Shifty0303 Beta Tester 6 posts 1,624 battles Report post #1 Posted September 14, 2015 Hi there folks, Ive just unlocked the Fuso and having sailed her out during the CBT I was curious as to what you make of her now. Whats changed? and how does it compare to the CBT version? Please note that I'm asking before Ive taken her out in OBT so that I have a better idea of whats in store Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #2 Posted September 14, 2015 (edited) Well the main difference you will find is the stock hull is now utterly useless. has 13km range, and virtually pointless AA. I strongly recomend using free XP to at least fit hull B Edited September 14, 2015 by Battledragon Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #3 Posted September 14, 2015 The Fuso is a wonderful ship! Gun bucket of doom! Don't take her out on the first hull, it's worse than the Myogi! Upgrade to the B with free XP if you can. Share this post Link to post Share on other sites
[CU] jaurl Players 32 posts 9,633 battles Report post #4 Posted September 14, 2015 My advice from what I have seen is - keep your distance & keep those guns barraging She is very very bad for close combat considering having all the guns they are ruther flat & cannot go through Armour mid-close ranged Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #5 Posted September 14, 2015 My advice from what I have seen is - keep your distance & keep those guns barraging She is very very bad for close combat considering having all the guns they are ruther flat & cannot go through Armour mid-close ranged She is also made of citadels. Don't try to duel with a U.S. BB. Instead mine out of their range and bomb them Her favourite food is tasty furutakas, Omaha, Clevelands and aobas who show their broadside... Share this post Link to post Share on other sites
[PRAVD] Takeda92 Weekend Tester 3,802 posts 8,478 battles Report post #6 Posted September 14, 2015 (edited) When I played her in CBT, she was OP (I'll admit) but when the USN BBs came, something changed. First, her AA was nerfed. New Mexico also became just as good as Fusou and the IJN CV took the crown of best damage dealer in tier 6. S she wasn't directly nerfed (apart from AA) but her competition grew. The 356 mm guns can't seem to reliably penetrate USN ships while your ship can be penetrate with even their Wyomings. Edited September 14, 2015 by Takeda92 Share this post Link to post Share on other sites
[ROGUE] t0ffik1 Players 280 posts 25,060 battles Report post #7 Posted September 15, 2015 She is also made of citadels. Don't try to duel with a U.S. BB. Instead mine out of their range and bomb them Her favourite food is tasty furutakas, Omaha, Clevelands and aobas who show their broadside... Well ofc, as the reason she had to sacrifice some armor is the extra 2 turrets ;) (and has one of the most wide spread armors in IJN bb's, but still even more restrictiver armoring would help her much. Its one of the reasons ppl stopped using so many guns/turrets... Its better to have little less but higher Cal ones and more armor (as it allows for more invoulnebarity). Still even with old torp belt (that japs didnt refitted) and even if considered little outdated in end of WW2 she was still very capable to fight the US and was outgrown mostly by nagato and US new fleet wartime BB additions. Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #8 Posted September 15, 2015 This of course is why the stock hull Fuso is so bad, you have a battleship that only works at long range, which has worse range than a stock Cleveland! Share this post Link to post Share on other sites
[F_D] Adwaenyth Alpha Tester 1,194 posts 6,218 battles Report post #9 Posted September 15, 2015 Well basically the stock Fuso is as she was built in 1915: Would maybe be a nice fun mode: WWI battle mode as in the ships may only enter in their 1914-1918 configuration. Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #10 Posted September 15, 2015 Makes me wonder why the Kongo gets it's full range on the stock hull when the Fuso doesn't since the Kongo is actually older than Fuso. Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #11 Posted September 15, 2015 (edited) Hi there folks, Ive just unlocked the Fuso and having sailed her out during the CBT I was curious as to what you make of her now. Whats changed? and how does it compare to the CBT version? Please note that I'm asking before Ive taken her out in OBT so that I have a better idea of whats in store @Shifty.... take the advice from above, don't even attempt to play her without 2nd Hull... Best advice I would give is to be the pointy bit of a hard push down one side have all your guns set as far forward as they can be on the side you intend to shoot from like this... Then you can wiggle the front two turrets as you approach enemy ship... once he fires take the small damage from him and then as soon as his shells have landed, begin your turn to bring guns to bear... Get your crosshair where you want first shot to hit, then hold down LMB as you turn in, remember to move your aim point a tiny bit to lead him each shot... once 4th shot has fired begin turn back (reverse Rudder), 5th turret should bear at this time and fire. Do all this in the 30 seconds you have available and you will be back on a head on profile ready to rinse and repeat... do this all the way into point blank range if need be.... Remember fire AP all the way and only ever use the volley fire mode NOT salvo EVER !!.... Next up skills and module... these are what I use and I thoroughly love playing Fuso, works well for me, may not work for others but give it a try anyway see what you think.... Happy times with your Fuso buddy she is an awesome ship !! Edited September 15, 2015 by cherry2blost Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #12 Posted September 15, 2015 If I don't wanna use the accuracy increase upgrade, should I go with upgraded secondaries or upgraded AA? Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #13 Posted September 15, 2015 (edited) If I don't wanna use the accuracy increase upgrade, should I go with upgraded secondaries or upgraded AA? On the Fuso the secondaries are a bit... meh... AA is mediocre.... if you REALLY REALLY don't want the accuracy module then Suppose Secondaries... as that's what works best on Nagato.... Edited September 15, 2015 by cherry2blost Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #14 Posted September 15, 2015 Thank you. Might actually end up going with accuracy, just read it's not that effective. Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #15 Posted September 15, 2015 If I don't wanna use the accuracy increase upgrade, should I go with upgraded secondaries or upgraded AA? You should go with upgraded accuracy for a very simple reason. If you get into close combat with a ship this slow, you die. And a little extra range on your pretty pathetic range AA doesn't do anything meaningful. At the same time, this ship is all about maximum range barraging with 12 barrels, so you really want as much accuracy as possible. Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #16 Posted September 15, 2015 Thank you. Might actually end up going with accuracy, just read it's not that effective. Tried an experiment few weeks back, took the accuracy module off the Warspite and fitted the Turret rotation speed up with loss of Rate of Fire...... decided to go straight back to accuracy module as the turrets didn't seem to move much faster, RoF was noticable and the accuracy was dismal.... I know it's all subjective but the best way to do it is to spend the 25gold and try both options WITH accuracy module and WITHOUT..... Again WG haven't given any hard and fast numbers (ie %'s) but it 'feels' more reliable in use.... Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,300 battles Report post #17 Posted September 15, 2015 (edited) You should go with upgraded accuracy for a very simple reason. If you get into close combat with a ship this slow, you die. And a little extra range on your pretty pathetic range AA doesn't do anything meaningful. At the same time, this ship is all about maximum range barraging with 12 barrels, so you really want as much accuracy as possible. Wrong in so many ways matey....below 12KM's this thing is deadly, you should not EVER be sitting back in a Battleship sniping unless you have already been stuck in and have retreated to regain HP, they are meant to get in and tank damage, sensible usage of repair skill and DCP means you stay in the game longer, support your team longer and actually contribute something to the Team.... I can't ever understand this fallacy of BB's need to sit back and snipe... use your range to drop damage on your way to engage, NOT just sit behind an island 'hoping' to get that magic hit, or for your team mates to miraculously win FOR you..... Also Fuso is FAR from Slow... don't know what ship you are playing but mine is happy at 25Knots, this isn't a slow ship like the USN BB's.... she is a BC NOT A BB..... get stuck in and use the manouverability... Please, just No ! Edited September 15, 2015 by cherry2blost Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #18 Posted September 15, 2015 Wrong in so many ways matey....below 12KM's this thing is deadly, you should not EVER be sitting back in a Battleship sniping unless you have already been stuck in and have retreated to regain HP, they are meant to get in and tank damage, sensible usage of repair skill and DCP means you stay in the game longer, support your team longer and actually contribute something to the Team.... I can't ever understand this fallacy of BB's need to sit back and snipe... use your range to drop damage on your way to engage, NOT just sit behind an island 'hoping' to get that magic hit, or for your team mates to miraculously win FOR you..... Also Fuso is FAR from Slow... don't know what ship you are playing but mine is happy at 25Knots, this isn't a slow ship like the USN BB's.... she is a BC NOT A BB..... get stuck in and use the manouverability... Please, just No ! If you want to go close quarters combat, you need a reasonably fast and nimble BB with good armour, like Kongo. Bonus points for being able to train a significant portion of your guns at front or back as enemy attempts to circle you. Kongo can bring 50% of its firepower to bear in those cases, where Fuso can only bring 33%. In terms of mobility Fuso is a cripple. When you're maneuvering, you drop well below 20knots and her turn radius is ridiclously huge. If guy you're getting into combat with has a chance to get close, you'll actually have problems training your guns on him. Even if you don't, it's almost impossible to properly angle your armour between shots not to get melted by enemy AP. This is exacerbated by silly low levels of armour which mean that you need to angle more than usual not to get penetrated. At the same time, with accuracy upgrade you can reliably snipe even at maximum range. This is not a front line skirmisher. There are BBs that can do front line duty well, like Kongo. There are also ones that are utterly awful at it like Fuso. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #19 Posted September 15, 2015 Kill cruisers within 12km. Salvo if you are sure you know how to aim (gets you devastating strike). Against BBs angle angle angle. And angle AWAY from US BBs. So it's not right to say get in close or don't. It depends what you're fighting. Don't snipe cruisers it's pointless.Always go for the easiest targets. Don't get obsessed with one ship. Let others clean up scraps. Don't go alone...I'm up to 51k damage with her now and it's improving. Since thinking harder about how to play her I'm usually pleased at the damage she dishes out after a shaky start. I wouldn't say Kongo us a skirmisher. More of a hot and run bully/coward Share this post Link to post Share on other sites
