Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #76 Posted September 15, 2015 At lest, playing DD requires some skill where CVs do not Hahahahahahahahahaha.......break for taking a breath............hahahahahahahahahahaha...........DD require skill......................hahahahahahahahaha. Good one . 1 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #77 Posted September 15, 2015 At lest, playing DD requires some skill where CVs do not playing DD requires the most skill in this game. Please dont mix it up. Be clean about it.(ignore the powered low tiers while doing that) Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #78 Posted September 15, 2015 Yea..that skill in high tier dds. I was literally falling asleep playing my shimakaze in CBT. 85k avg dmg with over 320k dmg total in best game. Srsly get real guys. 1 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #79 Posted September 15, 2015 Yea..that skill in high tier dds. I was literally falling asleep playing my shimakaze in CBT. 85k avg dmg with over 320k dmg total in best game. Srsly get real guys. sure you did have that of course i totaly believe you. Nah you dont even worth sarcasm. Share this post Link to post Share on other sites
Suranis1 Beta Tester 118 posts 463 battles Report post #80 Posted September 15, 2015 (edited) playing DD requires the most skill in this game. Please dont mix it up. Be clean about it.(ignore the powered low tiers while doing that) Boy is this exactly the same as the stupid "Playing arty requires no skill! Playing invisible tank destroyers in a bush 10 miles away requires maximum skillz." BS that you got in WOT. Prenerf Type 59s required max skills as well and the fact no-could pen them was because the enemy were all newbs... And I have roughly the same avg XP in my Kongo than I have in my 2 IJN carriers. So I guess I'm not a skillful player in the Carriers but I am a skillful player in the BB, amIright? And even I have gotten ludicrous amount of damage in IJN DDs and I know I suck in them. Edited September 15, 2015 by Suranis1 1 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #81 Posted September 15, 2015 Boy is this exactly the same as the stupid "playing arty requires no skill, playing invisible tank destroyers in a bush 10 miles away requires maximum skillz." BS that you got in WOT. Prenerf Type 59s required max skills as well and the fact no-could pen them was because they were all newbs... Yeah sure tell me which class requires more skill than a DD? Battleships? CAs? or nerfed CVs? Share this post Link to post Share on other sites
Suranis1 Beta Tester 118 posts 463 battles Report post #82 Posted September 15, 2015 Yeah sure tell me which class requires more skill than a DD? Battleships? CAs? or nerfed CVs? They require different skills, but there is not exactly brilliant skillzors to run away into your invisorange where the guy can't possibly hit you while still lobbing torps backwards to where you know he is while he is chasing you. And lobbing torps at a target looking the other way from a range he cant possibly know you are there. And dance around outside Cruiser spot range... And I have gotten an embarrassing number of DD kills in my Kongo because DD captains get bloody cocky due to their invulnerability, dance around me because they have never met a BB that loaded up HE and then smashed their engines out. Its probably the one thing I'm actually good at but it requires the DD to believe himself invincible against a Battleship. If they turn and run and get out of spot range or smoke properly I might as well quit as all I can do is dodge torps for 15 minutes 1 Share this post Link to post Share on other sites
specialkha Beta Tester 1,166 posts 2,327 battles Report post #83 Posted September 15, 2015 (edited) Boy is this exactly the same as the stupid "Playing arty requires no skill! Playing invisible tank destroyers in a bush 10 miles away requires maximum skillz." BS that you got in WOT. Prenerf Type 59s required max skills as well and the fact no-could pen them was because the enemy were all newbs... And I have roughly the same avg XP in my Kongo than I have in my 2 IJN carriers. So I guess I'm not a skillful player in the Carriers but I am a skillful player in the BB, amIright? And even I have gotten ludicrous amount of damage in IJN DDs and I know I suck in them. If 25k average dmg with isokaze is ludicrous for you, lol. And in fact, you are not good with kongo either, as you are not as well with your CVs. You are average. Edited September 15, 2015 by specialkha Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #84 Posted September 15, 2015 They require different skills, but there is not exactly brilliant skillzors to run away into your invisorange where the guy can't possibly hit you while still lobbing torps backwards to where you know he is while he is chasing you. And lobbing torps at a target looking the other way from a range he cant possibly know you are there. And dance around outside Cruiser spot range... And I have gotten an embarrassing number of DD kills in my Kongo because DD captains get bloody cocky due to their invulnerability, dance around me because they have never met a BB that loaded up HE and then smashed their engines out. Its probably the one thing I'm actually good at but it requires the DD to believe himself invincible against a Battleship. If they turn and run and get out of spot range or smoke properly I might as well quit as all I can do is dodge torps for 15 minutes I am guessing you havent played any high tier IJNDDs. Even though nearly everyone accepts high tier DDs need buff you say taht they dont require skill? It requires the highest skill level to play UP ships. Share this post Link to post Share on other sites
