Humbug_1 Players 174 posts 863 battles Report post #1 Posted September 11, 2015 (edited) Too often i find myself in trouble after going for the objectives, it doesn't take me long to realise i'm the only target, i look at the mini map i joke not the entirety of the rest of my side is huddled together smashing into eachother in a tiny corner miles away from anywhere, its like they started,. turned around and sailed away from the objectives, as a result me and occasionally one other are the only sitting ducks for the whole of the opposition to shoot at. This is starting to happen with alarming regularity, what is this tactic? back yourself into a corner and present one big target? I don't give a #### about K/D and XP and all that crap, i'm not 12, i just play this game for fun but it aint much fun when all your team mates are trying to hide in some hair brained effort to protect their K/D. Edited September 11, 2015 by Humbug_1 13 Share this post Link to post Share on other sites
[HOBWS] Sgt_Bones Alpha Tester 344 posts 3,882 battles Report post #2 Posted September 11, 2015 (edited) If you only play for fun, play PvE, KD and EXP are not that important there, most folks are trying new ships out, and are just there to kill stuff. But any time you play PvP, you should expect teams to not play as a team, noobs going off by themselves to meet the enemy, and, not to point a finger at you specifically, but lone wolves that don't pay attention to the mini map and go attack by themselves and wonder why they get killed so fast. Anyways, try just killing something every match, since, if you don't care about KD or EXP, then you probably don't care about winning either, so just have fun doing the best you can. Edited September 11, 2015 by Sgt_Bones 1 Share this post Link to post Share on other sites
[OHFK] Shadeshots Beta Tester 637 posts 18,294 battles Report post #3 Posted September 11, 2015 (edited) There is no way anyone else can solve the problem of other people, its down to them as individuals. But i do understand the frustration i mean i play even my BB's aggressively (mostly tier 8+ because they can take alot of punishment) and if anything i will not camp at the back all game, i will take the fight to the other team within reason (not going to do stupid stuff) i do wish though people would stop being scared to get their ship scratched it is a war game after all. Edited September 11, 2015 by Shade_UK Share this post Link to post Share on other sites
Ascender Beta Tester 468 posts 5,440 battles Report post #4 Posted September 11, 2015 No offense but whatever you think you're doing it doesn't seem to be working with that 42% win rate. And you can't blame that on teams, a consistent good performance WILL impact winratio, just like a consistently bad performance will. Typically I find myself zigzagging in and out of range, for two purposes. First not to provide an easy target to shoot at and second to be flexible in terms of ranging, if I take too much damage I should more easily be able to bugger off and lick my wounds. I tend to stick around the middle of the map, generally avoiding the extreme edges, nobody should be on the 1-line or 10-line unless it's something like Hot Spot. Simultaneously, you shouldn't kill yourself trying to cap a point - it's not worth it. A cap point does not go anywhere, if it's too dangerous to cap yourself, just prevent enemies from capping it instead (if possible) and worry about it later. The only ships that have a given duty of trying to cap points as early as possible are destroyers, usually covered by cruisers covered by battleships, and it works in this order in the other direction as well. This is also a reason why, at least on domination, a team shouldn't want to "focus" on specific points. Instead it should spread out, make hard contact where and as it happens and cap points which are left undefended by the enemy which will usually have 2 points designated as the focal point as well. The last thing you want to do is end up with 2 cap points in enemy hands and 2 neutral points. And as for K/D, XP "and all that crap" it IS important. K/D means you make your own life worth something by dropping enemies. Experience is a measuring tool of your performance, if you do not PERFORM you do not get XP and consequently it can be concluded you do not contribute to the team. Not bragging or anything but I consistently score top 3 exp in a team regardless of kills (anywhere from 0 to 5) and I have managed a 63% win ratio over 980 games. This stuff does not come automatically, it does not happen because of the teams I get (especially when there's a lot of tirpitzes around that continuously run into me for NO GODDAMN REASON, DISAPPEAR FROM MY LIFE, TIRPITZES!), it happens because I put in a consistently good performance taking some of the weight off the rest of the team's need to perform. Even when I die I will at the very least have traded equally, meaning that in such a case I have been neither an advantage nor disadvantage to my team. By the sounds of what you are doing you die to destroyers like really early on doing almost nothing. Looking at your battleship stats they are nothing short of an absolute disaster meaning you have been consistently been providing a burden to your team. If you really believe you HAVE to be in the cap circles as early as possible to cap them and hold them, for the love of god play something which has torpedo armament. 4 Share this post Link to post Share on other sites
