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GunnyL

WG please be more generous to the players, you are loosing them!

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Beta Tester
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You're kidding right? You people are shocked by this NOW? Several forum members have already predicted this would happen at the start of OBT with good arguments and reasons. But noooooo, everyone and their cat cried on the forums that it was "because of the summer vacation" "because it just went open beta" "because people haven't heard of it yet". Well guess what the game is dying hard. WG knows it and is going full sail on cashing in as much as they can on WoWs before the game dies by the end of november.

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Beta Tester
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It's not the lack of events/specials or X2 that's causing people to leave. Myself and 2 friends are done with this game, there are so many problems with this game it unfortunately out weighs any good points about this game. Sadly just like WoWP this is where I get off.

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Players
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I really like this game but if you compare it to WOT it just duller, simpler and slower.

Less tactic to try, less thing to learn etc etc ....

 

It just doesn't have the same replay potential that is all there is to it.

 

You will just get bored of it much faster than WOT.

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Players
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The game struggles to keep people active because there are no clans, and therefore no clan wars. Conversely, the social aspect of the game is pretty much dead, as there is close to no interaction with people in Random Battles (not positive, at least). Clans are the real reason why people in WoT are willing to grind through the tiers for ungodly amounts of time. Intertwined with the competitive side, the social aspect is the layer that keeps the whole game glued together.

 

As far as the WoWS "end game" goes, sure, things will change with the upcoming ranked battles, but then again, no improvement in social aspect, as you cannot team up for those. I would say that something as essential as bringing clans into the game would be far more important than introducing new game modes for solo players.

But for the love of God, please don't bring this "unified clan" thing again, because no clan in the world will have enough players and time to play all three games at once. With WoWP you're basically forcing people to quit their WoT clan, if they want to play WoWP seriously. And guess what, that didn't work out all that well for WoWP.

 

Other than those, the XP gains in WoWS seem to be a lot higher, as compared to WoT. Credit income seems about fine, although having no premium account means always selling your previous ship, unless you want to grind. Coming from WoT, I see nothing wrong with both XP and Credits, I would even say that the XP system is an improvement in general. The only thing that I truly hate is the miserable 1.5x.

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Supertest Coordinator
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I would really love clans in WoWs. I hope they add it soon. Im not a WoT player and I want to play in clan wars.

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Beta Tester
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You're kidding right? You people are shocked by this NOW? Several forum members have already predicted this would happen at the start of OBT with good arguments and reasons. But noooooo, everyone and their cat cried on the forums that it was "because of the summer vacation" "because it just went open beta" "because people haven't heard of it yet". Well guess what the game is dying hard. WG knows it and is going full sail on cashing in as much as they can on WoWs before the game dies by the end of november.

 

Uhm. No, The game is not dieing hard.

 

Anyone could predict regardless of what game it is that the population will dwindle over time after a quick start. The amount of people at the starting months is usualy the most a game sees. This game isn't even live yet, so all it is losing is testers (a lot of whome probably went through most the ships before in CBT only to grind them again during OBT, which gets old with the little content at present).

 

The game is far from finished, but that's always the case with a work in progress release. Spelling doomsday now is ludicrous. I've been playing PlanetSide from 2004 to 2010, it launched in 2003. People said the game was dieing after one particular expansion, but the population sustained a decent fight for 5 more years, despite there not being ANY marketing or content generation of note (the dev team eventually consisted of one single PART-TIME developer for a few months, while the rest of the team either quit, was layed off or was put to work on EverQuest II and other titles. And whatsmore, that game needed at the least 150 players per side, for THREE sides, rather than 12 for two sides (!). And 150 a side was really too few already for the tactical world conquest side of things (basically needed double that per server all in one continuous battle).

 

You want dieing? Try a slow death with a population starting around 70K and 5-7 servers, and slowly dropping to 4K and one server as people grew more and more desillusioned with the company not addressing cheats or adding content (which we paid E.10 and later even 12 per month for! Yeah. WE HAD TO ACTUALLY PAY A SUB FOR "CONTINUED DEVELOPMENT"...), rather than the game itself. Then we got the sequel game FOR FREE while people still had to pay subs for the 10 years old game... Took them a year to make it free. What do you think THAT did for the population?

