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chaplainDMK

What am I doing wrong?

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692 battles

I think my stats are pretty much average to slightly above average; 

  Overall Past 24 Hours Past 7 Days Past 30 Days Past 60 Days
Battles 342 0 0 0 0
Avg. Tier 4.48 0 0 0 0
Victories 161 47.08 % 0 0 % 0 0 % 0 0 % 0 0 %
Survived 124 36.26 % 0 0 % 0 0 % 0 0 % 0 0 %
Warships Destroyed 387 1.1316 0 0 0 0 0 0 0 0
Aircraft Destroyed 530 1.5497 0 0 0 0 0 0 0 0
K/D Ratio 1.78 0 0 0 0
Capture 564 1.6491 0 0 0 0 0 0 0 0
Defense 3077 8.9971 0 0 0 0 0 0 0 0
Average Damage 34,823 0 0 0 0
Experience 327,294 957 0 0 0 0 0 0 0 0

 

But I still somehow have a 47% winrate, which is pretty sad imo. I'm not much of stat-*****, but I wonder if there's something I'm doing wrong that results in my team loosing more often? I try to capture bases and generally play towards victory (e.g. dont tally-ho off to somewhere in domination and forget about caps, try to cover our BB's as cruiser, intercept enemy TB's and DB's, communicate with my team etc.) but it seems on average I still loose/draw more often than not. 

Edited by BigBadVuk
This post has been edited by a member of the Moderation Team, due to inappropriate content.

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Supertest Coordinator
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Your stats look like mine. Thing is PvP there is a whole team of players on the other side. 47% WR - you're wining as many as you lose when you take draws into account. Not sure you're doing anything "wrong" but like me you could do things better. Even then you won't get stellar win rate because even if you're brilliant you can't always carry the team every game, and the other team will have great players as well..,

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Beta Tester
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Get a couple of good players into your division, that is the answer...

 

First I had 53% win, which dropped to 46% after some time (while my other stats were going up), and than I started playing in a division with a couple of mates, and my WR went up to 55% (if i recall correctly) as we were winning vast majority of our battles

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Alpha Tester
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Had a quick look at your stats, the only thing I would say is that your damage figures are a bit low. I play with a lot of very good players and they tend to have quite an aggressive playstyle and cause loads of damage, the style does not come very naturally to an old git like me, but I'm trying to improve all the time ! :amazed:

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You are bad players, I am much better 

 

:bajan:

mine are slightly worse :teethhappy:

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But I still somehow have a 47% winrate, which is pretty sad imo. 

 

47% winrate is actually above average. You are forgetting about quite high number of draws in this game. There were asian server stats posted some time ago showing, that an average server wide winrate was around 43-44%, if i remember correctly.

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47% winrate is actually above average. You are forgetting about quite high number of draws in this game. There were asian server stats posted some time ago showing, that an average server wide winrate was around 43-44%, if i remember correctly.

 

It's 50,36% on EU apparently. 

 

Again I dont mind much, just surprised that it's only 47%. I was expecting it to be at least a bit over 50% like I have in WoT, though I agree I'd expect lower average winrates due to draws. But the average is still 50,36% apparently. 

Edited by chaplainDMK

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Supertest Coordinator
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Ship for ship I don't think you're doing badly at all. Given your cruisers are mostly US and don't have Toros your damage stats look ok. BBs look ok but with low tier BBs it's going to be a crapshoot anyway. You can't carry a game if you can only do 20kts and have short range.

 

Can't comment on dds as I don't play them.

 

Anyway answers would be good as your stats really do look like mine :D (though you're doing slightly more damage in cruisers. My damage is on the up now I'm not quite so obsessed with AP vs cruisers *all the time* and not dying quite so fast)

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[SPUDS]
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What helped me a lot is to play one and the same ship again and again until I was top 4 in my team on a regular basis with that ship. I have the benefit that I enjoy all of my ships so it wasnt a burden for me. I also went back to Tier 3 because I obviously rushed through the Tiers to fast.

 

Try this. Maybe it will help you. Best advise I can give.

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It's 50,36% on EU apparently. 

 

 

Warshipstats.com only tracks the stats of players that have signed in or that have been searched.

Just under 9000 peoples stats are being tracked on the EU sever with nearly 30k online at the moment.

 

WoWS is a lot more team reliant than WoT it is unlikely that one player will carry a team unless they are an unopposed CV. 