[BRITS] Origin47 Beta Tester 434 posts 10,686 battles Report post #20 Posted September 15, 2015 i don't know why, but i am finding my stock new mexico to be more accurate and with better pen than the fully upgraded fuso (i have the accuracy upgrade on it).............sad panda. Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #21 Posted September 15, 2015 Are you firing at battleships? Fuso is much better against cruisers. Just so many guns. Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #22 Posted September 16, 2015 Tried an experiment few weeks back, took the accuracy module off the Warspite and fitted the Turret rotation speed up with loss of Rate of Fire...... decided to go straight back to accuracy module as the turrets didn't seem to move much faster, RoF was noticable and the accuracy was dismal.... I know it's all subjective but the best way to do it is to spend the 25gold and try both options WITH accuracy module and WITHOUT..... Again WG haven't given any hard and fast numbers (ie %'s) but it 'feels' more reliable in use.... I don't know about Fuso, but Warspite you should really get secondary mod, that thing's an epic brawler battleship and it has some of the best secondary accuracy in the game. with secondary mod 2 it'll absolutely own, and when combined with advanced fire training you get 7.2km range secondaries, that actually hit things quite well. Everyone knows how good Nagato's secondaries are, Well warspite's are actually more accurate and have the same range at a tier lower. They're also very well placed to fire while angeled. Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #23 Posted September 16, 2015 Quite an interesting thread. Although I have tested many ships, I am a sailor of many but a master of none so bow to players who specialise and favour a particular class and line. I have only recently got to tier 6 with both the New Mexico and Fuso (the NM was first) and have to say I am having a little more success than the previous tiered ships. I have achieved nothing special as yet in the Fuso yet (more of an active participant rather than instigant), but in a battle last night with friends cursed RNG after watching an accurate full salvo fired at a Colorado and then seeing the shells fall like wedding confetti all around the ship and not on it. Then, next full salvo, 2 shells hit causing 25k damage, my curses to the RNG gods were heard! But, although only a few battles in with her the Fuso (and the New Mexico) for that fact) are making me enjoy the BB class a lot more. Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #24 Posted September 16, 2015 I got the NM first and I loved it... but recently I got the Fuso and I love it more. The AA isn't the AA I remember from CBT but damn this thing performs. I either played 1 or 0 games with stock hull and even had a cracking first game so it got me on track for unlocking modules pretty quickly. Last night I got a new highest damage in a game record in my Fuso which beat the old record... set by the Fuso and I have only played 10 games in the thing! This included firing 1 salvo at a Kongo for 3 citadel hits, next salvo at a NM for 17k dmg with no citadels, next salvo at a furutaka for 3 citadel hits (dead). Then I got a 7th citadel on the Kongo (dead) and an 8th on... maybe a Phoenix. 6 kills, half HP left. As a person with 10 games in it perhaps I'm not the best person to dish out advice... but just do the usual BB angling and it will serve you relatively well. Don't be afraid to get stuck in and don't sulk too much when a salvo produces 2 hits for 2k dmg - it has 12 guns and if you keep getting your shells on target sooner or later they will be in a whole world of hurt. Share this post Link to post Share on other sites
Iron_Gekko Beta Tester 497 posts 8,762 battles Report post #25 Posted September 16, 2015 I got the NM first and I loved it... but recently I got the Fuso and I love it more. The AA isn't the AA I remember from CBT but damn this thing performs. I either played 1 or 0 games with stock hull and even had a cracking first game so it got me on track for unlocking modules pretty quickly. Last night I got a new highest damage in a game record in my Fuso which beat the old record... set by the Fuso and I have only played 10 games in the thing! This included firing 1 salvo at a Kongo for 3 citadel hits, next salvo at a NM for 17k dmg with no citadels, next salvo at a furutaka for 3 citadel hits (dead). Then I got a 7th citadel on the Kongo (dead) and an 8th on... maybe a Phoenix. 6 kills, half HP left. As a person with 10 games in it perhaps I'm not the best person to dish out advice... but just do the usual BB angling and it will serve you relatively well. Don't be afraid to get stuck in and don't sulk too much when a salvo produces 2 hits for 2k dmg - it has 12 guns and if you keep getting your shells on target sooner or later they will be in a whole world of hurt. Fuso is a great ship, the problem is when you start dealing with a higher tier, most ships in the game can handle a fight with a +1 tier from their own, even a +2. But after the Fuso's tier 6 comes the Nagato and the Colorado with their 400mm+ guns and their heavy armor, this reduces the Fuso to CA and DD killing in order to be effective. Unless the people you are playing against are simpletons who show their entire side un-angled of course, then you will still land hard hits. Share this post Link to post Share on other sites