[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #26 Posted September 15, 2015 The peak numbers seem nearly constant since July. The work day numbers went down as holiday season is ending. The time frame is too short to conclude anything. 2 Share this post Link to post Share on other sites
[AEIOU] PanZwu Beta Tester 70 posts 8,562 battles Report post #27 Posted September 15, 2015 tbh once you start playing t7+ you need to have good rounds to not loose money. i think the xp gain is fine - but the credits gain gets less the higher you are. EVEN WITH PREMIUM. I probably wouldnt play without premium at t7+. and thats probably the case for most players and therefore the lack of hightier players when queuing T9+ i know this is how F2P games work , but it needs to be adjusted for t7+ 1 Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #28 Posted September 15, 2015 Lack of endgame, lack of organized teamplay, lack of tournaments doesnt help to retain population in WoWs Share this post Link to post Share on other sites
[EW_YK] Barkyro Players 439 posts 13,829 battles Report post #29 Posted September 15, 2015 I have a few T7 ships and I can not say I loose money in them except if I die in the first 3-4 mins without doing anything in which case it is justified. On a average game in the Myoko considering it is a win you get something like 100k silver that is more than enough for repairs and gathering of credits. Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #30 Posted September 15, 2015 wont happen you cant do this in WOT why in Ships Because on higher tiers, retraining even with 50/50 means I have to use a premium ship for a lot of matches before the captain gets his skills back. In WoT you can retrain for silver all crew skills and by dropping for silver you can retrain for different tank by losing some of the xp for perks. Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,939 battles Report post #31 Posted September 15, 2015 - Where is the depot? I'd like to sell stuff I've had to pay for on ships I've sold. 8 Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,506 battles Report post #32 Posted September 15, 2015 Because on higher tiers, retraining even with 50/50 means I have to use a premium ship for a lot of matches before the captain gets his skills back. In WoT you can retrain for silver all crew skills and by dropping for silver you can retrain for different tank by losing some of the xp for perks. Ok yes they should bring in the option to reset skills and XP for credits like WOT but Like WOT if you want to do a 100% retrain it should stay for Gold only. I agree the way you lose you skills till captain is retrained is annoying and like you I only play my Captains in Prem ships till they are retrained i do not take the new unlocked ship straight to Sea Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #33 Posted September 15, 2015 There is a considerable amount of stuff missing, stuff that nibbles away any incentive I have to keep playing for an extended amount of time:- Lack of Depot: Buy stuff, but not able to sell it, combined with the abysmal credit-gain you have - Lack of accelerated Commander Skill Training: I don't play my ships anymore once they're elited. They can deliver credits, but I can get those by playing my next tier as well. Apart from the credit gain, they're not useful, since you can only stockpile excess XP that can only be converted using real money using an exchange rate that is ludicrous. - Lack of specials, contests,... (EU-server only). There is no incentive to keep playing, nothing to look out for, no "aah, what will we get next week, what will be on discount, so I have to hurry up and grind my way to that tier". Nothing of that, it's just day in, day out of the same gameplay, without perspective,...-... I play, and it's kinda sad, but I just play for my daily missions. I try to fulfill them in one day, but more often in 2,3 days... Since you can't skip them, I only have 2 missions I can switch between, the "kill 8 planes in one battle" is still there from the day I started in CBT after the reset. 7 Share this post Link to post Share on other sites
mtm78 Alpha Tester 19,378 posts 6,105 battles Report post #34 Posted September 15, 2015 Ok yes they should bring in the option to reset skills and XP for credits like WOT but Like WOT if you want to do a 100% retrain it should stay for Gold only. I agree the way you lose you skills till captain is retrained is annoying and like you I only play my Captains in Prem ships till they are retrained i do not take the new unlocked ship straight to Sea I got a Cleveland captain who I retrained with AB and Sims ( both ships I don't play a lot ) and I did play some games with Cleve before training was done but even at tier 6 it's a big disadvantage if your captain doesn't have basic skills. I would have dropped my skill progression for 70%, retrained for Cleveland, and then used the remaining points to set up new skills, if it were possible. Would remove one of the more frustrating aspects of the game right now imo. Share this post Link to post Share on other sites
