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What ships are you bringing to ranked battles?

Ranked Battles  

225 members have voted

  1. 1. Are you excited about ranked battles?

    • Yes!
      150
    • No...
      75
  2. 2. Are you going to participate in ranked battles?

    • Yes!
      196
    • No, not interested
      20
    • No, I have no Tier VI-VII ships in my port
      9
  3. 3. What ships will you primarily use in Ranked Battle?

    • Tier VII CV Ranger
      9
    • Tier VII CV Hiryu
      26
    • Tier VI CVL Independence
      9
    • Tier VI CVL Ryujo
      8
    • Tier VII BB Colorado
      17
    • Tier VII BB Nagato
      46
    • Tier VI BB New Mexico
      48
    • Tier VI BB Fuso
      47
    • Tier VI BB Warspite
      26
    • Tier VII CA Pensacola
      29
    • Tier VII CA Myoko
      64
    • Tier VII CL Atlanta
      20
    • Tier VI CL Cleveland
      87
    • Tier VI CA Aoba
      35
    • Tier VII DD Mahan
      7
    • Tier VII DD Hatsuharu
      21
    • Tier VII DD Sims
      20
    • Tier VI DD Farragut
      11
    • Tier VI DD Mutsuki
      28
    • I won't participate in ranked battles
      20

61 comments in this topic

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[G0LD]
[G0LD]
Alpha Tester
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Also the Nice thing about the Cleveland is:
This ship carries the Myth of the unhitable citadell.. therefore i pretend you will see more clevelands to go broadside.. and therefore easier to hit.
The Pensa is in fact a light Cruiser with heavy weapons, best played as heavy escort..

 

also because ranked Battles are 7 vs 7.. you will see more focused fire later on. There are more team battles..the long hangtime of the Shells and the more than double travel time.. will take its share on the cleveland against other ships..

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[EW_YK]
Players
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 also because ranked Battles are 7 vs 7.. you will see more focused fire later on. There are more team battles..the long hangtime of the Shells and the more than double travel time.. will take its share on the cleveland against other ships..

 

That :)

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Beta Tester
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Pensa has the upper hand on the Cleveland..

Shell Travel time, Accuracy and Penetration is better..

Also a Pensa Outranges a Cleveland for 1km ;)

 

not if you have the captain skill :trollface:

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[BAD-A]
[BAD-A]
Beta Tester
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My choices will be simple.... Nagato.... coz you gotta love that 7.2KM secondary barrage , Fuso.... well coz it's epic.... Warspite..... coz the Spiteful Lady was MADE for this mode..... Accuracy, Range, AA and Secondaries from Hell..... Oh and she can take a pounding too..... Gotta love the Spiteful One ! ! !

 

 

Just glad they capped this at Tier 7, as would be rather dismal to be up against Boring, butt ugly Tirpitz every game.... Oh wait ... thats just randoms lol

Edited by cherry2blost

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[BLOBS]
Beta Tester
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I think people underestimate the Pensacola a lot. Mainly because the Cleveland is so different to the rest of the line and gained itself a fearsome reputation (This reputation is well deserved if someone knows what they're doing in it, but if not, Tier 5 cruisers can humiliate them, let alone Tier 7). Pensacola can survive quite the beating if you angle it well enough, it has enough armour that overmatching isn't a problem (Except maybe the 400+mm guns on the Tier 7+ BB's, but you should be able to dodge most of them, no reason to be in a close range engagement with a BB).

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Beta Tester
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I have all of these ships researched, but none of them in my port at the moment. I'm very tempted to use Hatsuharu :-p Since it's based on win rate instead of damage done or kill ratio, I think a stealthy DD that is good for capping, good for scouting, and good for area denial is a better choice than Cleveland. Also in late game can fire torpedoes to restrict enemy movement, then close the range and fire 127mm AP, then throw smoke and get out. Of course, this is all assuming nobody will use carriers because the meta will be cleveland spam everywhere.

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[SCRUB]
Players
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I think people underestimate the Pensacola a lot. Mainly because the Cleveland is so different to the rest of the line and gained itself a fearsome reputation (This reputation is well deserved if someone knows what they're doing in it, but if not, Tier 5 cruisers can humiliate them, let alone Tier 7). Pensacola can survive quite the beating if you angle it well enough, it has enough armour that overmatching isn't a problem (Except maybe the 400+mm guns on the Tier 7+ BB's, but you should be able to dodge most of them, no reason to be in a close range engagement with a BB).

