inAbag Beta Tester 221 posts 676 battles Report post #26 Posted September 13, 2015 CV defense force out in full force I see in this thread. 2 Share this post Link to post Share on other sites
TheJezna Beta Tester 790 posts 1,808 battles Report post #27 Posted September 13, 2015 Well he's right, anyone can do this but majority are not able to The majority isn't even interested in trying since they don't play the game to experience a crappy RTS so no one actually knows if the majority is or isn't able to. I only play US CV's occasionally using fighters just to take out some frustrations by making things misserable for a couple of CV players, but where I've tried it's not like it's extremely difficult to hit stuff with TB's. Sure, it's a skill like many others in the game and sure, you can get better at it and the first couple of times most ppl would probably do pretty poorly, but there are other skills in the game that takes much more skill IMO. Situational awareness and the ability to predict how the battle will develop to make better decisions on where to go right now to be at the right place in three minutes are much more important and difficult but not unique to playing carriers. If anything, their speed (or rather, the speed of the planes) makes it more forgiving since it's easier to relocate, while if you went to the wrong place in a BB you are generally either screwed or out of position to contribute effectively. Share this post Link to post Share on other sites
TheJezna Beta Tester 790 posts 1,808 battles Report post #28 Posted September 13, 2015 Of course it does, but you should first see it because the tier 4-5 ships don't have it pretty much. Reach Shokaku/Lexington, attack North Carolina and come back to say if it's OP or UP Shouldn't the game be balanced and enjoyable for everyone at all tiers? 2 Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,774 battles Report post #29 Posted September 13, 2015 Yawn, BB mafia at it again. Always whining, always dishonest, always cherry picking examples. 2 Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #30 Posted September 13, 2015 Shouldn't the game be balanced and enjoyable for everyone at all tiers? Such ship like Arkansas Beta with 0 AA can hande CVs just fine because it's short with small turning radius so in combination with the slow tier 4 planes if you know what you are doing you can dodge lots of torpedoes. As you go up the tiers the ships become bigger and less manoeuvrable while the planes themself get faster and faster. So to compensate that the AA gets better and better, because you have no chance to defend yourself with simple maneuvers anymore. Share this post Link to post Share on other sites
specialkha Beta Tester 1,166 posts 2,327 battles Report post #31 Posted September 13, 2015 (edited) Such ship like Arkansas Beta with 0 AA can hande CVs just fine because it's short with small turning radius so in combination with the slow tier 4 planes if you know what you are doing you can dodge lots of torpedoes. As you go up the tiers the ships become bigger and less manoeuvrable while the planes themself get faster and faster. So to compensate that the AA gets better and better, because you have no chance to defend yourself with simple maneuvers anymore. it does not answer the question. Edited September 13, 2015 by specialkha Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #32 Posted September 13, 2015 it does not answer the question. It doesn't? So having the low tier ships nerfed in size,speed,manoeuvrability but buffed with AA will make it balanced? Share this post Link to post Share on other sites
[HAIFU] Karaya1 Beta Tester 211 posts 9,163 battles Report post #33 Posted September 13, 2015 That video is US TBs in a nutshell. 10 hits from 2 squadrons. You'd be lucky to get 6 hits with IJN TBs. This. Share this post Link to post Share on other sites
specialkha Beta Tester 1,166 posts 2,327 battles Report post #34 Posted September 13, 2015 It doesn't? So having the low tier ships nerfed in size,speed,manoeuvrability but buffed with AA will make it balanced? "Shouldn't the game be balanced and enjoyable for everyone at all tiers?" This is the question. Answer by yes or no. Share this post Link to post Share on other sites
Ragoutrabbit Players 274 posts 1,835 battles Report post #35 Posted September 13, 2015 CV the easy mode of WOWS. 1 Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #36 Posted September 13, 2015 "Shouldn't the game be balanced and enjoyable for everyone at all tiers?" This is the question. Answer by yes or no. You quote me on my AA post making it sound like high tier BBs are protected by their AA while the lower ones are not making the low tier CVs stonger vs low tier BBs and that's unbalanced. Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #37 Posted September 13, 2015 Watch your mouth. For CVs apologists, movement prediction of a BB/CA/DD is "skill". That tells you a lot. Actually in this case, I'd argue that having opposable thumbs is a skill for them. Poster has a kitty picture. Must be pretty hard to control the mouse with just kitty paws. Wait, cats actually do that with rodents in real life. Nevermind. 1 Share this post Link to post Share on other sites
