[SEN] SENAdmiral Players 333 posts Report post #26 Posted September 14, 2015 Ok, if you want secondaries to work, at all, you need to have Secondary mod 2. without it, they're useless. I have, my friend.... Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #27 Posted September 14, 2015 (edited) true, Nagato secondary work perfect, I even trolled a Tirpitz with them - get a kill not by main guns but yes, by secondary.... Tirpitz guy get crazy after.... BUT,,,, when you jump on Colorado AFTER Nagato , the Colorado-side-effect (that pain on the place opposed to the head) become 10x stronger... Edited September 14, 2015 by SENAdmiral Share this post Link to post Share on other sites
Vanhal Alpha Tester 5,609 posts 5,569 battles Report post #28 Posted September 14, 2015 Colorado-maso So true +1 happen today second time, a minekiller just dance (2 and half circles !!! ) around my Colorado, at 500 m , stock hull. Crap secondary NEVER hit him.... he put 2 loads of torps on me on 30-40 sec and sail away with not even a scratch. Dear devs, please take a look at Colorado stock hull, its just ridiculous and absurd how this hull work. Its so unbelievably to have an destroyer passing near at 500 from a huge bb, exposing nonstop his belly to all fraking guns, twice, passing like a walk on park, and taking no damage at all ! Hell, IRL one could hit that fraking destroyer even by throwing stones at him with probably MUCH BETTER accuracy then the bugged guns on stock hull ! IRL any ship will such guns will be scraped and the crew dismiss. Bad news, last hull works even worse in case of secondaries (there are less of them). It got good AA though and better chance to avoid torps. Still, IJN DD can instagib it quite easily. Plus, Colorado is only ship in game (i hope at least) that is getting countered by 3 classes, as HE damage is insane (not even fires, but somehow pure HE damage is way higher than on any other BB i played) and shooting cruisers you got overpens all the time. Either that or citadels. Ok, if you want secondaries to work, at all, you need to have Secondary mod 2. without it, they're useless. With it they are useless too. Maybe not on IJN 7+ tier (not there yet), but everything else i tried, it was waste of silver. Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #29 Posted September 15, 2015 Seems I picked the wrong BB tree to work my way up then, wish i'd gone IJN now! Share this post Link to post Share on other sites
[CU] jaurl Players 32 posts 9,620 battles Report post #30 Posted September 15, 2015 (edited) I do like too point out have any of you noticed what happens when you fire your front guns? well they shoot and begin to reload yes good will probably take time though, so just sitting around waiting for it in A straight line dododo.........wait what I have back guns WAIT WHAT????? you say I can turn!?????!????? Ok so now I have turned and fired my back guns they are reloading WHAT????!??? MY FRONTS ARE DONE???!???!?? So I sit in A straight line and dodododododo *turns and fires guns in pattern until target is dead or damaged* OH COOL I CAN FIRE GUNS WITHOUT A SALVO! *enemy* "hacks I fired atleast 200 shells at you but only 30 landed when you kept turning out of my full salvo's every shot" *jaurl* "l2play?" Edited September 15, 2015 by jaurl Share this post Link to post Share on other sites
[UNICS] Nechrom Beta Tester 4,870 posts 10,112 battles Report post #31 Posted September 15, 2015 _x_Acheron_x_, never change. Share this post Link to post Share on other sites
DarthMurloc Players 95 posts Report post #32 Posted September 15, 2015 OP seems to have messed target priority and lacks situation awareness. Which BB captain allows enemy DD to get as close as 500m? Ok, I understand *situations* as it happened to me as well. Got ambushed by two enemy DDs while passing small islands middle bottom of Salomon map, while getting away from concentrated fire of CAs and BBs. But it was calculated move as I had this or island ram which would make me sitting ducks for heavy cannon fire. And even in that situation I had epic fight - 1st DD launched 2 torp salvos. Evaded, blown full broad of AP (just finished reloading, wasting time for HE wasn't an option) and sunk it with secondaries. Meanwhile 2nd DD launched his torps, I evaded them as well (miracle). But then he made sharp turn, got close to 1km and game over. Fumes of HP were taken in a situation I couldn't do anything. But it was far from surprise for me. I knew there will be 2 DDs waiting where I go, I knew that my loaded AP won't sink them (prayed for a lucky hit). And still I managed to avoid 75% of torp attack as I expected them. But I had no illusions I can win that encounter. Question was how long it will take them to sink me. Been playing Kongo. OP hunting DD is very wrong. Share this post Link to post Share on other sites
