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Aerroon

Issues Before Release - Game is not yet ready

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[NIKE]
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Having once played a game where the mouse WAS inverted and you couldn't put it into normal I can testify how utterly horrid it is to have all the controls the opposite of what your muscle memory wants to do.

I spent a large amount of time looking at the floor or the ceiling.

 

While it doesn't affect lots of people it should be there regardless for those that "need" it.

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Well usually the youtube guys leave their links here, and never read anything or response but I try anyway^^:

 

 

About the VRam: Did you make sure it was really a VRam issue because the thing is:

 

since Vista it is impossible to tell how much VRam a game needs but how much its momentarily uses (thats what programs like GPU-Z or the Riva-Tuner descendants like Afterburner overlay show), and thats two different things as i will explain:

 

Your card should keep all the texture and stuff in your Vram IF there is still unused space available. Lets take a look at the whole horrible loading times people experience - why would you throw away data you have to load back now if the VRam justs sits there?

 

So how do you tell if its a Vram related problem then? Well ..... If you have a graphics cards constallation that shows different behaviour differences that differences in hardware power alone could not explain. 

 

I have 2x 670 in SLI, I use 1920x1200 native display and forced 4xMSAA enhanced to 4xSGSSAA -> I have a MUCH higher VRam demand and yet its still doable with 2 Gigs. 

 

So to be accurate about it you have to do a massive amount of testing with different cards and same cards with differenting VRam spaces ..... Lets say a 6GB Titan beats 3 GB 780 beyond measuring inaccuracy and difference in raw power (due to clock speeds and # shader etc) -> well there you go 6 GB are helpfull. If for example my 2 670 would be lacking in output performance compared to a 780 despite more raw power either the SLI profile working like crap or the 2 GB are simply limiting. 

 

I am NOT SAYING this game doesnt have VRam related issue, and it surely does have multiple performance related ones, but judging from you brief go at the subject I am not sure you understand the background, and I tried to explain. 

 

 

As for AA, yep pretty crappy situation with the eye cancer cheat AA the "Ingame AA" is.

 

I did here http://forum.worldofwarships.eu/index.php?/topic/20445-sli-workaround/page__p__530471#entry530471 on post #17 a quick guide for someone explaining both how to get ~OGSSAA with DSR or MSAA via custom bits, and how to enhance the custom bit MSAA to SGSSAA.

 

4xSGSSAA sure does  relieve the eye sore (well its still not perfect but ...) ... but its still pretty much an unacceptable embaresment on the game. I can run Crysis 1 with SGSSAA and ...... WoWs - are you for real, WoWs doesnt lookt that pretty. Yeah, some weeks ago I would have added: And Crysis 1 does have trees ..... :trollface:

 

Edited by havaduck

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[AAA-]
Weekend Tester
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Well its 2 days until its "releases" anyone that can see if does just that?? Not in forum not on homepage no advertising......The game aint fully rdy yet and they should of had the Royal navy and the Kriegsmarine fully up before it went OBT even.

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[URGRN]
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OBS-MP. It's amazing.

Nah, i know OBS is good (atleast i see it's good, when i try to record i get a video from the 80's xD)

asked for the VRAM usage but found it later on, GPU-Z.

 

 

I also love how they will jump from version 0.4.1 to version 1.0 in 2 days, gonna be funny.

Edited by NecroFlex

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[URGRN]
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Well usually the youtube guys leave their links here, and never read anything or response but I try anyway^^:

 

 

About the VRam: Did you make sure it was really a VRam issue because the thing is:

 

since Vista it is impossible to tell how much VRam a game needs but how much its momentarily uses (thats what programs like GPU-Z or the Riva-Tuner descendants like Afterburner overlay show), and thats two different things as i will explain:

 

Your card should keep all the texture and stuff in your Vram IF there is still unused space available. Lets take a look at the whole horrible loading times people experience - why would you throw away data you have to load back now if the VRam justs sits there?

 

So how do you tell if its a Vram related problem then? Well ..... If you have a graphics cards constallation that shows different behaviour differences that differences in hardware power alone could not explain. 

 

I have 2x 670 in SLI, I use 1920x1200 native display and forced 4xMSAA enhanced to 4xSGSSAA -> I have a MUCH higher VRam demand and yet its still doable with 2 Gigs. 

