SoraB1ade Players 2 posts 1,718 battles Report post #1 Posted September 12, 2015 I was asking myself from a while now, why don't give to expert player some bonus exp, for having most impact of the team in the actual match? Something like, the 4 top players of each team (for XP gained, and NOT for kills) will get an exp boost for the next match of: 1st - 0.8x 2nd - 0.7x 3th - 0.6x 4th - 0.5x Why the first 4? Because 3 are fine for 10 players but a team have 12 players so 4 seems more legit imho. This would be at least a good reason for each player to actually FIGHT instead of run (and i hope with brain) to have impact in the game and that would be best for himself and the team. I don't think to be the only one bored of being almost everytime one of the best player in my team and, very often, lose because half of the team "magically" got rekt in the first 5 minutes of game, really, it's a total waste of time for those player ! AT LEAST reward them with something like this ! And please display some TIPS for each class, i'm tired of seeing players with BB totally waste a full salvo for an almost dead ship that you're attacking and they've never did!!! I mean, you need already 30s or even more to reload your guns, and you waste them to deal 1000dmg ? Seriously the exp you get at the end of the game is not based on number of kill but in damage dealt!!!! It's ok if you see someone that needs help, otherwise DON'T DO THAT, even if you see someone low healt in flames DON'T KS ! It's pointless. Even DD and some cruisers do that by wasting all the torps for someone that is already going to die. I hope someone will appreciate this idea. Good weekend to all ! 1 Share this post Link to post Share on other sites
Syrchalis Players 1,401 posts 3,820 battles Report post #2 Posted September 12, 2015 Meh, best players already get most XP and credits. I would much rather see an increase in rewards for capping and de-capping. 4 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #3 Posted September 12, 2015 Good players will always receive the exp and credit they deserve. 1 Share this post Link to post Share on other sites
[HEROZ] GulvkluderGuld Players 3,467 posts 22,105 battles Report post #4 Posted September 12, 2015 Meh, best players already get most XP and credits. I would much rather see an increase in rewards for capping and de-capping. yep Share this post Link to post Share on other sites
[BSB] Sake78 Players 546 posts Report post #5 Posted September 12, 2015 Quoting Storm: And if all teams suck equally, they will give prizes for incompetence. As the 2 posters above me underlined - who deserves more xp will get it nonetheless. Share this post Link to post Share on other sites
Flavio1997 ∞ Alpha Tester 1,006 posts 11,990 battles Report post #6 Posted September 12, 2015 Ok, right. 1) your idea is not that bad, because in this way you will encourage everyone to play at their best ( even though, some rocket science here,with the multiplier you put you are actually decreasing the exp income, it should be 1.5-1.6 etc) but on the other hand you will see more kill stealing ( it gives you exp) 2) it will led everyone to focus on dds, as they'll became xp piñata ( easy to kill and remember that the damage/xp ratio is considered by the amount of % of hp of the enemy, not the hp itself) and playing them will became even more frustrating 3) good player already have more exp than the other, your idea would be good for good player, but on the other end more frustrating for worst one and will lead to some hate and more toxic behaviour and it will lead in some sort of " inequity " and "discrimination " that wg want to avoid as it would be the death of the game. 4) last, but not the least, I'm sorry, i don't think that with 46% wr and 1400 avg exp you are "almost every time on the top list" and you are also a cv player. For the tips, there are plenty of threads in the forum, search is your friend Share this post Link to post Share on other sites