Fi_8_8_8_8 Beta Tester 279 posts 2,318 battles Report post #33 Posted September 15, 2015 Now arguably, New Mex is up there as one of the worst ships in the game, but I could fire cabbage out of those 356mm guns into a Minekaze, which from my research, was fitted with 0 armor whatsoever, and still do more than 2000 damage. Things like this make me hate Battleships at the moment. They're clearly bottom tier ships, outclassed by all other classes. Share this post Link to post Share on other sites
[TKBS] Thejagdpanther Beta Tester 124 posts 3,031 battles Report post #34 Posted September 15, 2015 As everyone say, vs DD use HE. Period. But another question about the mechanic... ok for the overpenetration (it's my best friend in this game, and I have no problem with it, it's clear), but a hole in a ship don't cause flooding? Of course depend on impact angle... but... ehm, again, hole in a ship, flooding...no? Genuine question. ^^ no flame or troll intended. Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,412 posts 7,888 battles Report post #35 Posted September 15, 2015 As everyone say, vs DD use HE. Period. But another question about the mechanic... ok for the overpenetration (it's my best friend in this game, and I have no problem with it, it's clear), but a hole in a ship don't cause flooding? Of course depend on impact angle... but... ehm, again, hole in a ship, flooding...no? Genuine question. ^^ no flame or troll intended. It would flood if it was below waterline. Above waterline - no flooding. Share this post Link to post Share on other sites
gizaman Beta Tester 296 posts 3,981 battles Report post #36 Posted September 15, 2015 New mexico is the one of the worst units in the game...WTF..... I have around 1000 exp on new york old scale and was around 1400 before they changed the numbers. Is around 51 k in avg damage which is really nice. I can not see where it is a bad ship has any evidence of that. When I see a destroyer...dont waste shots on it if there is better targets like cruisers or battleships. If it gets close...that is around 8-10 km. You need to be aware that suddenly he will try an attack run on you. Best thing is to increase distance when you know he is near like the mentioned range. If he is getting close and that is 6-8km. You need to turn around and sail away from him and shoot him with your rear guns loaded with HE. It works quite well. The point about him circling you at 1 km..well that is bad game play. You should not end up in that situation. You need to plan ahead. Get the range upgrade to 17km. That helps a lot. Furthermore remember you need to sail in a cylinder pattern where the top is round. Where you go to your destination, 12-14 km from targets. perhaps 15 depending on numbers and ships. Then you turn slowly with your broadside but still be able to protect it and keep shooting at the enemies. Then sail back at the end. Share this post Link to post Share on other sites
[SCRUB] aboomination Players 5,763 posts 16,940 battles Report post #37 Posted September 15, 2015 Now arguably, New Mex is up there as one of the worst ships in the game In my experience the NM crushes any Cruisers it runs into and can deal with it's IJN counterpart just fine. AP vs DD is just not that effective and that is the only reason BB are not as good vs DD since hitting them at close range isn't exactly hard. If you hit him with HE shells the result will most likely be a oneshot. Share this post Link to post Share on other sites
[ROGUE] t0ffik1 Players 280 posts 25,034 battles Report post #38 Posted September 15, 2015 (edited) happen today second time, a minekiller just dance (2 and half circles !!! ) around my Colorado, at 500 m , stock hull. Crap secondary NEVER hit him.... he put 2 loads of torps on me on 30-40 sec and sail away with not even a scratch. Dear devs, please take a look at Colorado stock hull, its just ridiculous and absurd how this hull work. Its so unbelievably to have an destroyer passing near at 500 from a huge bb, exposing nonstop his belly to all fraking guns, twice, passing like a walk on park, and taking no damage at all ! Hell, IRL one could hit that fraking destroyer even by throwing stones at him with probably MUCH BETTER accuracy then the bugged guns on stock hull ! IRL any ship will such guns will be scraped