Humbug_1 Players 174 posts 863 battles Report post #5 Posted September 11, 2015 (edited) If you only play for fun, play PvE, KD and EXP are not that important there, most folks are trying new ships out, and are just there to kill stuff. But any time you play PvP, you should expect teams to not play as a team, noobs going off by themselves to meet the enemy, and, not to point a finger at you specifically, but lone wolves that don't pay attention to the mini map and go attack by themselves and wonder why they get killed so fast. Anyways, try just killing something every match, since, if you don't care about KD or EXP, then you probably don't care about winning either, so just have fun doing the best you can. So you are saying the right way to play this game is to trap yourself in the bottom corner and sit there trying not to smash into everyone along with everyone else? So thats where i have been going wrong. right..... @ Ascender, "look at you and look at me in comparison". of course you are bragging, you may have scores to brag about but i bet your the type who screams at the screen when its not going your way. Edited September 11, 2015 by Humbug_1 1 Share this post Link to post Share on other sites
FaceFisted Beta Tester 868 posts 5,081 battles Report post #6 Posted September 11, 2015 (edited) [edited] Edited September 11, 2015 by BigBadVuk This post has been edited by a member of the Moderation Team, due to inappropriate content. Share this post Link to post Share on other sites
[-AIE-] Sasha31 Beta Tester 51 posts 7,403 battles Report post #7 Posted September 11, 2015 many noobs, as a BB captain i see situation early in game where i have to push forward while Destroyers and cruisers coward as they are hide behind me!?!..its beyond enraging..why should i as a BB push forward.. DD has stealth, it can detect targets for me..but no.. still, i play within reason, i will not go into middle of map to cap middle cap on my own in a BB.. on other hand, being in corner and enemy as well means its going to be a draw.. time is limited and runs fast..unless some engagement begings within first 5 minutes its going to end in draw most likely.. but don't blame others that are afraid to engage, just follow those 2,3 who are not afraid and support them, but don't go by yourself.. again, use common sense.. 1 Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #8 Posted September 11, 2015 Stop worrying about what other people are doing and play the game. Just accept that no matter how many times you complain about noobs, campers, etc. it will NEVER change in randoms because their MM does not factor in skill in any way, shape or form. There is no team balancing across both teams so overall skill levels can be vastly different. If you're overly concerned about WR or if you;re one of those trolls obsessed with perfect stats then I have sad news for you: It'll only get worse. When I see people crying about stats in game I make it a point to play with even more reckless abandon. I cannot stand games being ruined by players who worship stats and criticise others for theirs and their gameplay. I was stats obesessed in WoT, it helped ruin it for me, I'll never go that route again so either grow up or bugger off. 1 Share this post Link to post Share on other sites
EsaTuunanen Beta Tester 3,552 posts 8,863 battles Report post #9 Posted September 11, 2015 I cannot stand games being ruined by players who worship stats and criticise others for theirs and their gameplay. But then you support those who don't even try to play and just spoil fun for those who try to play... There is no way anyone else can solve the problem of other people, its down to them as individuals. I'm sure minus credits and XP for non-CV players just circling tightly around spawn/running to corner away from enemy and not moving anywhere else during match would encourage at least following those who take the lead. Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #10 Posted September 11, 2015 I don't give a #### about K/D and XP and all that crap, i'm not 12, i just play this game for fun but it aint much fun when all your team mates are trying to hide in some hair brained effort to protect their K/D. Guess what. It's actually no fun either when some team members just waste their ships with little or no damage done. But it's always the "Team". That excuse is the easiest way out. Too many take that path and too many times it's a waste of time to answer them. Stats should be used as an indicator for yourself if you regularly make the right decisions. Bad stats, too many bad decisions. But this discussion between Stat-deniers and Stat-lovers will never end. Share this post Link to post Share on other sites
