Fonfalks Players 539 posts 11,322 battles Report post #1 Posted September 10, 2015 Guys is it really unreasonable to ask that at least 50% of shots hit target in situation when shooter and target both are not moving? Is it really SO NECESSARY to put such a huge RNG effect on every shot, which results in hitting only 2 shells or few times NONE on unmoving target? I keep getting this idiotic spread SO OFTEN, i mean it really kills all the fun of this game!!! Looking how all the shells splash all around ship and so little damage or none at all when i aim straigt on citadel is just ARGHHHHHHHH!!!!!! 3 Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #2 Posted September 10, 2015 Less RNG would mean less skill. Everyone can point a gun and fire. 3 Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #3 Posted September 10, 2015 Well luckily situations where both shooter and target are stationary don't happen right ? Oh wait... Share this post Link to post Share on other sites
Fonfalks Players 539 posts 11,322 battles Report post #4 Posted September 10, 2015 Less RNG would mean less skill. Everyone can point a gun and fire. If this is joke then its a bit funny, but if its not then well your equating skill with RNG... Quite the idiocy even by internet standards. 6 Share this post Link to post Share on other sites
JohnHusky Weekend Tester 173 posts 3,250 battles Report post #5 Posted September 10, 2015 OP, I so understand what you mean. But watching some of the documentaries about warships like yamato and bismark. They both missed alot. And i suspect without any technical expertise, that its due to waves and wind. I hate it too, but RNG is there to give some "semi realism" 1 Share this post Link to post Share on other sites
DtXpwnz Beta Tester 1,160 posts 377 battles Report post #6 Posted September 10, 2015 Share this post Link to post Share on other sites
Fonfalks Players 539 posts 11,322 battles Report post #7 Posted September 10, 2015 Well luckily situations where both shooter and target are stationary don't happen right ? Oh wait... It does happen - if i notice that someone is not moving at all i stop too because logically it should be perfect shot then, because there are no variables, but sadly there s 1 HUGE variable and that is RNG embedded in every shot and you can feel how stupid and overdone it is in situations like that. When you shoot and you are moving and enemy is moving you dont feel RNG so much, its like, well i missed, apparently i didnt calculate trajectory well enough, but in situation where both shooter and target are not moving..... Share this post Link to post Share on other sites
[BW-UK] Gunship14 Players 850 posts Report post #8 Posted September 10, 2015 (edited) It does happen - if i notice that someone is not moving at all i stop too because logically it should be perfect shot then, because there are no variables, but sadly there s 1 HUGE variable and that is RNG embedded in every shot and you can feel how stupid and overdone it is in situations like that. When you shoot and you are moving and enemy is moving you dont feel RNG so much, its like, well i missed, apparently i didnt calculate trajectory well enough, but in situation where both shooter and target are not moving..... I'd understand the difficulty to aim if we were playing Navyfield. But, in this game, your guns don't move with your ship, except for when you are steering. Moving or not is the same thing no matter what, as long as your target is locked. And it also looks ridiculous. Edited September 10, 2015 by Gunship14 Share this post Link to post Share on other sites
Fonfalks Players 539 posts 11,322 battles Report post #9 Posted September 10, 2015 I'd understand the difficulty to aim if we were playing Navyfield. But, in this game, your guns don't move with your ship, except for when you are steering. Moving or not is the same thing no matter what, as long as your target is locked. And it also looks ridiculous. I am not sure what is your point? That standing still looks ridiculous? Guess what i will stand still and wear alien costume it will look even more ridiculous but please make sure at least 50% shells hit UNMOVING target OK!!!! Share this post Link to post Share on other sites
bloomoon11 Beta Tester 300 posts Report post #10 Posted September 10, 2015 The game needs dispersion for balance, otherwise it would just be world of battleships since they'd obliterate everything else. 1 Share this post Link to post Share on other sites
Mister_Greek Supertester 1,046 posts 4,551 battles Report post #11 Posted September 10, 2015 Imagine seasoned players with more than 5 k battles and deadeye accuraccy, playing a Yamato with reduced RNG.... Be thankful that this is not the reality Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #12 Posted September 11, 2015 Less RNG would mean less skill. Everyone can point a gun and fire. Yea just look at CS GO. No RNG and everyone´s the greatest aimer of all time. Get off your meds. 1 Share this post Link to post Share on other sites
daki Weekend Tester 1,677 posts 20,271 battles Report post #13 Posted September 11, 2015 Yea just look at CS GO. No RNG and everyone´s the greatest aimer of all time. Get off your meds. That is about the worst possible comparison. What is the hitbox size in WoWs vs CS? Not even to mention speed of action, other mechanics.... In other words would you find it challenging to hit a slow moving car in CS? Think not Due to size and low speed of targets in WoWs, with RNG if you want to have a high chance to hit you have a very narrow room for error in aiming - skill needed to hit. In case of no RNG you would basically have the size of enemy ship as room for error in aiming and still being able to hit - very little skill needed. So yeah, Userext is quite right in his statement. To all of you who believe that in case of WoWs less RNG means more skill, I would suggest to try to think harder how it would influence the game mechanics and gameplay before just repeating ad nauseam what you have heard someone else saying (or what you say without basically thinking). Furthermore, comparing games which have basically nothing in common in order to try to make a point and argue a mechanic is pointless to say the least. 1 Share this post Link to post Share on other sites
