_x_Acheron_x_ Players 484 posts 6,096 battles Report post #1 Posted September 14, 2015 (edited) Just had a Minekaze stroll right up to my New Mexico. Hit him at 6km and did about 800dmg with a stray AP shell as that's what I had loaded. Managed to turn, got the front guns onto him, unloaded 6 barrels at 1.5km, 2000 damage. Secondaries fired about 9 times at this range and all missed (further proof secondaries are pointless). He unloaded all his torps on me at 1km, and died I within 3 seconds. Now arguably, New Mex is up there as one of the worst ships in the game, but I could fire cabbage out of those 356mm guns into a Minekaze, which from my research, was fitted with 0 armor whatsoever, and still do more than 2000 damage. Things like this make me hate Battleships at the moment. They're clearly bottom tier ships, outclassed by all other classes. Edited September 14, 2015 by _x_Acheron_x_ 4 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #2 Posted September 14, 2015 Ah man everyday when i feel sad i can just open and read your threads. They give me a big laugh. Keep making these funny threads. Seriously outclassed by all other classes? Best comedian 2015 2 Share this post Link to post Share on other sites
MetropolitaN Alpha Tester 97 posts 5,213 battles Report post #3 Posted September 14, 2015 (edited) AP? Overpenetration?! That at least explains why you did at least a little damage to him Aside from this, fully upgraded New Mex is a shiny little diamond (in the right hands) that most people easily overlook... Edited September 14, 2015 by MetropolitaN 1 Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #4 Posted September 14, 2015 Stop over-penning with AP. Are you seriously telling me that you don't understand that game mechanic? Also, the New Mexico is really quite good - I have no idea how you can describe it as one of the worst in the game. Share this post Link to post Share on other sites
Iron_Gekko Beta Tester 497 posts 8,762 battles Report post #5 Posted September 14, 2015 You have over penetration working for you here. Zero armor mean's you need to fire HE shells if you're firing at a Minekaze, this has nothing to do with the BB being a New Mexico, this is common for All BB's with no exception Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #6 Posted September 14, 2015 What they all said. Also even if you load HE you're not likely to blow him away in one salvo. You also say you turned to get your front guns to shoot him? At 6km! Are you suicidal? Sail away from the pest and use back guns only!! And BBs are I think possibly as good as CVs now. Cruisers are ok, though I can't get them to work. It's actually dds that are bottom of the pile. Share this post Link to post Share on other sites
[CASTS] ZuupermaN Alpha Tester 85 posts 4,542 battles Report post #7 Posted September 14, 2015 Clearly you don't understand how to use battleships, New mexico is a brilliant good ship. Ap vs DD doesn't work and why get so close.... Share this post Link to post Share on other sites
YAK9UTPRO Players 129 posts 625 battles Report post #8 Posted September 14, 2015 rule 1 BB vs DD you use HE rule 2 if you don't have the time to reload ram Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #9 Posted September 14, 2015 (edited) NM its one of the very best bb at her tier, thats for sure, but back to OP - I must give him some reason: Yesterday I was running fast to re-cap our base (you know the drill, ALL the fraking lemmings rush ahead and there stalk, and on mid time a red dd sneak & cap = game end in 5 min.... ) So, on my fraking slow paper-made Colorado-maso, I sail to our base, then a little Minedevil pop-up at 6 km, smoke, then pop-up again at 4-5 km. Since poor Colorado has no Ferrari engines, I just turn on him ; For those who talk about "HE vs dd.s" oh yeah, nice thing, except you need a lifetime to switch from AP to HE on Colorado (even with fast switch perk) ; So, I blast him with 4 AP, (got 1,2 k damage ! ) start reloading HE and start saying a pray, cuz I know a load of torps are coming. And there are, 6 ugly fiches racing straight to my bow, I manage to "dodge" 5 of them and only "eat" one, passing trough the deadly net. The Minekiller come near - and here I get annoyed and fully agree with the OP - he just start to circle my Colorado garbage at 1 km ! Making circles at 1 KM ! Sure my crap turrets where more then unable to follow him ! My friends, HE CIRCLE ME 3 TIMES at less then 1,5 km always, dropped 1 more