Fonfalks Players 539 posts 11,322 battles Report post #126 Posted September 16, 2015 I personally think that WG does not care. Their mission is to cash in as fast as possible on premium ships, gold and subscriptions and thats that. People complaining, leaving, obvious idiotic things in this game which are know to all and not fixed etc does not concern them at all. I bet WG made every aspect of this game based on previous models, programming and algorithms of WOT and its based on same servers, so they have put in very little capital spending in it... Share this post Link to post Share on other sites
Mister_Greek Supertester 1,046 posts 4,551 battles Report post #127 Posted September 16, 2015 DC may have some problems with some players,same thing happened with a very small number of players in ST Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #128 Posted September 16, 2015 It is not uncommon to receive ~5k xp on a x1.5 (with premium account). How would progressing even faster have a positive impact on the experience for players in the long run? CVs, yes. Everyone else, no. This is what average games look like to non-CV players: Since this is a game about ships and most people aren't here to play facebook RTS lite, most players never see the numbers you quote. Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #129 Posted September 16, 2015 Personally I like the slow/tough economy. Makes the game more challenging and rewards sweeter when you get them. Maybe because I'm 37 I don't feel the need for "instant gratification" Economy it's just slow. You can put a monkey to play and after losing 10000 battles in a row, it will still grind to the Yamato. After another 10000 loses on Omaha it will gain enough credits to buy said Yamato. It have nothing to do with difficulty and challenge. It's just flat out time invested. Which reduce more the better you are and even more if you buy the premium. Also "instant gratification" is non factor here, because it's not compared to building of Cheops pyramid, but to other games on a market. Once more, because it's evident some people have hopeless workaholic mentality: THE GAME IS NOT A WORK. ITS PURPOSE IS FUN. You can also read about the eastern/western online games differences and also about grind. Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #130 Posted September 16, 2015 I personally think that WG does not care. Their mission is to cash in as fast as possible on premium ships, gold and subscriptions and thats that. People complaining, leaving, obvious idiotic things in this game which are know to all and not fixed etc does not concern them at all. I bet WG made every aspect of this game based on previous models, programming and algorithms of WOT and its based on same servers, so they have put in very little capital spending in it... It's just the EU server peing crap. EVERY other server seems to get more events, and more discounts. Warships EU is turning into the scrap iron flotilla. 1 Share this post Link to post Share on other sites
Smi2k Alpha Tester 560 posts 1,009 battles Report post #131 Posted September 16, 2015 CVs, yes. Everyone else, no. This is what average games look like to non-CV players: Since this is a game about ships and most people aren't here to play facebook RTS lite, most players never see the numbers you quote. yet that are quite good numbers. Calculating with 1.2k base, for the first victory a day that would be +50%, including prem, another 50+, makes 2.4k, another 50% from signals (if you use them) makes around 3k. for an average battle, thats ok. On good Battles, with the 1.5 bonus i get a lot of 4-8k Exp games. Also remember, higher Tiers award more Exp. Even on loses i quite often get around 2k exp as a "non-CV player" Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #132 Posted September 16, 2015 Economy it's just slow. You can put a monkey to play and after losing 10000 battles in a row, it will still grind to the Yamato. After another 10000 loses on Omaha it will gain enough credits to buy said Yamato. It have nothing to do with difficulty and challenge. It's just flat out time invested. Which reduce more the better you are and even more if you buy the premium. Also "instant gratification" is non factor here, because it's not compared to building of Cheops pyramid, but to other games on a market. Once more, because it's evident some people have hopeless workaholic mentality: THE GAME IS NOT A WORK. ITS PURPOSE IS FUN. You can also read about the eastern/western online games differences and also about grind. Well we call it grind for a start! Personally unlocking new ships isn't that motivating to me right now - once I got to tier V the game just became fun to play with any ship... Except Cleveland But id like clans please. I'm intrigued. Not being a tanker. Share this post Link to post Share on other sites