 

So to be accurate about it you have to do a massive amount of testing with different cards and same cards with differenting VRam spaces ..... Lets say a 6GB Titan beats 3 GB 780 beyond measuring inaccuracy and difference in raw power (due to clock speeds and # shader etc) -> well there you go 6 GB are helpfull. If for example my 2 670 would be lacking in output performance compared to a 780 despite more raw power either the SLI profile working like crap or the 2 GB are simply limiting. 

 

I am NOT SAYING this game doesnt have VRam related issue, and it surely does have multiple performance related ones, but judging from you brief go at the subject I am not sure you understand the background, and I tried to explain. 

 

 

As for AA, yep pretty crappy situation with the eye cancer cheat AA the "Ingame AA" is.

 

I did here http://forum.worldofwarships.eu/index.php?/topic/20445-sli-workaround/page__p__530471#entry530471 on post #17 a quick guide for someone explaining both how to get ~OGSSAA with DSR or MSAA via custom bits, and how to enhance the custom bit MSAA to SGSSAA.

 

4xSGSSAA sure does  relieve the eye sore (well its still not perfect but ...) ... but its still pretty much an unacceptable embaresment on the game. I can run Crysis 1 with SGSSAA and ...... WoWs - are you for real, WoWs doesnt lookt that pretty. Yeah, some weeks ago I would have added: And Crysis 1 does have trees ..... :trollface:

 

 

It's a VRAM issue, my friend has 2x GTX 980ti SLI, that's 6GB of VRAM and when he plays WoWs, his usage goes quite up and the water cooling fans go quite high, higher than when he plays Crysis 3 maxed out on 3 monitors...and that tells a lot...

P.S. his PC was 4k€ and it still can barely run it, his loading times aren't any different, he has stutters aswell, lags, the usual.

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Plz keep founded arguments available when you make such ... arguments.

 

The fans goes up does tell me nothing. If anyone wants to have a foundered discussion fine ..... but not on arguments a retail store salesman would throw at me ...

"... but my 4k € PC is noisy and can barely run it", isnt such a valid argument.

 

I allready explained VRam up there, but 6 GB would only help to mitigate a VRam leak - which means stuttering should apear later in comparison to lesser cards. But a VRam leakage is not a optimisation problem its downright blunder and heavy error in the code which would need to be fixed.

And again if there is VRam Leak, not even a the proffessional 12 GB Maxwell Card would save you ...

 

 

Did you for example notice how the laggs influence frame rate? Thats right. If you have 60 FPS thats 16,6 ms on average for a frame. If there is lage for example 30 msec its only natural for the client and the corresponding hw to keep fps up if they basicly have to sit around for 2 frame-times doing nothing and THEN even start the process of resynchronisation and actually rendering the damn frame.

This is were the prerendered frames, and the discarding of frame get interesting ..... but yeah this would be digging to deep on a public forum such as this.

 

Also I dont have any doubts and seen it countless times myself how powerfull ability both people and software (which includes this game) have to waste vast resources and run the actual game like crap.

 

I would like to elaborate how I think this game doesnt depend on shader power much and rather eats texturing units and texels for breakfast .... not surprising seeing how this game is DX 9 and catering to cards around the early DX 10 stage like G92 which were massive Texture-Powerhouses but well ..... again this public forum.

 

 

 

Edited by havaduck

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Alpha Tester
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The 'issue' with rendering atm is most noticable when running a browser with multiple tabs with flash content. Each tab will reserve some gpu memory and while they don't tax the gpu since they are in the background, I do get massively lower fps when I load a browser with 10 twitch tabs for instance.

 

In how far this is the game's issue or just a flash ( adobe ) issue, well imo the latter as they should not reserve gpu memory for background applications imo. 

 

 

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The 'issue' with rendering atm is most noticable when running a browser with multiple tabs with flash content. Each tab will reserve some gpu memory and while they don't tax the gpu since they are in the background, I do get massively lower fps when I load a browser with 10 twitch tabs for instance.

 

In how far this is the game's issue or just a flash ( adobe ) issue, well imo the latter as they should not reserve gpu memory for background applications imo. 

 

 

 

This!

 

I am not quite confident about my conclusions in total but I think its also a major part in [edited]up and unscrewing my SLI when it suddendly descides to basicly not work and scale like crap.

 

€: buts its not only adobe flash, even HTML 5 material seem poisonous ....

Edited by havaduck

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[TOXIC]
Alpha Tester
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It is.