load who bring me at 10 % health (got hit by 3 of 6 , and remember the first one on bow) he circle me once more the just execute me with 6 of 6 hits again (my speed drop at 7-9 kn after second hit). So, he fire me 3 TIMES = 3 reloads = AT LEAST 90 sec he sail under 2 km near me most of time laughing at 1 km and my crap secondary only hit him 3-4 times;When he finish me , he was with some 30 % health... True my Colorado crap was on stuck hull, BUT we think all that secondary on paper must hit + 6-7 k in over 1 1/2 minute at a distance of 1000 - 1500m... In practice I saw + 90% of my secondary falling short, missing badly the Mine. ABSOLUTELY USELESS secondary. I do not say Mine its OP, just Colorado stock hull its just a crap .... Edited September 14, 2015 by SENAdmiral 2 Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #10 Posted September 14, 2015 rule 1 BB vs DD you use HE rule 2 if you don't have the time to reload ram yeah you can ram (did that in a Clevi , the little dd try to dodge me but he fail) - but to be able to ramm a dd with a BB ...well, that its 90% luck or pure stupidity from the dd skipper... Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #11 Posted September 14, 2015 yeah you can ram (did that in a Clevi , the little dd try to dodge me but he fail) - but to be able to ramm a dd with a BB ...well, that its 90% luck or pure stupidity from the dd skipper... agree. If you try ramming a DD you will fail. I rushed a IJNBB dont remember exactly which ship it was. It was tier 5 i can remember that. Anyway i rushed this DD and i saw him trying to maneuver to ram me. I went super close to him and turned right instead of left(and get rammed) I gotta say though i was lucky to survive yhis main battery and secondary battery. But at the end of day i killed him. Dont ram a DD guys just turn your [edited]to him and run away. Share this post Link to post Share on other sites
OlFson Beta Tester 455 posts 17,629 battles Report post #12 Posted September 14, 2015 Btw, since it was mentioned in this thread, has anybody tried to reduce the RoF of BBs with the first tier skill reducing loading time by switching amo every salvo? Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #13 Posted September 14, 2015 Btw, since it was mentioned in this thread, has anybody tried to reduce the RoF of BBs with the first tier skill reducing loading time by switching amo every salvo? That only applies if you have shot loaded in your guns. It reduces to 21 seconds(if base is 30) Share this post Link to post Share on other sites
OlFson Beta Tester 455 posts 17,629 battles Report post #14 Posted September 14, 2015 That only applies if you have shot loaded in your guns. It reduces to 21 seconds(if base is 30) Ty. So no artificial reducing of RoF Share this post Link to post Share on other sites
[WAFU] Larky2k Weekend Tester 185 posts 1,294 battles Report post #15 Posted September 14, 2015 Am i the only one in a NM that has no issues with DD and ROFLstomp them with AP? Share this post Link to post Share on other sites
Dominico Players 533 posts 2,226 battles Report post #16 Posted September 14, 2015 rule 1 BB vs DD you use HE rule 2 if you don't have the time to reload ram wow if you can ram a destroyer in an American battleship I want to see it!! N op as an earlier guy said you need to keep heading away and use those rear guns with he. Turn if you are sure he fired torps already. Most important thing to do as a battleship player (arguable any player) is map out where destroyers are. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #17 Posted September 14, 2015 wow if you can ram a destroyer in an American battleship I want to see it!! N op as an earlier guy said you need to keep heading away and use those rear guns with he. Turn if you are sure he firedoesn't torps. Most important thing to do as a battleship player (arguable any player) is map out where destroyers are. No please try to ram us more i need to kill some BBs in my mutsuki Share this post Link to post Share on other sites