[COSTS] Hanszeehock Alpha Tester 3,692 posts 5,959 battles Report post #38 Posted September 13, 2015 CV the easy mode of WOWS. Says the guy with zero CV battles since OBT Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,774 battles Report post #39 Posted September 13, 2015 CV the easy mode of WOWS. Now, which class of ships has the fewest abilities, and gets survivability bonuses in every possible manner ensuring they will live through most screwups, and have point and click guns that can kill anything in a single salvo? The single class with the lowest skill ceiling? Share this post Link to post Share on other sites
Vulgarny Sailing Hamster 1,546 posts 3,274 battles Report post #40 Posted September 13, 2015 Submarines? 1 Share this post Link to post Share on other sites
[SEN] SENAdmiral Players 333 posts Report post #41 Posted September 13, 2015 From my experience, I only can say, from tier VI upward, ANY half decent cv player will make little work of ANY bb if that bb its alone - US tb with that little spread will be able on most most cases to easy kill any alone bb on max two runs without taking any risk. And yes, without any chance for that bb skipper at all : the bb skills means only if he will die on first run or on the second one. I cant think on ANY OTHER class with such huge advantage over other class - look at dd vs bb interaction, or ca vs dd, or ca vs bb - on ANY of those cases the victim not only can effectively defend, BUT also have some chances to fight back: a bb skipper can kill the dd, a ca can kill the bb, etc. Thats why, atm, I strongly support an serious buff of AA effectiveness on a bb - some of tier VI or even VII bb.s are unable to kill even the DB/TB parked at 2-3 km on that "waiting circle until you use the rep" - more then 1-2 min ; I do not say - please understand this ! - a decent cv player should be unable to kill any lone bb BUT if that bb have ZERO chances to escape - something must be changed here. Manual launch at 2-3 sec impact distance from TWO sides - means always several hits. Repeat that 2 min later and its a easy kill. If that cost you only 2-4 planes from 50-70 + then something must change. Just my two cents. 3 Share this post Link to post Share on other sites
specialkha Beta Tester 1,166 posts 2,327 battles Report post #42 Posted September 13, 2015 Now, which class of ships has the fewest abilities, and gets survivability bonuses in every possible manner ensuring they will live through most screwups, and have point and click guns that can kill anything in a single salvo? The single class with the lowest skill ceiling? If we are speaking about skill ceiling, Cv is the answer. Best survival rate/point and click game play/ no RNG, etc... 1 Share this post Link to post Share on other sites
II_Nemesis_II Weekend Tester 916 posts 1,191 battles Report post #43 Posted September 13, 2015 If we are speaking about skill ceiling, Cv is the answer. Best survival rate/point and click game play/ no RNG, etc... RNG actually lowers the skill ceiling....*facepalm* 2 Share this post Link to post Share on other sites
specialkha Beta Tester 1,166 posts 2,327 battles Report post #44 Posted September 13, 2015 RNG actually lowers the skill ceiling....*facepalm* Actually, what you are saying is wrong. But *facepalm* 1 Share this post Link to post Share on other sites
[SCRUB] AgarwaenME Beta Tester 4,811 posts 13,774 battles Report post #45 Posted September 13, 2015 If we are speaking about skill ceiling, Cv is the answer. Best survival rate/point and click game play/ no RNG, etc... And no BB ever clicks? Really? You have your guns bound to a keyboard key? And of course, what you quote has nothing to do with the skill ceiling. It's ridiculous to even try to compare a class which has to control up to 8 squadrons in addition to ones own ship to a single one, and that has to mind the entire map, vs whatever is within range, and that has to lead attacks from multiple angles to score hits. Typical projection from another biased member of the BB mafia. 1 Share this post Link to post Share on other sites
specialkha Beta Tester 1,166 posts 2,327 battles Report post #46 Posted September 13, 2015 And no BB ever clicks? Really? You have your guns bound to a keyboard key? And of course, what you quote has nothing to do with the skill ceiling. It's ridiculous to even try to compare a class which has to control up to 8 squadrons in addition to ones own ship to a single one, and that has to mind the entire map, vs whatever is within range, and that has to lead attacks from multiple angles to score hits. Typical projection from another biased member of the BB mafia. If you think managing "8 units" is hard. Lol at your RTS skill. While you manage your units, BB has to anticipate the flow of battle, as it can't project itself to anywhere on the map, it has to aim and anticipate the trajectory of targets, it has to manage its cooldown, so it can repair itself, it has to avoid torpedo and planes, as it is a big target, etc... While CV just point and click on the map and someone dies. Very well balanced And I play mostly DD btw. 2 Share this post Link to post Share on other sites