blinkster Players 63 posts 2,900 battles Report post #11 Posted September 11, 2015 WG just needs to nerf the firing range of baBBies n cruisers.So that they can actualy leave the base and not circle around in it for 20min Share this post Link to post Share on other sites
LilJumpa Beta Tester 4,603 posts 7,488 battles Report post #12 Posted September 11, 2015 WG just needs to nerf the firing range of baBBies n cruisers.So that they can actualy leave the base and not circle around in it for 20min So you are suggesting to dumb down the game. If you want to adapt a game to human stupidity you will receive something like this: Share this post Link to post Share on other sites
blinkster Players 63 posts 2,900 battles Report post #13 Posted September 11, 2015 Yes im saying making the game simpler cause it looks like its too hard for some people + it will fix the draws and the wait for the game to be over. Share this post Link to post Share on other sites
DarthMurloc Players 95 posts Report post #14 Posted September 11, 2015 Inconsistency. That bothers me. The fact that people are afraid to engage combat (they will sink me so I can't do dmg and earn creds and stars approach), follow the largest ship (for both cover, larger are easier to hit; and firepower) is one thing. But inconsistency is far worse. Example from yesterday. Been in my Kongo, domination type map, 3 bases. Me spawned near A (far left). Suddenly, aggressive map marking on C. Quick glance - general movement toward C and B. Ok, I'll tag alone, no fun trying to get A alone and expect multiple enemies there. Course set to C, full speed. So far so good, vanguard forces engaged some enemies, some flanking started, looks good. By the time I got into firing range (targets behind island) I got targeted by some HE machine gun CA. Literally constant flame rain on me so I had to try to zig zag with that pregnant whale of mine. Finally broke contact and was in position to fire. Ahead of me was allied CA who fired against 3 enemies. I joined him. And then funny thing happened. That CA full speed retreated, those who aggressively pushed for C somehow vanished and appear between B and A and I was left alone BB, 3 CAs and 2 DDs. I run across half of the map before that fleet. Overall it was quite interesting experience to survive such a force (I managed to avoid 3 DD torpedo volleys launched from behind from ~4 km) while keeping distance from CAs and trying to damage them myself. But sum of all damage and 4th torp volley hit with 2 hits that were just too much. And it left me bitter. Someone tries to mount coordinated attack, gather people and then all just go: F this sht, I'll go on my own. Share this post Link to post Share on other sites
[-AP-] Lord_WC [-AP-] Weekend Tester 1,000 posts 8,199 battles Report post #15 Posted September 11, 2015 Damn, one of my subordinate today fucked up royally. But he said he works only for fun, so it was okay. If you really think playing for fun incorporates being a total idiot and yolorushing the enemy alone, you should go and play pve. 2 Share this post Link to post Share on other sites
[FIFO] ilhilh [FIFO] Beta Tester 2,451 posts 7,514 battles Report post #16 Posted September 11, 2015 (edited) I'm sure minus credits and XP for non-CV players just circling tightly around spawn/running to corner away from enemy and not moving anywhere else during match would encourage at least following those who take the lead. Please. Do you seriously expect them to write something that somehow weighs up the distance to the enemy, the objectives, distance from spawn and a hundred other factors? Do you seriously want to be forced to head either into a world of pain or away from a required defence just to stop yourself falling foul of some ridiculous system? It is crazy to think that they could write an algorithm that would be able to 'fairly' police that kind of activity. And that is before you even begin to think about how they would teach players the rules so that they cannot fall foul of whatever these crazy rules would be. Also on a related note, there are far too many armchair admirals who look at the mini map at the point they