[TSUN] Aerroon Community Contributor 2,268 posts 12,054 battles Report post #1 Posted September 15, 2015 (edited) Hello, I made a video discussing things which I think should not be in a released game. I would like to hear what you guys think about it, here it is: Note that audio is cut off from the forum contests part due to a premiere bug. It has an annotation link to the follow up part. I think the interface options are incredibly important, particularly the lobby ones. Replays as well. AND DEFINITELY MOUSE INVERSION. Edited September 15, 2015 by Aerroon 15 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,140 battles Report post #2 Posted September 15, 2015 Options are nice, but that does not prevent release. To be honest, in case of WoWs, release is just an formal act. Share this post Link to post Share on other sites
[MUMMY] YesYesYall [MUMMY] Beta Tester 88 posts 16,767 battles Report post #3 Posted September 15, 2015 I haven t got into carriers yet, but I agree with all of this that I have experience of. I have a gtx 780ti and the graphics are a real hog in this game - the cables and wires on the ships look beyond horrific. The whole 'chat' interface is really bugged, it can be difficult to add people and seems to die on a whim, going blank when you return to port from a game. Where is the ignore individual player option? Especially for the tedious and abrasive that dominate port chat. The blue line - yeah we can all hit ships - issue is effect on ships turning much too fast under blue line influence. Stats need tonnes of work - who hit who, how much dmg to individual ships etc etc. As pointed out in video, armour but also schematics would be nice. EU pricing - piss take, simple as. I do like the game but imho it is not a ready for release product. I fear for it's future with this rush to say it's ready. Share this post Link to post Share on other sites
[URGRN] NecroFlex Beta Tester 328 posts 1,825 battles Report post #4 Posted September 15, 2015 (edited) TRUE AS HELL, to be honest, i'm shocked the game is considered beta at all and that they will release it in 2 days...i've seen pre-alpha games better polished that this... Never knew about the VRAM memory leak, interesting, but the loading times...what the f**k WG, my machine is easily capable of playing any game on high, yet this game struggles to load on medium, hell, even low it's hard to load...i can play it maxed out, 50+ FPS, but the loading times just don't like it, sometimes i can get in like 20s before the game starts, sometimes i get in like 1min after the game started, which is really bad, especially when you're in a BB. Also, which program did you use that recorded those usages? I don't mind the replays that much, tho the mouse should be visible. oh yeah, i hate that, trying to manoeuver my planes and suddenly it switches to my carrier...how, what, why?!?!?!?? i'm used to LoL and clicking a lot, so this bothers me quite a bit, especially when you were about to make the drop... The contest forum page IMO we don't need, we never have contests anyway Well, who needs armour anyway, doesn't work like it should, you can angle the armour all you want, the magic shells will still pen you without any issues, hell, they will have a better chance of hitting your citadel since they won't be able to overpen that easily... Never really used the chat after lobby, so i wouldn't know (did work with the logging off/on and the message being there). AND HELL MOTHERF***ING YES, the EU pricing...thank WG, now i can throw my whole paycheck just to get a ship while other servers throw in some leftover change and get a ship, gold, premium, port slot, consumables, flags, Emma Stone, a back massage and a free car... That's about it, BUT, the game is ready for release...back into alpha...if they will really release it as-is, this will be yet another WoWp-ish disaster... P.S. the games graphics are bad-ish, i mean, it looks like sth from back in 2008, but loads like sth from 2020, it makes no logical sense at all, i load into a maxed out BF4 full server faster than this... Edited September 15, 2015 by NecroFlex 1 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #5 Posted September 15, 2015 Excellent video. I could also add... - port initial load takes an inappropriate amount of time when signing in - target selection is buggy. Sometimes no matter what I do the game will not select the ship I want to fire at - server lags are still too frequent I love this game and it's awesome, but some of these things are just no brainer fixes! 3 Share this post Link to post Share on other sites
II_Nemesis_II Weekend Tester 916 posts 1,191 battles Report post #6 Posted September 15, 2015 I would add the border mechanic abuse. It still is an issue for all ships and especially CVs (as they cannot properly manual aim), good player can abuse this in a way that it gives him quite big advantage. They have to fix it somehow. Although I have to admit that I myself have started to use it (but not when playing as CV) as I am really frustrated with the amount of players abusing this crap into oblivion. Until WG will fix this issue I am not going to put me in disadvantageous position again. 4 Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #7 Posted September 15, 2015 (edited) Hey, I'm in the video Edited September 15, 2015 by xCaptainObviousx Share this post Link to post Share on other sites
Pawndemonium Weekend Tester 483 posts Report post #8 Posted September 15, 2015 Hm, I can agree on the memorey leaks, the slow UI, and maybe the AA (yeah well no). But the rest is so bloody insignificant... .x Sure, might need fixing, but this hardly affects a more or less formal release, for the majority of players. Share this post Link to post Share on other sites
