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Dominico

Battleship secondaries

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then read again as it seams you cant read either (or think at least), i dont say buff BB's vs DD's ect, it schould be a fix to buff its ACC in case of bb's vs bb's = its not a buff in that case as both sides get the same change (so in overall its not a change), its a fix that makes the fight more realistic

Edited by t0ffik1

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then read again as it seams you cant read either (or think at least), i dont say buff BB's vs DD's ect, it schould be a fix to buff bb's vs bb's = its not a buff in that case, it just makes the fight more realistic

 

it just lowers the skill needed to play BBs. It doesnt make anything better. Thats like asking RNG to be reduced. Everyone can point the mouse at other ships and hit them

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Its not reducing the skill, as both sides get the same buff lol. How it would reduce the skill of players if the secondery of both bb's fire more accuratly then 1 hit per 5 minutes?

Its not like they can do much dmg so or so with their low cal guns, but at least they could do minimal dmg on both sides (that avarage value would influence both players the same way - so not RNG reduced over current value - like i said just a fix to make the fight more realistic).

 

Actually it would increase the skill as now you would have to think vs what bb's you go in melee and not just blindly circle like now 

Edited by t0ffik1

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Its not reducing the skill, as both sides get the same buff lol. How it would reduce the skill of players if the secondery of both bb's fire more accuratly then 1 hit per 5 minutes?

Its not like they can do much dmg so or so with their low cal guns, but at least they could do minimal dmg on both sides (that avarage value would influence both players the same way - so not RNG reduced over current value - like i said just a fix to make the fight more realistic).

 

Actually it would increase the skill as now you would have to think vs what bb's you go in melee and not just blindly circle like now 

 

IT will reduce the skill needed. It will improve the RNG effect on BB vs BB. You are fighting against another BB and out of nowhere 3 fires on you and no fires on him. Why? Because it is AI controlled and you dont give AI controlled stuff accuracy

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Well the thinkg is its RNG that now affects it is big, why you ask? like one posted it has 18% of chances that secondery will hit you, as it is way highly probable that only 1 side will get a hit, where 2nd not.

With increasing its acc lets say to 30% the avarage hit rate on both side's will force it that there wont be a side with 0% hits in the long time they reload = the dmg is spread more equally in time and less bursty = more balance.

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And how it doesnt? ... its better that both take similar dmg at the time then 1 side hitting that dmg, while other not as the acc is currently a gamble between the value and 0

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And how it doesnt? ... its better that both take similar dmg at the time then 1 side hitting that dmg, while other not as the acc is currently a gamble between the value and 0

 

Why do i have to repeat this again?

 

                                                                                     THERE ARE ONLY 2 NATIONS IN THIS GAME RIGHT NOW

 

As i am guessing the strongest secondaries will be at RN. Equality in this game is not balance my friend. 

RN tier 10

https://en.wikipedia.org/wiki/N3-class_battleship

IJN tier 10

https://en.wikipedia.org/wiki/Japanese_battleship_Yamato

 

 

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Well the thing is thats how its used to be, some bb's have advantage in range, some in close quarters, if you have more armor and seconderys you should try to go into short range, but currently its 1 side gets lucky with extra dmg from seconderys while other has to wait for reload (and whats if he doesnt have the time to wait as the ACC is so low?).

I had the situations where my secondery didnt land a hit in 2 minutes even once (and enemy got 3-4 hits) and started fire... I call it perfect example of INBALANCE as we were both kongo's as on higher ACC we both would hit more stable amount per salvo (since the % increase on acc would mean the % increase on avarage, but on values close to 0 its either go 0 or one gets lucky). Also had games on other side, when i landed few hits in first salvo of seconderys what helped me - but still the low ACC makes it very inbalanced secondery dmg in 1 match even on similar ships.

If he has superior secondery's on his BB he is in most case more heavy and slower so you have to use your speed - i would say that only increases the game feel between fast bb's and heavy bb's and thus makes the game more skill dependant as like i said now its just 1 guy gets random hit other doesnt with the ACC.

 

Also coresponding to the ships you linked

If RN has it as tier 10 it should be very inferior in HP, armor, speed to Yamato. The only thing it has superior is secondery guns (even if they couldnt breach any critical armor they would surely inclict some dmg to superstructure), and in current state you will have to buff its stats over historical very far as secondery are so unreliable at all.

Edited by t0ffik1

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The only way i managed to get rid of a DD since he missed his first salvo, he waited to reload torps in range of my secondaries (kongo) and the secondaries wouldn't shoot him (yes i had set him as a primary target for the secondary batteries) so i rammed him but i guess most BBs are not as fast or maneuverable to do that.

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Well the thing is thats how its used to be, some bb's have advantage in range, some in close quarters, if you have more armor and seconderys you should try to go into short range, but currently its 1 side gets lucky with extra dmg from seconderys while other has to wait for reload (and whats if he doesnt have the time to wait as the ACC is so low?).

I had the situations where my secondery didnt land a hit in 2 minutes even once (and enemy got 3-4 hits) and started fire... I call it perfect example of INBALANCE as we were both kongo's as on higher ACC we both would hit more stable amount per salvo (since the % increase on acc would mean the % increase on avarage, but on values close to 0 its either go 0 or one gets lucky). Also had games on other side, when i landed few hits in first salvo of seconderys what helped me - but still the low ACC makes it very inbalanced secondery dmg in 1 match even on similar ships.

If he has superior secondery's on his BB he is in most case more heavy and slower so you have to use your speed - i would say that only increases the game feel between fast bb's and heavy bb's and thus makes the game more skill dependant as like i said now its just 1 guy gets random hit other doesnt with the ACC.

 

You do know that there are skills and modules to make secondaries better right? Asking this because you sound like you dont know that exists

 

Also a lot of stuff can be done to N3 to make it viable as yamato. Tirpitz normally is more accurate than other ships but you cant give him everything right? So in game it is less accurate

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The only way i managed to get rid of a DD since he missed his first salvo, he waited to reload torps in range of my secondaries (kongo) and the secondaries wouldn't shoot him (yes i had set him as a primary target for the secondary batteries) so i rammed him but i guess most BBs are not as fast or maneuverable to do that.

 

Sure your secondaries weren't just spammed to death by HE before?

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Sure your secondaries weren't just spammed to death by HE before?

 

i was on full hp it happened in the start of the match so yes all of them were operational
Edited by YAK9UTPRO

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