Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
nervousfrog

Battleship accuracy at long range

45 comments in this topic

Recommended Posts

Beta Tester
12 posts
2,740 battles

Anyone noticed a change today?

 

 

Might just be I have been unlucky but I have been getting annihilated by BB's at long range today(12km+).

 

I always manoeuvre when a ship is pointing it's guns at me but I seem to be getting lots of citadel penetrations against me today.

Like I said might just be my day for it. I hope that's all it is anyway :(


 

Edited by nervousfrog
  • Cool 1

Share this post


Link to post
Share on other sites
Supertester
1,046 posts
4,551 battles

Straight from Developers in the RU forum  about BB accuracy buff:

 

 

2. Change as it was written, is insignificant. If at close range was introduced additional grading scatter, then on medium and long distances increase the accuracy happen simply because of the bias of previous values. Roughly speaking, a 10 km spread now matches the previous 8 km. Something like this has been done:

TT-8YZ9hPdk.jpg

Edited by Mister_Greek
  • Cool 3

Share this post


Link to post
Share on other sites
Beta Tester
5,342 posts
2,957 battles

Oh dear.....

 

I remember reading something that said it was just supposed to be a short range buff?

 

no.... They buffed short range dispersion which resulted with also long range dispersion. There was a chart around but blame me for being lazy and not downloading some of these photos.

Share this post


Link to post
Share on other sites
[LO1]
Alpha Tester
1,552 posts
8,268 battles

Well what i have noticed is when the game went to open beta..... there was a lot of complaning... BB suck i die all the time torps are op DD are op CV are op HE is OP.... WG replyed telling these people what they was doing wrong.... but you can lead a horse to water but you cant make it drink.  

 

Now WG are trying to make the large numbers of BB players happy by dumbing them down so they are easy to play. the players that like to hug the back of the map and shoot max range are happy (for now)

 

Let face it most players come to WOWS for the BIG Battleships. making that class a skilled class may push paying customers away... BUT i think you get the same effect if you make some thing to easy to play.   the players that do have skills are going to be loving the buffs over the past few changes to the game... BB can avoid torps a lot better than i remember and with there spread aim buff DD are sliding even more down to the is there any point playing this class list.   AA buffs CV nerfs.  

 

WG should change the game name to world of battleships :/

  • Cool 2

Share this post


Link to post
Share on other sites
Beta Tester
12 posts
2,740 battles

I always saw this game as a sort of rock paper scissors game every ship has it's purpose.

The accuracy buff on BB's will just encourage BB's to camp the back of the map.

Now if you get caught in the open by an enemy BB and your in a cruiser your dead meat.

With this change you need your BB's to move forward and tank more than ever but this change just encourages the opposite.


 

Short range buff for BB's badly needed. Long range buff no thanks.


 


 


 

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
46 posts
4,426 battles

No. BBs desperatly needed that short range buff. It was hilarious that your shells went in front, behind and beyond the target at pointblank range.

  • Cool 1

Share this post


Link to post
Share on other sites
[-OOF-]
Beta Tester
23 posts
9,921 battles

hmm... My experience sailing a BB post-patch is that not much have changed. I dont get more citadel hits, but I seem to be able to deal consistent damage a little better than before. (basically, I seem to get more penetrating non-citadel hits, especially on enemy BBs). It has become a bit less frustrating to BB-captains as the damage dealt seems to rely less on RNGesus and more on aiming skills

 

On the other hand, when sailing my Ibuki (IJN tier 9 CA), I seem to get citadeled A LOT, certainly a lot more often than in any other IJN CA that I've played, although I dont think that has to do with BB's accuracy buff. If you ask me, the sheer amount of fairly rapid-firing cruiser-killing Tirpitzes with fast gun rotation out there are the cause of that. Those things are really the plague of any cruiser captain out there...and their shells seems to not give a rats a** about armour angling. That and the Ibuki isn't exactly overpowered... 

