[LENS] wh4t Beta Tester 18 posts 7,062 battles Report post #51 Posted September 21, 2015 I guys, Is there a diference between hull B and hull C in therm of armor ? I have now the stock hull that is made of butter (it's a pain really), but i'd like to know if only the AA is upgraded or is there something else ? i want to bring the nagato in ranked games, she fits more my play style than the fuso, so the sooner, the better. Stock hull is crap. Upgrades (including end hull) change Nagato into great ship. To the OP: I've played every single BB in this game. Nagato is really good. I'm afraid it's you doing something wrong. Or unlucky RNG streak is a reason. In both cases, the answer is the same though: play more. Share this post Link to post Share on other sites
[SAP] T0rad Players 216 posts 2,054 battles Report post #52 Posted September 21, 2015 try colorado dude i now have NC, but if i counted all the citadels i hit on the BBs of my tier, my fingers be enough how i envy nagato its HP, rather formidable armour so cruisers dont sink you so well and speed Share this post Link to post Share on other sites
Magni56 Beta Tester 386 posts 1,155 battles Report post #53 Posted September 25, 2015 A question for the Nagato veterans: do you use the Secondary Battery Modification 2 or the Gun Fire Control System Modification 1? Secondaries all the way. Wait for the opportunity, angle your bow and wade into the fray. If you don't work over something with your secondaries all math, you were mucking about. With 7km range on her mass of seconfaries and a blisteringly fast rudder for a BB (especially if you mount the steering gear mod), destroyer captains will loathe you and even cruiser can suffer heavily if they get too close to you. You don't need accurracy with a brawler-oriented playstyle in the Nagato - most damage you'll do will be from 10-12km or less and the 16-inchers are perfectly adequate for that range even without the accuracy mod. Almost every game in this piece of crap "BB" infuriates me more and more. Can ANYONE explain to me why WHY do THESE GUNS DO SO LITTLE DAMAGE!!!!! Last game i came across Cleavland - he came out of cliff and there we are sailing 6 kms from each other parallel. Lucky day i think i am about to get some citadels - full salvo in to that HE spaming bastard and guess what 1.2k, 2k. and one 3k shot from whole salvo. HOW CAN IT BE i ask myself but feel consoled by Cleavlands stupidity as he is still sailing parallel to at at same range. SECOND SALVO again - PERFECTLY IN TO THE CLEAVLAND AND AGAIN SAME DAMAGE. Overall i have scooped of some 12k from this crazy Cleavland which is still sailing parallel to me. Now i am shooting third salvo and guess what same damage..... Its like MAGIC, not one shot from 3 perfect salvos has done more then 3k damage. On forth salvo i do get citadel, but at that point hes so low that it doesn't really matter...... I honestly dont know what developers are thinking making such absurdity possible!!!!! 1. Learn about angling. 2. Learn about what overpenetration is and where the citdel on ships is situated. 1.2k damage hits means you overpenetrated, most likely because you're aiming too high. Also, Cleveland is somewhatu nique in that she has two seperate engine room citadel hitboxes that are below the forward and aft superstructures, but not under the exact center of the ship. Share this post Link to post Share on other sites
KanColle4Life Players 24 posts 1,235 battles Report post #54 Posted October 1, 2015 Yeah, I agree. Loved my Nagato, really enjoyed playing it. Amagi... Hmmm, struggling with it. As you say, armour is crap and has made me far to passive in it. I survive most of my battles but don't do very much damage. It all looked so good on paper. But to the OP, as ppl have said, she is a brawler, you want to try and get close to your enemy, at least that's what worked for me. Just got my Nagato and I gotta say, wow!. Did a crap ton of damage when fighting at close range. Only problem I have with the Nagato is the armor. New York's and Kongo's took me out pretty fast from far and close range. But what can I say.....stock is stock, nothing you can do about it. Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #55 Posted October 1, 2015 (edited) Just got my Nagato and I gotta say, wow!. Did a crap ton of damage when fighting at close range. Only problem I have with the Nagato is the armor. New York's and Kongo's took me out pretty fast from far and close range. But what can I say.....stock is stock, nothing you can do about it. Most, who says that certain BB has no armor DONT ANGLE after each salvo and seeing incoming enemy salvo. I cant caunt how many stupid BB players i have fought, they dont even try to change course when they get 2x cit hit. Nagato is very strong and i always make mistakes going too far in to enemy lines, where i get picked off my DD while tunnelvision enemy BB All you have to do, is watch for incoming shells and turn your ship 30degree to those shells..sure, rng will tell you FCK YOU even at that angle time to time, but youll see so many bounces.... plus, nagato has normal speed and turning, so its pretty easy to maneuer most of enemy long range salvos. When you brawl again ANGLING is the key, keep angling to your enemy ship untill you see, hes shot full salvo - turn full broadside and unload, as soon as you done it - angle back(plus ctrl+left click to make primary target for secondaries) As soon as you will start to angle and after a while make that properly, you will be feared in close range even more than in long range I have fought many times with 2-3BBs in one go and win, only cos they show full broadside for whole battle. Even killed New Mexico in one full salvo at 3km range So yea, Nagato isnt a problem here. Edited October 1, 2015 by trrprrprr Share this post Link to post Share on other sites
dr_slump_ Players 62 posts 695 battles Report post #56 Posted October 3, 2015 (edited) It was asked before, but not answered properly: Is there a difference between the B and C hull besides of the AA capabilities? In other words: Is it worth purchasing the B hull or is it just a waste of money? According to the numbers it's only the AA, but apparently the numbers are often incorrect from what I've heard. Last question: If I buy the B and C hull, would I get back 50% of the price of both hulls or just 50% of the price of one of the hulls when selling the ship (after unlocking the Amagi)? Edited October 3, 2015 by dr_slump_ Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #57 Posted October 3, 2015 Most, who says that certain BB has no armor DONT ANGLE after each salvo and seeing incoming enemy salvo. It's indeed the case, however the Nagato objectivelly doesn't have very good armor either compared with the colorado or even with the tier 6 NM or, specially, Warspite. IT's got decent armor, angling is a must, but is not as strong as in other ships . 1 Share this post Link to post Share on other sites
trrprrprr Players 228 posts 3,227 battles Report post #58 Posted October 3, 2015 (edited) It was asked before, but not answered properly: Is there a difference between the B and C hull besides of the AA capabilities? In other words: Is it worth purchasing the B hull or is it just a waste of money? According to the numbers it's only the AA, but apparently the numbers are often incorrect from what I've heard. Last question: If I buy the B and C hull, would I get back 50% of the price of both hulls or just 50% of the price of one of the hulls when selling the ship (after unlocking the Amagi)? If you can unlock both, then there is no point in buying B and C. If you grind to it, B hull adds minor damage and rof to main guns, rudder shift time by -2.7sec, where C adds only better small range AAA. So if you can unlock both, buy C hull and get all benefits of B hull too without spending extra for B hull. If you grind, B hull will help you ALOT, Edited October 3, 2015 by trrprrprr Share this post Link to post Share on other sites
Trigger_Happy_Dad Beta Tester 6,753 posts 7,907 battles Report post #59 Posted October 4, 2015 (edited) Replay Edited October 4, 2015 by Trigger_Happy_Dad Share this post Link to post Share on other sites
ArmsFrost Players 1 post 681 battles Report post #60 Posted October 6, 2015 I can confirm the stock model Nagato has no armour, none... it can't have. I have never been one shotted in any ship before the Nagato but i have been one shotted 5 times in a row after upgrading from the fuso... always 16km+ plunging fire, all hits are citadel and you go from 49000 hit-points to 0. then even cruiser fire shreds you in seconds, every hot against you does full damage. it is easily 20 maybe 50 times worse than the fuso before it. Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #61 Posted October 7, 2015 A hull configuration is the early Nagato, and indeed the B and C hulls have armor upgrades of consideration. Even with C hull it's armor is not comparable with that of the Colorado, and is actually not a very well armored ship, but yes, A hull is plain bad armor wise. Worth mentioning is that stock fuso is exactly the same, the starting hull armor is horrible, gets better within reason with later hulls but is not a well armored ship. But almost everyone free xps his way through stock fuso (and with reason, thing is horrible) so it usually goes quite unnoticed. 1 Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #62 Posted October 7, 2015 Just no, NO big fat NO. I do not accept this ship its insane to its core. With all that i have written before in last game i put WHOLE SALVO in new mexico from like 3 kms and it all hit AND GUESS WHAT - COMBINED DAMAGE WAS 7K, IT WAS WHOLE SALVO RIGHT DOWN THE MIDDLE OF SHIP!!!!! W T F !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! If this is what to be expected from this ship while brawling then just f@@k it... This great ship is abviously not intended for baby girls like yourself. Share this post Link to post Share on other sites
