Figment Beta Tester 3,801 posts 10,499 battles Report post #51 Posted September 16, 2015 Just starting playing World of Warships; and one thing that strikes me as unrealistic is the speed with which torpedoes can be reloaded. Appreciate this is to enhance playability, but to me this detracts from the realism. Does anyone know what the actual reload time should be.............which must have been pretty hazardous in battle conditions. Realistic? You want... REALISTIC? - Magic consumable for instant ship repairs from torpedoed hulls to broken rudder, engine, turrets, torpedoes, you name it. - Magic consumable to put out ship wide fires (or kitchen fires, depending on usage) and flooding. - Hitpoints - Hitpoints restoration consumeable - Randomly assigned ranges of ships based on strengths/weakness game balance creation - Up to 10x higher accuracy than in reality (and still considered too RNG by bad players who don't understand the principle of inter-unit balance and think they should counterstrike quickscope one hit kill while bunnyjumping in a turn) - Random fleet setups by classes - Equal fleet setups by classes and number - Quickly disappearing fog - Quickly reloaded and launched aircraft - Magical temporary sonar that doesn't always work - Magical temporary AA effectiveness increase - Magical range increases of weapons by installing "modules" - Random captain skills that can easily be forgotten by changing ships back and forth or magically allow the deck to be bigger for launching an extra aircraft in a wing - Aircraft wings never breaking formation or circling within AA range to dogfight Should I go on? Because really, a REALISM argument is going to convince a lot of people, right? The only thing that's important in a game is that classes are AS VIABLE AS OTHER CLASSES to play. Otherwise, everyone will play the classes or units that ARE viable and the game will become very one sided. You have any idea how hard it is to find a healer in most MMOs just because everyone wants to be the big damage dealer and what that does to raids? So to should you see the MM. All classes should be equals from a gameplay point of view in terms of being able to take each other out in duels through strengths and weaknesses. 4 Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #52 Posted September 16, 2015 In most other mmos true healers are hard to get but then you have the option of self healing too so not really 100%dependant on healers and as far as all classes are equal most players in 1 on 1situation like Bb vs Dd the Dd will win just sit outside spotting range spam torps more than likely a win same as cvs against a BB 1 on 1 who you recon wins that ? The cvs will win hands down so you see things sure aint balanced. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #53 Posted September 16, 2015 In most other mmos true healers are hard to get but then you have the option of self healing too so not really 100%dependant on healers and as far as all classes are equal most players in 1 on 1situation like Bb vs Dd the Dd will win just sit outside spotting range spam torps more than likely a win same as cvs against a BB 1 on 1 who you recon wins that ? The cvs will win hands down so you see things sure aint balanced. So you are saying no BB ever kills CV in this game? Stick that argument where the sun doesn't shine please. CVs are extremely vulnerable to everything as soon as they are spotted and within range and line of sight of ANY unit to the point they may not even launch air due to fires, yes, before that they have a striking advantage, but it is in principal no different from having to dodge incoming shell fire from ships that outrange you. Actually it is: it takes a CV much longer to get the same damage output and it is vulnerable far longer if it misses and it can generally be made to miss and you can shoot down the "shells" before they deal damage. CVs are relatively easy to deal with if you can ensure panic attacks, whereas no other unit suffers from panic spreads. Of course that people coordinate badly is not the fault of carriers, but of their opponents. If you play CVs you will notice that ir is generally the enemy's bad players that allow you to make a huge impact: these players tend to leave other players alone to be picked off on important flanks. They won't make their AA cruisers slow down to stay with other ships that have been targeted and tried to keep up with their AA cruisers. They don't try to optimize their AA special near CV aircraft, instead they will run from them in fear for themselves. Etc etc. And yes a lot of times the CVs on your team have no idea how to use their fighters to protect your team, or just use them to protect themselves. Especially bad IJN CV captains don't trust their weaker fighter squadrons and tens to use them for stalling enemy fighters during a strike. Instead of trying to take out approaching bombers and deal with fighters defensively near own ground AA. A lot of things contribute to making the class seem OP, but you can render them virtually useless if your team plays right. Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #54 Posted September 16, 2015 So you are saying no BB ever kill CV in this game? Stuck that argument where the sun doesn't shine please. Im not saying that but 1 on 1 both starting position I wouldn't put money on the Bb surviving long enough to even encounter the cv but sometimes the bb will get lucky by being escourted (doesn't happen often at all) and may get close to a cv . Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,192 battles Report post #55 Posted September 16, 2015 Im not saying that but 1 on 1 both starting position I wouldn't put money on the Bb surviving long enough to even encounter the cv but sometimes the bb will get lucky by being escourted (doesn't happen often at all) and may get close to a cv . Did anyone ever tell you that this game is a (rather slow) Tactical Shooter with different classes? Classes that aren't supposted to be equal? It is certainly not a 1 vs 1 game... Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #56 Posted September 16, 2015 The BB needs far less time to deal the same damage as that carrier. Survival time is not as relevant as it can potentialy kill targets far quicker. Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #57 Posted September 16, 2015 The BB needs far less time to deal the same damage as that carrier. Survival time is not as relevant as it can potentialy kill targets far quicker. Yea but 1st finding the carrier then getting to the carrier while being constantly spotted bombed and torped good luck trying that on some of them maps Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #58 Posted September 16, 2015 Did anyone ever tell you that this game is a (rather slow) Tactical Shooter with different classes? Classes that aren't supposted to be equal? It is certainly not a 1 vs 1 game... So balance is the classes arent equal and some can own others without any comeback that's some balanced game Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,506 battles Report post #59 Posted September 16, 2015 (edited) Only T5 torpedo machinegun is Minekaze. For Nicholas reload is already over minute long. Though it has four triple launchers, unlike Gremyashchy with two triple launchers and 70s reload. But the Nicholas has 2X the Torps! I have played DD up to tier 5 and i do believe that at low tiers the reload is to fast. At OP!!! Dont bring realism in the the argument. As if they were being realistic NO american DD in game would have Torp Reloads. Neither would the Russian/UK or German when they arrive. The only nation that actively carried Spare Torps on there DD were the Japanese and then only in the DD in game that start at Tier 7 Edited September 16, 2015 by T0byJug Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,506 battles Report post #60 Posted September 16, 2015 Yea but 1st finding the carrier then getting to the carrier while being constantly spotted bombed and torped good luck trying that on some of them maps and what Maps would they be?? all maps mean different game play! Maps with many Islands are an american BB or DD Dream as they can close the range without being spotted. And yes in DD's its quite easy to avoid being seen by aircraft as long as you turn of AA and keep track where they are and turn away if they are getting close. I sorry but in all the BB/DD and CR games i have played its rairly a carrier that kills me! and when it is its almost always because i have tunnel vitioned and not spotted the planes attacking. Starting avoiding action when the plans have started there attack is to late. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #61 Posted September 16, 2015 Yea but 1st finding the carrier then getting to the carrier while being constantly spotted bombed and torped good luck trying that on some of them maps Having that "luck" myself usualy. Strange eh? Look. You're not the only target on that map. The carriers need that initial engagement advantage to be useful. It's your job as a team to carve a path to them. If they would be in line of sight from the start, they'd just sink very quickly and the ship's role would be void. On top of that, BBs aren't exactly in need of being a direct "counter" to CVs, because that's not their primary role. Being threatened by CVs is a good thing. Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #62 Posted September 16, 2015 Theres a difference between being threatened and basically owned by cvs and killed when they feel like it with no counter whatsoever and if you can solo this game and destroy a cv on your won then please do tell me how its done because when you have no aa slow spend and cant see I find it rather hard to do. Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #63 Posted September 16, 2015 And exagerating is a skill too... Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #64 Posted September 16, 2015 (edited) So when you have no aa cant see where the carrier is as hes probably far opposite side of the map , have slow speed you can actually sail the whole map detect the Cv and sink him with yourr 10-15k main guns without getting sunk? Edited September 16, 2015 by warlock07rox Share this post Link to post Share on other sites
[HF_30] Abraa Beta Tester 388 posts 9,607 battles Report post #65 Posted September 16, 2015 Low tier Torps are harder to avoid than mid to high tier torps, thats true. But thats about it. An experienced player wont have issues avoiding all torps or all torps but one. That is due to the detectabiblity and the reaction time you have once the Torps are spotted, here is the sheet: As you can see, you have more than enough time to evade, if you are still having trouble evading DD launched torps, get the 3 point commanders skill and than you have and additional 20% time to evade. Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,192 battles Report post #66 Posted September 16, 2015 So balance is the classes arent equal and some can own others without any comeback that's some balanced game When they get owned by a third class again (or a fourth) they get balanced out by that... except for the occasional "Dear Developer, scissors are fine, paper is OP. Sincerly, rock." Postings... Share this post Link to post Share on other sites