Smi2k Alpha Tester 560 posts 1,009 battles Report post #133 Posted September 16, 2015 Well we call it grind for a start! Personally unlocking new ships isn't that motivating to me right now - once I got to tier V the game just became fun to play with any ship... Except Cleveland But id like clans please. I'm intrigued. Not being a tanker. Clans are planned, intruduction....well...soon i guess xD Also looking forward to Teambattles / Clanwars. Since, as far as i know you cant enter Ranked Battles as a division, those are outta the question for me -.- Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #134 Posted September 16, 2015 Clans are planned, intruduction....well...soon i guess xD Also looking forward to Teambattles / Clanwars. Since, as far as i know you cant enter Ranked Battles as a division, those are outta the question for me -.- Ranked will be fun for the times I feel like solo. Clan wars nao!! Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #135 Posted September 16, 2015 Well we call it grind for a start! Personally unlocking new ships isn't that motivating to me right now - once I got to tier V the game just became fun to play with any ship... Except Cleveland Hmm, i would want the port slot discount, to just have every fun tub ready. Share this post Link to post Share on other sites
[BSB] Sake78 Players 546 posts Report post #136 Posted September 16, 2015 Hmm, i would want the port slot discount, to just have every fun tub ready. This would be a better start than "activities", yes. Share this post Link to post Share on other sites
JocMeister Players 93 posts 1,301 battles Report post #137 Posted September 16, 2015 Personally for me the reason I find myself playing less is simply that once you get to the higher tiers gameplay suddenly becomes really boring. Add in the Tirpitzmania and the insane repair cost even at T8 I see no reason to progress beyond that. And playing lower tier just for the sake of playing isn´t fun enough to motivate me. I´ll probably continue to grind my Lolorado for a while but once I get bored of that and my premium runs out shortly I´ll probably just stop playing. Share this post Link to post Share on other sites
chandog Players 18 posts Report post #138 Posted September 16, 2015 Kind of relative to this thread - I just went to warshipstats website after seeing a signature from it on the forum and flashing up at the top is; "North America Server Only - Tirpitz, Atlanta, and Atago Giveaway!" Nothing to do with WG probably but man it just rubs it in everywhere you go FTFY: http://forum.worldofwarships.eu/index.php?/topic/30605-release-activities-starting-on-1709/ We will be having fully random giveaways for EU very soon. We're really sorry this opportunity was for NA only this time. But trust me, good things are coming for EU. Best way to stay updated is our twitter. 2 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #139 Posted September 16, 2015 Personally for me the reason I find myself playing less is simply that once you get to the higher tiers gameplay suddenly becomes really boring. Add in the Tirpitzmania and the insane repair cost even at T8 I see no reason to progress beyond that. And playing lower tier just for the sake of playing isn´t fun enough to motivate me. I´ll probably continue to grind my Lolorado for a while but once I get bored of that and my premium runs out shortly I´ll probably just stop playing. Its still fun around tier 5 and 6 though. Play with those ships until the new trees come. Then grind the new ships! That's my plan. 2 Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,939 battles Report post #140 Posted September 16, 2015 (edited) The problem is I reckon a lot of WoT vets like me have come across to sail a few ships only to find the grinding, rng and MM mechanic to be the same model with the same sense of hopelessness you eventually get after playing WG titles. I don't think I'll manage as many battles with this game as I did with WoT when my mojo runs out. I lost patience with WoT at the end, the MM got ridiculous, the credit farming became too difficult when they kept nerfing tanks and reducing the credit income via nefarious means of tweaks and changes here and there, and the lack of communication and liason with their EU playerbase in terms of game dev feedback eventually drove me away. I've brought a little of that negativity with me here, but everyone gets it after a long while of playing WG games. You get the feeling you don't matter and that all they see is your cash. They made it free 2 play and free 2 play it is, but only up to a certain point after which you should either be a brilliant player to continue up the higher tiers or you need to inject hard real currency into the game to be able to play it (or you can stay at the lower tiers which gets tedious?) and their prices for many in game items are the same if not more than AA standalone titles out there. I'm enjoying the ships for now albeit with less excitement, and not even considering going back to tanks. Once bitten by WG, twice shy! Edited September 16, 2015 by jinx_uk 1 Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #141 Posted September 16, 2015 yet that are quite good numbers. Calculating with 1.2k base, for the first victory a day that would be +50%, including prem, another 50+, makes 2.4k, another 50% from signals (if you use them) makes around 3k. for an average battle, thats ok. On good Battles, with the 1.5 bonus i get a lot of 4-8k Exp games. Also remember, higher Tiers award more Exp. Even on loses i quite often get around 2k exp