Ragoutrabbit Players 274 posts 1,835 battles Report post #18 Posted September 14, 2015 Destroyers are easy mode at low tier, why do you think there's 4-5 a side in low tier games it's the losers doing their seal clubing. And AP won't really do anything unless you get a good number of hits, and yes secondaries are pretty much pointless the gun crews can barely hit a battleship 3km never mind a Destroyer. Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #19 Posted September 14, 2015 Destroyers are easy mode at low tier, why do you think there's 4-5 a side in low tier games it's the losers doing their seal clubing. Really? My good sir it is your fault for not abusing the money fountain. look at CVs. People abused them WG balanced them(Mirror MM). In this game i you dont abuse a part of game you cant get them to fix it. Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #20 Posted September 14, 2015 (edited) happen today second time, a minekiller just dance (2 and half circles !!! ) around my Colorado, at 500 m , stock hull. Crap secondary NEVER hit him.... he put 2 loads of torps on me on 30-40 sec and sail away with not even a scratch. Dear devs, please take a look at Colorado stock hull, its just ridiculous and absurd how this hull work. Its so unbelievably to have an destroyer passing near at 500 from a huge bb, exposing nonstop his belly to all fraking guns, twice, passing like a walk on park, and taking no damage at all ! Hell, IRL one could hit that fraking destroyer even by throwing stones at him with probably MUCH BETTER accuracy then the bugged guns on stock hull ! IRL any ship will such guns will be scraped and the crew dismiss. Edited September 14, 2015 by SENAdmiral Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #21 Posted September 14, 2015 Ok, if you want secondaries to work, at all, you need to have Secondary mod 2. without it, they're useless. Share this post Link to post Share on other sites
simonmd Players 801 posts 1,673 battles Report post #22 Posted September 14, 2015 Youre all right and youre all wrong. The Op is correct that the game mechanic really is laughable for BBs at close range. I know HE is supposed to be better as AP will go right through but TWELVE shells of AP going THROUGH a little tin can should surely finish it? But no, the aiming mechanic only let one shell hit, THAT is daft. Sure he had the wrong ammo loaded, I agree but come on, his point about being able to sink it with cabbages is spot on, even the secondarys should EASILY finish off a little DD at that range but we've all seen it, most of then just hit the water. 1 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #23 Posted September 14, 2015 Youre all right and youre all wrong. The Op is correct that the game mechanic really is laughable for BBs at close range. I know HE is supposed to be better as AP will go right through but TWELVE shells of AP going THROUGH a little tin can should surely finish it? But no, the aiming mechanic only let one shell hit, THAT is daft. Sure he had the wrong ammo loaded, I agree but come on, his point about being able to sink it with cabbages is spot on, even the secondarys should EASILY finish off a little DD at that range but we've all seen it, most of then just hit the water. At the moment i can only do suicide attacks with my mutsuki. 6km torpedoes range at stock yes definetly(!) you BB guys should ahve a super accurate guns and super powerfull secondaries DDs are UP? who cares? Battleship player did something wrong? Why should we punish him? right? Share this post Link to post Share on other sites
Battledragon Beta Tester 615 posts 1,251 battles Report post #24 Posted September 14, 2015 (edited) Well, I play mainly IJN battleships, and I have sunk DDs with secondaries several times. I think it's just US BBs that have really BAD secondaries. My Nagato with advanced fire training and secondary mod 2 has wrecked tier 8 destroyers before now for me, though usually does better against lower tier DDs. Sure you have to be careful, and it doesn't always work, but IJN secondaries, upgraded, work well enough IMO. Oh, and Warspite, Warspite's secondaries are very good too. My Warspite's upgraded secondaries can often set DDs on fire from 7km out, I can almost ignore a DD with my main guns and just manover while my secondaries eat the DD. Edited September 14, 2015 by Battledragon Share this post Link to post Share on other sites
LooneyBin Beta Tester 354 posts 1,037 battles Report post #25 Posted September 14, 2015 think OP would LOVE to have the secondaries there was at a point in CBT. there it was basicly IMPOSSIBLE for a DD to get within range of them, and survive more then 5 secs. did that need a change, sure, was just a tad to OP tbh. did they overdo the change, yeah, i actually think they changed it a bit to much (<10% hit from secondaries, just a tad to low considering the dmg they do). Share this post Link to post Share on other sites