 

I know, I watched your WoT video which was... interesting to say the least. Was fun to see how a complete greenhorn approached the game (and that you performed better than some people on your team :bajan:).

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Please fix the game's memory usage, It is literally unplayable, I'm able to run Atilla total war in top graphics with two armies of thousands of men duking it out while in World of Warships I always start the match after my team and frequently suffer from Low FPS.

 

Early beta the game ran amazingly smooth, I always finished loading before the game's start(On Top graphics)

Seems to be your end then. Its running as good as before. 80 +fps and 120 + with no fighting and max settings. 

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[UNICS]
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I think that's the game's way of telling you that you should use those awesome torpedoes more :P.

 

I did. But since I missed with one of my 6 awesome torpedoes, my target survived and I died before I had a chance to ram him. But the game is fine, especially DDs.

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It's a VRAM issue, my friend has 2x GTX 980ti SLI, that's 6GB of VRAM and when he plays WoWs, his usage goes quite up and the water cooling fans go quite high, higher than when he plays Crysis 3 maxed out on 3 monitors...and that tells a lot...

P.S. his PC was 4k€ and it still can barely run it, his loading times aren't any different, he has stutters aswell, lags, the usual.

 

I dont have any issues with vram. Game could even use more ram from my card. So far max usage i have seen is 2.2gig vram used. Same performance no matter how long ihave had the game running. Gpu and cpu temps are running okay. Nothing alarming in temp raises. Gpu havent gone above 65 degrees yet and cpu under 45 with water cooling.

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I also experience this, during the weekend test I loaded in with 20 sec left on the countdown, now it's not uncommon for me to load in a full minute after the match starts.

 

Thats very odd. First time map load it takes around 10 secs max and map loads after that max 5 secs and i am in battle. SSD for the win. Also loading to port takes max 10 seconds when you first start up the game.

 

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Weekend Tester
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Thats very odd. First time map load it takes around 10 secs max and map loads after that max 5 secs and i am in battle. SSD for the win. Also loading to port takes max 10 seconds when you first start up the game.

 

 

Well, why don't you take and send me the money so I can get a new computer?

 

I'm really f***ing sick of people going "huehuehue, my computer is much better than yours and I have no issues therefor the issue mustn't exist" every time you mention the poor optimization of the loading process.

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[URGRN]
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Thats very odd. First time map load it takes around 10 secs max and map loads after that max 5 secs and i am in battle. SSD for the win. Also loading to port takes max 10 seconds when you first start up the game.

 

 

sooo, basically, we are FORCED TO BUY an SSD to load in faster? No...WG needs to fix their sh*t, not us...i'm not gonna buy an SSD just so i can load into WoWs faster...i load into any game w/o issues and quite fast, WoWs is the only game that loads this long, hell, even a maxed out BF4 loads in faster....

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[TEAM_]
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Not sure why people are so resistant to ssds. A 128gb one one is less than a half the price of decent graphics card (half decent starts at 960, 380...)

And before people accuse each other of this or that, can computer specs be included aswell?

 

I'm running the game on a 4790k, 960 2GB and samsung 850 pro on highish settings, vsync, no AA at 1440p and the framerate is always 60fps. It's the same story in WoT. Before I was running the game with a 920, 6950 (2GB version) and a Samsung 830 pro and fps were 50-60.

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[SCRUB]
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sooo, basically, we are FORCED TO BUY an SSD to load in faster? No...WG needs to fix their sh*t, not us...i'm not gonna buy an SSD just so i can load into WoWs faster...i load into any game w/o issues and quite fast, WoWs is the only game that loads this long, hell, even a maxed out BF4 loads in faster....

 

I bought an SSD and didn't regret it. You save yourself so much trouble and time, not only in games.

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[SCRUB]
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I'm not against SSDs, but I play on a laptop so I can't JUST get an SSD.

 

A friend of mine upgraded her Laptop with an SSD, so it has to be quite possible to do just that ;)

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Weekend Tester
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A friend of mine upgraded her Laptop with an SSD, so it has to be quite possible to do just that ;)

 

Not if the laptop in question is a bloody Toshiba, since they don't believe in customization (can't even update graphics drivers with the windows version they ship with) and solder all connectors inside the case... (not to mention the lack of access hatches)

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Weekend Tester
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Well, that's what you get for buying a laptop with 1000 euros worth of laptop hardware for 600 euros, you have to make sacrifices. 

 

And Yes, I'm saving for a desktop, but that's months away.

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