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SXLightning

[Discuss] The viability of High level DD play.

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Beta Tester
6 posts
2,970 battles

regarding the viability of the top tier DDs...ask any top tier NON CV player what scares them the most in the game. they WILL say it's the enemy DD. i'm mainly playing DDs.when i get into the game and see the setups i am afraid only of 2 things, enemy CV or a DD.if the match has no CVs then it's pretty much free reign. if there's no CV and ENEMY DD in the match, you're god. and with the amount of BBs and CAs in the top tiers atm. DDs ARE SCARY 

here's some screens of what happens when the enemy team lets the DD play uncontested

 

1JChdGo.pngIw62dxG.jpg

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Players
170 posts
847 battles

 

To support your idea: 

http://www.warshipstats.com/shipleaders/

 

Global/Japan/Minekaze to Kagero/Damage

 

This is the global server stats. 

Minekaze at highest 75k average damage

Mutsuki at highest 59k average damage

Hatsuharu at highest 56k average damage

Fubuki at highest 67k average damage

Kagero at highest 72.9k average damage

 

This isnt caused by lower rate of torpedo fire this is caused by 12 seconds reaction time.

 

You do have another account or how you know that ?

There are a few factors bc of that.

- reload

- speed ( dd )

- maps

- torp spread

 

but the most importants are... up there.. a few people did learn to play.

Most likely enemy BB´s wont go straight for 1 minute... a real played crusier will miss maybe the first salvo.. but not the second.

You get most likely hunted by other good DD Cpt... and you will be the main target.

CV´s will spot you NON STOP if they are able to ( thanks to the update they have to care about the other CV too.. not like before and they were lucky ).

 

You will stay at your CV if your close and no cruiser will protect it.. for the smokeing if needed.

 

You smoke your team much more... i don´t need that at tier 4-5.. why should i ? Iam a predator at that tier level.

 

The dd gameplay changes with tier 6.. i had to learn it the very hard way...

 

 

 

 

Edited by alalos

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[POPPY]
Players
110 posts
25,911 battles

The success of a DD should not be judged on damage done alone.

Map control - you can lock a map area down denying the enemy.

scouting in front of your BB vs theirs, very effective if they dont have a DD screen

Holding a flank all by yourself by spamming torps at them

Speculative torps early game into lines of approach to main battle areas can disrupt the enemy giving your team tactical advantage..

Torp runs dont have to hit to be effective. If an enemy ship is avoiding your torps he is not shooting, nor is he going the direction he wants and you are disrupting his battle position - all of which gives your team an edge.

 

none of these result in great stats other than WR - but nevertheless I would argue are more important than a torpedo hit.

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Beta Tester
5,342 posts
2,957 battles

The success of a DD should not be judged on damage done alone.

Map control - you can lock a map area down denying the enemy.

scouting in front of your BB vs theirs, very effective if they dont have a DD screen

Holding a flank all by yourself by spamming torps at them

Speculative torps early game into lines of approach to main battle areas can disrupt the enemy giving your team tactical advantage..

Torp runs dont have to hit to be effective. If an enemy ship is avoiding your torps he is not shooting, nor is he going the direction he wants and you are disrupting his battle position - all of which gives your team an edge.

 

none of these result in great stats other than WR - but nevertheless I would argue are more important than a torpedo hit.

 

Player Average for Ships (all players) [ at 2015/09/19 ]
nation class tier name players total battles average of rates
battles win draw lose exp damage
caused
warship
destroyed
aircraft
destoryed
base
capture
base
defense
survived kill /
death
point
                                     
JP DD 2 Umikaze 17737 67985 3.83 52.19 0.69 47.11 712 13554 0.75 0.00 0.91 0.71 22.46 0.96 19209
JP DD 3 Wakatake 20985 94590 4.51 49.94 2.81 47.25 776 15822 0.67 0.02 0.85 0.52 18.83 0.80 19266
JP DD 4 Isokaze 27061 151900 5.61 50.77 4.20 45.03 996 22366 0.81 0.07 0.81 0.36 22.25 1.04 21164
JP DD 5 Minekaze 24757 172820 6.98 52.25 3.98 43.77 1231 27972 0.94 0.09 0.88 0.39 25.33 1.28 23531
JP DD 6 Mutsuki 14829 123025 8.30 49.38 4.28 46.34 1362 23552 0.63 0.47 1.04 0.38 29.89 0.98 24069
JP DD 7 Hatsuharu 4500 48603 10.80 50.01 4.39 45.61 1670 25083 0.63 0.41 1.11 0.60 32.74 1.01 26154
JP DD 8 Fubuki 1154 16989 14.72 48.09 6.10 45.81 1984 32167 0.64 0.37 1.30 0.86 35.36 1.12 27879
JP DD 9 Kagero 292 5624 19.26 50.28 4.72 45.00 2350 44373 0.75 0.29 1.67 1.13 48.02 1.72 30965
JP DD 10 Shimakaze 139 2532 18.22 50.58 5.76 43.67 2677 63985 0.91 0.36 2.08 1.39 53.30 2.29 32764

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