Suranis1 Beta Tester 118 posts 463 battles Report post #85 Posted September 15, 2015 Anyway, once CV damage scores rocket up on the NA server over the next 2 weeks (and they will, due to Derpitz alone) I'm sure those people using the EU evidence as evidence that CVs are OP will admit that they were based on false evidence and it was just the Torpitz Effect. Hahahahahahahaaaaa. Oh my sides. That was a good one, eh? Share this post Link to post Share on other sites
Suranis1 Beta Tester 118 posts 463 battles Report post #86 Posted September 15, 2015 (edited) If 25k average dmg with isokaze is ludicrous for you, lol. And in fact, you are not good with kongo either, as you are not as well with your CVs. You are average. Haha hah hah wow you got me with that one and proved you cant read the English language. I said "EVEN I have gotten ludicrous damage" Learn to read, Mr superior. I said I have gotten ludicrous scores. That does not indicate that I said I get ludicrous scores all the time, or even the majority of the time. Plus the "Even I" indicates a certain lack of skillzors. I'm saying even a pleb like me can get ludicrous scores in a DD which indicates its OPness. And actually I would say I'm below average, but according to your I've no skill when playing IJN carriers but am somehow skillful when piloting BBs, which was also my point. But I guess your reading comprehension is affected by your massive and rampant superiority over me in every way, amiright? Edited September 15, 2015 by Suranis1 Share this post Link to post Share on other sites
Suranis1 Beta Tester 118 posts 463 battles Report post #87 Posted September 15, 2015 (edited) I am guessing you havent played any high tier IJNDDs. Even though nearly everyone accepts high tier DDs need buff you say taht they dont require skill? It requires the highest skill level to play UP ships. I guess "nearly everyone" means the vast minority in this thread. Good to know. So will you admit you were full of crap when NA Carriers get a vast damage boost over the next 2 weeks? Never mind, we know the answer... " ahh distract with DDs!!" Edited September 15, 2015 by Suranis1 Share this post Link to post Share on other sites
II_Nemesis_II Weekend Tester 916 posts 1,191 battles Report post #88 Posted September 15, 2015 (edited) I am guessing you havent played any high tier IJNDDs. Well we do not even have to guess that you did not play them either Truth to be told you more rely on skill(read stupidity) of the enemies than that of yourself with DDs. IJN DDs now are nothing more than just spray'n'pray type of play every two minutes, which gets booring quite easily and fast. Ocassionally some caping is thrown into that. Edited September 15, 2015 by czNemesis Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #89 Posted September 15, 2015 I guess "nearly everyone" means the vast minority in this thread. Good to know. So will you admit you were full of crap when NA Carriers get a vast damage boost over the next 2 weeks? Never mind, we know the answer... " ahh distract with DDs!!" minority? Seriously? Go cry in the corner you must be lonely to make such assumptions what? carriers? What are you talking about? Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #90 Posted September 15, 2015 Invisible DDs are not invulnerable. Especially to a waiting BB with HE loaded. You can chain fire a decent spread into their potential paths after you lose sight and chance of getting a hit is very good. And as with most BB HE hits on destroyers, he's doing to lose quite a few modules to that hit with decent probability to force immediate repair due to losing engine/rudder, not to mention a good chunk of HP. And I completely agree that right now, DDs have by far the highest skill requirement in the game to play properly. They are the only ship in the game that requires you to plan your kills several minutes in advance and that really punish you for making wrong decisions. No other ship operates with that little survivability and that little actual firepower available on demand. And no other ship becomes effectively helpless if target simply turns tail and runs at full speed while counter-firing at it. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #91 Posted September 15, 2015 (edited) Well we do not even have to guess that you did not play them either Truth to be told you more rely on skill(read stupidity) of the enemies than that of yourself with DDs. IJN DDs now are nothing more than just spray'n'pray type of play every two minutes, which gets booring quite easily and fast. Ocassionally some caping is thrown into that. It requires skill but i didnt say what kind of skill Joke beside its the hardest to play class in the game. Level goes like this Easy-CV-CA-BB-DD-hard Even though people claim there is no RNG for DDs its kinda opposite. For battleships there is a certain amount of RNG. For destroyers its %100 luck for your torps to hit. you can get them on the best angle without being spotted and they can go waste. Yes it is spray and pray type of class but it is the only class in game that you have to actively play the game. You cant just set a course and play the game while eating pizza. The skill of DD isnt at launching torps. Its the point where you get yourself into that position. Edit: dont get me wrong here CV is easiest because its the class where there isnt a thing to blame on(RNG or team mates) Edited September 15, 2015 by Userext Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #92 Posted September 15, 2015 Just give BB mafia some time. Cloaked DD with invisible torp topics will soon strike again! http://forum.worldofwarships.eu/index.php?/topic/30548-overpowered-torpedos-from-invissible-destroyers/ Trolololololo Share this post Link to post Share on other sites