Jester86 Beta Tester 163 posts 5,850 battles Report post #63 Posted October 7, 2015 Love the Nagato, I prefer it to the Fuso. So far I am doing about 14k more average damage in her than in the Fuso before it. I guess she just fits well with my play style. Those secondaries just make me giggle like a child. Share this post Link to post Share on other sites
[ROGUE] LeeQuid Players 111 posts 21,702 battles Report post #64 Posted October 7, 2015 Nagato has a solid 6-7inch deck armor with the upgraded hull and the second most accurate battery in the entire japanese BB line....why would you brawl in close quarters with that? Just because it has good secondaries it does not make it a good brawler...sure you can brawl with it in the same way you could with a fuso but that does not make it ideal for brawling...the vertical armor isnt that good. 1 Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #65 Posted October 7, 2015 Nagato has a solid 6-7inch deck armor with the upgraded hull and the second most accurate battery in the entire japanese BB line....why would you brawl in close quarters with that? Just because it has good secondaries it does not make it a good brawler...sure you can brawl with it in the same way you could with a fuso but that does not make it ideal for brawling...the vertical armor isnt that good. Nagato doesn't have that much deck armor. Weatherdeck is 70mm. Magazine areas have a 192mm main deck armor (that's very strong indeed) but machinery spaces (the whole mid-section of the ship) only get 44mm of armor deck. While its very complicated to get a magazine hit through the horizontal armor of the Nagato, putting shells in the machinery spaces is not that hard, and those hurt as much as the magazine hits (bar the chance of getting a detonation, ofc). In my experience while playing it (and in my experience playing against it) the Nagato is pretty vulnerable to long range fire indeed, as long as the hits happen in the mid section. Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,263 battles Report post #66 Posted October 8, 2015 There must be some "fail" in the armor-design for close-range too. I repeatedly get citadelled from the angled front in close ranges. Just recently a bloody Kongo relived me of over 20k HP while casually driving by at 5km when I was fighting another Nagato at the same distance which also citadelled me from almost optimal angle. Is it possible that this has to do with the 25mm armor on the front- and back-ends of the citadel? (You get this number when hovering over armor- section of the survivability-tab in port). Basically people penetrating the low-armored front of your ship wheres no belt-armor and the shell goes right through the ship and into the citadel-area? So far my brawling attempts more or less all failed miserably with the secondaries also not doing much, because theyre spraying useless 140mm AP all over the place. My best games were when I could stay at intermediate ranges, roughly 10-14km. These games were glorious. Share this post Link to post Share on other sites
Hairlock Players 89 posts 948 battles Report post #67 Posted October 8, 2015 (edited) Brawling with Nagato means playing on mid range. If you are new its easy to push up too close and in those cases you wil be focusfired and torpedoed to death. The secondaries are geeat when fully upgraded (7.2km?) but they shoud be only used as a close combat option to scare of sneaky DDs. Othervise its best to stay at mid range, around 14-16km, depending on the situation. If you upgrade you main guns with the presicion modul you can get easier citadelhits on 17-18km distance. The worst thing you can do is playing on max range and trying to get some hits. Occasionaly you wil get a good hit, but its waste of time and you can help you team much more by pushing up. Its a agressive ship and you shoud play it like that, At tier 6-7 you shoud lead the charge, but get a cruiser or 2 to support you. Edited October 8, 2015 by Hairlock Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #68 Posted October 8, 2015 (edited) 14-16km is long range. Colorado's top range is 16km-ish which means that if you fight at 15km his shots are going to be arc-ed in plunging fire. And they'll slice through your decks like butter. Same story with the Warspite or NM. Mid range is 9-11km. Close enough to guarantee no plunging fire, long enough to guarantee that, well angled, nothing will go through your vertical protection. and within not much distance to that 7.2km magic number where your fireworks start putting out a magnificent display. Edited October 8, 2015 by RAMJB Share this post Link to post Share on other sites