GeneralRushHour Beta Tester 369 posts 1,516 battles Report post #14 Posted September 11, 2015 Doesnt matter. CS GO is a game of pure skills. Theres no RNG that will hit stuff for you in CS GO. Theres no RNG that will do no damage when you know it should have been massive amounts of damage. WoWs is partly a game of dice-rolling. RNG exists partly to hold BBs back for obvious reasons but also to make everything a bit grey. A perfect shot may or may not be lethal. In CSGO a perfect shot is ALWAYS lethal. Share this post Link to post Share on other sites
[BWOD] GeneralHorstPital Beta Tester 188 posts 7,722 battles Report post #15 Posted September 11, 2015 It does happen - if i notice that someone is not moving at all i stop too because logically it should be perfect shot then, because there are no variables... That is wrong. We are talking about ships here. As someone earlier already said, the sea is always moving, and at these ranges, the wind is also a factor. These were variables in real life and they are simulated by RNG in this game. No ship is ever really standing still. Dispersion of shells was a thing in real life as well, in fact, the guns in this game are way more accurate than they were in real life. In BBs for example, I hit around 30% of my shots. In reality it was closer to 2 %. Think of it this way: You are not shooting at a certain point, but at a certain target area, which is determined by your guns dispersion and the range. The skill is to get as much of the enemy ship into your target area when the shells hit there... Share this post Link to post Share on other sites
alalos Players 170 posts 847 battles Report post #16 Posted September 11, 2015 Guys is it really unreasonable to ask that at least 50% of shots hit target in situation when shooter and target both are not moving? Is it really SO NECESSARY to put such a huge RNG effect on every shot, which results in hitting only 2 shells or few times NONE on unmoving target? I keep getting this idiotic spread SO OFTEN, i mean it really kills all the fun of this game!!! Looking how all the shells splash all around ship and so little damage or none at all when i aim straigt on citadel is just ARGHHHHHHHH!!!!!! Hit ratio 19 % .. get lost. Serious ! LEARN TO AIM ! Wana bet he aims directly for the ship ? Who wana bet ? I wana make some money ! 1 Share this post Link to post Share on other sites
shrapnel_bait Beta Tester 151 posts 383 battles Report post #17 Posted September 11, 2015 OP, I do agree that RNG seems to make playing the game a complete lottery when firing at enemy ships, but according to naval historians most battleships only managed to hit enemy ships with between 3% and 5% of the main gun shells fired. To me it's not the main gun accurracy that is the issue, it's the accurracy of secondary guns that need some serious looking at, these things are supposed to protect your battleship from close in attackers yet they seem to hit targets at between 1.5 and 3km away less often than the main guns at 20km. Share this post Link to post Share on other sites
Diedel Weekend Tester 136 posts 254 battles Report post #18 Posted September 11, 2015 The game needs dispersion for balance, otherwise it would just be world of battleships since they'd obliterate everything else. It only Needs that Dispersion because of the way the assigned the damage in the first palce, if they wouldn't have put those insane damage numbers on the BB guns and reduced citadel hit multibliers they could easily not make it a lottery. But instead of learning from the WoT arty Problems they decided to put that as a core element into WoWS and make it even worse. Share this post Link to post Share on other sites
alalos Players 170 posts 847 battles Report post #19 Posted September 11, 2015 OP, I do agree that RNG seems to make playing the game a complete lottery when firing at enemy ships, but according to naval historians most battleships only managed to hit enemy ships with between 3% and 5% of the main gun shells fired. To me it's not the main gun accurracy that is the issue, it's the accurracy of secondary guns that need some serious looking at, these things are supposed to protect your battleship from close in attackers yet they seem to hit targets at between 1.5 and 3km away less often than the main guns at 20km. As DD user.. NOPE ! *lol* Nah serious.. you must understand.. it maybe doesn´t matter if you go toe to toe BB vs BB oder BB vs CA ( which still got 38k hp at tier 8 )... but when the 2nd hit my 12k hp DD... even 1 time.. i lose like 10% of my Hp.. and that stuff shots fast.. and crits almost always when it hits. It seems to me that the size of your enemy doesn´t even matter.. it feels more like target in range = 50 shots = 1 hit about the people.. who are saying there is a problem... 100 matches ? Realy ? Everyday i see cruisers at the higher tiers who just getting 2 shoted at 19km distance bc they didn´t pay attention and there is a skilled bb user.. but hey skill.. lets complain some more here. right ? Share this post Link to post Share on other sites