 

I think I've sort of tried to hide the fact that I'm not exactly enjoying the grind in the Ibuki.... I want my Zao now! :)

 

 

Share this post


Link to post
Share on other sites
Beta Tester
142 posts
1,131 battles

No. BBs desperatly needed that short range buff. It was hilarious that your shells went in front, behind and beyond the target at pointblank range.

 

Nothing like shooting 2 shots (dual turret) at a kongo from 5km and one shot went ahead of the ship, and the other behind,,,  The BB's realy need a more solid system,,, something like a cone for each turret,,, and more chance to send shells for the same turret atleast in the same general direction,,, not one shot goes WAY to the left, one goes WAY to the right and the middle goes either WAY short or far... After patch the BB's have gotten more accurate at all ranges,,, and finaly im seeing cruisers actualy turn away from a BB instead of just rushing in and hammering it.

Share this post


Link to post
Share on other sites
Beta Tester
32 posts
644 battles

Well what i have noticed is when the game went to open beta..... there was a lot of complaning... BB suck i die all the time torps are op DD are op CV are op HE is OP.... WG replyed telling these people what they was doing wrong.... but you can lead a horse to water but you cant make it drink.  

 

Now WG are trying to make the large numbers of BB players happy by dumbing them down so they are easy to play. the players that like to hug the back of the map and shoot max range are happy (for now)

 

Let face it most players come to WOWS for the BIG Battleships. making that class a skilled class may push paying customers away... BUT i think you get the same effect if you make some thing to easy to play.   the players that do have skills are going to be loving the buffs over the past few changes to the game... BB can avoid torps a lot better than i remember and with there spread aim buff DD are sliding even more down to the is there any point playing this class list.   AA buffs CV nerfs.  

 

WG should change the game name to world of battleships :/

 

Well they didn't just tell people what they were doing wrong - they gave everyone a spotter plane making DDs job harder, then they made them into fighter planes to give a chance against CVs, and they moved situational awareness upto tier 1 so everyone has is and you know there is a DD potentially targeting you.... so they caved in a lot to BBs whining in Beta
  • Cool 2

Share this post


Link to post
Share on other sites
Beta Tester
12 posts
2,740 battles

No. BBs desperatly needed that short range buff. It was hilarious that your shells went in front, behind and beyond the target at pointblank range.

 

As I said they DID need a short range buff. I think the consequential effect on the long range accuracy might need some tweaking.

Having said that isn't that why BB's have impressive secondary batteries?

 

 

 

Share this post


Link to post
Share on other sites
Beta Tester
46 posts
4,426 battles

Well... If they only 

 

As I said they DID need a short range buff. I think the consequential effect on the long range accuracy might need some tweaking.

Having said that isn't that why BB's have impressive secondary batteries?

 

 

 

 

If they only did... The accuracy of the secondaries is utter sh**. If you need to finish a threat in pointblank range -fast-, the secondaries are... useless.

Share this post


Link to post
Share on other sites
Beta Tester
142 posts
1,131 battles

 

As I said they DID need a short range buff. I think the consequential effect on the long range accuracy might need some tweaking.

Having said that isn't that why BB's have impressive secondary batteries?

 

 

 

 

By impressive, you mean the ones that can,,, and will miss 99% of their shots,,,,,

Share this post


Link to post
Share on other sites
Beta Tester
12 posts
2,740 battles

 

By impressive, you mean the ones that can,,, and will miss 99% of their shots,,,,,

 

Perhaps an accuracy buff on the secondary's may have been a better idea than a general buff to the big guns?

 

Actually I would quite like to see a short range buff to main guns and secondary's but a nerf to long range accuracy.

Think short range brawls with BB's maybe that would get them off the back of the map.

Share this post


Link to post
Share on other sites
Weekend Tester
136 posts
254 battles

Straight from Developers in the RU forum  about BB accuracy buff:

 

 

2. Change as it was written, is insignificant. If at close range was introduced additional grading scatter, then on medium and long distances increase the accuracy happen simply because of the bias of previous values. Roughly speaking, a 10 km spread now matches the previous 8 km. Something like this has been done:

TT-8YZ9hPdk.jpg

 

 

Interesting, i wonder why they have this enormous side spread, something you realyl notice.