LooneyBin Beta Tester 354 posts 1,037 battles Report post #67 Posted September 16, 2015 Wickes: Mk 3 torps. 6.4k max dmg. 4.5 km range. 1.9 RoF. Mk 9: 9.9k max dmg. 5.5 km range. 1.5 RoF. Wakatake: Type 44 mod 2: 9k max dmg. 7 km range. 1.5 RoF. Type 6: 10.8k max dmg. 7 km range. 1.5 RoF. Kawachi: 5.1k max HE dmg. 7.9k max AP dmg. 1.8 RoF. 9.8 km range. South Carolina: 4.1k max HE dmg. 8.1k max AP dmg. 2.0 RoF. 11.2 km range. those are the stats of the same tier BB & DD (tier 3 if you didn't know) so those claiming that DD can fire their torps faster then a BB can shoot, they're actually pretty close. rangewise, then the BB is clearly the winner. DD's on the other hand, they get +1 min reload of their torps at Tier 6 and above, where a BB maintain the ~30 sec reload of their guns. Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #68 Posted September 16, 2015 and what Maps would they be?? all maps mean different game play! Maps with many Islands are an american BB or DD Dream as they can close the range without being spotted. And yes in DD's its quite easy to avoid being seen by aircraft as long as you turn of AA and keep track where they are and turn away if they are getting close. I sorry but in all the BB/DD and CR games i have played its rairly a carrier that kills me! and when it is its almost always because i have tunnel vitioned and not spotted the planes attacking. Starting avoiding action when the plans have started there attack is to late. On any maps the Cv will beat the Bb as you don't have the speed to close in on the Cv you can spot the Cv till after hes spotted you and either landed torps or bombs or even sunk you. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #69 Posted September 16, 2015 On any maps the Cv will beat the Bb as you don't have the speed to close in on the Cv you can spot the Cv till after hes spotted you and either landed torps or bombs or even sunk you. CV is supposed to beat alone BBs. As a BB is supposed to beat an alone CA. Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #70 Posted September 16, 2015 CV is supposed to beat alone BBs. As a BB is supposed to beat an alone CA. So then theres no balance between classes so if your last bb alive on team may as well beach yourself if theres a Cv in enemy team? Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,506 battles Report post #71 Posted September 16, 2015 So then theres no balance between classes so if your last bb alive on team may as well beach yourself if theres a Cv in enemy team? Rubbish! it may be difficult but a half descent BB player has a very good chance against a CV as by that end game the CV is probably very limited in offensive Aircraft. and if there are other enemy ships alive apart from the CV the CV is the least of you problems. Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #72 Posted September 16, 2015 Rubbish! it may be difficult but a half descent BB player has a very good chance against a CV as by that end game the CV is probably very limited in offensive Aircraft. and if there are other enemy ships alive apart from the CV the CV is the least of you problems. Just a pity I don't play Cvs or I would love to take you up on this just to see you in a Ark Beta or Kawachi against a cv total no Aa just to see how you would get to the carrier without being sunk Share this post Link to post Share on other sites
alalos Players 170 posts 847 battles Report post #73 Posted September 16, 2015 (edited) God you are so funny so I suppose u so uber you never get sunk ? Sometimes you just get in a situation where u are along and cvs and dds just own you while with other ships you can at least do something and low tier aa is laughable if your ship actually has it 1. it is a multiplayer team game 2. stone paper scissor 3. straight line sailing is bad.. bad players who are just in sniper mode are easy kills.. your welcome 4. bb´s got how much hp ? You can "heal" your ship ? Mhhh 5. battleship doesn´t mean destroyer ( maybe you get the hint ) 6. i don´t know why iam even typing here.. since you won´t learn it anyways 7. yes Minekaze is op at tier 5 ... the torp speed need to reduced ( not the reload time .. thats fine ) 8. don´t buy a tirpitz.. and be in my team. bye *btw funny that a beta player fails that much* Edited September 16, 2015 by alalos Share this post Link to post Share on other sites
warlock07rox Beta Tester 358 posts Report post #74 Posted September 16, 2015 1. it is a multiplayer team game 2. stone paper scissor 3. straight line sailing is bad.. bad players who are just in sniper mode are easy kills.. your welcome 4. bb´s got how much hp ? You can "heal" your ship ? Mhhh 5. battleship doesn´t mean destroyer ( maybe you get the hint ) 6. i don´t know why iam even typing here.. since you won´t learn it anyways 7. yes Minekaze is op at tier 5 ... the torp speed need to reduced ( not the reload time .. thats fine ) 8. don´t buy a tirpitz.. and be in my team. bye *btw funny that a beta player fails that much* Oh you another stat whore? I don't care about stats don't know how to get them either so if your stats are better than mine very good your so uber and I though the game was meant to be balanced its not torps are op and so are Dds in low tiers against Bbs like Kawachi ,Ark beta ,Wyoming etc I know ive played Dds at this lvl . Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,506 battles Report post #75 Posted September 16, 2015 Just a pity I don't play Cvs or I would love to take you up on this just to see you in a Ark Beta or Kawachi against a cv total no Aa just to see how you would get to the carrier without being sunk Arrr we are talking tier 3 and 4 BB's Well the Langley has 1 TP bomber Squadron and Hosho has 2 should be possible!! and instead of talking about a Ark Beta and Kawachi. Lets talk about the normal tier 4 BB that have a better (still not good) AA Also the game match maiking prohibits a BB fighting a CV so you test is void. simple fact is that Tier 4 CV will have faced an enamy tier for CV before it gets to the stage of 1 BB before 1 CV.. Infact in all likeness your Tier 4 BB will have it easy as by the time its 1 BB v 1 CV at tier 4 you can be pretty certain that Tier 4 CV has very little if any of its air group left Share this post Link to post Share on other sites