Cosseria Players 1,064 posts 4,944 battles Report post #69 Posted October 8, 2015 I'm trying to brawl after having set up my Mutsu (I decided mine is Mutsu, I like the name) accordingly but torps are really a deterrent, if I lead the way I'm sure to be in for some nasty surprises. Usually I begin by following the cruisers and sniping at long range; I don't get to brawling range until things are becoming messed up a bit on the enemy side. Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,263 battles Report post #70 Posted October 9, 2015 Im now nearly 100% sure: You can citadel-hit or at least doing full penetration dmg to a Nagato from the front by just shooting the bow. Whenever I accidentially or purposely go rather close to something and show only front, the enemy unloads on my bow for the lack of alternatives. Youd think most of these shots would bounce because of angle, but no. Apparently this is just 25mm or so of armor and you take super heavy damage. Im now thinking of showing more side to bait shots into the belt armor. Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #71 Posted October 9, 2015 (edited) Im now nearly 100% sure: You can citadel-hit or at least doing full penetration dmg to a Nagato from the front by just shooting the bow. Whenever I accidentially or purposely go rather close to something and show only front, the enemy unloads on my bow for the lack of alternatives. Youd think most of these shots would bounce because of angle, but no. Apparently this is just 25mm or so of armor and you take super heavy damage. Im now thinking of showing more side to bait shots into the belt armor. you can citadel ANY ship from the bow (and from the rear). That's why the citadels have fore and rear armored bulkheads. In the case of the Nagato the front armored bulkhead is 11 inches thick, but doesn't cover the whole front (goes from the bottom of the ship to somewhat below where the front turret barbette armor ends, leaving a gap roughly one deck thick where there's no vertical armor cover). At ranges where shells fall with an appreciable angle, they can totally skip the front bulkhead armor and strike the main armored belt behind, And at close ranges 11 inches of armor is not a lot as most BB shells will pierce through it. Bottom story: From the bow and the rear the Nagato is far from perfectly armored. The weak area is not proportionally big, but is big enough for statistically having some shots going there and getting through. As for the external armor, that is indeed the case. You think that most of those shots would bounce because of angle, but you think wrong indeed ;). The outter hull shell plating of the nagato is 25mm thick. No matter what angle we're talking here, there's a certain phenomenon in terminal ballistics called "overmatch". Those 25mm of armor are as good as nonexistant when a 14'' shell strikes upon it. There's a reason why those who're good at this game tell you to "angle your ship towards the enemy". They don't tell you "go directly at him". If you angle then that front armored bulkhead is also angled and as such more effective, and the minor non-armored gap matters a bit less as shells will be crossing through it instead of going directly into the vitals. Edited October 9, 2015 by RAMJB 2 Share this post Link to post Share on other sites
[BAZI] allufewig Beta Tester 2,912 posts 15,263 battles Report post #72 Posted October 9, 2015 Well thanks for that input RAMJB. I know overmtach from WoT but wasnt even sure if it also got implemented in WoWs. The thing is, Fuso did not have this weaknes to this extent, nor did Kongo or the american BBs up to T6 (thats what I played so far). Of course you still took some damage, but Nagato suffers heavily. It doesnt even matter much, how far you exactly angle. Be it nose-to-enemy-guns perfectly direct, or in an angle of up to somewhat of around 45°. At least when facing another BB, even a T5, it all leads to "ouch!!!". Their penetration at distances below 10km seems to be sufficient in basically all cases. This takes away a lot of the myth of the Nagato being such a good brawler imho. When being really close (secondary-range) to an enemy, angling seems to be super tricky. Front is a giant weakspot and if you angle too much, the 305mm belt also wont save you against other BBs shells. Otherwise it is a well-rounded battleship and I actually dont have many complaints. Share this post Link to post Share on other sites