[BAD-A] cherry2blost [BAD-A] Beta Tester 2,078 posts 22,274 battles Report post #7 Posted September 12, 2015 I was asking myself from a while now, why don't give to expert player some bonus exp, for having most impact of the team in the actual match? Something like, the 4 top players of each team (for XP gained, and NOT for kills) will get an exp boost for the next match of: 1st - 0.8x 2nd - 0.7x 3th - 0.6x 4th - 0.5x Why the first 4? Because 3 are fine for 10 players but a team have 12 players so 4 seems more legit imho. This would be at least a good reason for each player to actually FIGHT instead of run (and i hope with brain) to have impact in the game and that would be best for himself and the team. I don't think to be the only one bored of being almost everytime one of the best player in my team and, very often, lose because half of the team "magically" got rekt in the first 5 minutes of game, really, it's a total waste of time for those player ! AT LEAST reward them with something like this ! And please display some TIPS for each class, i'm tired of seeing players with BB totally waste a full salvo for an almost dead ship that you're attacking and they've never did!!! I mean, you need already 30s or even more to reload your guns, and you waste them to deal 1000dmg ? Seriously the exp you get at the end of the game is not based on number of kill but in damage dealt!!!! It's ok if you see someone that needs help, otherwise DON'T DO THAT, even if you see someone low healt in flames DON'T KS ! It's pointless. Even DD and some cruisers do that by wasting all the torps for someone that is already going to die. I hope someone will appreciate this idea. Good weekend to all ! Nice idea but it could be worked out even more differently.... 1st Plus 80% 2nd Plus 70% 3rd Plus 60% 4th Plus 50% Last Minus 80% 2nd to last Minus 70% 3rd from last Minus 60% 4th From Last Minus 50% That way it's more fair and even ;) Share this post Link to post Share on other sites
Sharana Alpha Tester 2,271 posts 1,040 battles Report post #8 Posted September 12, 2015 I don't think good players need bonus exp. But it will be very good if the best players from the losing team get the x1.5 multiplier as if they've won. It's really frustrating when you have great game and you lose it. In WoT you need epic medeal, so for example if you win High calibre or Confederate and you lose you will still get the x1.5 multiplier and the exp/credits will be as much as they would've been if you've won. I would much rather see an increase in rewards for capping and de-capping. You mean add it, because there are no rewards for capping/de-capping in domination games (where it really matters). Should come together with the spotting exp as "assist". 3 Share this post Link to post Share on other sites
[ST-EU] Admiral_noodle Supertest Coordinator 6,337 posts 4,395 battles Report post #9 Posted September 13, 2015 I don't think good players need bonus exp. But it will be very good if the best players from the losing team get the x1.5 multiplier as if they've won. It's really frustrating when you have great game and you lose it. In WoT you need epic medeal, so for example if you win High calibre or Confederate and you lose you will still get the x1.5 multiplier and the exp/credits will be as much as they would've been if you've won. You mean add it, because there are no rewards for capping/de-capping in domination games (where it really matters). Should come together with the spotting exp as "assist". Yes. Don't punish bad/reward good players any more than at present. But this I love. Come top loser still get X1.5 Share this post Link to post Share on other sites
[ST-EU] OldGrandad Supertester 3,404 posts 35,711 battles Report post #10 Posted September 13, 2015 I don't think good players need bonus exp. But it will be very good if the best players from the losing team get the x1.5 multiplier as if they've won. It's really frustrating when you have great game and you lose it. In WoT you need epic medeal, so for example if you win High calibre or Confederate and you lose you will still get the x1.5 multiplier and the exp/credits will be as much as they would've been if you've won. This plus 1. Many lost battles where I would have appeared in the top 3 of the winning team but rewarded with a wet fish slapped in my face Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,184 battles Report post #11 Posted September 13, 2015 Nothing is more frustrating, than to see your whole team chase the enemy to the end of the map, sailing away from caps, when caps are marked for enemy, to kill enemies, just to lose with points, because enemy had them caps all than time... Meaning... capping should give more XP, so that people can understand what Dominion mode is about. Share this post Link to post Share on other sites
Philipp_ab_exterminatore Alpha Tester 1,191 posts 8,097 battles Report post #12 Posted September 13, 2015 Yes please Share this post Link to post Share on other sites