 

 

This game is far from that badly managed, it isn't even officially launched live yet. You can't spell doom now. It will take at least 8 years for the pop to go down and even then it will probably be one of the only games in the genre. So it will continue to appeal new players.

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I'm pretty sure I'll quit this game because of the credits gain... And I hope I'm wrong but it will also kill it.

 

I'vent run a premium acc on wot for at least a year still I'm able to grind T9s ( I just never have the credits to buy the researched T10 ) without having to play too many battles on my T34 ( mb 2~3 battles per day ). 

 

There are 3 reasons that make this game much worse economy wise than wot, first the repair costs at tier 7 in wows feel like the repair costs of wot at tier 9 ( like the feel of how good your battle has to be. thought you do get a bigger reward for a good win [ problem is the 2th reason ] ), 2th, RNG is much higher so you can't "make your shots count" and skill plays a smaller part on your performance. Lastly there is no depot and much worse missions rewards ( those "cases of cola and etc" sell for some sweet credits )... 

 

I just got the Amagi, I'll have a absurdly bad stock grind since half the other ships will be Tirpitzes and penning them with the stock guns is just lol... with a 125k credits repair/refuel.  As if the stock grinds weren't bad enough by themselves you now also have to go play some random low tier for ages just to run the big ship and even more random times on the small ship to upgrade the big one lol...

 

The current economy benefits premium users much harder that wot, although I understand WG is in it for the profit, it might alienate the non-paying community, not because of the benefits themselves but because playing the game for free is "virtually" impossible. Also, WoT was a resounding success, WG made so much money out of it, while I'm all for new ideas in a company and new ways to drive up the profits, one has to take in account the context of the changes and how they influence the general strategy... I would, as a manager, prefer to make 10€*100.000 players than 15€*20.000 players specially since the marginal cost in a software company works much differently than any classic company.

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Alpha Tester, Players
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I'm pretty sure I'll quit this game because of the credits gain... And I hope I'm wrong but it will also kill it.

 

I'vent run a premium acc on wot for at least a year still I'm able to grind T9s ( I just never have the credits to buy the researched T10 ) without having to play too many battles on my T34 ( mb 2~3 battles per day ). 

 

There are 3 reasons that make this game much worse economy wise than wot, first the repair costs at tier 7 in wows feel like the repair costs of wot at tier 9 ( like the feel of how good your battle has to be. thought you do get a bigger reward for a good win [ problem is the 2th reason ] ), 2th, RNG is much higher so you can't "make your shots count" and skill plays a smaller part on your performance. Lastly there is no depot and much worse missions rewards ( those "cases of cola and etc" sell for some sweet credits )... 

 

I just got the Amagi, I'll have a absurdly bad stock grind since half the other ships will be Tirpitzes and penning them with the stock guns is just lol... with a 125k credits repair/refuel.  As if the stock grinds weren't bad enough by themselves you now also have to go play some random low tier for ages just to run the big ship and even more random times on the small ship to upgrade the big one lol...

 

The current economy benefits premium users much harder that wot, although I understand WG is in it for the profit, it might alienate the non-paying community, not because of the benefits themselves but because playing the game for free is "virtually" impossible. Also, WoT was a resounding success, WG made so much money out of it, while I'm all for new ideas in a company and new ways to drive up the profits, one has to take in account the context of the changes and how they influence the general strategy... I would, as a manager, prefer to make 10€*100.000 players than 15€*20.000 players specially since the marginal cost in a software company works much differently than any classic company.

 

i must agree , i also plan leave, MM from t7 totally sux bad, and the repair price is crazy, they push buy premium for sure

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How about fixing the missions? Because at the moment you dont have daily missions. If you dont play destroyer to complete torpedomissiond, you nevet do missions. Since the release day, I havent been able to do a single mission, because I grind destroyers to tier 5 and then stopped playing them... missions must change in daily, or weekly basis

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Beta Tester
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Such negativity! Have a little faith!

 

I'm sure we get huge player base boost once we start getting the german and british ship lines out to the grinder. 

 

Sure the gamestill  has rough edges but if I was WG, I wouldn't start randomly flip switches to change game parameters just because the players are complaining this and that on the forums.

 

There was one flaw WG made; the CBT economy was too easy, causing a massive shock to players when they couldn't grind to T10 within a week anymore.