II_Nemesis_II Weekend Tester 916 posts 1,191 battles Report post #93 Posted September 15, 2015 (edited) It requires skill but i didnt say what kind of skill Joke beside its the hardest to play class in the game. Level goes like this Easy-CV-CA-BB-DD-hard Even though people claim there is no RNG for DDs its kinda opposite. For battleships there is a certain amount of RNG. For destroyers its %100 luck for your torps to hit. you can get them on the best angle without being spotted and they can go waste. Yes it is spray and pray type of class but it is the only class in game that you have to actively play the game. You cant just set a course and play the game while eating pizza. The skill of DD isnt at launching torps. Its the point where you get yourself into that position. Edit: dont get me wrong here CV is easiest because its the class where there isnt a thing to blame on(RNG or team mates) So much contradiction in your words.... Ofc you can just set course and eat pizza. You can do that in every ship in the game except CVs. CVs as the only class in the game, needs players attention for the whole game, there are no blunt spaces like "Oh ok, game started, now I will sail with my 22kts Trolorado to this side of the map", 5 minutes of pointless sailing later "oh damn, the enemy team went the other way, better turn around" 4 minutes later game ends because of points. Same goes for cruisers, and DDs, every game you will have these empty minutes of play where you are only sailing to a possition. With CV your interaction is nonstop, because you have to fulltime micromange 5-9 different groups of planes each with very specific type of play. So when some of them are rearming you have still others to play with. The amount of boring minutes in CVs are way lower. And yeah btw I am playing all the classes so that is my experience. What kind of easy experience you have with CVs please? Edited September 16, 2015 by czNemesis Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #94 Posted September 15, 2015 So much contradiction in your words.... Ofc you can just set course and eat pizza. You can do that in every ship in the game except CVs. CVs as the only class in the game, needs players attention for the whole game, there are no blunt spaces like "Oh ok, game started, now I will say with my 22kts Trolorado to this side of the map", 5 minutes of pointless sailing later "oh damn, the enemy team went the other way, better turn around" 4 minutes later game ends because of points. Same goes for cruisers, and DDs, every game you will have these empty minutes of play where you are only sailing to a possition. With CV your interaction is nonstop, because you have to fulltime micromange 5-9 different groups of planes each with very specific type of play. So when some of them are rearming you have still others to play with. The amount of boring minutes in CVs are way lower. CVs have unlimited range while others have limited range. Tell me more about that BB you killed 40 kms away and you targetted a ship 20km away at the next second. Try to do that with other classes. CV is the easiest to play. As i said before they are powerfull enough to allow you to play the whole battle out. There is no wrong placement or anything for CVs. BBs dont get the cake for that because they have 20km range guns even though they are slow. DDs has to get to min unspotted range to be effective. CVs isnt that active play. You keep clicking stuff checking your minimap. I seriously want to hear you saying that with DDs you arent active at action time. Tell me why carrier gameplays are less prefered? Do they have more action? No. Low risk high reward compared to high risk high reward.... Hmm i wonder which one requires more skill and which one requires more active play. Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #95 Posted September 15, 2015 My pro gameplay with shimakaze was like this. Throttle up to 39,1 knots. Sail towards enemy. 2 min mark torps reloaded send to enemy that is right now 16-18km away. Keep sailing toward enemy blob. 2 min mark send torps. Keep 8-9 km distance. Keep sending torps every 2 min. Profit. My record game in Shimakaze were 120 torps in water, usually I was around 90 torps in water per game. It was so difficult and skillful. Really high risk games with high reward.12-18k hits per torp. Awesome Share this post Link to post Share on other sites
