[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #51 Posted October 28, 2015 (edited) This change is as relevant for US CA as the 2 mm buff to armour. CA players: hey, WG, will there be an buff's to the CA's and especially to US CA's in near future? WG: Yeah, we're planning to massively increase their durability by adding 2 mm armour! CA players: but 2 mm won't change a thing! WG: Edited October 28, 2015 by Dropsiq 1 Share this post Link to post Share on other sites
[MORIA] netc0rd Players 23 posts 10,364 battles Report post #52 Posted October 28, 2015 (edited) It's my belief that, at minimum, a 20mm buff to the armor would *maybe* be enough to bring the DM up to the standard of the Zao. This buff they can keep to themselves. What a f---- joke! 20-30mm or gtfo to put it mildly. EDIT: Or screw the 2mm and give us a shell arc on the DM that doesn't suck donkey balls. Edited October 28, 2015 by netc0rd 1 Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #53 Posted October 29, 2015 Did they also not increase the pen angles for the guns of DM and Baltimore? Less bounces i think i read in patch notes Share this post Link to post Share on other sites
Nefczi Players 260 posts 1,349 battles Report post #54 Posted October 29, 2015 (edited) Did they also not increase the pen angles for the guns of DM and Baltimore? Less bounces i think i read in patch notes Yes, they buffed the AP ammo pen angles on all US 203mm(beside pensacola stock gun). Got to Des Moines on test server and I've been doing 3-6k damage per salvo with AP to Yamato and Izumo. In that match on 167 AP hits, I had 124 penetrations. Edited October 29, 2015 by Nefczi Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #55 Posted October 29, 2015 Sounds awesome, might play Baltimore some more soon then. now they just need to fix the Iowa/Monatana guns that bounce unless they hit at a perfect 90 degree angle. Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #56 Posted October 29, 2015 Wow indeed, don't know how much worse exactly the 203mm AP performed before but they do loads of damage now. First try, mostly against Roon (angled), Des Moines (broadside), Yamato (kinda angled) and Montana (zigzagging): What's the best part of battleships to hit with cruiser AP? Front/back or middle? US battleships don't have much armor on the stern/bow am I correct? (funny I should ask this when I'm in world top 10 average damage with most of my cruisers lol) Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #57 Posted November 1, 2015 Had a pretty interesting interaction with an Iowa at sub 5km range with my Baltimore. I had 20% of my health, he had almost full health i think. 7 citadels later he was destroyed. Not sure if you can replicate this on Yamato but i see now reason why it should not work on NC or Montana. Share this post Link to post Share on other sites
[POLAR] mmmbeer Alpha Tester 422 posts 5,625 battles Report post #58 Posted November 6, 2015 (edited) Today, after the patch I have a lot better effect from my Baltimore artillery. Im not sure how much of it is placebo, but my damage dealing is significantly increased from yesterday. The guns hit a lot better. Im hoping its not just a streak of blessed RNG, but an actual improvement of the USN cruisers. Can someone try the Des Moines and see how it is now? Edited November 6, 2015 by mmmbeer Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #59 Posted November 7, 2015 (edited) The Des Moines is a great ship....it is a sky sweeper of enemy aircraft and you can defend your carriers or battleships with ease in a game because any enemy planes near you are shot down quickly by DesMoines....and....if you get the captain upgrades......WOW...you are Mister Clean for eliminating enemy airplanes.It's cannons can pretty much burn anything down because the ROF is insane...but I must say it is floating citadel with poor rudder and slow/down speed/up ability. Once it is at top speed no problem but its speed adjustments are sluggish. Overall, I like the ship. Edited November 7, 2015 by VonPletz Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #60 Posted November 7, 2015 The Des Moines is a great ship....it is a sky sweeper of enemy aircraft and you can defend your carriers or battleships with ease in a game because any enemy planes near you are shot down quickly by DesMoines....and....if you get the captain upgrades......WOW...you are Mister Clean for eliminating enemy airplanes. It's cannons can pretty much burn anything down because the ROF is insane...but I must say it is floating citadel with poor rudder and slow/down speed/up ability. Once it is at top speed no problem but its speed adjustments are sluggish. Overall, I like the ship. I'm not so sure about "AA sweeper" part. I'm trying to survive through stock Balti, which has about the same AA dps and tier 10 planes aren't impressed by that DPS, which by the way is on par with Pensacola. Sure, range is quite better, but still I don't see DM denying attack run from any high tier carrier. Hopefully 48 pompoms in Balti will at least try to get job done, though I fear I will have to replace range upgrade for AA dps... Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #61 Posted November 7, 2015 Overall, I like the ship. Bro, you don't have it. Did you watch a youtube from CBT footage? Share this post Link to post Share on other sites
[-5D-] VonPletz Players 354 posts 14,499 battles Report post #62 Posted November 8, 2015 I'm not so sure about "AA sweeper" part. I'm trying to survive through stock Balti, which has about the same AA dps and tier 10 planes aren't impressed by that DPS, which by the way is on par with Pensacola. Sure, range is quite better, but still I don't see DM denying attack run from any high tier carrier. Hopefully 48 pompoms in Balti will at least try to get job done, though I fear I will have to replace range upgrade for AA dps... If you get the right Captain skills you can increase your AA range by up to 30%. I have earned many clear sky awards with my Des Moines many times. Of course it was with a fully upgraded mods and Captain. Share this post Link to post Share on other sites
