

 

CVs work the opposite way than other ships. Other ships have to get in harms way to deal harm. CVs - if in harms way - cannot do anything due to fire and their fragility. In return they can cause harm best if out of harms way. And doing so is easy, because you don't need much teamwork for that. Unlike defending against carrier attacks.

 

Blame WG for not rewarding cruisers for doing their job - that's why noone does it.

 

I refer you to the strap line in your signature, lets make a constructive thread... there is nothing constructive in posting erroneous statistics and denying a FACT that every player, including the vast majority of carrier players know... that the mechanic is broken, needs fixing and probably won't be....

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I am proud when I get focussed by a CV because it usually means I'm stomping all over the enemy in my BB and I'm seen as a threat. Then there is the skill of dodging torps and when I outwit the CV player I can feel his frustration - as I played cvs in CBT. When I get perfectly double struck from two sides really well I usialky compliment the CV player.

 

I can't hit the CV but dodging and shooting down his planes - and wasting his time - is almost as good...

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Might be a slight rant incoming, don't expect me to be nice either...

 

Perhaps the hate towards carriers has something to do with the fact that some of them keep saying how it's the most skill intensive class, how they can't do crap against enemies if they're even slightly grouped up, how they're better than you because they have 70% winrate to your 50ish, how easy it is to drive other ships and how they're the victims of a massive anti-CV campaign by untermensch driving "give slight lead and fire" ships that require little to no work to do well in and who should just learn to play? Yes I'm exaggerating but I hope you see my point.

 

I'm sure I'm not the only one who's extremely happy when I get into a high tier battle and there are no Midways or Essexes, regardless of my class. You can say how hard it is to hit DDs all day long but it doesn't help the Shimakaze I saw getting nuked the other day at the beginning of the match by a cross drop from a Midway, or any of the other DD drivers who I see getting nuked very early, or just revealed by planes who they can't see in time to avoid who also spot their torpedoes? You can say that the Cruiser is your counter, but unless he's higher tier (or equal tier in some cases), do you really have problems taking him out with two US TB squadrons, even if he pops defensive fire? And are you really unable to do massive damage to a high tier BB even if he has a cruiser close by, even through defensive fire? They're damn long and you have a LOT of torpedos that you can maneuver very fast...

I'd argue that CVs in their current state just make the gameplay worse for the other 20 or 22 people in the battle... and it's quite stupid to give a single person (8.3% of your team) such a huge influence on the outcome of the battle. You can have great games, but in the end you'll see that quite often the CVs have been ignoring each other (or one was just nuked at the start) and that they were the ones deciding the battle with a damage race to see who will rape the other team faster. They don't care about what happens to you, even if you request them to send their dive bombers, which seem to be universally regarded as useless even though they're a massive pain in the [edited]to BBs, to spot the enemy CV (as I did yesterday, I was in my Iowa at the enemy cap and just took out half a midway's health, could have taken him out before he sent the wave of planes that would finish me off but the huge towering hunk of metal went invisible), you're just there to steal damage and XP which is obviously rightfully theirs, as they were designed to make all other forms of surface combat obsolete...

 

And don't give me "CVs counter BBs", this isn't an RTS game, we aren't zerglings and hellions. You counter your enemy by outplaying him and using something at your disposal, you don't (or aren't supposed to, at least) get free kills because you brought a different class, which is what some CV players seem to want ("The nearest cruiser is 5 km away! Clearly I deserve this 70k damage, I am a CV after all and my life sucks!") Besides, if they are meant as counters to BBs, why do they do so well against the other 3 classes as well?

 

/end rant

 

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And erasing a target strategically is the exact purpose of a CV. I ask my team what they need gone most of the time, because of that. As for that super annoying "not shooting back" argument - just play a round on hotspot. Where every BB can shoot you as a CV from their spawning location and you can't possible hide anywhere. And while a BB does 30k damage per salvo to you, you need 3 minutes to get your planes to him, that don't even kill him outright. 

 

Why just dodge the shells, they have 13 seconds flight time. Surely if I have to doge torpedoes with four to five seconds travel time, you should be able to do it with 12 seconds to go?

Edited by Martinborgen
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I am proud when I get focussed by a CV because it usually means I'm stomping all over the enemy in my BB and I'm seen as a threat. Then there is the skill of dodging torps and when I outwit the CV player I can feel his frustration - as I played cvs in CBT. When I get perfectly double struck from two sides really well I usialky compliment the CV player.

 

I can't hit the CV but dodging and shooting down his planes - and wasting his time - is almost as good...

 

Absolutely right but the magic is in being able to avoid them, Battleships in particular have such low rudder times that once you commit to avoidance the TB player knows where you will be going and can adjust instantly... like I said inexperienced carrier players using auto drop are basically an annoyance NOT a real threat... once the player has mastered the (relatively low level) skill of manual drop then the game changes completely.....Dive down... drop them like divebombers at 400m and fly away having taken (at most) one plane lost (if the target is very very lucky)

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Hey, I have an idea for a game, where I get to hit you, and you get to try to dodge - no hitting back. Sounds fun huh? Therein lies the frustration, therein lies the reason for the hate - irrelevant of whether carriers are balanced or not. It's not about game balance, it's about the gaming experience. 

 

Except pretty much every ship can actually hit back, it's called AAA, float planes or even finding the ship and attacking it. There are far more situations in the game where that exact thing happens that has nothing to do with CVs. As I said in the quoted post, people are ever so hypocritical about it, and in that you're a great example.

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Why just dodge the shells, they have 13 seconds flight time. Surely if I have to doge torpedoes with four to five seconds travel time, you should be able to do it with 12 seconds to go?

 

Planes have 30sec + travel time (even more if you're able to use Q and E).

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22,300 battles

 

Except pretty much every ship can actually hit back, it's called AAA, float planes or even finding the ship and attacking it. There are far more situations in the game where that exact thing happens that has nothing to do with CVs. As I said in the quoted post, people are ever so hypocritical about it, and in that you're a great example.

 

Have played quite a few games where there were no carriers on either side, gameplay is a lot more tactical, and also a lot closer run thing... often down to 1v1 or 1 v 2 at game end... think pretty much every player, apart from Carrier players obviously, prays for that one game where they can show off their gunnery skills, playing sneak and peak with DD's and generally having a better experience... This is one of the main reasons I for one and many others in the game would NOT wish for XVM stats to EVER become available for WoWs... oooh looky a good player... lets nuke him 1st then roll down the list.....
Edited by cherry2blost
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