die and seem to think they could had out summary punishments to those people who look out of position regardless of what has happened in the intervening 12 minutes. I have been called a spawn camping n00b on numerous occasions when I have sailed to 1 side of the map only to charge back across and defend because that is what is needed. Then the guy who was on the other flank and has little idea what I have been doing dies, sees you there and blames you for everything. Roll on the scoreboard and I'm top or top 3 and they are mid table. It is hard enough keeping an eye on the enemy team, your team mates general location, planes, torpedos and both teams progress towards objectives without keeping an eye on each individuals performance. Edited September 11, 2015 by ilhilh 1 Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #17 Posted September 11, 2015 (edited) Damn, one of my subordinate today fucked up royally. But he said he works only for fun, so it was okay. If you really think playing for fun incorporates being a total idiot and yolorushing the enemy alone, you should go and play pve. Firstly, your analogy is poor and doesn't apply. How do you ever expect things to improve in random battles where the very nature of the team in term of the players is random? Then you add factors like the rng and sometimes poor ship balancing and expect everyone to play the game well? Yes, players 'should' all play for their team and have forethought toward their team mates, we'd all like to see this, BUT...not all players have the ability, some are very young, some don't care and play4fun. WG have created a game that appeals to a mass market. there are no skill requirements to join the game, there are no entry level IQ requirements, there are no requirements in terms of experience, the majority never visit the forums and will therefore never learn anything, and so on. WG have created this sandbox for ANYONE who wants in and this is what you'll almost always see in randoms. And now you folks are complaining that 'some people act like idiots in randoms because they don't do what you want them to do'? If a guy is an intentional teamkiller, a bot, obstructer, etc, then report him and hopefully his repetitively bad behaviour will get him banned, but equally so too should the fools complaining of 'noobs in randoms' because if you 'choose' to go into a 'random' battle then perhaps you should not expect it to all go according to your own so-called plan. Remember too the flipside of the coin, that many players are totally anal and obsessed with stats and winning that it comes at the expense of common decency and politeness. Why is it almost always a stats obessesed moron that does the initial insulting? He is the minority in randoms, the majority are clearly the noobs according to so many 'experienced' forumites and 'good players', so why should the game cater for the minority? Surely it's the minority that should play pve or go elsewhere if all they want to do is win? Think about it for a second. Ego and vanity clouds the judgement of so many here it's not a joke. TL; DR: Randoms are for EVERYONE..there is a code of behaviour we all expect in terms of playing to the best of your ability and for your team, but for some this is very difficult. I may play to the best of my ability but perhaps to someone like you it will never be good enough due to my possible lower skill set and so I'll always be criticised for playing poorly by those better than me; so should I therefore leave because I don't meet your expectations? I think not. Players that deliberately ruin it for others should go, not the average player that is simply trying his best but will always be seen as a noob in the eyes of others because his decisions in game may not meet with the approval of the better players. The real question is, how do you distinguish between the two? Edited September 11, 2015 by jinx_uk 4 Share this post Link to post Share on other sites
Maj_Havoc Beta Tester, Players, In AlfaTesters 190 posts 277 battles Report post #18 Posted September 11, 2015 So you are saying the right way to play this game is to trap yourself in the bottom corner and sit there trying not to smash into everyone along with everyone else? So thats where i have been going wrong. right..... Stop worrying about what other people are doing and play the game. Just accept that no matter how many times you complain about noobs, campers, etc. it will NEVER change in randoms because their MM does not factor in skill in any way, shape or form. There is no team balancing across both teams so overall skill levels can be vastly different. If you're overly concerned about WR or if you;re one of those trolls obsessed with perfect stats then I have sad news for you: It'll only get worse. When I see people