escaner Players 63 posts 512 battles Report post #1 Posted September 18, 2015 (edited) Did they modify the chance of detonations? I have had 3 of them just this evening and saw a fourth on another guy. 1. Umikaze, full health, 1 hit from 1 salvo: detonation 2. Isozake, full health, 2 hits from 1 salvo: detonation 3. Hashidate: here I had low health, but the guy I was shooting had 800 left... detonation Well, this pissed me off. If killing another guy is going to be the skill of random detonations I can't see the point in this game. I started using the antidetonation flags after the second one, but the third was in another server, otherwise who knows how many I could have taken. Edited September 18, 2015 by escaner Share this post Link to post Share on other sites
Suranis1 Beta Tester 118 posts 463 battles Report post #2 Posted September 18, 2015 Detonations mean that something has penetrated your armour and hit the Magazine. Its an area of your ship just under the turret. You kind of have to learn to avoid getting hit by torps right there. If your magazine goes up you die. Have a read here http://blog.worldofwarships.com/penetration-areas-of-ships-in-world-of-warships-pt-2/ Share this post Link to post Share on other sites
escaner Players 63 posts 512 battles Report post #3 Posted September 18, 2015 They were shells, not torps, but that does not make any difference. Share this post Link to post Share on other sites
[POMF] Pekoe_Darjeeling Weekend Tester 2,385 posts 10,008 battles Report post #4 Posted September 18, 2015 They were shells, not torps, but that does not make any difference. Yeah I know, who would give a medal just for that enemy destroys your ship by exploding your magazine... It should be the other way. 1 Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #5 Posted September 18, 2015 In addition to magazine, you need to roll and lose to 99.5% chance to not get a magazine detonation if I remember correctly. Chance of detonation upon successful penetration of magazine is only 0.5%. If someone has an update on that number, do post that. 1 Share this post Link to post Share on other sites
x00Starki Alpha Tester 540 posts 2,492 battles Report post #6 Posted September 18, 2015 If you drive a DD, you just have to deal with the possibility to get one-salvoed, esp. from Mogami or a BB. And if you do get hit a few times, a detonation isn't that unlikely. If you then take into account that you only "remember" the games where you have been detonated in, you've got your answer. Share this post Link to post Share on other sites
[PIPI_] Catslave Players 325 posts Report post #7 Posted September 18, 2015 I kinda can't shake the feeling that something is off myself tho. Apart from a CV 1shotting me with his secondary or seeing 6 Detonation kills in a single game there is something more strange: since the last update i had several occasions were Dive Bomber or Main battery shells completely missed me (didn't loose any HP either), yet my engine, rudder or weapons got damaged or even destroyed.... that should be somewhat strange to damage an internal engine without even scratching the paint job. Share this post Link to post Share on other sites
HellsFists Beta Tester 93 posts 3,831 battles Report post #8 Posted September 18, 2015 (edited) In my experience, the early IJN DD's are particularly prone to detonation compared to other ships (up to minikaze). I think they have their ammo close to the front of the ships, and as most of the time that is the bit closest to the enemy, it gets hit the most. That said, 3 detonations in 1 night is probably just bad luck on your part, you will probably find that wont happen again for a long time! Edited September 18, 2015 by HellsFists Share this post Link to post Share on other sites
[BLT] WhoopieMonster [BLT] Players 198 posts 5,648 battles Report post #9 Posted September 18, 2015 (edited) Incase you aren't aware, when you get destroyed by a detonation for the first time in a 24hr period you are awarded 10 flags which you can equip on your boats and will make you immune to detonation for a game. Obv this doesn't help you if you haven't unlocked flags yet. I destroyed someone by detonation last night, the first time I have ever done that and I've just got over the 300 game mark. I have also only ever been destroyed 3 times by detonation, I play every type of ship but haven't got many games in destroyers to be fair. Edited September 18, 2015 by WhoopieMonster Share this post Link to post Share on other sites
[ENEMY] allex27 Beta Tester 305 posts 5,280 battles Report post #10 Posted September 18, 2015 when i get detonation i say thanks to player what killed me , in the end u get more than him 10 flags Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #11 Posted September 18, 2015 Had quite few 'odd' detonations in the last few days.... this one had me scratching my head though... Me Ishizushi.... Tier 4 Battlecruiser..... Solomon Islands... pull around the island see a St Louis.... line up my shot wait for turrets.... gonna take a few HE rounds but hey I am in a Battleship whats the worst that can happen? This !! still speechless lol 2 Share this post Link to post Share on other sites