bloomoon11 Beta Tester 300 posts Report post #20 Posted September 11, 2015 It only Needs that Dispersion because of the way the assigned the damage in the first palce, if they wouldn't have put those insane damage numbers on the BB guns and reduced citadel hit multibliers they could easily not make it a lottery. But instead of learning from the WoT arty Problems they decided to put that as a core element into WoWS and make it even worse. Yes you're right they should get rid of dispersion and give those massive battleship guns the same damage as destroyer guns, that would make an awesome game wouldn't it... Share this post Link to post Share on other sites
Userext Beta Tester 5,342 posts 2,957 battles Report post #21 Posted September 11, 2015 Yea just look at CS GO. No RNG and everyone´s the greatest aimer of all time. Get off your meds. How can you even compare 7.62mm calibre bullets to 460mm calibre shells? Doesnt matter. CS GO is a game of pure skills. Theres no RNG that will hit stuff for you in CS GO. Theres no RNG that will do no damage when you know it should have been massive amounts of damage. WoWs is partly a game of dice-rolling. RNG exists partly to hold BBs back for obvious reasons but also to make everything a bit grey. A perfect shot may or may not be lethal. In CSGO a perfect shot is ALWAYS lethal. Again you cant compare the dispersion between a sniper that fires to 3km and 460mm calibre shell that fires to 20km. Also to have a more accurate battleship gun they had to make a longer gun. There is a formula around. lets say there is a 100mm artillerity. For 200mm artillerity to be as accurate as 100mm one it has to be 4 times longer than it. Because there is a ratio 100mm calibre^2/length=200calibre^2/4xlength So if 100mm gun was 20meters long 200mm gun has to be 80meters long to have the same accuracy. Right now tank guns, normal guns, naval guns have a high accuracy. But before all these techonlogical improvements guns werent accurate at all. It sounds more silly hearing you compare 7.62mm calibre bullets to 460mm calibre shells and like thats not enough time between the guns that uses this ammo is like 50-60 years. 1 Share this post Link to post Share on other sites
[DAMNO] Seinta Beta Tester 857 posts 12,319 battles Report post #22 Posted September 11, 2015 Yes you're right they should get rid of dispersion and give those massive battleship guns the same damage as destroyer guns, that would make an awesome game wouldn't it... Imagine 7 Citadel hits doing only 15k damage. 1 Share this post Link to post Share on other sites
UPSF_Soyokaze Players 21 posts 1,212 battles Report post #23 Posted September 11, 2015 (edited) Yea just look at CS GO. No RNG and everyone´s the greatest aimer of all time. Get off your meds. Completely different games, different weapons, different ranges and different aiming mechanics, not comparable in any way. But CS:GO has plenty of RNG. Doesnt matter. CS GO is a game of pure skills. Theres no RNG that will hit stuff for you in CS GO. Theres no RNG that will do no damage when you know it should have been massive amounts of damage. WoWs is partly a game of dice-rolling. RNG exists partly to hold BBs back for obvious reasons but also to make everything a bit grey. A perfect shot may or may not be lethal. In CSGO a perfect shot is ALWAYS lethal. Recoil in CS:GO is based partly on an underlying recoil pattern, while the actual deviation of each shot from the recoil pattern is COMPLETELY RNG. Not to mention hit registration has been complained about for ages. ( https://www.youtube.com/watch?v=jwLx9t1wQR4 , https://www.youtube.com/watch?v=COyvjnQf5UE ) There are plenty of perfect shots that miss completely, whether by RNG or by the game's poor method of calculating hits. I've been playing CS games for over 10 years, it's a great game that I still play more than WoWs, but WoWs and CS are completely different types of games, it would be a waste of time to try and make WoWs emulate CS:GO in any way. Edited September 11, 2015 by UPSF_Soyokaze Share this post Link to post Share on other sites
AnuSuaraj Alpha Tester 665 posts 10,194 battles Report post #24 Posted September 11, 2015 Guys is it really unreasonable to ask that at least 50% of shots hit target in situation when shooter and target both are not moving? First of all, if the shooter and the target are both not moving then the shooter and the target are both idiots. Secondly, there is no extra precision to be gained from stopping your ship. And I approve such game mechanics because the last thing I want to see is a bunch of static ships emulating WoT artillery. Is it really SO NECESSARY to put such a huge RNG effect on every shot, which results in hitting only 2 shells or few times NONE on unmoving target? I keep getting this idiotic spread SO OFTEN, i mean it really kills all the fun of this game!!! Looking how all the shells splash all around ship and so little damage or none at all when i aim straigt on citadel is just ARGHHHHHHHH!!!!!! RNG is in the game to emulate the human-machine factor i.e. imperfection in aiming that happened in RL as well. I believe that the accuracy of WW2 era ships was around 2%. In WoWS the accuracy is much higher than that so quit your whining. 2 Share this post Link to post Share on other sites
Supakadai Players 24 posts 1,082 battles Report post #25 Posted September 11, 2015 RNG is there to normalize player skill level so that the product would appear to as large mass of people as possible. Nothing personal, but noobs got to score some hits from time to time or WG won't get their money. Share this post Link to post Share on other sites