[BSB] Sake78 Players 546 posts Report post #9 Posted September 15, 2015 (edited) The VRAM I think is a more generalized issue, where most games just hog every possible resource they can get their paws onto. That, I think, is just a generalized sloppyness, not just a WG issue. Even Rockstar North, which provided an incredibly optimized GTA 5 didn`t manage to get rid of this problem, or memory leaks over time, so I would really not expect it from WG and this crap engine. Edited September 15, 2015 by Sake78 Share this post Link to post Share on other sites
[URGRN] NecroFlex Beta Tester 328 posts 1,825 battles Report post #10 Posted September 15, 2015 Hey, I'm in the video EDIT: Either my sound card just broke down, or there is no audio in the part about contests (around the 10 minute mark) there's an announciation to the 1min video about that, he said sth went wrong with the video editing and the sound was cut out Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #11 Posted September 15, 2015 Hm, I can agree on the memorey leaks, the slow UI, and maybe the AA (yeah well no). But the rest is so bloody insignificant... .x Sure, might need fixing, but this hardly affects a more or less formal release, for the majority of players. I agree. BUT these little things just let the game down. It's almost lazy... Especially the chat issues and contact search. It's not important game wise but I work in IT and little things always let systems down... Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #12 Posted September 15, 2015 there's an announciation to the 1min video about that, he said sth went wrong with the video editing and the sound was cut out I didn't notice, my bad. Share this post Link to post Share on other sites
[TOXIC] Kartoffelmos Alpha Tester 2,237 posts 8,884 battles Report post #13 Posted September 15, 2015 EU server not having contests or events? World of Warships must be your first WG game . It's been like that for quite some time now. It seems like the market in EU has stagnated, so the sales managers seems to be more focused on bleeding the existing customers dry. Either that, or the EU-server has a high "flow rate" of players, resulting in the need of short-term offers. To top it of, you have certain community managers claiming that the lack of content is due to the amount of different language sections of the forums/player base, but that is just silly. The ones that decided to split the EU community was WG, not the players. "But the players wanted it" you might say, but the players also wants unlimited gold and XP and I don't see that happening any time soon. There's also the issue of this game having a far too heavy emphasis on making money. "Reward flags" being sold in the store, no accelerated crew training, retraining of captains being more annoying the more perks they have, etc. is just some of the issues with the economic model. In WoT, there is a credit choice for everything, and you are not limited by lack of gold. If you do not want to stockpile unconverted XP, you can train your crew and crew retraining does not take a longer time even if your crew is very experienced. In WoWs, it's just a cheap way to "motivate" players to buy doubloons, which speaking of money-grab tactics, really should have been unified with gold on the launch of the game. For the technical quirks or lack thereof, I agree completely, especially regarding the chat (that applies to both the in-game and port versions). One thing I don't mind is the "hidden" buttons in your friends list/search, as it is less cluttered as it is. Though, I would like to be able to see the statistics of another player when in the port in stead of having to navigate to the portal. Technical issues that I have experienced are memory leaks and distorted sound when firing main batteries on certain ships (might be my driver crashing though, but I've only experienced it after the latest patch), both which should be fixed as soon as possible. Share this post Link to post Share on other sites
[OMPG] Hauptbahnhof Beta Tester 1,198 posts 5,570 battles Report post #14 Posted September 15, 2015 My biggest gripe is that they didn't even start testing all core Carrier game mechanics yet. We know they intend for at least Japan and USA to have different game mechanics when it comes to torpedo drops, and likely any future German, British, Soviet or Italian Carriers will have either different drop mechanics, spreads or base number of aircraft per squad. ( Japans current torp drop spread is placeholder according to sharana ) To release a game when only 1 out of 2-6 possible core game attack mechanics to damage with are even coded for one of the main four classes seems extremely rushed. On top of this they threw in an untested buggy ad hoc "skill" for fighters to do AoE damage in a regular patch. This kind of things like core damage mechanics you normally code in pre-alpha or latest alpha in other games. Beta is for testing them and ensuring they work and are balanced. Conclusion: Carriers will not be well balanced at least for a few years since they clearly were developed and included as an afterthought instead of together in phase with the other ship classes and their damage and attack mechanics. If you are waiting for Royal Navy or Kriegsmarine Carriers prepare for their torpedo drops to be either a boring copy of US ones or broken, overpowered/underpowered. Share this post Link to post Share on other sites
Mister_Greek Supertester 1,046 posts 4,551 battles Report post #15 Posted September 15, 2015 Agree with almost everything you said unfortunately,i dont know why they are going ahead with the release. While the game is technically released,it will lose the "Still Beta" excuse which it was given countless times for matters like that you describe. VRAM for me is the greatest problem,i cannot accept the fact that i can run CRYSIS 3 on full and i have to lower the settings on WOWS,i just cannot... While the game is better optimised that WOT,some problems still persist which i think is Bigworld Engine problems... Funnily enough,the friend bar UI "bugs" is the bug report that i wrote in my ST application.Months passed but it still exists.... Edit: it took one year to implement the CV as they are now,same goes with other classes.Cv were freaking OP by birth. German and RU CV will not make an appearance for at least 2-3 years. Share this post Link to post Share on other sites