and the crew dismiss. Its not only colorados fault but the seconderies having almsot 0 acc, so either they hit making a difference or they stay at 0 having 0 influence - thus being a 0/1 setup - very inbalance state... All serious online competetive games thrown away such mechanics as being absurd/inbalanced and actually not very realistic and WOWS has it (and what is the seconderies on all targets acc ratio 5-10% max... seconderies should hit more ofthen on bb's a little more often on CA's and MAYBE a little more also vs DD's... So the larger the target the more accurate are they (even if the more armored targets can better reduce the dmg as the seconderys are by any means big guns). This wont solve fully your problem, but that can also be a distinctive class weakness - and then it has to stay if it was so in reality. It is known in history of WW2 that in a close quarters fight in a pass a dd came so close to a BB he couldnt even point his guns at him, but that could be done only for few seconds. But still the main defense is... you suspect a dd comming your way and he is already under 10-9k, you change course away from him. You see it under 9k you shoot at it to let him know your already targeting him - and that made me never get circled by a DD exept 1 time when i blowned him up with my main guns. Dont swim solo if your not confident enough in your skill in fast reactions specially in lower tier classes where DD's can be detected (if they dont shoot) at 6k or so. And who the hell said that DD's are UP... WOW, they are probably the easy'est class to use as you dont need to predict a crap in them and can react to almost anything. Their dmg is good and torps still have no RNG mechanic what is WTF (my 3rd best ship is a DD)... I know its not reality when you would need a fleet of destoryers to kill a BB as they were inferior in all places, but for that much more cheaper - but still lets keep it real and not make ships invoulurable in some aspects specially when they are in your face and a mere cover fire from secondery's would make a DD take at least some dmg practicly always... Edited September 15, 2015 by t0ffik1 Share this post Link to post Share on other sites
[OP-B] bathoz Beta Tester 77 posts 4,723 battles Report post #39 Posted September 15, 2015 Regarding the rest of the nonsense being spouted here. A solo BB, in open water, that allows a DD that close to him, should die. You can save yourself with ramming, main guns, and secondaries. But once this situation has started, you are in trouble. I had that issue last night in my Izumo. A Mutsuki just stayed just far enough away to stay unspotted and flung torpodoes at me for about 10 minutes. Now, I was able to dodge the torpodoes – even in the terribly unagile Izumo – but that's because I don't suck AND was a little lucky. He couldn't come close to guarantee the hit, because my secondaries would have turned him into kindling. Probably. Maybe not. Maybe my luck would have run out. But the fact that I had this limpit mine attached to me and preventing me from staying at good angles to the rest of the fire, preventing me from keeping my guns singing, preventing me from rejoining the rest of the fleet – the entire situation was on me (and my team). I got stuck alone in open water. If it hadn't been a DD wrecking me, it would have been a carrier. Share this post Link to post Share on other sites
[SOFI] SgtTincan Beta Tester 229 posts 13,222 battles Report post #40 Posted September 15, 2015 Am i the only one in a NM that has no issues with DD and ROFLstomp them with AP? you are not alone , i am here with you *sings* Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #41 Posted September 15, 2015 (edited) Just had a Minekaze stroll right up to my New Mexico. Hit him at 6km and did about 800dmg with a stray AP shell as that's what I had loaded. Managed to turn, got the front guns onto him, unloaded 6 barrels at 1.5km, 2000 damage. Secondaries fired about 9 times at this range and all missed (further proof secondaries are pointless). He unloaded all his torps on me at 1km, and died I within 3 seconds. Now arguably, New Mex is up there as one of the worst ships in the game, but I could fire cabbage out of those 356mm guns into a Minekaze, which from my research, was fitted with 0 armor whatsoever, and still do more than 2000 damage. Things like this make me hate Battleships at the moment. They're clearly bottom tier ships, outclassed by all other classes. The bold part is the reason you died. The correct way to dodge a DD means your front guns are useless because you want to sail away from it making your ship as small as possible. If the DD is on your right side, turn right (left), and vice versa. Then you just use secondaries and the rear guns while you weave your ship making him expend all his torpedoes. I actually have a video i will upload showing exactly this but it will take a while to upload. Edited September 15, 2015 by GeneralRushHour Share this post Link to post Share on other sites
