[SCRUB] Kenliero Players 2,478 posts 11,184 battles Report post #26 Posted September 16, 2015 Dem evil Destroyers must of used this technique? 1 Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #27 Posted September 16, 2015 You turn by pressing A or D There's a tier 1 skill called Situational Awareness. Just use your brain and assume there is DD lurking around if you're spotted but there's nobody's visible. Randomly change courses, slow down and start accelerating again etc. If you still can't understand after my greatly simplified explanation, then there's no hope for you. You turn by pressing A or D There's a tier 1 skill called Situational Awareness. Just use your brain and assume there is DD lurking around if you're spotted but there's nobody's visible. Randomly change courses, slow down and start accelerating again etc. If you still can't understand after my greatly simplified explanation, then there's no hope for you. Ok what direction do I turn seeing people say sail away from dds? I could turn and be sailing straight into him which isn't what people advise Share this post Link to post Share on other sites
Surmaaja Players 197 posts 2,249 battles Report post #28 Posted September 16, 2015 (edited) Nice advice but how do you turn when you see the Dd drop torps and turn when you cant see the Dd? because a lot can drop out of view range being INVISIBLE so you obnly see the torps before they hit You stick with your team, let cruisers and other destroyers spot and drive DDs away. If you are alone in BB vs DD you are dead. When you pass by an island, assume there is DD lurking there and start manouvering your ship so they cant predict your path. You dodge destroyers, and thus pre-emptively dodge torpedoes, not the visible torps themselves. Edited September 16, 2015 by Surmaaja Share this post Link to post Share on other sites
N00b32 Beta Tester 847 posts Report post #29 Posted September 16, 2015 Ok what direction do I turn seeing people say sail away from dds? I could turn and be sailing straight into him which isn't what people advise Your problem is not the torpedo. Your problem is also not the DD. Your problem is your own fear of unvisible things. And instead of just acting and turning, you make an act of "something invisible is shooting at me" about it. It does not really matter, even if you sail "into" him (however you do that without seeing him and his torps fired at 6 km still need more than 30 secs to hit.) You have to overcome your fear, Period. And best thing to do that, is to understand DDs. 2 Share this post Link to post Share on other sites
[-IO-] Geist_Krieger Beta Tester 70 posts 3,415 battles Report post #30 Posted September 16, 2015 So this is a typical "PEBKAC" situation. Pro tip: make a pact with the abyss and master the dark arts of pressing A and D once a while... but don't let anyone see you doing this, because it is cheating... Share this post Link to post Share on other sites
[KG_CZ] Vrumugun Beta Tester 49 posts 18,567 battles Report post #31 Posted September 16, 2015 Ok what direction do I turn seeing people say sail away from dds? I could turn and be sailing straight into him which isn't what people advise Please try reading, what people write to help you. No need to "sail away". Torps are unguided and relatively slow moving (cca 2x speed of fast ship). If you change your direction or speed randomly when spotted, you are getting much less hittable. Few facts: No dd is invisible under 5 km without smoke. Smoke itself is visible. Dont go in smoke if you dont know exactly what are you doing. Smoke work against both sides. So ship in smoke dont see you without somebody else spotting Under 2 km are ships visible even in smoke. With sonar its about 3,4 km (its written in description of sonar). Sonar dont add to range of detection of ships, just allow detection through smoke and islands. Living VISIBLE DD under 2km with ready torp launcher is relatively undodgeable and deadly... one of DD tactic is get to that range and fire. Living time of DD under 5km of any enemy ship is limited and under 2 km it is lucky to get there and survive few seconds (to try launch true undodgeable torps) Share this post Link to post Share on other sites
[HF_30] Abraa Beta Tester 388 posts 9,607 battles Report post #32 Posted September 16, 2015 When do you nerf topredo's? I do see them on most ships when it is to late to evade, that means with the damage projection I'm dead! I Realy no f..g sense to play any further. So tell me when do you nerf them and yes I have destroyers at tier 7 the higher the level the worse it gets. No sense in fighting gohsts with OP weapons Ok, so you claim the higher it goes the worse the OPness of Torps get, lets FACT check your claim with your own stats, since you brought it up. T3 Wickes - Average damag 6 k. T3 Wakatake - Average damage 13,7 k. T4 Isokaze - Average damage 26,4k. T5 Minekaze- Average damage 29,2 k. T5 Gremyashi - Average damage 22,8k. T7 Sims - Average damage 11,5k. Where exactly is the OPness of Torps ? Share this post Link to post Share on other sites