crying about stats in game I make it a point to play with even more reckless abandon. I cannot stand games being ruined by players who worship stats and criticise others for theirs and their gameplay. I was stats obesessed in WoT, it helped ruin it for me, I'll never go that route again so either grow up or bugger off. You assume those with a positive w/r worry about their stats, perhaps they just play better. Yoloing in at the start is NOT the way to win matches; for the 1% of matches the other team do something stupid and the yolo works, there are 99% of matches where you die early and the rest of your team, even stat farmers have to carry you. You cannot magically farm stats without playing a wining strategy; folks with a positive w/r have a positive effect on the outcome of their games often enough that their stats reflect that, they are the ones playing correctly. Anyone who says they don't care about wining is full of it, everyone plays to win because losing sucks, winning is a natural human instinct, we are hard wired to feel good when we win, and losing has a detrimental effect on the ego and psyche. They may not care how they play, they may not care that better players have to carry them, they may not be smart enough to work out how to play better, but psychologically, no one likes to lose. Make no mistake, if you have a w/r below 50%, more often than not you are detrimental to your team and to the outcome of your matches, not your team mates who care and try to win, you. Share this post Link to post Share on other sites
[THROW] Takru Supertester, Players, Sailing Hamster, Privateer 3,851 posts 23,972 battles Report post #19 Posted September 11, 2015 Surprisingly, the huddle effect (I can't really call it a tactic as that would involve some degree of planning) actually can work. If you happen to have a map where there are two cap zones and one team cuddles up near their own zone, it might work. It might work simply because the enemy will usually spread out, going both sides and thus engage the huddled team piecemeal while the latter can direct basically all their firepower at one enemy ship at a time. A huddle also provides a lot of AA fire in a comparatively small zone, so aircraft carriers can not do much to break it open, at least not by themselves. Still, don't see any fun in playing like that. Share this post Link to post Share on other sites
[ODIUM] Synth_FG Players 551 posts 15,191 battles Report post #20 Posted September 11, 2015 (edited) A huddle is also a big inviting target for DD's to spam with Torpedoes from outside of visual range Even if they miss the target there's a good chance the'll hit something else Edited September 11, 2015 by Synth_FG Share this post Link to post Share on other sites
[BOATY] Shaka_D Alpha Tester, Players, In AlfaTesters, Weekend Tester 3,691 posts 15,960 battles Report post #21 Posted September 11, 2015 (edited) You assume those with a positive w/r worry about their stats, perhaps they just play better. I never assumed as such at all. Yoloing in at the start is NOT the way to win matches; for the 1% of matches the other team do something stupid and the yolo works, there are 99% of matches where you die early and the rest of your team, even stat farmers have to carry you. You cannot magically farm stats without playing a wining strategy; folks with a positive w/r have a positive effect on the outcome of their games often enough that their stats reflect that, they are the ones playing correctly. Anyone who says they don't care about wining is full of it, everyone plays to win because losing sucks, winning is a natural human instinct, we are hard wired to feel good when we win, and losing has a detrimental effect on the ego and psyche. They may not care how they play, they may not care that better players have to carry them, they may not be smart enough to work out how to play better, but psychologically, no one likes to lose. Make no mistake, if you have a w/r below 50%, more often than not you are detrimental to your team and to the outcome of your matches, not your team mates who care and try to win, you. You're assuming that everyone regards winning IN THIS GAME with the same seriousness that you or others do? I don't. I like winning, as you say everyone does, but it's also relative to what they're doing. I simply won't / don't place too much emphasis on winning in this particular game. This doesn't mean I, nor others, don't try to win, but why should everyone that plays worse than someone who's better be called a noob? There are games where I may play well enough to contribute more than my fair share, there are games where my decisions are pants and I screw up. Should I be punished or labelled by you or others because I don't play to the same consistent standard