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Syrchalis

Caps too powerful in Ranked

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Beta Tester
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No you're right, ''Ranked'' battles should totally come down to a cap charging lemming train cluster [edited]in order to counter DD capping strength. That's totally where the competition in WoWs gameplay is at. 

 

Well, normal game are all about lemming trains shooting at each other while CVs delete lonewolf, so why not?
Edited by specialkha

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Alpha Tester
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Well, normal game are all about lemming trains shooting at each other while CVs delete lonewolf, so why not?

 

Because that's not what normal games are about. Ranked battles as they are take a minor issue with the game (DD balance and its over-suitability to cap gametypes versus other ships) and compounds the problem in orders of magnitude. 

 

The lemming trains can't even stop DD's capping. By the time they've been detected, they've already capped and you can't de-cap because you're under constant fire. The cap points end the game far faster than killing enemy ships, leaving the game decided by DD's in the first few minutes.

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Beta Tester
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don't know why you're being so ignorant towards sycralis it actually quit a valid point but it really only affects the maps with three cap points, as the dd's (as there are quite a few around atm) just run into cap smoke and wait for someone the wander in trying to decap just to torp them into oblivion or scare them away with streams of torps, and because of this reluctance of trying to decap is most likely because everyone except the dds are huddled together blaping each other trying to find that scrap of fun, means that whoever caps  first or who ever has the most dd's wins in around two mins depending on brain power levels  

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I agree. From what I gather, ranked matches are not really playable for CV at the moment. I have not tried myself, but I did expect it.

 

Oh you poor special little critter.

 

In real world on the other hand, CVs are the key for spotting capping DDs and smashing them.

 

 

Oh, you meant you can't score massive rewards that are complete outliers from the rest of the team? Yes, totally unplayable!

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Alpha Tester
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Oh you poor special little critter.

 

In real world on the other hand, CVs are the key for spotting capping DDs and smashing them.

 

 

Oh, you meant you can't score massive rewards that are complete outliers from the rest of the team? Yes, totally unplayable!

 

That doesn't matter at all. If you can't stop DD's capping immediately your roll amounts to nought but two things, jack and crap.

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[BAZI]
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Or.... going fighter setups just to win the air game and thus provide all time cap vision. Although then you are at the mercy of your team that they actually will use this advantage you provide to them.

 

Sounds reasonable. Considering you will soon play in ranks where people have learned the use of left mouse button, spraying shells in the targets general direction is something they should sometimes manage to achieve.

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I told you yesterday, right ? :teethhappy:

 

In this mode, people only needs 800 points to be victorious, while there is only 2 or 3 caps in the game.

This means that each of the cap point generates between 30 - 50% of constant points if controlled, which is a huge advantage.

And thus, the game is decided by the control and denial of these points.

 

This is nothing new, the meta is already apparent since the public test of the ranked matches.

And the funny thing is, there are people complaining that they do tons of damage and still lose! :teethhappy:

These people are chasing some idealized battle in their minds, not to the reality that faces the team in this mode.

It's obvious that they doesn't read that a star is awarded for a victory, not damage dealt.

 

On a side note, I found that DDs are really good at winning ranked matches, being the only one that can cap safely in no man's land.

Go tin can sailors! it's your time in the limelight now! :izmena: 

 

 

This is as I expected :D

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[SCRUB]
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Oh you poor special little critter.

 

In real world on the other hand, CVs are the key for spotting capping DDs and smashing them.

 

 

Oh, you meant you can't score massive rewards that are complete outliers from the rest of the team? Yes, totally unplayable!

Poor me? I'm going to play ranked with BB(Fuso and then Nagato). Real world capping?... yeah... someone is mixing real world and virtual world big time...

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DD presses smoke. Planes spotting? Nope, 100% impossible if DD sits in smoke. You can't stop DDs from capping at all, not while they got smoke.

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Beta Tester
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DD presses smoke. Planes spotting? Nope, 100% impossible if DD sits in smoke. You can't stop DDs from capping at all, not while they got smoke.

 

and torps don't allow the dd to be spotted from any ship close enough

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[SCRUB]
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Are we playing the same game? All I see is DDs capping and the rest hiding so they don't die.