[SKIDZ] Scarebird [SKIDZ] Beta Tester 176 posts 16,764 battles Report post #33 Posted September 16, 2015 Average damage per battle with my tier 6 DD is 25000 Average damage per battle with my tier 6 BB is 40500 Based on those stats it's battleships that need nerfing, not destroyers. Another case of LTP OP. Share this post Link to post Share on other sites
YAK9UTPRO Players 129 posts 625 battles Report post #34 Posted September 16, 2015 torpedoes were ships destroyers they should do more damage in my opinion but it should be harder to hit the target Share this post Link to post Share on other sites
[0031] Frank_F_B [0031] Beta Tester 359 posts Report post #35 Posted September 16, 2015 Nerf guns! They keep hitting me and there is too many of them in this game. Unfair!! LOL Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #36 Posted September 16, 2015 A post like OP deserves only this.. Share this post Link to post Share on other sites
escaner Players 63 posts 512 battles Report post #37 Posted September 16, 2015 torpedoes were ships destroyers they should do more damage in my opinion but it should be harder to hit the target Yes, probably, and same with guns. Visually guesstimate the range, your own ship balancing in the water, wind, and both ships moving and changing course constantly... but this is a game and it is not meant to be realistic but fun. There would be no fun in spending 15 min shooting without hitting anything. Share this post Link to post Share on other sites
[LO1] Tugnut Alpha Tester 1,552 posts 8,125 battles Report post #38 Posted September 16, 2015 best way to under stand the enemy (DD & torps in this case) is go play the enemy... and not just a few games get a few tiers up in both US and IJN and you have a better under standing on how it all works Share this post Link to post Share on other sites
PrivatePartts Players 2 posts 4,597 battles Report post #39 Posted November 23, 2015 The torpedo issue is a strange one, I have been destroyed several times by torpedoes that have come out of the edge of the map with no ships there and the 'ship' that destroyed me is not even in the team list. I think it comes down to the way WOW's is fixed just like World of Tanks was fixed so that no-one can have greater than 50% success rate. It does seem unfair to fix the game like that and gives no leeway to the experience and tactical nous of the player. Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,774 battles Report post #40 Posted November 23, 2015 (edited) The torpedo issue is a strange one, I have been destroyed several times by torpedoes that have come out of the edge of the map with no ships there and the 'ship' that destroyed me is not even in the team list. I think it comes down to the way WOW's is fixed just like World of Tanks was fixed so that no-one can have greater than 50% success rate. It does seem unfair to fix the game like that and gives no leeway to the experience and tactical nous of the player. Dragging up an old worthless whine thread to throw out lies and conspiracy nonsense.... It actually requires an amazing amount of mathematical ignorance to even claim there's any way there everyone can be at 50% or lower winrate, you know beside the easily proven fact that there's tons of people above 50%. Edited November 23, 2015 by AgarwaenME Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #41 Posted November 23, 2015 I have a little bitr of sympathy for the OP. Yes it is annoying when you get sunk by Mr Invisible. But then again the OP will get plenty of chances for REVENGE by playing cruisers or Russian DD's. The Omaha, for example, has all you need for hunting down and destroying pesky Japanese DD's. Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #42 Posted November 23, 2015 The torpedo issue is a strange one, I have been destroyed several times by torpedoes that have come out of the edge of the map with no ships there and the 'ship' that destroyed me is not even in the team list. I think it comes down to the way WOW's is fixed just like World of Tanks was fixed so that no-one can have greater than 50% success rate. It does seem unfair to fix the game like that and gives no leeway to the experience and tactical nous of the player. Then how do you explain the fact that a mediocre scrub of a player like myself can get a 60% win rate in this game? Share this post Link to post Share on other sites