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[-SBG-]
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You're kidding right? You people are shocked by this NOW? Several forum members have already predicted this would happen at the start of OBT with good arguments and reasons. But noooooo, everyone and their cat cried on the forums that it was "because of the summer vacation" "because it just went open beta" "because people haven't heard of it yet". Well guess what the game is dying hard. WG knows it and is going full sail on cashing in as much as they can on WoWs before the game dies by the end of november.

Did you see the numbers? How do you come to your conclusion?

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Beta Tester
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In my case it was the Colorado and stock Pensacola that killed the desire to play . I upgraded both with cash but the damage was done . Now i wait for a rebalance or something . I would congratulate WG for the carrier imbalance fix but unfortunately it came too late for me .

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In my case it was the Colorado and stock Pensacola that killed the desire to play . I upgraded both with cash but the damage was done . Now i wait for a rebalance or something . I would congratulate WG for the carrier imbalance fix but unfortunately it came too late for me .

 

Whining about some weak ships is nonsense. In wot there were many weak tanks and it was nothing to worry about.

 

What they need to do is get basics right, like missions and bugs in UI, chat etc., after that start rebalancing ships.

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Beta Tester
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Well , i'm out and what got me here is those damn ships and the experiences i had in them , not UI bugs , missions or code unicorns .

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I don't know about thousands of other players but the reason why I stopped playing for the moment is that there is no accelerated crew training option yet. I wouldn't like to see tens and hundreds of thousands of experience accumulating and going to waste on my ships. That is what will most likely happen when I reach higher tiers and credits become a problem.

 

Same reason to me. The exp I would accumulate there would alienate me. Yes, I could just not care, but I do. I don't want to have hundreds of thousands of exp sitting on ships I know I can only convert for real money.

There must be a use for it or a way to not pile exp up in the first place even if you don't pay with real money.

 

AND

 

I don't want to pile up now and than they decide in a year: "Hey, you can now turn on XYZ to convert your gained exp into something. What is with the 320kexp you allready have on that ship? It will stay there offcourse, because it only works on newly acquired exp, but you can still convert it with doublons.:trollface:"

 

I can't really explain why, but accumulating exp on ships without use strongly prevents me from doing so, which means in return I can't play any ship past elite status.

(And this knowledge prevents me from even starting to grind anything.)

Edited by St4n

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I personally think that instead of quitting because ships were not good, you felt like you were grinding towards "nothing" and getting nothing done, and even though it is easy to blame the ship, it really is more like lack of content, which is more maps, missions and things to do. Doing same thing over and over again is boring, no matter what ship you play.

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Beta Tester
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Whining about some weak ships is nonsense. In wot there were many weak tanks and it was nothing to worry about.

 

I would like to disagree with this point based on my perssnal experience, I have started playing WoT around March 2015 because i liked Jingles videos about tanks. So i grinded german mediums up to tier 6 when i gave up because it was simply no fun. Later i realised i choose notoriously miserable branch (DW2 and VK3001H) but i have no intention of comming back.

 

Tht's how it works. People try WoWs, experience is shitty, they quit. look at OP's graph. 

Edited by Richard_V

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Alpha Tester
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All this rants and all this people going "wot was better"....people really need to grow up.

Before these personal missions and daily specials, in wot there was literally NOTHING for ages. You only had a special for anniversaries of big battles like Kursk etc.

We will get those, remember that this is still a BETA, so economy will be tweaked and missions/specials will come.

If you constantly play tier 8-9-10 in wot, and you suck in it, you will lose money....a lot. So you buy premium time or premium tanks. It's clearly normal that in wows is the same. And don't start with "credit gain is too low"...you can easily get 3-400k in a decent match in a tier 4-5....so play the big ones, and then keep a tier 5 as a credit-maker just like in.....guess what.....WOT.

If you don't want premium, you either play so well that you never lose credit, or you buy a kv-1/sherman and you use it as a credit maker. As it's always been.

PLEASE DON'T BE NEGATIVE. Negativity is bad and can take developers to bad decisions (just look what happened to DDs).