I don't want longer games, the short duration is fun. What isn't is that you don't get much of a chance to do anything before the game is over. If enemy caps and destroys 2 ships they already won after 5 minutes. There is no room for a comeback.

 

Then those guys aren't going to be winning battles and will stay in the low ranks.

 

I fail to see a problem.

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Then those guys aren't going to be winning battles and will stay in the low ranks.

 

I fail to see a problem.

 

The others rush into caps and get torped by DDs from smokescreens.

 

DDs you cannot reveal in any way.

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[NIKE]
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Well there's the new longer lasting Hydroacoustic Search, designed entirely for ferreting DD out of smokescreen while not getting torped that gets completely ignored by most cruiser captains

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CV's are all but totally obsolete. The game is decided by DD's in the first few minutes of the game. The rest is just fluff. 

 

Tthat is exactly why CVs are extremely powerful. They nullify DD stealth over cap points, meaning those DDs are dead if they try to cap.

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[USEUR]
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Yeah i don't see the problem with closing in with DDs in the smokescreen if you are in a cruiser. With the fighter spotting torpedoes it's not really hard to dodge close range spreads and catch them within 2 km into the smoke if you know what you are doing. I could undestand if the problem is being obliterated by BBs while you go hunting for DDs but, seriously, dealing with a single destroyers in a predictable spot with a CA shuold be a pushover.

Also the point about fighter carriers spotting destroyers from the get go sounds like a solid tactic in this particular situation.

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Beta Tester
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Well there's the new longer lasting Hydroacoustic Search, designed entirely for ferreting DD out of smokescreen while not getting torped that gets completely ignored by most cruiser captains

 

well if you are close enough survived the shelling from its team and dodged all of the torps and then somehow manged to shot him then fair enough but even the he will see you coming and run 

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Alpha Tester
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Tthat is exactly why CVs are extremely powerful. They nullify DD stealth over cap points, meaning those DDs are dead if they try to cap.

 

Except spotting a DD is not the same as destroying it. There's this little thing called smoke and another little thing called effective range. For DD's, most ships need to be pretty close to hit the target, close enough they're throwing their ships away to the enemy who needn't have been so suicidally aggressive and DD's can frustrate your spotting quite easily. 

 

The chances of you destroying a DD before they cap is extremely small and you're going to lose so many ships in the process that even if you manage it against all odds, you're not in a position to win the game anyway. This isn't a problem in normal games, but in Ranked the cap points tick up and end the game so quickly it's damned near insurmountable.

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Whatever the case, complaining about it is unlikely to change anything. The only thing that will cause a change to happen is if everyone stops being scrubs and play what they want to play and start playing what they need to play in order to win. That is the only way Wg is going to detect that something is off balance.

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Alpha Tester
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Whatever the case, complaining about it is unlikely to change anything. The only thing that will cause a change to happen is if everyone stops being scrubs and play what they want to play and start playing what they need to play in order to win. That is the only way Wg is going to detect that something is off balance.

 

Agreed. We're going to start seeing a lot of US DD's queueing up eventually and only once the causal link between them and victory is established will the devs even acknowledge something is wrong. 

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Whatever the case, complaining about it is unlikely to change anything.

 

Feedback is what all game developers crave.

 

Also - hydroacoustic search only reveals DDs in smoke if you get 3.4km close - aka suicide range.

 

Further, the cap ticks twice as fast as usual and you need less points to win and you have less ships that can die to reduce the points, it's total overkill right now. If ships would make you lose twice as many points as right now it would be okay-ish.

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[BAZI]
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Agreed. We're going to start seeing a lot of US DD's queueing up eventually and only once the causal link between them and victory is established will the devs even acknowledge something is wrong.

 

 

This sounds so completely stupid. The thought that US DDs at T6-7 (certainly the most useless ships in normal randoms ever) are now considered totally broken OP for ranked is baffling.

 

Well tbh, I didnt test it myself, so I dont call bs on it yet, but somehow I cannot really believe this. There was never a problem in getting rid of these ships, and now just because the cap ticks faster, they become a unstoppable menace and it is all drama around?!

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