 

 

Overall i don't see a Change, you either hit or miss so much based on luck that it still annoying as hell, i really don't care that much if it is over thousands of rounds a bit better. But there is nothing that they will change now, they put themselfs firmly into "all that WoT did just" worse Corner already.

Share this post


Link to post
Share on other sites
Beta Tester
142 posts
1,131 battles

 

Perhaps an accuracy buff on the secondary's may have been a better idea than a general buff to the big guns?

 

Actually I would quite like to see a short range buff to main guns and secondary's but a nerf to long range accuracy.

Think short range brawls with BB's maybe that would get them off the back of the map.

 

just now i had a tirpitz within 3km of my own tirpiz,,,, i hit im 3 times total with secondaries,,,,, the brawl lasted for about 2 minutes

Share this post


Link to post
Share on other sites
[-TNT-]
Beta Tester
476 posts
9,018 battles

hmm... My experience sailing a BB post-patch is that not much have changed. I dont get more citadel hits, but I seem to be able to deal consistent damage a little better than before. (basically, I seem to get more penetrating non-citadel hits, especially on enemy BBs). It has become a bit less frustrating to BB-captains as the damage dealt seems to rely less on RNGesus and more on aiming skills

 

On the other hand, when sailing my Ibuki (IJN tier 9 CA), I seem to get citadeled A LOT, certainly a lot more often than in any other IJN CA that I've played, although I dont think that has to do with BB's accuracy buff. If you ask me, the sheer amount of fairly rapid-firing cruiser-killing Tirpitzes with fast gun rotation out there are the cause of that. Those things are really the plague of any cruiser captain out there...and their shells seems to not give a rats a** about armour angling. That and the Ibuki isn't exactly overpowered... 

 

I think I've sort of tried to hide the fact that I'm not exactly enjoying the grind in the Ibuki.... I want my Zao now! :)

 

 

 

I play Ibuki also and today I was noticed any angling again Tirpitz help survive! Tirpitz is my worst and best enemy depend on situation. They are easily caught by torpedos:-)

Share this post


Link to post
Share on other sites
Beta Tester
31 posts
11,347 battles

I fired my New Mex's 12 guns at a Furutaka today that was headed straight at me at about 15km.  Put the pipper right in front of his nose.  Fired.  None of the shots even landed close enough for him to have noticed he'd been fired at.

Share this post


Link to post
Share on other sites
Beta Tester
12 posts
2,740 battles

 

just now i had a tirpitz within 3km of my own tirpiz,,,, i hit im 3 times total with secondaries,,,,, the brawl lasted for about 2 minutes

 

So your point is that the secondary's accuracy is bad?

Share this post


Link to post
Share on other sites
Players
45 posts
543 battles

Well what i have noticed is when the game went to open beta..... there was a lot of complaning... BB suck i die all the time torps are op DD are op CV are op HE is OP.... WG replyed telling these people what they was doing wrong.... but you can lead a horse to water but you cant make it drink.  

 

Now WG are trying to make the large numbers of BB players happy by dumbing them down so they are easy to play. the players that like to hug the back of the map and shoot max range are happy (for now)

 

Let face it most players come to WOWS for the BIG Battleships. making that class a skilled class may push paying customers away... BUT i think you get the same effect if you make some thing to easy to play.   the players that do have skills are going to be loving the buffs over the past few changes to the game... BB can avoid torps a lot better than i remember and with there spread aim buff DD are sliding even more down to the is there any point playing this class list.   AA buffs CV nerfs.  

 

WG should change the game name to world of battleships :/

 

I cant agree anymore. If you look closely all classes in the game has been balanced (nerfed) in such way except BBs they have been buffed constantly either directly or indirectly by nerfing the other classes.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×