[TB-PF] GunnyL Beta Tester 77 posts 2,943 battles Report post #35 Posted September 15, 2015 I always wonder, whether people, posting such posts, are: a) genuinely interested in improving WOWS b) always striving for free meal c) payed by some mysterious sponsors for doing so As I was the OP, I can assure you that in this case I want WOWS to succeed and I own a number of premium ships and I have a premium account (all the way from I started in the CBT). 1 Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #36 Posted September 15, 2015 What this game needs is organised play. Whole game concept is based around team oriented combined fleet warfare. You really need clan wars or something like that for this game to really show true colors. 1 Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #37 Posted September 15, 2015 (edited) - Lack of accelerated Commander Skill Training: I don't play my ships anymore once they're elited. They can deliver credits, but I can get those by playing my next tier as well. Apart from the credit gain, they're not useful, since you can only stockpile excess XP that can only be converted using real money using an exchange rate that is ludicrous. - Lack of specials, contests,... (EU-server only). There is no incentive to keep playing, nothing to look out for, no "aah, what will we get next week, what will be on discount, so I have to hurry up and grind my way to that tier". Nothing of that, it's just day in, day out of the same gameplay, without perspective,... a) Captains gain skill points way faster than Commanders in WoT, so basically you already have "accelerated crew training" from the start. How about playing a particular ship because you like it and because you want that t5 skill that likely will give you a huge advantage?b) So basically you need a bigger carrot and don't enjoy the game itself. You know there wasn't that amount of specials/missions and goodies in WoT before 2012/013 ;) Edited September 15, 2015 by aboomination 1 Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,274 battles Report post #38 Posted September 15, 2015 What this game needs is organised play. Whole game concept is based around team oriented combined fleet warfare. You really need clan wars or something like that for this game to really show true colors. What this game REALLY needs is to stop the ridiculous apsect of splitting divisions on opposite sides of maps, that and an injection of grey matter to a vast majority of the playerbase.... 7 Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #39 Posted September 15, 2015 a) Captains gain skill points way faster than Commanders in WoT, so basically you already have "accelerated crew training" from the start. How about playing a particular ship because you like it and because you want that t5 skill that likely will give you a huge advantage?b) So basically you need a bigger carrot and don't enjoy the game itself. You know there wasn't that amount of specials/missions and goodies in WoT before 2012/013 ;) a.5) In WoT tanks have a crew and ACT goes to the lowest trained crew member which dilutes the improvement. I get some scouts tanks (and BC) have 3 crew and some lower tier tanks have 2 but as a rule it is 4-5. In WoWs you just have the captain. Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #40 Posted September 15, 2015 (edited) b) So basically you need a bigger carrot and don't enjoy the game itself. You know there wasn't that amount of specials/missions and goodies in WoT before 2012/013 ;) A bigger carrot? If there was a carrot in the first place, I might agree with you. And about the WOT 2012/2013 lack of specials/missions, how can you explain this, which is happening RIGHT NOW at the NA server? Edited September 15, 2015 by MrFingers Share this post Link to post Share on other sites
tacomaco Players 82 posts 2,010 battles Report post #41 Posted September 15, 2015 (edited) I actually think this game is going to flop like wowp, even though it has great potential. Yep, it's going to end like Wowp and the game has potential. For example the PvE/Co-op part is ignored/gimped. Why? Because WoWS is a pvp game! Yea, right, pvp game like Wowp Edited September 15, 2015 by tacomaco Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,274 battles Report post #42 Posted September 15, 2015 A bigger carrot? If there was a carrot in the first place, I might agree with you. And about the WOT 2012/2013 lack of specials/missions, how can you explain this, which is happening RIGHT NOW at the NA server? Wow !! Just Wow !! Contest after contest after contest...... glad I have an NA account to work on... seems thats going to be the place to be in the future... Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #43 Posted September 15, 2015 Look at all the crybabies... This is still beta and there isn't much content and y'all want to gain more xp, more this, more that. Maybe you just aren't the target audience. 2 Share this post Link to post Share on other sites
Knobster Beta Tester 33 posts 1,722 battles Report post #44 Posted September 15, 2015 i agree with OP. Would like to add that we also need events and discounts, don't be so frigging stingy. I'm sure you have heard of the phenomenon that actually more money is made when stuff is on sale right? 