[LEXX] StanleyHTweedle Players 179 posts 7,608 battles Report post #12 Posted September 18, 2015 (edited) There's something definitely off and it involves cruisers. I've been one-shot several times by Omaha and Furutaka in my cruisers. In fact today my Furutaka exploded after one salvo from Omaha - even though I had the anti-detonation flag! The funny thing is that in all cases I am referring to I didn't get the critical damage or magazine explosion indicator. Simply tons of standard damage. The other thing is people are definitely using aim assist mods or even RNG hacks. I'm seeing perfect hits at long range all the time in spite of manoeuvring. Imagine you're getting hit by 4-6 shells at 13-15 km and the enemy salvo somehow magically changes trajectory as if you had a magnet strapped on to your ship. Of course crit damage, disabling effects, fires, and all I'm missing is Neptune poking me with his trident from beneath. Of course when I try to fire back - with good trajectory - all I'm getting is 1-2 hits for minimum damage. The most funny are my salvos from New York. If I knew those cannoneers I would've personally have them walk the plank for their record. Edited September 18, 2015 by StanleyHTweedle Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #13 Posted September 18, 2015 since the last update i had several occasions were Dive Bomber or Main battery shells completely missed me (didn't loose any HP either), yet my engine, rudder or weapons got damaged or even destroyed.... that should be somewhat strange to damage an internal engine without even scratching the paint job. That shock damage malfunction from very close misses has always been there. Me Ishizushi.... Tier 4 Battlecruiser..... Solomon Islands... pull around the island see a St Louis.... line up my shot wait for turrets.... gonna take a few HE rounds but hey I am in a Battleship whats the worst that can happen? Sounds more like Battle of Jutland... Share this post Link to post Share on other sites
[KG_CZ] Vrumugun Beta Tester 49 posts 18,625 battles Report post #14 Posted September 18, 2015 There's something definitely off and it involves cruisers. I've been one-shot several times by Omaha and Furutaka in my cruisers. In fact today my Furutaka exploded after one salvo from Omaha - even though I had the anti-detonation flag! The funny thing is that in all cases I am referring to I didn't get the critical damage or magazine explosion indicator. Simply tons of standard damage. The other thing is people are definitely using aim assist mods or even RNG hacks. I'm seeing perfect hits at long range all the time in spite of manoeuvring. Imagine you're getting hit by 4-6 shells at 13-15 km and the enemy salvo somehow magically changes trajectory as if you had a magnet strapped on to your ship. Of course crit damage, disabling effects, fires, and all I'm missing is Neptune poking me with his trident from beneath. Of course when I try to fire back - with good trajectory - all I'm getting is 1-2 hits for minimum damage. The most funny are my salvos from New York. If I knew those cannoneers I would've personally have them walk the plank for their record. Detonations in DD - its common and most probable on full health (expect something like 5 proc first hits to do that) Furutaka is extremely easy to citadel, omaha bit less. If you dont get "award" detonation and got shitload of dmg its citadel hit. Furutaka commonly eat salvo where 1/3 to 1/2 of hitting shots do citadel. As for "magic" shots. Some people are sneaky and predict where you will maneuver. Essentially, if you read opponent right, you hit him after he dodged by your prediction - this is easier with spotting plane. Share this post Link to post Share on other sites
Cromseth Beta Tester, Players 646 posts 15,291 battles Report post #15 Posted September 18, 2015 The other thing is people are definitely using aim assist mods or even RNG hacks. I'm seeing perfect hits at long range all the time in spite of manoeuvring. Imagine you're getting hit by 4-6 shells at 13-15 km and the enemy salvo somehow magically changes trajectory as if you had a magnet strapped on to your ship. Of course crit damage, disabling effects, fires, and all I'm missing is Neptune poking me with his trident from beneath. Of course when I try to fire back - with good trajectory - all I'm getting is 1-2 hits for minimum damage. The most funny are my salvos from New York. If I knew those cannoneers I would've personally have them walk the plank for their record. RNG hacks? not possible so stop whinning about the smell of clouds.... When CB there was an "autoaim" that helps the player to shot. That is not available anymore but that is not the point. That help to shooting said you where to shot to hit enemy with perfect aim using ship speed and course. If enemy ship changes course or speed your shells didnt hit him obviously. That tool used actual data for his calculations but CAN'T DO MAGIC or simply guess the future. Its a human natural behavior to search cheats or unfairs when we lose but that is only a defensive maneuver of our mind. When you play a few games you start to learn when and where to shot enemy ships. You can predict the enemy moves and aim accordingly very easy many times. So don't search for dark forces on the shadows and accept when you lose. Sorry for my bad english! Share this post Link to post Share on other sites
Samsca Players 23 posts 2,545 battles Report post #16 Posted September 18, 2015 (edited) I played about 400-500 games in OBT and reckon I was detonated twice. The odd thing is both times were in Furutaka and they occurred about 3 games apart. I may have been detonated more while playing destroyers - but there you lose half your health from someone looking at you all the time anyway. It doesn't have that jarring feeling of going from around 25000 health to 0 from a single shot. Edited September 18, 2015 by Samsca Share this post Link to post Share on other sites