skotish Beta Tester 165 posts 2,059 battles Report post #16 Posted September 15, 2015 Hello, I made a video discussing things which I think should not be in a released game. I would like to hear what you guys think about it, here it is: Note that audio is cut off from the forum contests part due to a premiere bug. It has an annotation link to the follow up part. I think the interface options are incredibly important, particularly the lobby ones. Replays as well. AND DEFINITELY MOUSE INVERSION. Agree with almost everything you said unfortunately,i dont know why they are going ahead with the release. While the game is technically released,it will lose the "Still Beta" excuse which it was given countless times for matters like that you describe. VRAM for me is the greatest problem,i cannot accept the fact that i can run CRYSIS 3 on full and i have to lower the settings on WOWS,i just cannot... While the game is better optimised that WOT,some problems still persist which i think is Bigworld Engine problems... Funnily enough,the friend bar UI "bugs" is the bug report that i wrote in my ST application.Months passed but it still exists.... totally agree with both OP post and yours +1 game is a cash grab in this state Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #17 Posted September 15, 2015 What WG gains in removing the Beta badges is that they nolonger have to supply us with a way to report bugs. Now they can stick their fingers in their ears and go "LALALALA" on the top of their lungs like usual again. Share this post Link to post Share on other sites
[URGRN] NecroFlex Beta Tester 328 posts 1,825 battles Report post #18 Posted September 15, 2015 What WG gains in removing the Beta badges is that they nolonger have to supply us with a way to report bugs. Now they can stick their fingers in their ears and go "LALALALA" on the top of their lungs like usual again. Well, EU WG will do that, NA on the other hand Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #19 Posted September 15, 2015 Well, EU WG will do that, NA on the other hand the image doesn't load for me Share this post Link to post Share on other sites
MarcusFuriusCamillus Beta Tester 85 posts 3,024 battles Report post #20 Posted September 15, 2015 (edited) Please fix the game's memory usage, It is literally unplayable, I'm able to run Atilla total war in top graphics with two armies of thousands of men duking it out while in World of Warships I always start the match after my team and frequently suffer from Low FPS. Early beta the game ran amazingly smooth, I always finished loading before the game's start(On Top graphics) Edited September 15, 2015 by MarcusFuriusCamillus Share this post Link to post Share on other sites
Stribog2033 Alpha Tester 166 posts Report post #21 Posted September 15, 2015 Hello, I made a video discussing things which I think should not be in a released game. I would like to hear what you guys think about it, here it is: Note that audio is cut off from the forum contests part due to a premiere bug. It has an annotation link to the follow up part. I think the interface options are incredibly important, particularly the lobby ones. Replays as well. AND DEFINITELY MOUSE INVERSION. I agree totally with everything you said. Very nice video. Share this post Link to post Share on other sites
xCaptainObviousx Weekend Tester 1,244 posts Report post #22 Posted September 15, 2015 Please fix the game's memory usage, It is literally unplayable, I'm able to run Atilla total war in top graphics with two armies of thousands of men duking it out while in World of Warships I always start the match after my team and frequently suffer from Low FPS. Early beta the game ran amazingly smooth, I always finished loading before the game's start(On Top graphics) I also experience this, during the weekend test I loaded in with 20 sec left on the countdown, now it's not uncommon for me to load in a full minute after the match starts. 1 Share this post Link to post Share on other sites
willTell Beta Tester 96 posts 6,950 battles Report post #23 Posted September 15, 2015 Good video touching on some points that should be addressed, but there is so much more basic stuff missing. I would really appreciate, if we were able to see who is pinging the map and add some timeout on such an annoying feature, also add an ignore function for the in game chat please. It's quite depressing how fundamental incomplete this game is for a release title. Share this post Link to post Share on other sites
[URGRN] NecroFlex Beta Tester 328 posts 1,825 battles Report post #24 Posted September 15, 2015 the image doesn't load for me strange, same for me when i refreshed...gg xD reposting now NecroFlex, on 15 September 2015 - 12:43 PM, said: Well, EU WG will do that, NA on the other hand Share this post Link to post Share on other sites
[TSUN] Aerroon Community Contributor 2,268 posts 12,054 battles Report post #25 Posted September 15, 2015 Also, which program did you use that recorded those usages? OBS-MP. It's amazing. Hey, I'm in the video Grats! EU server not having contests or events? World of Warships must be your first WG game . It is. Hm, I can agree on the memorey leaks, the slow UI, and maybe the AA (yeah well no). But the rest is so bloody insignificant... .x Sure, might need fixing, but this hardly affects a more or less formal release, for the majority of players. I would say that if you are used to playing with inverted mouse then this game not having it would be quite a problem, no? Share this post Link to post Share on other sites