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SoraB1ade

Bonus EXP for expert player and TIPS ingame

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Supertest Coordinator
6,337 posts
4,395 battles

Bottom 4 get a - xp boost next game :trollface:   and wile i am thinking about it team killers get pink ships that can be seen 30k away.

 

Bad bad idea. Negative XP for being unlucky enough to be one shotted by a random salvo? This would just cause more negativity. They get nothing anyway. Don't hang it over to the next game. 

 

Perhaps the top loser and/or high caliber/confederate winners should get the X1.5 - but just the top player I would accept. Even if I came second top on losing team I wouldn't begrudge the other players X1,5. Many times I've come *way ahead* of anyone else as top loser. 

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Players
310 posts
8,360 battles

 

Right now the problem is people ignore caps completely and don't give a damn about winning, because of the KILL KILL KILL mentality.

 

I knew you would find a twisted and ridiculous way to turn my completely solid suggestion into something that somehow arbitrarily buffs CVs.

 

That would be because of CVs punishing you with their hand of god coming out of the sky and squishing you like a bug when you dare to do something other than killing enemies in their pack while they are shooting at yours. If you would give more points for caps, all that would mean is that newbies would become even more of a CV food than they are today, as they would rush even more. Which would result in even less new blood sticking around for the game.

 

Again, you would need to fix CV power output in relation to other ships before you could really consider any of your suggestions, because in all ranges of play the common denominator for the problems mentioned is CV power output in relation to other ships.

 

As a result, if you wish to address these issues, you have to start by addressing the common denominator which is a unifying part of all those problems.

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[SCRUB]
Players
2,478 posts
11,184 battles

 

That would be because of CVs punishing you with their hand of god coming out of the sky and squishing you like a bug when you dare to do something other than killing enemies in their pack while they are shooting at yours. If you would give more points for caps, all that would mean is that newbies would become even more of a CV food than they are today, as they would rush even more. Which would result in even less new blood sticking around for the game.

 

Again, you would need to fix CV power output in relation to other ships before you could really consider any of your suggestions, because in all ranges of play the common denominator for the problems mentioned is CV power output in relation to other ships.

 

As a result, if you wish to address these issues, you have to start by addressing the common denominator which is a unifying part of all those problems.

 

Yesterday, when I read you whining about CV's, I was like:

hmm.JPG

 

....But today I am already starting like:

 

rolling-on-floor-laughing-clip-art-98892

  • Cool 1

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[OHFK]
Beta Tester
637 posts
18,294 battles

They need more ways to get rewards, all there is is damage dealt, there is nothing for spotting or scouting, nothing for capturing/decapping, nothing for kill assists. I myself find it rather annoying when i punish a ship down to scrap then someone else kills it with 1 salvo or something, but maybe thats me?

Edited by Shade_UK

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Beta Tester
3,552 posts
8,863 battles

I myself find it rather annoying when i punish a ship down to scrap then someone else kills it with 1 salvo or something, but maybe thats me?

You get most of the XP "available" from that ship.

Plain finishing doesn't give much XP extra over damage caused.

That's how it's possibly to be among team's top scorers without any kills.

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