SoraB1ade Players 2 posts 1,718 battles Report post #13 Posted September 13, 2015 Ok, right. 1) your idea is not that bad, because in this way you will encourage everyone to play at their best ( even though, some rocket science here,with the multiplier you put you are actually decreasing the exp income, it should be 1.5-1.6 etc) but on the other hand you will see more kill stealing ( it gives you exp) 2) it will led everyone to focus on dds, as they'll became xp piñata ( easy to kill and remember that the damage/xp ratio is considered by the amount of % of hp of the enemy, not the hp itself) and playing them will became even more frustrating 3) good player already have more exp than the other, your idea would be good for good player, but on the other end more frustrating for worst one and will lead to some hate and more toxic behaviour and it will lead in some sort of " inequity " and "discrimination " that wg want to avoid as it would be the death of the game. 4) last, but not the least, I'm sorry, i don't think that with 46% wr and 1400 avg exp you are "almost every time on the top list" and you are also a cv player. 5) For the tips, there are plenty of threads in the forum, search is your friend 1) bonus exp mean this YOUR EXP + exp bonus with "x" multiplier ( it's not "some rocket science here", it's just math , and that's what bonus mean ) and ks don't give you so much exp (maybe 100xp?) deal dmg do. 2) that should be normal in every match DD focus BB, BB focus C, C focus DD and right now it's not normal looking at cruisers totally ignoring dd 3) true, agree, so nvm. 4) ehi, i get that you've 61% wr and 2,667 avg exp... still... fly down . First, i didn't said "i'm almost every time the top player" but like you've even quoted "almost every time on the top list" (top list = first 3 places) and those are 2 different things, and second, just because i'm a cv player that don't make me a better nor a worse player. 5) i'm not searching for tips, i've just proposed to add them ingame for the reasons explained in the first post. Sharana, on 12 September 2015 - 05:13 PM, said: I don't think good players need bonus exp. But it will be very good if the best players from the losing team get the x1.5 multiplier as if they've won. It's really frustrating when you have great game and you lose it. In WoT you need epic medeal, so for example if you win High calibre or Confederate and you lose you will still get the x1.5 multiplier and the exp/credits will be as much as they would've been if you've won. Syrchalis, on 12 September 2015 - 03:24 PM, said: I would much rather see an increase in rewards for capping and de-capping. You mean add it, because there are no rewards for capping/de-capping in domination games (where it really matters). Should come together with the spotting exp as "assist". This plus 1. Many lost battles where I would have appeared in the top 3 of the winning team but rewarded with a wet fish slapped in my face Yes. Don't punish/reward bad/good players any more than at present. But this I love. Come top loser still get X1.5 +1 that would be fair Share this post Link to post Share on other sites
[88TH] Siagor Players 1,336 posts Report post #14 Posted September 13, 2015 As many times before: the first from the losing team should have full reward. Share this post Link to post Share on other sites
Syrchalis Players 1,401 posts 3,820 battles Report post #15 Posted September 13, 2015 There should be a more intelligent system to determine who on the losing side deserves the full reward. Maybe two did really well and one simply has 1 XP more and just because of that the other gets much less? Share this post Link to post Share on other sites
[LO1] Tugnut Alpha Tester 1,552 posts 8,125 battles Report post #16 Posted September 13, 2015 Bottom 4 get a - xp boost next game and wile i am thinking about it team killers get pink ships that can be seen 30k away. Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #17 Posted September 13, 2015 Meh, best players already get most XP and credits. I would much rather see an increase in rewards for capping and de-capping. No they don't. CVs get the most XP bonus and credits, skill be damned. The only exception is truly atrocious players, the kinds that in other ships just die first with no real impact on the enemy team. Those usually end up in the middle of the pack when playing CVs. And that's why OP's suggestion is patently absurd. He may as well call it what it would be - a "losing CV reward", as in most cases, that's where the reward would go to. Considering that CVs are already massive outliers when it comes to EXP gain and if anything need it reduced, this suggestion is counterproductive. Share this post Link to post Share on other sites