you or others do? I don't think I deserve that do you? As I mentioned previously, everyone should recognise this is a team game, but not everyone lives with the same sense of awareness or perception as some players do and if you are the one assuming that everyone should feel as strongly as you do toward winning then you're making a mistake - again. Winning to me means a quicker grind, quicker progress, more credits. If it comes slower at times then so be it. Stats wise? I'm not in the game for epic clan or personal recognition, and anyone who judges me accordingly is quite frankly doing so by their own set of rules, not mine, and if their judgement of a person is directly proportionate to their in-game ability then so be it. Sticks and stones. I'm not looking for any recognition of any sort, it means very little in the real world. Winning to me is not the be-all end-all reason I'm playing this game, and I am the one now presuming that many others feel the same way.....we just want to play ships, play relatively well and have fun, chat to friends, come the wins or losses. At times it gets frustrating and we take a break, at times we don't mind, but I've seen whines about noobs for years in WoT, made many myself, and it all amounts to...you guessed it hopefully...NOTHING. Energy wasted. You surely realise that not everyone is a 'pro' or has a 'pro' attitude? Blame WG for creating a single playground in which we all have to share the same sandbox. Randoms generates more income and xp and this is where many will stay, no matter their attitude toward winning. Ranked battles are coming soon anyhow, perhaps the 'pro's' can leave the sandbox of random battles to us noobs and migrate over to ranked battles, but if you expect any high standard of teamplay and / or everyone to play with a fiercely competitive spirit in randoms you are surely mistaken. This is mean't to be fun, not hard work. It takes intelligence and wisdom to know what really matters in real life, and this game and having great stats for me s simply not one of them, simple as that. I agree in one respect that I care very little for those that deliberately yolo and ruin the fun for others in whatever shape or form they do it, but many here have assumed all 'noobs' do this deliberately. I play poorly, but I certainly don't try to on purpose. Hopefully others here will learn to be more objective and less generalising in their critique of others. Edited September 11, 2015 by jinx_uk Share this post Link to post Share on other sites
[BOTES] ShuggieHamster [BOTES] Players 807 posts 13,196 battles Report post #22 Posted September 11, 2015 A huddle is also a big inviting target for DD's to spam with Torpedoes from outside of visual range Even if they miss the target there's a good chance the'll hit something else yup. seen it, flanked it, launched 6 TT's into it ..................... and sank a CA and BB. they even helped me out by screening themselves with a smoke screen that protected me and not them! Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #23 Posted September 11, 2015 Herd mentality. When players are insecure, they group up, but since there's no herd leader, they have no idea where the rest is going and they just keep going until they hit a wall (or island). Only thing you can do to break it is communicate, assume leader role and keep clicking that map. Share this post Link to post Share on other sites
[SKIDZ] chazwozza Players 1,030 posts Report post #24 Posted September 11, 2015 Stats in a dice rolling game roflmao Share this post Link to post Share on other sites
Humbug_1 Players 174 posts 863 battles Report post #25 Posted September 11, 2015 many noobs, as a BB captain i see situation early in game where i have to push forward while Destroyers and cruisers coward as they are hide behind me!?!..its beyond enraging..why should i as a BB push forward.. DD has stealth, it can detect targets for me..but no.. still, i play within reason, i will not go into middle of map to cap middle cap on my own in a BB.. on other hand, being in corner and enemy as well means its going to be a draw.. time is limited and runs fast..unless some engagement begings within first 5 minutes its going to end in draw most likely.. but don't blame others that are afraid to engage, just follow those 2,3 who are not afraid and support them, but don't go by yourself.. again, use common sense.. If playing DD or Cruiser i find its a good idea to stick with one BB, pick a BB friend early on and back him up, he has the bulk and firepower but also tends to draw the fire away from you, you have speed, manoeuvrability and you can protect your BB mate with AA. Teaming up like this is a lot of fun even if your mate doesn't realise its happing. Share this post Link to post Share on other sites