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Syrchalis

Caps too powerful in Ranked

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Caps generate way too many points in ranked.

 

Seriously - why even have a 20 minute battle if it can't possibly ever reach that? I had many games now where every ship except for 1 per team died and even in those the caps won the game like 8 minutes before the end.

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Beta Tester
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HE MUST BE BANNED FOR THIS DESPICABLE PLAY IMMEDIATELY!!

 

Next he will be displaying the despicable virtue of teamwork and doing stuff like actually screening Battleships. THIS MUST NOT BE ALLOWED!

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Beta Tester
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I told you yesterday, right ? :teethhappy:

 

In this mode, people only needs 800 points to be victorious, while there is only 2 or 3 caps in the game.

This means that each of the cap point generates between 30 - 50% of constant points if controlled, which is a huge advantage.

And thus, the game is decided by the control and denial of these points.

 

This is nothing new, the meta is already apparent since the public test of the ranked matches.

And the funny thing is, there are people complaining that they do tons of damage and still lose! :teethhappy:

These people are chasing some idealized battle in their minds, not to the reality that faces the team in this mode.

It's obvious that they doesn't read that a star is awarded for a victory, not damage dealt.

 

On a side note, I found that DDs are really good at winning ranked matches, being the only one that can cap safely in no man's land.

Go tin can sailors! it's your time in the limelight now! :izmena: 

 

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Caps being important is all well and so, but right now they are basically the only thing that matters and a comeback is impossible.

Edited by Syrchalis

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Players
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The caps is the engine that makes the game happen and is as such vital for the game because it discourages passivity. Now, there's an argument to be made that it might be too discouraging of passivity in that some ships, like slow battleships and carriers has no choice but to be relatively passive compared to destroyers and cruiser. After all, I think the lower point limit is there to account for the reduced point contribution from fewer destroyed ships (there's less of them), so a larger proportion of points no comes from caps.

 

That said, the fast pace is pretty great for destroyers and cruisers, even though I can imagine banging my head in the wall playing a BB over team mates who just wont do the correct thing.

 

It is ultimately a question of how you want the game to play, but I'm enjoying it so far.

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Supertest Coordinator
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I like it. Quicker games, more action, less sitting about when sunk. I think it will generate more XP and credits per minute. 11 mins and 6k XP wasn't a bad start!

 

Maybe the next thing WG should do is bring out scenarios which take longer for those of that inclination.

 

And clans. Clans now!!

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discourages passivity.

 

Are we playing the same game? All I see is DDs capping and the rest hiding so they don't die.

Maybe the next thing WG should do is bring out scenarios which take longer for those of that inclination.

I don't want longer games, the short duration is fun. What isn't is that you don't get much of a chance to do anything before the game is over. If enemy caps and destroys 2 ships they already won after 5 minutes. There is no room for a comeback.

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Beta Tester
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Then stop grinding along the map edge and get moving towards the flag so you can support your Destroyers. I know, the horror of actually having to work as a team rather than relying on Islands and bugged map edge mechanics.

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Then stop grinding along the map edge and get moving towards the flag so you can support your Destroyers. I know, the horror of actually having to work as a team rather than relying on Islands and bugged map edge mechanics.

 

The horror of actually realising im not playing a BB... or CA for that matter.

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Beta Tester
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Yes, I realize that you are in a BB and your shells only go 10kms, are made of tinfoil and you can only manage 2km/h.

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Beta Tester
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Caps being important is all well and so, but right now they are basically the only thing that matters and a comeback is impossible.

 

And that is why it is such interesting mode - tactics matters, not just LMB clicking.

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Alpha Tester
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No problem with this in theory, but it leads to battles basically being decided by destroyers and it forces teams to be overly aggressive, ironically doing a lot to neuter the skills of teamwork, positioning and long range combat. It's not just that you can't get away with scraping the side of the map, it's that you can't even get away with fighting at medium range. But in reality it doesn't matter, whichever team has the most cap-minded DD players will win nine times out of ten whatever you do. 

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Beta Tester
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Team objectives actually matter, who knew?

I presume, OP a fan of spamming "NO CAP KILL ALL NOOBS!" in regular battles?

 

Nah, the OP is a fan of CVs (62% of his games), thus in those short games, CVs can't have the same influence on the outcome of the battle. He is not used to be the second role of a game.

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Alpha Tester
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Except OP has a point and the people deriding him like a bunch of smart arses don't know what they're talking about. 

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Supertest Coordinator
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No problem with this in theory, but it leads to battles basically being decided by destroyers and it forces teams to be overly aggressive, ironically doing a lot to neuter the skills of teamwork, positioning and long range combat. It's not just that you can't get away with scraping the side of the map, it's that you can't even get away with fighting at medium range. But in reality it doesn't matter, whichever team has the most cap-minded DD players will win nine times out of ten whatever you do. 

 

Not if you annihilate the dds first as I tended to do in test. Mind you my first ranked game had no dds!

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Are we playing the same game? All I see is DDs capping and the rest hiding so they don't die.

 

 

And those who let opponent DDs cap lose because of their passivity. If a team wants to win, it need to contest the caps. People not knowing this fact doesn't change it. If you're manage to get a lead in caps you're at an advantage and it is the the opposing team's job to wrestle that away from you, that's the game. Granted, that being the game doesn't necessarily imply that the game is any good. For example, if winning the game is heavily correlated with who gets the caps in the first 4 minutes that's a problem because it calls into question the meaning of the following minutes and the ships that can't contribute in those early minutes.

 

But I think it is a bit too early too say, a meta game hasn't developed yet and people haven't figured out what they're meant to be doing in this. It could very well be that in a few days you see much more destroyers keeping the caps contested for far longer, making every class more relevant. I mean, you see 1 or 2 destroyers per team, of course they're going to go cap. If you saw 3-4 DDs per team regularly, cap possession would be a lot more dynamic.

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Alpha Tester
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Not if you annihilate the dds first as I tended to do in test. Mind you my first ranked game had no dds!

 

Yeah, just magically annihilate the DD's. 

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[SCRUB]
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Except OP has a point and the people deriding him like a bunch of smart arses don't know what they're talking about. 

 

I agree. From what I gather, ranked matches are not really playable for CV at the moment. I have not tried myself, but I did expect it.

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Weekend Tester
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Reading this topic I am actually quite hesitating to even buy tier 7 CVs.... if this is actually right, they are not worth it as games ending in 10 minutes gives CVs not enough time to do something. Or.... going fighter setups just to win the air game and thus provide all time cap vision. Although then you are at the mercy of your team that they actually will use this advantage you provide to them.

Edited by czNemesis

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Alpha Tester
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CV's are all but totally obsolete. The game is decided by DD's in the first few minutes of the game. The rest is just fluff. 

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Weekend Tester
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CV's are all but totally obsolete. The game is decided by DD's in the first few minutes of the game. The rest is just fluff. 

 

So USN DDs are way to go? As the IJN does not stand a chance in DD vs DD fights.

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Beta Tester
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CV's are all but totally obsolete. The game is decided by DD's in the first few minutes of the game. The rest is just fluff. 

 

If you want to contest the cap, you need to move on the cap. Just saying.

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Alpha Tester
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If you want to contest the cap, you need to move on the cap. Just saying.

 

No you're right, ''Ranked'' battles should totally come down to a cap charging lemming train cluster [edited]in order to counter DD capping strength. That's totally where the competition in WoWs gameplay is at. 

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