[ST-EU] Trainspite Supertester, Players, Sailing Hamster 1,920 posts 4,621 battles Report post #47 Posted September 13, 2015 (edited) I think the BB whiners club have gone through and started to +1 all the comments that claim CVs are OP. They are not. A Ryuujou could only put 3 torpedoes into my Ark Beta yesterday. In separate 3 attacks. And he only got 3 torps in on his final attack as I was slow turning the lumbering ship around between islands. And that is the Ark Beta. Warspite Laughs in the face of most of the CVs I meet. @specialkha - You are Wrong. Simple as. More RNG = lower Skill ceiling. And a CV has to work to put down a BB, unless the BB captain is a muppet. You would be suprised how effective turning is at throwing off a CVs aim. Edited September 13, 2015 by Trainspite 2 Share this post Link to post Share on other sites
ulcusrodens Players 347 posts 5,755 battles Report post #48 Posted September 13, 2015 (edited) Such ship like Arkansas Beta with 0 AA can hande CVs just fine because it's short with small turning radius so in combination with the slow tier 4 planes if you know what you are doing you can dodge lots of torpedoes. As you go up the tiers the ships become bigger and less manoeuvrable while the planes themself get faster and faster. So to compensate that the AA gets better and better, because you have no chance to defend yourself with simple maneuvers anymore. so, if a BB (or another ship, for that, but BBs of course suffer more) stops doing whatever it was doing from the moment planes are sighted - let's say 7-8 km away - starts going in the wrong direction, takes sh1tloads of hits and a citadel or two, and manages to eat JUST 2-3 of torpedoes out of 8 or 12, repeating all that once per minute in the very last phase of a game, everything's working as intended. and you've got the stomach to call it balanced. or fun. Edited September 13, 2015 by ulcusrodens 2 Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #49 Posted September 13, 2015 (edited) If you think managing "8 units" is hard. Lol at your RTS skill. While you manage your units, BB has to anticipate the flow of battle, as it can't project itself to anywhere on the map, it has to aim and anticipate the trajectory of targets, it has to manage its cooldown, so it can repair itself, it has to avoid torpedo and planes, as it is a big target, etc... While CV just point and click on the map and someone dies. Very well balanced And I play mostly DD btw. That is [edited], CV requires the same and even more. Proper CV captain must have superior map awareness, anticipate flow of the battle, decide when to support attack and when to defend. He has to closely follow trajectory of targets. Know when to move with team and when to sit back. What is the right time to engage enemy fighters. How to use fighter effectively to protect himself/allied ships. CV has the main resposibility for outcome of the battle, because he can strike anywhere on the map. It is a matter of target priority / time required for a strike. Every other class can happily live in its own little "bubble" lets say 22km around him (much less for lower tiers) + cap zone. Every other class has its own obvious limits. IJN CV can kill any ship class if he is good enough, he can strike anywhere on the map. It is his responsibility to use this potential as best as he can. Btw if CV like Bogue (or any lowtier USN CV) screws up an attack, he just lost 20% of his dmg potential. In one "click", 20% of you game is thrown away just like that. What does BB do if he screws up aim of his shots? Fires again in 30 seconds... Edited September 13, 2015 by DtXpwnz 1 Share this post Link to post Share on other sites
ulcusrodens Players 347 posts 5,755 battles Report post #50 Posted September 13, 2015 I think the BB whiners club have gone through and started to +1 all the comments that claim CVs are OP. They are not. A Ryujo could only put 3 torpedoes into my Ark Beta yesterday. In separate 3 attacks. And he only got 3 torps in on his final attack as I was slow turning the lumbering ship around between islands. And that is the Ark Beta. Warspite Laughs in the face of most of the CVs I meet. @specialkha - You are Wrong. Simple as. More RNG = lower Skill ceiling. And a CV has to work to put down a BB, unless the BB captain is a muppet. You would be suprised how effective turning is at throwing off a CVs aim. so, the fact that i manage to dodge ALMOST all torps when some noob member of the CV mafia is around, but get oneshot if the CVs are good at cross attacks, is something i can influence somehow. don't forget that turning to throw off a CVs aim is not the goal of the game. that's gunning other ships and securing cap zones. CVs only encourage camping with all fleet circling the base. carriers are just another game-breaking element, not exactly like arty in WoT, but very close. i never saw anyone defending them except the exploiters 2 Share this post Link to post Share on other sites