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Beta Tester
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The biggest problem of the game is that its basic concept is starting to be obsolete . It is no longer enough to set two teams against each other and collect the money ( look at WoWp ). I was hoping WG will come with something newer, something like "from little gun-boat on Mekong delta to deep blue ocean", at least as personal missions, something like way from little to bigger maps, with rewards. But at the end of day it will be all about sailing around rocks on public server again and again and again. Look at Armored Warfare, they work very hard on the system of special missions against bots.

Edited by Uetuo

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Weekend Tester
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All this rants and all this people going "wot was better"....people really need to grow up.

Before these personal missions and daily specials, in wot there was literally NOTHING for ages. You only had a special for anniversaries of big battles like Kursk etc.

We will get those, remember that this is still a BETA, so economy will be tweaked and missions/specials will come.

If you constantly play tier 8-9-10 in wot, and you suck in it, you will lose money....a lot. So you buy premium time or premium tanks. It's clearly normal that in wows is the same. And don't start with "credit gain is too low"...you can easily get 3-400k in a decent match in a tier 4-5....so play the big ones, and then keep a tier 5 as a credit-maker just like in.....guess what.....WOT.

If you don't want premium, you either play so well that you never lose credit, or you buy a kv-1/sherman and you use it as a credit maker. As it's always been.

PLEASE DON'T BE NEGATIVE. Negativity is bad and can take developers to bad decisions (just look what happened to DDs).

 

But it's not really "beta" anymore. I can't see any major change coming before the release tomorrow.

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Beta Tester, Players, In AlfaTesters
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There is also not a single incentive from WG to cater the new players, to give them perspective. They just install the game (if they're lucky they somehow managed to get hold of a invite code that gives them some premium, gold and if they lucked out a low-tier premium ship), look at the homescreen and there is not a single post that says: "hmm, this is interesting". They just play, starting from the bottom without any things to look forward to. It would totally help, especially in the early open stages of this game to give in-game discounts for ships, so people would be tempted to get all the way up to that tier to benefit from the discount. But no, nothing of that, you just play, and play, and play without anything to look forward to. And it becomes boring, and after reaching tier 3 you start to notice that more often than not you're on the bottom of the feeding chain, getting thrown in tier 5 battles. And people just quit. Congratulations on the hollow shell you've created, Wargaming, because let's be honest. Since the game came out of CBT, was there ANY addition to the game except some premium ships in a money-grab package deal to inflate the price? A special that was more than the "instead of the totally ridiculous X1.5 for the first victory, we'll give you... x2, because that 50~250 extra XP you'll gain in your measly tier 4 ship will have to be enough. We're already generous). And if you come to look at the forums, you'll see that WG employees are very noticeable in the fact that they aren't here at all. The average player posts more per day than Ectar and the like does. And that's pathetic, especially because on other servers the community management is actually alive and somehow mentally fit enough to post on the forums, cater new players, let them feel welcome... And God forbid, are actually capable of coming up with discounts, contests, ways to keep the players entertained and somehow and -what happy.

Sad, sad, sad and pathetic Wargaming EU...

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Dear vocal forum members,

 

What gives you the impression that WoWs' dev team didn't do a good job, thus won't do a good job in the future?

Why are you whining and bitching so hard at this point of development? If you want to provide constructive feedback without the drama there's a section on this forum just for this purpose.

Link: http://forum.worldofwarships.eu/index.php?/forum/300-open-beta-test-feedback/

Why are you making such a fuss about you leaving the beta test (most of you have played since then, anyway)? 

 

In the end there always were similar whine threads on the WoT froums and guess what: WoT is quite a success.

Of course WoWs is far from polished/finished/100% enjoyable. But what gives you the impression that the devs won't be able to solve this?

 

Don't let the door hit you on your way out. 

 

 

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Edited by aboomination
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Alpha Tester
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Oh come on now. You're telling me that no one ever quitted wot after a few games? Even though there are far more OP tanks in low tiers than ships? T18 anyone? And again, in what exactly wot was different when it launched? You just went and tried it, there wasn't any discount or incentive for new players....there wasn't even a tutorial. But guess what? The game evolved.

And, again, we are at the start of this game's life......come on! Give them some credit!

Edited by ValerioWTF
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Beta Tester
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Dear vocal forum members,

 

Why are you whining and bitching so hard at this point of development? 

 

Game is one day before official release.
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