 

Pepsi's guns are great...if only she wasn't spotted way before (some of) the BB.
Edited by aboomination

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[BAD-A]
[BAD-A]
Beta Tester
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Pepsi's guns are great...if only she wasn't spotted way before (some of) the BB.

 

Pepsicola has to put up with being nuked by monsters (BB) with big, nasty, pointy teeth.... Citadel is so easy to hit on PC.... shame really but every monster needs it's lunch I suppose...Aboomination you really need to start Volley firing those guns and NOT Salvoing.... either that or get slightly closer to the enemy, use a friendly BB and escort him/her and let them tank the damage while you cover from Planes and Burn down the targetted ship...

 

Just saying judging by stats on it thats all just friendly advice matey ;)

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Supertest Coordinator
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Given my struggles in Cleveland I'll probably leave her in port. Will likely sail in Fuso or Nagato. Might be an ideal mode for Pepsi as I'm sick of being focussed on in her by BBs.

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Beta Tester
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Based on the votes so far, the typical 7-ship line up will look something like this:

 

0-1 CVs

2 BBs

3-4 CA/CL

1 DD

 

Slightly more people want to play battleships than there are slots for (2,15 vs 2 per game). About half the games will have no carriers (0,61 CVs per game) and instead an additional cruiser/destroyer. Very few games will have more than 1 destroyer.

 

 

Ship Votes Percentage Ships per game
Tier VII CV Ranger 5 15%  
Tier VII CV Hiryu 15 44%  
Tier VI CVL Independence 7 21%  
Tier VI CVL Ryujo 7 21%  
Carrier Total 34 9% 0,616580311
       
Tier VII BB Colorado 11 9%  
Tier VII BB Nagato 27 23%  
Tier VI BB New Mexico 31 26%  
Tier VI BB Fuso 31 26%  
Tier VI BB Warspite 19 16%  
Battleship Total 119 31% 2,158031088
       
Tier VII CA Pensacola 21 12%  
Tier VII CA Myoko 45 26%  
Tier VII CL Atlanta 18 10%  
Tier VI CL Cleveland 67 39%  
Tier VI CA Aoba 23 13%  
Cruiser Total 174 45% 3,155440415
       
Tier VII DD Mahan 5 8%  
Tier VII DD Hatsuharu 12 20%  
Tier VII DD Sims 13 22%  
Tier VI DD Farragut 9 15%  
Tier VI DD Mutsuki 20 34%  
Destroyer Total 59 15% 1,069948187
All ships total 386 100%  
  • Cool 1

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Given my struggles in Cleveland I'll probably leave her in port. Will likely sail in Fuso or Nagato. Might be an ideal mode for Pepsi as I'm sick of being focussed on in her by BBs.

 

Yep - so easy to dodge the CL's shells @ mid range + :child:

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Players
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Looks like these battles will be a Cleve Land ... Surprised by the small number of CV votes but at least the balance tilts toward the IJN with loads of wings that makes sense.

All in all, T6 have better a pick stats than T7, that should mean something to WG if they give a damn to that poll.

 

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[BAZI]
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Cleaveland can be citadeled what are you talking about??? Aim for under the back funnel or just a bit in front and under the front funnel and bingo.

 

 

Knowing where these two tiny (compared to most other cruisers) boiler rooms are is one thing. The next one is hitting them.

 

To get a semi-reliable hit on the citadel of a Cleveland you are required to go close. With the DPM and constant firechance from Cleves salvos you better dont do this. The best way to deal with a Cleveland is to simply gun it down from ranges where due to ist horrendous shell-arc it wont be much of a threat. Any citadel-hits are just bonuses.

 

But well, I do think Cleveland is a strong choice in ranked. Not like in unbeatable or OP, but certainly strong.

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Alpha Tester
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Cleveland also outranges Pensacola dramatically when they have the 20% range skill for four points and most Clevelands beyond a certain point will have that. Pensacola is formidable too though, no doubt about that.

 

Bear in mind also that the Cleveland, whilst having more HE shells will not translate to more chances of fire. The chance of fire on the 152mm is 12% and it's quite simple to get 12% fire chance reduction. The Pensacola has ten guns versus the Clevelands twelve, but the 8'' are 14% fire chance instead. I'd wager the Pensacola is going to set a lot more fires as any BB player worth his bones is going to have that basic 12% fire reduction. 

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Community Contributor
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24,746 battles

Just t6-t7 atm is not a well balanced range for things like ranked battle/ladders

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[BAZI]
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Cleveland also outranges Pensacola dramatically when they have the 20% range skill for four points and most Clevelands beyond a certain point will have that. Pensacola is formidable too though, no doubt about that.