MrB0mbast1c Beta Tester 65 posts 2,430 battles Report post #43 Posted November 24, 2015 Then how do you explain the fact that a mediocre scrub of a player like myself can get a 60% win rate in this game? No ofence, but you might try the higher tiers of the game as well, 956 battles in total and 833 of those games between tier 3,4 and 5. 356 games on St. Louis, m8 thats a hell of seal clubbing. 2 Share this post Link to post Share on other sites
[OHFK] Shadeshots Beta Tester 637 posts 18,294 battles Report post #44 Posted November 24, 2015 Why are you re posting into a topic that was active back in September?... Share this post Link to post Share on other sites
Lin3 Players 746 posts Report post #45 Posted November 24, 2015 No ofence, but you might try the higher tiers of the game as well, 956 battles in total and 833 of those games between tier 3,4 and 5. 356 games on St. Louis, m8 thats a hell of seal clubbing. PrivatePartts said " no-one can have greater than 50% success rate." No if's. No buts. No provisos. That clearly isn't true. If I can get a 60% win rate by playing a lot of battles in the St Louis and other assorted tier 4 and 5 ships then any vaguely competent player can. And I will play whatever ships I damn well like. That's my prerogative. It's not as if I'm coming on here and saying "Look what a wonderful player I am". I know I'm not. It's just that my stats do seem to be evidence that it's easy to get a 60% win rate in this game. Share this post Link to post Share on other sites
[BEUN] OverPenokio Beta Tester 181 posts 13,036 battles Report post #46 Posted November 24, 2015 (edited) Some Chinese dude who lived 2500 years ago had some usefull things to say that might help the one who started the topic. “If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle.” ― Sun Tzu, The Art of WarMakes sence does it?Cheers, Gilles. Edited November 24, 2015 by Gilles_Schey 1 Share this post Link to post Share on other sites
Zuxx Beta Tester 132 posts 7,726 battles Report post #47 Posted November 24, 2015 Invisible destroyers ... i know what you mean .... i've seen that before ..... Share this post Link to post Share on other sites
[DECOM] Seikin Beta Tester 193 posts 7,914 battles Report post #48 Posted November 24, 2015 Had a great game of cat and mouse in Ocean last night. Playing my Furutaka in a ranked match and ended up the last one left on our team - against the last on theirs - a DD. This fella played well, knew how to use his stealth and his torps, and dodged well - and me? yeah, cruisers are the counter to DD's, but the furrytaco with its slow turning and firing turrets and not massive amounts of manoeverability isn' the best choice for DD-hunting. I'd also used all my sonar charges by then too. For about 5 mins I dodged torps, he dodged being spotted or shells. Hit him a couiple of times, (just)caught 1 torp in return. Didn't take too long to realise that I was outmatched - not by much - but it would have been a big risk to get close enough to see him long enough to take him down. As we were ahead on points, I figured I only needed to stay alive for the win, so let him take one of the cap points and ran for the other. We won - but in all, it felt like the balance was about right - bearing in mind that my ship isn't the best DD hunter, and there were no other ships/planes around that could spot him, he had the best advantage he could have (apart from points!) Share this post Link to post Share on other sites
MrB0mbast1c Beta Tester 65 posts 2,430 battles Report post #49 Posted November 24, 2015 @ Lin3: I just answered your question, ofc you can play whatever you like or have fun with, I was misleading in the second part of my answer sorry, I wanted to say that IMHO WR is relative, and to have a truly significative one you should earn that WR in higher tiers. To me tier 7, 8 and 9 is where the most experienced players are atm, making every game very challenging. Share this post Link to post Share on other sites
Sindrift Players 71 posts 1,328 battles Report post #50 Posted November 25, 2015 There's Clingon's on the Starboard Bow, starboard bow, starboard bow, Jim. It's worse than that he's dead Jim, he's dead Jim, he's dead Jim. It's worse than that he's dead. So are we already playing in the far future the 22nd century isn't it? Or can't the programmers think of a better way to help Destroyers than make them invisible? How about when they aim they become visible? It wouldn't be so bad except a good torper can bump you out of a game before you manage to fire a shot. I saw one guy flashing about and he must of sunk at least half the enemy. That just isn't kosher. Share this post Link to post Share on other sites