as a "non-CV player" I agree. I'm not really complaining. I'm merely pointing out that outlandish quotes made by local CV-only players who see numbers completely divergent from the rest of us have no real value for comparison against numbers seen by players pushing through tiers right now, as they will never see those numbers. Right now, realistically you get about 1k per game on average at middle tiers. Losses net you less, catastrophic losses net you a lot less, wins where you live a reasonable amount of time net you that or more and good wins net you a lot more. You can add various bonuses on top of that if you wish, but in my personal observation, most players are playing the game without the bonuses. And let's face it, it's retention of those players that is the problem, so that they eventually can be converted into paying customers, or at least provide the environment in which paying customers can comfortably play. If you have premium already, you're probably going to stick around anyway, unless game does something to really piss you off. 1 Share this post Link to post Share on other sites
66Schwifty Players 223 posts 4,848 battles Report post #142 Posted September 16, 2015 well, I remember Wot, when the MM was "mirrored". which means players could face (from Tier 3 upwards) all and any Tier tanks, the only sure thing was that you had the same Tier tank in the opposite team. so, for example, if you selected Panzer IV (Tier 5 tank), clicked on "battle", you could (and quite possibly would) play alongside Tier 10 tanks. your only kind of relief was the fact, thet there was a Tier 5 tank in the enemy team. now in WoT it doesn't work like in WoWS, where if you meet three tiers higher BB you can spam HE, and do some damage. in WoT if you don't penetrate the enemy tank's armour you don't deal damage. HE shells from low caliber guns are useless against high-tier armour. now imagine the abovementioned Panzer IV with it's 75mm gun and (then) 150mm of penetration against 250mm of sloped armour. that was how it used to be in WoT at the beginning. only after some (looooong) time they re-balanced the MM to +3, and then +2 (same as it is now in WoWS). and yet people enjoyed the game a lot anyway. so complaining about the "ridiculous and too harsh" MM is kind of funny. WoT started even worse than WoWS. extremely poor graphics, only two nations, no social aspect (clans), platoons only for premium account players, bugs, same credit economy, endless grinds, no contests or events, and so on, and so on. and look where it is now. so saying "this game will die by November" sounds silly. it has a great potential, and, IMHO, it will be as successful as WoT. 4 Share this post Link to post Share on other sites
dblkion Beta Tester 129 posts 4,501 battles Report post #143 Posted September 16, 2015 WG more generous ? LOL I've been playing WOT since BETA, spent a good many hundreds of euros in their games and never got anything back, even when I bought a premium tank and it was on discount the day after they didnt give a crap about my fidelity. WG has one of the worst customer service. 1 Share this post Link to post Share on other sites
Supakadai Players 24 posts 1,082 battles Report post #144 Posted September 16, 2015 (edited) This game will totally flop. While the forums might be filled with fanboys telling everyone how much strategic thinking is needed to play this game (basically if you have more common sense than a boot you will disagree)... It's simply that individual input doesn't matter at all and there absolutely nothing to achieve in the game. It gets into the very repetitive "zigzag and throw dice" gaming very quickly. 2 out of 4 classes are absolutely broken and beeing a longtime WoT player I know they won't fix it any-year soon. While even WoT isn't perfect and suffers from certain issues, it has nothing on WoWS Matchmaker done by some debil, personalitydead ships, no individual input weight etc etc etc....just zigzagging towards the sea corner while throwing dice.... It just gets way to boring way to fast.... P.S. Too bad really, I think the game has some potential, but I also think WG has grown into the pisshead category and isn't exactly "playing smart"...all they do is play "greedy and dirty" Edited September 16, 2015 by Supakadai 2 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #145 Posted September 16, 2015 This game will totally flop. While the forums might be filled with fanboys telling everyone how much strategic thinking is needed to play this game (basically if you have more common sense than a boot you will disagree)... It's simply that individual input doesn't matter at all and there absolutely nothing to achieve in the game. It gets into the very repetitive "zigzag and throw dice" gaming very quickly. 2 out of 4 classes are absolutely broken and beeing a longtime WoT player I know they won't fix it any-year soon. While even WoT isn't perfect and suffers from certain issues, it has nothing on WoWS Matchmaker done by some debil, personalitydead ships, no individual input weight etc etc etc....just zigzagging towards the sea corner while throwing dice.... It just gets way to boring way to fast.... P.S. Too bad really, I think the game has some potential, but I also think WG has grown into the pisshead category and isn't exactly "playing smart"...all they do is play "greedy and dirty" Constructive. Not. But rather than try to learn how to be better and therefore "stack" your dice, just have a whinge then leave and go play something else... Share this post Link to post Share on other sites