[NWP] Blixies Beta Tester, Players 2,160 posts 6,904 battles Report post #17 Posted September 18, 2015 when i get detonation i say thanks to player what killed me , in the end u get more than him 10 flags Yep, the flags are kind of a consolation prize... for participating I guess Share this post Link to post Share on other sites
LooneyBin Beta Tester 354 posts 1,037 battles Report post #18 Posted September 18, 2015 had it twice yesterday in my Pepsicola, happened with a hour or so. first: low hp (~50% or so), and a BB detonate me from +17km. Second: on full hp, see 5-6 shots incomming from another CA, BOOMMMM (hit me in a slight angle)... i've had something like 1600 battles since i joined in CBT, and have had 4-5 detonation in total, those in my Pepsicola is the first since we left CBT. 1 Share this post Link to post Share on other sites
LooneyBin Beta Tester 354 posts 1,037 battles Report post #19 Posted September 18, 2015 There's something definitely off and it involves cruisers. I've been one-shot several times by Omaha and Furutaka in my cruisers. In fact today my Furutaka exploded after one salvo from Omaha - even though I had the anti-detonation flag! The funny thing is that in all cases I am referring to I didn't get the critical damage or magazine explosion indicator. Simply tons of standard damage. The other thing is people are definitely using aim assist mods or even RNG hacks. I'm seeing perfect hits at long range all the time in spite of manoeuvring. Imagine you're getting hit by 4-6 shells at 13-15 km and the enemy salvo somehow magically changes trajectory as if you had a magnet strapped on to your ship. Of course crit damage, disabling effects, fires, and all I'm missing is Neptune poking me with his trident from beneath. Of course when I try to fire back - with good trajectory - all I'm getting is 1-2 hits for minimum damage. The most funny are my salvos from New York. If I knew those cannoneers I would've personally have them walk the plank for their record. Hitting a target at 13-15km range, that's not exactly hard to achive, even when they're zig-zag'ing, since most people are rather easy to read in their pattern. Experience, a working brain and a pair of eyes is all you need to reliably hit targets. Share this post Link to post Share on other sites
escaner Players 63 posts 512 battles Report post #20 Posted September 18, 2015 That said, 3 detonations in 1 night is probably just bad luck on your part, you will probably find that wont happen again for a long time! Long time is next day again? Another detonation just now. I am using the damn antidetonation flags in all my DD battles and I must have forgotten because I cannot see it in the replay. 3 yesteday, and one today. Just moments before in same battle, another detonation (Jarekaz). Plus one more I noticed in another battle and another that I did: watching the replay, from a full salvo I only hit the bridge with one shell and he detonates. Since when ammo is stored in the bridge? Maybe they removed the check that the hit is in the ammo store and any hit can detonate now... Share this post Link to post Share on other sites
[PIPI_] Catslave Players 325 posts Report post #21 Posted September 22, 2015 Hitting a target at 13-15km range, that's not exactly hard to achive, even when they're zig-zag'ing, since most people are rather easy to read in their pattern. Experience, a working brain and a pair of eyes is all you need to reliably hit targets. I'm willing to buy into the "some ppl use hacks" story. Firing a BB salvo at 15km range i get a spread the size Canada, most of my shells hitting the left and right of the targets citadel. On the other hand i see some BB firing at 20km range with the spread of a dime. Having a single player hit 4+ salvos in a row, destroying engine/steering and guns with pretty much every hit is way too much coincedence. Same for seeing some ppl 1-2shotting 3+ ships in a single game. Experience, brain and eyes work to place your spread around the target, but it does jack crap to actually score a hit. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #22 Posted September 22, 2015 Had it one match where I fired two salvos of HE at a Tenryu and Kuma. Both died in one shell hit. That was several patches ago btw. So not really new. Share this post Link to post Share on other sites
[PKTZS] JapLance Weekend Tester 2,567 posts 18,265 battles Report post #23 Posted September 22, 2015 I'm willing to buy into the "some ppl use hacks" story. Firing a BB salvo at 15km range i get a spread the size Canada, most of my shells hitting the left and right of the targets citadel. On the other hand i see some BB firing at 20km range with the spread of a dime. Having a single player hit 4+ salvos in a row, destroying engine/steering and guns with pretty much every hit is way too much coincedence. Same for seeing some ppl 1-2shotting 3+ ships in a single game. Experience, brain and eyes work to place your spread around the target, but it does jack crap to actually score a hit. Not all BBs are the same accuracy-wise. At Tier 6 I struggle with New Mexico at max range. Sure, I get hits but citadels are few and far between. On the other hand, Fuso... is a real sniper . Share this post Link to post Share on other sites
___Canaris___ Beta Tester 163 posts 1,690 battles Report post #24 Posted September 22, 2015 also been noticing more detonations recently Share this post Link to post Share on other sites
[-L5D-] Tomy117 Beta Tester 27 posts 3,003 battles Report post #25 Posted September 22, 2015 all my dive bombers pilots are reporting an increasing number of DD with weak ammo depot, especially the japanese one Share this post Link to post Share on other sites