LittleGentleman Players 190 posts 3,125 battles Report post #73 Posted October 9, 2015 you can citadel ANY ship from the bow (and from the rear). That's why the citadels have fore and rear armored bulkheads. In the case of the Nagato the front armored bulkhead is 11 inches thick, but doesn't cover the whole front (goes from the bottom of the ship to somewhat below where the front turret barbette armor ends, leaving a gap roughly one deck thick where there's no vertical armor cover). At ranges where shells fall with an appreciable angle, they can totally skip the front bulkhead armor and strike the main armored belt behind, And at close ranges 11 inches of armor is not a lot as most BB shells will pierce through it. Bottom story: From the bow and the rear the Nagato is far from perfectly armored. The weak area is not proportionally big, but is big enough for statistically having some shots going there and getting through. As for the external armor, that is indeed the case. You think that most of those shots would bounce because of angle, but you think wrong indeed ;). The outter hull shell plating of the nagato is 25mm thick. No matter what angle we're talking here, there's a certain phenomenon in terminal ballistics called "overmatch". Those 25mm of armor are as good as nonexistant when a 14'' shell strikes upon it. There's a reason why those who're good at this game tell you to "angle your ship towards the enemy". They don't tell you "go directly at him". If you angle then that front armored bulkhead is also angled and as such more effective, and the minor non-armored gap matters a bit less as shells will be crossing through it instead of going directly into the vitals. + 1 Share this post Link to post Share on other sites
[SOCKS] RAMJB Players 790 posts 5,620 battles Report post #74 Posted October 9, 2015 (edited) , Fuso did not have this weaknes to this extent, nor did Kongo or the american BBs up to T6 (thats what I played so far) Neither does the Nagato. I grinded it all the way from hull A to the Amagi and I never received a citadel in the front or rear coming from anything smaller than tier 6 (and even those were rare). 16 inch guns from tier 7 upwards however, was kinda a different story because sometimes I did get some horrid hits.Then again, I kinda angled it all the time so can't really say. Maybe what's happening is that you're getting hits on armored parts of the ship which are strong enough to stop shells from overpenning. When that happens shells deal 1/3 of their top damage, which can add up for a shitload of pain if multiple hits are scored on places where they don't overpen. A good solid salvo with 4-5 hits on properly armored places can easily rake 10-12k damage even without citadel hits. And those aren't hard to achieve at close enough range. But those aren't citadels either, and all battleships suffer from that syndrome, RNG providing for a tight enough salvo you can score some brutal damages without having to penetrate the citadel. Actually that kind of damage is the main Tirpitz killer. At close enough ranges it's citadel is hard as a rock, but is an incremental armor design, not all or nothing, so a proportionally larger portion of it's hull is covered with medium armor compared with ships as the Colorado, or North Carolina. Hits there score 1/3 of damage of the shell and that adds up for some massive damage over time. Matter of fact now I think of it Nagato is an all or nothing design, but not completely. There are some areas of the ship which are covered by medium armor (The upper belt area). Not as extensive (by far,as Nagato is technically an AoN armor layout) as in a Bismarck, but enough to be s bit more prone to that kind of damage than purely AoN layout ships. Edited October 9, 2015 by RAMJB Share this post Link to post Share on other sites
Gabzool Players 62 posts 7,710 battles Report post #75 Posted October 11, 2015 Nagato is a piece of crap for me after few games. I have the 2-nd upgrade , more health and the new AP rounds but what a letdown. The main guns are a piece of crap. Did they nerf this ship ? Its fuckind blind even on close range 10km the shells are flying where they want. And then the penetration is either worse than the fusso guns or its overpenetrating. Hitting the citadell is pure luck as the shells newer fly where u aim , either under the line or over. Many times u just hit the minimum AP value , and with 8 guns and 1.9 ROF. Other BB-s even t6-t5 can easyly citadel me if i show my side , but if they show the side somehow the AP rounds doesnt want to land citadels and many times it just hits 2k ap dmg.(than sometimes u take 22k dmg with a single turret salvo) If these guns remain in t8 t9 with current hidden stats i can stop at nagato. I can as well play a tabletop battleship dice game than WOWS. I will need ti upgrade the full ship and play more games with it, maybe the last upgrade for 22k exp is not only for AA but has some hidden stats in it as well. Share this post Link to post Share on other sites