BlueMoon51 Beta Tester 951 posts Report post #146 Posted September 16, 2015 This game will totally flop. While the forums might be filled with fanboys telling everyone how much strategic thinking is needed to play this game (basically if you have more common sense than a boot you will disagree)... It's simply that individual input doesn't matter at all and there absolutely nothing to achieve in the game. It gets into the very repetitive "zigzag and throw dice" gaming very quickly. 2 out of 4 classes are absolutely broken and beeing a longtime WoT player I know they won't fix it any-year soon. While even WoT isn't perfect and suffers from certain issues, it has nothing on WoWS Matchmaker done by some debil, personalitydead ships, no individual input weight etc etc etc....just zigzagging towards the sea corner while throwing dice.... It just gets way to boring way to fast.... P.S. Too bad really, I think the game has some potential, but I also think WG has grown into the pisshead category and isn't exactly "playing smart"...all they do is play "greedy and dirty" While it might indeed flop I think its fair to say it will be around in a year, warplanes still is and the front-end costs are such that it really has to be Share this post Link to post Share on other sites
Supakadai Players 24 posts 1,082 battles Report post #147 Posted September 16, 2015 (edited) Constructive. Not. But rather than try to learn how to be better and therefore "stack" your dice, just have a whinge then leave and go play something else... Well it didn't take long for some "constructive" fanboy to come and preach his teachings about stacking the dice etc etc etc. And that's exactly why these fanboys will be playing all by themself while pretending beeing smarter than a boot.... Edited September 16, 2015 by Supakadai Share this post Link to post Share on other sites
Supakadai Players 24 posts 1,082 battles Report post #148 Posted September 16, 2015 (edited) While it might indeed flop I think its fair to say it will be around in a year, warplanes still is and the front-end costs are such that it really has to be Don't really care, if WG likes to pay for the backends without returns, it's absolutely fine with me. Not my problem. Edited September 16, 2015 by Supakadai Share this post Link to post Share on other sites
Dykeras Players 43 posts Report post #149 Posted September 16, 2015 well, I remember Wot, when the MM was "mirrored". which means players could face (from Tier 3 upwards) all and any Tier tanks, the only sure thing was that you had the same Tier tank in the opposite team. so, for example, if you selected Panzer IV (Tier 5 tank), clicked on "battle", you could (and quite possibly would) play alongside Tier 10 tanks. your only kind of relief was the fact, thet there was a Tier 5 tank in the enemy team. now in WoT it doesn't work like in WoWS, where if you meet three tiers higher BB you can spam HE, and do some damage. in WoT if you don't penetrate the enemy tank's armour you don't deal damage. HE shells from low caliber guns are useless against high-tier armour. now imagine the abovementioned Panzer IV with it's 75mm gun and (then) 150mm of penetration against 250mm of sloped armour. that was how it used to be in WoT at the beginning. only after some (looooong) time they re-balanced the MM to +3, and then +2 (same as it is now in WoWS). and yet people enjoyed the game a lot anyway. so complaining about the "ridiculous and too harsh" MM is kind of funny. WoT started even worse than WoWS. extremely poor graphics, only two nations, no social aspect (clans), platoons only for premium account players, bugs, same credit economy, endless grinds, no contests or events, and so on, and so on. and look where it is now. so saying "this game will die by November" sounds silly. it has a great potential, and, IMHO, it will be as successful as WoT. And therein lies the problem... WoWS shouldn't be starting off at the same level that WoT started, they should have evolved and learned what is needed and provided as such... **Apple didn't release their ITablet and say ' Umm, let's not provide anything the iPhone 5 has, instead we'll only give them what the original IPhone had from several years ago'** This game should have all the features that Wot has and maybe even more, not start right at the beginning... 4 Share this post Link to post Share on other sites
rancidpunk Alpha Tester 489 posts 2,677 battles Report post #150 Posted September 16, 2015 We will be having fully random giveaways for EU very soon. We're really sorry this opportunity was for NA only this time. But trust me, good things are coming for EU. Best way to stay updated is our twitter. I wasn't having a pop at you or WG even, I just happened to find your excellent site and the first thing I saw was that flashing at me Share this post Link to post Share on other sites