[POLAR] mmmbeer Alpha Tester 422 posts 5,625 battles Report post #63 Posted November 8, 2015 (edited) Are you speaking of the current version of the ship or from an old version of the game? I have also tried it in every other version of the game (Alpha, CBT, OBT and so on...), but just now got it for "real". Remember ships are nerfed or buffed in almost every patch. That's why I asked for the Des Moines now compared to a few days ago before the latest patch. Edited November 8, 2015 by mmmbeer Share this post Link to post Share on other sites
Gatt Players 509 posts Report post #64 Posted November 8, 2015 Not if you play it with another Baltimore. It's amazing. Shoot AP at everything, especially tirpitzes and you'll see. Perhaps Des Moines does more damage, but at least the Baltimore is allive at the end, even if it got in range of something that shot back. Even if it _stayed_ in range of something that shot back. I freakin miss that ship. Still not decided what to do to get some credits rolling. I don't want to sell the Des Moines, cause it's real money out the window. But I can't afford getting something else either. Two cruisers concentrating fire on a single unsupported BB? Well, you dont have to be Yamamoto to understand that the BB could be in serius danger. Anyway, Tirpitz dont even fear NC or Iowa on 1vs1, go figure a Baltimore. Share this post Link to post Share on other sites
Nefczi Players 260 posts 1,349 battles Report post #65 Posted November 8, 2015 If you get the right Captain skills you can increase your AA range by up to 30%. I have earned many clear sky awards with my Des Moines many times. Of course it was with a fully upgraded mods and Captain. Are you talking about your experience with the ship from closed beta? A lot had changed since then. Building your ship/captain for AA is a bit of hit and miss currently, as half of the games(if not more) end up without any carriers, at least at higher tiers. Also planes got survivalability buffs somewhere along the way, if im not mistaken. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #66 Posted November 8, 2015 (edited) Panocek, on 07 November 2015 - 08:39 PM, said: I'm not so sure about "AA sweeper" part. I'm trying to survive through stock Balti, which has about the same AA dps and tier 10 planes aren't impressed by that DPS, which by the way is on par with Pensacola. Sure, range is quite better, but still I don't see DM denying attack run from any high tier carrier. Hopefully 48 pompoms in Balti will at least try to get job done, though I fear I will have to replace range upgrade for AA dps... If you get the right Captain skills you can increase your AA range by up to 30%. I have earned many clear sky awards with my Des Moines many times. Of course it was with a fully upgraded mods and Captain. I'm perfecty aware of Adv. Firing Training and AA range upgrade, which give 44%, not 30% bonus. 8.2km is a lot, but still DM lacks DPS to get them planes down. Are you certain you own and you played DM post release? I am aware she was a no fly zone with AA barrage back in beta, but its no longer anymore. Edited November 8, 2015 by Panocek Share this post Link to post Share on other sites
Sander93 Beta Tester 990 posts 3,431 battles Report post #67 Posted November 8, 2015 I'm perfecty aware of Adv. Firing Training and AA range upgrade, which give 44%, not 30% bonus. 8.2km is a lot, but still DM lacks DPS to get them planes down. Are you certain you own and you played DM post release? I am aware she was a no fly zone with AA barrage back in beta, but its no longer anymore. I don't know if they changed it, but in CBT the 76mm guns received a damage boost on top of the regular boost for DP guns when using the defensive fire ability, resulting in pretty massive DPS. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #68 Posted November 8, 2015 I don't know if they changed it, but in CBT the 76mm guns received a damage boost on top of the regular boost for DP guns when using the defensive fire ability, resulting in pretty massive DPS. Now it applies to largest caliber (which usually have the longest range), which are 5in DP guns for US cruisers, so you're stuck with Pepsi level of dps. Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #69 Posted November 13, 2015 Just got DM, so far so good! That RoF is mental. Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #70 Posted November 13, 2015 Did you play it after hotfix? Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #71 Posted November 13, 2015 Nope, just have one game with it yesterday, up early today but will play a few games today and see. Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #72 Posted November 13, 2015 (edited) Beer got in the way, will play tomorrow But i have a question regarding stealthshooting. My DM is set up for full stealth and has 10.6km detectability range while the range is 18.4 What´s my minimum range i need to keep for stealthshooting? Edit: realized this "fix" broke the camo so now it´s 11km detectability range. Edited November 13, 2015 by GeneralRushHour Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #73 Posted November 13, 2015 Did you play it after hotfix? Played one game now, seems fine honestly. Just dodge those BB shells and there´s not much stopping you unless you have to deal with multiple targets. Zao´s light up like christmas trees with HE Too bad about the team. 1 minute into the game you press TAB and see 80% of the team is just gone. FML. Share this post Link to post Share on other sites
[ADRIA] C4PT41N_0BV10US Alpha Tester, In AlfaTesters 4,583 posts 15,668 battles Report post #74 Posted November 13, 2015 Whoah man, that's a lot of credits for almost 160k dmg. Good game though. Des can perform, no one denies that. But my question is: is she tougher then she was before 5.1? Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #75 Posted November 13, 2015 Whoah man, that's a lot of credits for almost 160k dmg. Good game though. Des can perform, no one denies that. But my question is: is she tougher then she was before 5.1? Yea capping and decapping is the name of the game now, and i even lost my ship which is a pretty hefty repair bill. 460k profit i think which is crazy good for me. Hard for me to say she´s tougher then before since i only managed to do one game before the new patch but honesttly in my Balti the only ship i truly feared was a Des Moines. Zao´s i could handle, could time the shots, stay out of torp range. DM? How do you time something that has over twice the RoF as you? Share this post Link to post Share on other sites