Syrchalis Players 1,401 posts 3,820 battles Report post #96 Posted September 15, 2015 Edit: dont get me wrong here CV is easiest because its the class where there isnt a thing to blame on(RNG or team mates) RNG = Makes class easier not harder Chess has no RNG and thus should be a calculable game - it just isn't practically because it has more possible outcomes than atoms in the entire universe. We can all agree that chess is hard. Monopoly is decided 99% by randomness and that's why it makes a great family game. Everyone has a chance to win, even someone with no skill at all. Randomness is important for games to not become calculable and stay interesting. Enough game design lessons for you today. Why is it that always people with no CV games at all or only low tier CVs (that have very very slow planes and only 2-4 squads and face no to minimal AA pressure and no AA ability) say that they require no skill? Because they are mad at CVs, because they get reliable attacks, unlike others. Reliable doesn't mean easy. No it actually means hard, because the pay-off for reliable attacks is a 3-4 minute cooldown. So if you [edited]up once it's already decreasing your effectiveness by at least 20%. If you [edited]up twice you screwed your team over. 5 Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,184 battles Report post #97 Posted September 16, 2015 So if you [edited]up once it's already decreasing your effectiveness by at least 20%. If you [edited]up twice you screwed your team over. Actually, you don't need to even ef up with CV bombing, to screw your team. Yesterday this one guy said he will report me, because I was not running fighter deck.... err lol? Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #98 Posted September 16, 2015 My pro gameplay with shimakaze was like this. Throttle up to 39,1 knots. Sail towards enemy. 2 min mark torps reloaded send to enemy that is right now 16-18km away. Keep sailing toward enemy blob. 2 min mark send torps. Keep 8-9 km distance. Keep sending torps every 2 min. Profit. My record game in Shimakaze were 120 torps in water, usually I was around 90 torps in water per game. It was so difficult and skillful. Really high risk games with high reward.12-18k hits per torp. Awesome And then in non-bot games, you get spotted at minute 3 by enemy destroyer and BB waiting for it smashes you with a full volley of HE, getting devastating strike. 1 Share this post Link to post Share on other sites
Shadow_Raven_1 Players 14 posts 2,822 battles Report post #99 Posted September 16, 2015 (edited) What's teamplay? Is it edible? 100% correct that's why I am following your youtube chanel but over all we have a problem with selfishness. Most of the players are catatonic when they have an open ocean map simply because they refuse to take the simpliest advise ever stay together- live together, personally I think that the more open ocean maps EU players have to play the more they will have to cooperate no matter the one ship fleet mentality. You can not deploy tactics relating on CA Flack, because you can't rely on them, and that results in complaining how the enemy ship is OP. In fact everybody on the team playing different class ship has it's powers for instance why shoud my TB groups die out of flack , when my team mates can cach that CA under crossfire and sink it? Because anyone is so selfish they don't even see the tactical maps up until 4:9 and at that point it's there isn't much you can do. Edited September 16, 2015 by Shadow_Raven_1 Share this post Link to post Share on other sites
Ishiro32 Alpha Tester 2,303 posts 1,149 battles Report post #100 Posted September 16, 2015 There is no wrong placement or anything for CVs. BBs dont get the cake for that because they have 20km range guns even though they are slow. CVs isnt that active play. You keep clicking stuff checking your minimap. Tell me why carrier gameplays are less prefered? Do they have more action? No. Low risk high reward compared to high risk high reward.... Hmm i wonder which one requires more skill and which one requires more active play. There is wrong placement for CVs and movement of main ship is quite essential for any carrier player worth a dime. CV requires much more active play than any other class. Thing is it is not really felt on the low tier with slow planes and low number of active squadrons. Why carrier gameplay is less prefered? You and people like you said it yourself couple of time already. Majority of people came to this game to play surface ships and most of people here have WoT background. Also your knowledge on game theory is abysmal. I did not have time yesterday to write about it, but thankfully Syrchalis explained it couple posts earlier so I don't have to make wall of text about it. I mean your whole argument that carriers are easiest because they don't have rng and other classes are hard because they are affected by rng is... heh... So conclusion is that on US and Asian servers, if the numbers are correct, former CV core have either left the game or have gotten enough credits and free exp farm to drop the abortion of the class and play actual ship combat game instead. On EU, Sharana's little CV cabal has apparently remained active in the game, skewing the numbers. This is especially visible in how there are almost no CVs left in middle tiers. It looks that those who were willing to actually tolerate CV gameplay are done levelling them and are sitting at top tiers, and no one else is willing to touch that stinky turd of a ship type and fully willing to tolerate slower levelling process of other ships. I just wanted to highlight this, because this really has improved my mood for at least couple of hours. So much salt here. Share this post Link to post Share on other sites