[HF_30] Abraa Beta Tester 388 posts 9,607 battles Report post #42 Posted September 15, 2015 If you use AP vs. DD's, you're doing it wrong. DD's are not problem in close range since the accuracy patch a while ago. Load HE and oneshot them. Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #43 Posted September 15, 2015 The bold part is the reason you died. The correct way to dodge a DD means your front guns are useless because you want to sail away from it making your ship as small as possible. If the DD is on your right side, turn right, and vice versa. If you did that, you'd be turning towards them, I think you mean if hes on your right side, turn LEFT? Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #44 Posted September 15, 2015 If you did that, you'd be turning towards them, I think you mean if hes on your right side, turn LEFT? Yea my bad, so to clear it up, always turn away from it. You want to keep your rear end pointed straight at him at all times. Share this post Link to post Share on other sites
AmazingBeaver Beta Tester 435 posts 5,528 battles Report post #45 Posted September 15, 2015 New Mexico is a great ship. It's just your situational awaresness and certain game mechanics that you don't understand. This isn't simulator, IRL BB would outspot everything but planes and certainly outshoot a DD, but in a game, don't get freaking 6 klicks close of IJN DD. Secondaries are balanced to hit island sized targets, not a destroyer and Pre WW2 destroyers have size of an fishing boat. USN DD's can and will give you a hard time even in a gun fight if you don't have anyone to spot them. There are no crews inside these ships, a volley of 16 inch AP will just punch half a meter holes in DD with no major damage, just empty damage. Unlike IJN BB's, Uss New Mexico is a great ship for such sudden situations. It's kinda short, has good maneuverability and armor and good amount of guns to deal with close range targets. Along with good AA It is her trump card. Getting torp'd from 1 klick away is totally your fault. Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #46 Posted September 15, 2015 (edited) Regarding the rest of the nonsense being spouted here. A solo BB, in open water, that allows a DD that close to him, should die. You can save yourself with ramming, main guns, and secondaries. But once this situation has started, you are in trouble. I had that issue last night in my Izumo. A Mutsuki just stayed just far enough away to stay unspotted and flung torpodoes at me for about 10 minutes. Now, I was able to dodge the torpodoes – even in the terribly unagile Izumo – but that's because I don't suck AND was a little lucky. He couldn't come close to guarantee the hit, because my secondaries would have turned him into kindling. Probably. Maybe not. Maybe my luck would have run out. But the fact that I had this limpit mine attached to me and preventing me from staying at good angles to the rest of the fire, preventing me from keeping my guns singing, preventing me from rejoining the rest of the fleet – the entire situation was on me (and my team). I got stuck alone in open water. If it hadn't been a DD wrecking me, it would have been a carrier. in case you think about my posts, allow me, please, to make myself more clear: I DO FULLY AGREE with you a dd under 2 km near a bb = a dead bb. BUT you must also agree with me, I think, a dd making 2-3 circles around a tier VII bb, at LESS THEN 1000 m, (somewhere between 1000m / 500m ) during almost 2 min = should be ALSO A DEAD dd ! I mean , lets be realist, that DD offer his belly almost 2 min at a distance when IRL the bb crew would hit him even with MG fire - and all those so impressive (on paper) secondary miss him 99 / 100 times ?! The secondary accuracy should have a dramatically acc increase at less then 3,5 km, and be really deadly at less then 1500m (an hit ratio of 50 should be realist ) even with a hit ratio of 75% + under 1000 m !