Syrchalis Players 1,401 posts 3,820 battles Report post #18 Posted September 13, 2015 No they don't. CVs get the most XP bonus and credits, skill be damned. The only exception is truly atrocious players, the kinds that in other ships just die first with no real impact on the enemy team. Those usually end up in the middle of the pack when playing CVs. And that's why OP's suggestion is patently absurd. He may as well call it what it would be - a "losing CV reward", as in most cases, that's where the reward would go to. Considering that CVs are already massive outliers when it comes to EXP gain and if anything need it reduced, this suggestion is counterproductive. So why not support my suggestion then? I want XP boni for capping and decapping, something CVs are exceptionally bad at and other ships can do with ease. Share this post Link to post Share on other sites
[SCRUB] Kenliero Players 2,478 posts 11,184 battles Report post #19 Posted September 13, 2015 So why not support my suggestion then? I want XP boni for capping and decapping, something CVs are exceptionally bad at and other ships can do with ease. But... but.... then he would have to agree with CV player... Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #20 Posted September 13, 2015 Nothing is more frustrating, than to see your whole team chase the enemy to the end of the map, sailing away from caps, when caps are marked for enemy, to kill enemies, just to lose with points, because enemy had them caps all than time... Meaning... capping should give more XP, so that people can understand what Dominion mode is about. I had a game where an aoba and a north carolina chased an atago all the way to the corner of the map. Not only that, the aoba died, and the North Carolina lost half its health, while the enemy atago was skating along the border. Just so frustrating... 1 Share this post Link to post Share on other sites
Luckyio ∞ Players 310 posts 8,360 battles Report post #21 Posted September 13, 2015 So why not support my suggestion then? I want XP boni for capping and decapping, something CVs are exceptionally bad at and other ships can do with ease. Because capping is not a main thing in the game, and would encourage games where people will break formation apart in rushing points, exposing themselves to CVs even more than they are right now. Which will buff CV exp and damage. Share this post Link to post Share on other sites
Ascender Beta Tester 468 posts 5,440 battles Report post #22 Posted September 13, 2015 We'll see how/if they ever expand these missions they put up. I can easily see a mission with something like "Score in the top 3 on your team 10 times" to get a certain reward (something better than the current 30k credits which is totally meaningless lol, unless you do like 20 of those missions). This would basically complete the OP's idea of rewarding top players without giving them a straight-up unfair consistent advantage in progression. Personally I don't need to get more exp when being in the top 4, I would rather I wasn't in the top 4 because that means the rest of the team actually did something! 1 Share this post Link to post Share on other sites
Syrchalis Players 1,401 posts 3,820 battles Report post #23 Posted September 13, 2015 Because capping is not a main thing in the game, and would encourage games where people will break formation apart in rushing points, exposing themselves to CVs even more than they are right now. Which will buff CV exp and damage. Right now the problem is people ignore caps completely and don't give a damn about winning, because of the KILL KILL KILL mentality. I knew you would find a twisted and ridiculous way to turn my completely solid suggestion into something that somehow arbitrarily buffs CVs. Share this post Link to post Share on other sites
LittleNipper Alpha Tester 183 posts 1,990 battles Report post #24 Posted September 13, 2015 i would give more medals like in WOT.... citadel hits, 4 kills, ace kills etc.... sometimes you kill 4 ships and don't even get a medal..... ok you get the credis, but a medal would also be fair. Not to say when i defend a carrier, shoot down a squadron of torps bommers and by the time i get back into battle and we win get a miserable ex score because the logics of the game don't keep in consideration that defending carrier can really help team to win.... but you do not get experience for that. Share this post Link to post Share on other sites
Syrchalis Players 1,401 posts 3,820 battles Report post #25 Posted September 13, 2015 Fighter XP being low is ok, but cruisers really should get a lot more for AA defense, as this is their main purpose in WGs eyes. Share this post Link to post Share on other sites