 

Bear in mind also that the Cleveland, whilst having more HE shells will not translate to more chances of fire. The chance of fire on the 152mm is 12% and it's quite simple to get 12% fire chance reduction. The Pensacola has ten guns versus the Clevelands twelve, but the 8'' are 14% fire chance instead. I'd wager the Pensacola is going to set a lot more fires as any BB player worth his bones is going to have that basic 12% fire reduction.

 

 

Problem is that you cant reduce 12% firechance to 0. If you got 12% reduction because of skills and Equipment it is roughly 12*0,88 = 10,56%. Not including the ships inert, tier-based resistance, of which values are unknown.

 

Anyway, bringing number of guns and rof into consideration the Cleveland is far better in setting ships on fire. At least on low and mid ranges.

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Alpha Tester
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Problem is that you cant reduce 12% firechance to 0. If you got 12% reduction because of skills and Equipment it is roughly 12*0,88 = 10,56%. Not including the ships inert, tier-based resistance, of which values are unknown.

 

Anyway, bringing number of guns and rof into consideration the Cleveland is far better in setting ships on fire. At least on low and mid ranges.

 

I knew there was diminishing returns, but I always assumed the extra couple of percentage points led to a dramatic increase in chance of fire either way. What's that calculation you made based on? It seems to assume you're reducing the opposing fire chance by a percentage, rather than minusing the chance of fire by total reduction. Did the devs say that's how it works at some point?

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[BAZI]
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The chance to start burning is dependant on the type of shell/bomb hitting your ship and its respective fire%-chance, modified by the values of your ship or captain to resist ignition.

 

You might find this thread useful, especially last page and links there:

 

http://forum.worldofwarships.eu/index.php?/topic/26984-where-to-hit-a-ship-to-cause-fire/page__st__20

 

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[NIKE]
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Can't find the quote but yes, if someone has a 5% chance of starting a fire, and you have a 5% reduction to fires they don't cancel out and become 0%. Instead, if a fire is started (5% chance), you have a 5% chance of it automatically failing.

Making the end calculation 0.05x0.95 (chance of the fire actually starting) meaning that 5% fire is reduced to 4.75%

That's assuming your ship doesn't have its own modifier - some have lesser chances of igniting.

 

The only exception I believe is the demolition expert which adds it as a flat bonus e.g. 5% + 3% = 8%

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[BAZI]
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The only exception I believe is the demolition expert which adds it as a flat bonus e.g. 5% + 3% = 8%

 

I was told that too, but I am 99,9% sure it isnt the case. I tested this for roughly a hundred matches in Atlanta and Omaha and it behaved much more like a x1,03-coefficient instead of a flat +3% on base chance.

 

Edit: The article in russian that is linked in the linked (lol) topic also seems to indicate that "pyromania" is actually an addition of +3 percentage-points to your shells base-firechance which would make the skill much more powerful than all the reduction-possibilities together. But like I said, I doubt that this is true. At least not anymore.

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[NIKE]
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I was told that too, but I am 99,9% sure it isnt the case. I tested this for roughly a hundred matches in Atlanta and Omaha and it behaved much more like a x1,03-coefficient instead of a flat +3% on base chance.

 

I can honestly say I've never actually tested it myself - the +20% is too useful to ignore and I usually want other skills instead.

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Alpha Tester
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The chance to start burning is dependant on the type of shell/bomb hitting your ship and its respective fire%-chance, modified by the values of your ship or captain to resist ignition.

 

You might find this thread useful, especially last page and links there:

 

http://forum.worldofwarships.eu/index.php?/topic/26984-where-to-hit-a-ship-to-cause-fire/page__st__20

 

 

So the calculation you used initially is totally wrong. The fire chance reductions affect soft stats in the background, not specifically the shells fire chance, correct me if I'm wrong.

 

The true order of events would be 12% to start fire, if true, roll for hull vulnerability to fire with captain skills modifier, (For arguments sake .75 - .12 = 63% chance of fire for example). So it's 12% chance gated by another 63% roll, depending on ship type and possibly tier. In this case you're right, the two percent increase isn't going to make a huge difference and it's just arbitrary and stupid enough to be a more believable than diminishing returns to ensure no 0% of fire.

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Supertest Coordinator
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Am I the only one who absolutely sucks in Cleveland and hates her? All I do in her is die. I'll not be bringing her to ranked! I look forward to seeing them in my battleships though.

 

I can do ok in Pensacola because the bigger guns can actually do damage quickly.

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