| (especially for the skippers with secondary buff perk) Edited September 15, 2015 by SENAdmiral 1 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #47 Posted September 15, 2015 in case you think about my posts, allow me, please, to make myself more clear: I DO FULLY AGREE with you a dd under 2 km near a bb = a dead bb. BUT you must also agree with me, I think, a dd making 2-3 circles around a tier VII bb, at LESS THEN 1000 m, (somewhere between 1000m / 500m ) during almost 2 min = should be ALSO A DEAD dd ! I mean , lets be realist, that DD offer his belly almost 2 min at a distance when IRL the bb crew would hit him even with MG fire - and all those so impressive (on paper) secondary miss him 99 / 100 times ?! i attacked a kongo while i was full health he tried ramming me and i was able to kill him but i took %90 damage. I nearly failed that suicide attack i was in closer range than 500 meters. But you need to understand that they arent giving DDs realistic features too. USN torps were %50 duds. IJN torps were impossible to spot(long lance was impossible to spot and in game it has the longest detection range) If you people ask for secondary to kill a DD at 3km in half a min i request invisable torpedoes. Some long lance attacks was done at 40km ranges and USN forces searched for a sub because no one thought about long lance having 40km range. Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #48 Posted September 15, 2015 (edited) PS - for all other contribution here: please do not put general advices when it come to secondary vs dd: . s - certain bb.s, even mid-high tiers, have really bad/bugged secondary. Also, the stock hulls are really bad when it come to answer to an dd near , lets say, under 2-3 km, on pair with other bb.s who almost not even require the skipper attention to auto - blast any unlucky dd who come on range, sometimes even from 6-7 km. (lovely Nagato, this is you) Fact is, the most half decent dd skippers already know the floating potato ships who cant run, cant hide, cant turn the guns in less then 1 year, and have blind gunners on secondary - and dd skippers will always target those bb.s, since they KNOW they can get at 500 m, launch, hit you, turn around and dancing around, launching again, killing you risking only to scrap the paint job on worst case... I learned , for example, a colorado with stock hull has an invisible cammo, only visible for dd skippers, with a huge red circle on mid, where its posting with huge letter the words "this is a free kill". Edited September 15, 2015 by SENAdmiral Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #49 Posted September 15, 2015 PS - for all other contribution here: please do not put general advices when it come to secondary vs dd: . s - certain bb.s, even mid-high tiers, have really bad/bugged secondary. Also, the stock hulls are really bad when it come to answer to an dd near , lets say, under 2-3 km, on pair with other bb.s who almost not even require the skipper attention to auto - blast any unlucky dd who come on range, sometimes even from 6-7 km. (lovely Nagato, this is you) Fact is, the most half decent dd skippers already know the floating potato ships who cant run, cant hide, cant turn the guns in less then 1 year, and have blind gunners on secondary - and dd skippers will always target those bb.s, since they KNOW they can get at 500 m, launch, hit you, turn around and dancing around, launching again, killing you risking only to scrap the paint job on worst case... I learned , for example, a colorado with stock hull has an invisible cammo, only visible for dd skippers, with a huge red circle on mid, where its posting with huge letter the words "this is a free kill". IF a DD somehow gets 3km range with you then you deserved to die. This is not broken or anything. Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #50 Posted September 15, 2015 i attacked a kongo while i was full health he tried ramming me and i was able to kill him but i took %90 damage. I nearly failed that suicide attack i was in closer range than 500 meters. But you need to understand that they arent giving DDs realistic features too. USN torps were %50 duds. IJN torps were impossible to spot(long lance was impossible to spot and in game it has the longest detection range) If you people ask for secondary to kill a DD at 3km in half a min i request invisable torpedoes. Some long lance attacks was done at 40km ranges and USN forces searched for a sub because no one thought about long lance having 40km range. Please, I will tell you again: I do NOT ask for " for secondary to kill a DD at 3km in half a min" BUT I DO ASK for a real punishment and a 99% kill for a dd at 500m circling the bb 3 time at 500-100m ! Share this post Link to post Share on other sites