1 Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #45 Posted September 15, 2015 This!!! The XP returns are much higher in ships than WOT Look at my account Average XP in WOT 475 And i am a above average 52..67% player WOWS I am a 51.56% player and get an average of 1338XP per game. The XP rewards are much much higher on ships we don't need a 2X You could also notice longer battles, XP gain is no higher than in WoT. Perhaps even lower considering very big discrepancy between win/loss and the good/bad xp gain. Credits gain is borked too, it's not stick and carrot, it's small stick and big stick. What happens to me is I do not find attractive the higher tiers. Mutsuki - Meh Hatsuharu - Meh Fubuki - Meh Kagero - Meh Shimakaze - Meh Farragut - Meh Mahan - Meh Benson - Meh Fletcher - Meh Gearing - Meh New Orleans - Meh Baltimore - Meh Des Moines - Meh Ibuki - Meh Why I have to play only BB and CV ?? Don't worry, BB are meh too. Look at all the crybabies... This is still beta and there isn't much content and y'all want to gain more xp, more this, more that. Maybe you just aren't the target audience. I understand you are content with the current state of the game. GOOD. You may consider not calling names those that want a bit more. Or you would perhaps want the game to be as it is for the rest of the eternity? Bad news then, it is going to evolve more. 2 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #46 Posted September 15, 2015 Every game has a natural decline from launch, I've seen a lot steeper. The trick is to get new players or keep them busy with content. The amount of content in WoWS is rather limited. Maps are so few in number they're very repetitive. The amount of lines you can play are only a few and except from some torps or cannon number and range, the gameplay is pretty much the same and repetitive. So expect steady declines which require frequent promotions to keep fresh blood come in. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #47 Posted September 15, 2015 Every game has a natural decline from launch, I've seen a lot steeper. The trick is to get new players or keep them busy with content. The amount of content in WoWS is rather limited. Maps are so few in number they're very repetitive. The amount of lines you can play are only a few and except from some torps or cannon number and range, the gameplay is pretty much the same and repetitive. So expect steady declines which require frequent promotions to keep fresh blood come in. This. More maps, more ships, more things like ranked. It will come I'm sure. 1 Share this post Link to post Share on other sites
[LO1] Tugnut Alpha Tester 1,552 posts 8,125 battles Report post #48 Posted September 15, 2015 3 things thats to me is wrong: 1. MM (looks like this will be sorted to some degree next patch with a -1 +1 low tier and -2 +2 for the rest. 2. troll platoons that mess up a bad mm as it is 3. port slots.... give us a discount for the love of the sea 1 Share this post Link to post Share on other sites
LT_Nimitz Beta Tester 43 posts 953 battles Report post #49 Posted September 15, 2015 WG I play from Asia at the moment and I am in the European Server. It sucks not to be able to switch server to where I am now as during my day time not one is on. 1500-2000 people at best and the MM is just plainly cruel. Very often we play with 2 less members on a team. If I want to play I need to play at this time onwards which is 00:30 am. Is insane. Also this 3 tiers difference in a MM must stop. I cannot play a tier 5 ship Omaha with a range of 12.5km vs a completely full enemy team of tier 8 ships. This must be fixed. This brutal MM happens often even during pick hours like my last game I had and in the servers there were 18000 people. Giving us the possibility to switch server and in MM not go over couple of Tiers difference will make the experience much more pleasurable. For me personally more then pleasurable as playing always after midnight to find players start to drive me crazy. Share this post Link to post Share on other sites
red_eye1980 Players 387 posts 3,102 battles Report post #50 Posted September 15, 2015 Ok, I don't know what my input is worth but here it comes. My top tier ship is 6. I play CVs, BBs and CAs. I don't care how much XP or credits I get for win or loss as long as I can maintain my ship even if I lose, that should apply up to tier 10. In WOT blitz i stopped grinding higher tiers because a loss at higher tiers costs so much. So I stuck to mid/low tiers which got boring after a while. As a result less people at higher tiers which means bad MM. On top of that I think that the low tier grind is too short. Which means that players sell their ships too soon. As a result there is poor MM there also. Also the stock ship of the following tier should be better than the fully upgraded previous tier ship and not feel like a downgrade. Every time I have bought a new ship I feel like I ve been cheated. I have a worse ship and have to face harder opponents. That's what it feels like. Would it be a good idea to let us try the following ship once we have enough to buy it? Even if it is at a 1 player vs 1 Bot situation? Now to BBs. They need to become more fun. Get rid of RNG, Or at least make the RNG less as the captain's XP reaches higher levels. Lower their HP and make them faster firing maybe. Heavy tanks were not that bad in Blitz. Improve the secondaries of ALL ships. DDS are supposed to be about stealth and ambush. No way are they supposed to be circling around a CV/BB unpunished. Increase their stealth and torpedo range if you have to but they can't be coming close like that. I would also love more slots. At the moment I can't purchase any more, I live in Greece and my bank won't let me use my credit card abroad or with paypal. but come on, it brakes my heart every time I have to sell a ship Now my rant is over for now. All in all I love the game and have always been looking forward to it. It's good as it is but it can get SO MUCH BETTER 2 Share this post Link to post Share on other sites