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Beta Tester
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I think my stats are pretty much average to slightly above average; 

  Overall Past 24 Hours Past 7 Days Past 30 Days Past 60 Days
Battles 342 0 0 0 0
Avg. Tier 4.48 0 0 0 0
Victories 161 47.08 % 0 0 % 0 0 % 0 0 % 0 0 %
Survived 124 36.26 % 0 0 % 0 0 % 0 0 % 0 0 %
Warships Destroyed 387 1.1316 0 0 0 0 0 0 0 0
Aircraft Destroyed 530 1.5497 0 0 0 0 0 0 0 0
K/D Ratio 1.78 0 0 0 0
Capture 564 1.6491 0 0 0 0 0 0 0 0
Defense 3077 8.9971 0 0 0 0 0 0 0 0
Average Damage 34,823 0 0 0 0
Experience 327,294 957 0 0 0 0 0 0 0 0

 

But I still somehow have a 47% winrate, which is pretty sad imo. I'm not much of stat-*****, but I wonder if there's something I'm doing wrong that results in my team loosing more often? I try to capture bases and generally play towards victory (e.g. dont tally-ho off to somewhere in domination and forget about caps, try to cover our BB's as cruiser, intercept enemy TB's and DB's, communicate with my team etc.) but it seems on average I still loose/draw more often than not. 

 

In that statistic are included the very bad results from low tiers you had.

 

You should go to http://wows-numbers.com/ and chack your results there. Once you checked your data, you can see the results for the ships you actually play right now per day or per seven days.

 

For me that's a lot more informative than the results of all the battles since someone started with the game rolled into one statistik

 

 

Edited by BigBadVuk

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It's 50,36% on EU apparently. 

 

Again I dont mind much, just surprised that it's only 47%. I was expecting it to be at least a bit over 50% like I have in WoT, though I agree I'd expect lower average winrates due to draws. But the average is still 50,36% apparently. 

 

Its impossible from mathematical point of view for server wide average win rate to be above 50%. And it would be 50% only if there were no draws at all in game. Even in WoT the server wide average win rate was around 47%, at least few years back when i played the game.

 

You must have been looking at "warshipstats" site. Those arent server wide statistics.  They are generally inflated as mostly above average players register there.

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Also - stop focusing on stats in a game that's supposed to be team play oriented. You can have the game of your life and still loose cuz the other team is just better in that particualr battle.

 

And odds are - that can happen multiple times in a row. Drastically lowering your win ratio.

 

You are 1 in a game of 12. (24 if you count the opposing team into this) ... and it is not necessarily something you do. Everyone makes decisions and have agendas when they enter a battle. Trick is to get into a game where others understand you and you them. So people can work together.

 

People tend to pay to much attention to stats. But they don't show the true picture. At best - they can provide a somehwat trustworthy clue. But thats it.

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Also - stop focusing on stats in a game that's supposed to be team play oriented. You can have the game of your life and still loose cuz the other team is just better in that particualr battle.

 

And odds are - that can happen multiple times in a row. Drastically lowering your win ratio.

 

You are 1 in a game of 12. (24 if you count the opposing team into this) ... and it is not necessarily something you do. Everyone makes decisions and have agendas when they enter a battle. Trick is to get into a game where others understand you and you them. So people can work together.

 

People tend to pay to much attention to stats. But they don't show the true picture. At best - they can provide a somehwat trustworthy clue. But thats it.

 

As I said, I was asking if anything was specifically wrong, like having low average cap/decap points, low kills, low survivability whatever. 

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Supertest Coordinator
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As I said, I was asking if anything was specifically wrong, like having low average cap/decap points, low kills, low survivability whatever. 

 

Literally nothing jumps out. And your stats aren't *bad*. However other players have better damage and k/d ratios with the same ships. I think it's learning not to get into situations where you die too soon , but also making sure you contribute. There is a sweet spot which - eventually will also nudge your win rate up - eventually. But if you get to >50% you're doing really well!

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Beta Tester
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yeah it only the damage really try getting stuck in a bit more and angle as much as possible

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Beta Tester
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As I said, I was asking if anything was specifically wrong, like having low average cap/decap points, low kills, low survivability whatever. 

Really nothing notable wrong in there.

You've also remembered to defend cap quite well.

That's where single ship, even DD, can often affect to winning chances by buying time for the flank which has pushed through.

 

As you weren't in closed beta you're still learning all the tricks of gunnery etc.

I myself had nearly 900 matches in closed beta.

One thing WG could do is enabling Training Room as default for everyone so that you could learn where to aim at different ships/what ammo works etc.

There just isn't have time for that during matches and depending on ship you're playing that could in certain situations increase damage/lethality lot.

 

 

 

I think it's learning not to get into situations where you die too soon , but also making sure you contribute. There is a sweet spot which - eventually will also nudge your win rate up - eventually.

That balancing between agressiveness for torp attack chances and backing off for staying alive is important especially for DD.

Their speed allows scouting to contact enemy (possible head on torp salvo here to soften/harass enemy) and then returning to defend base/own rear from enemy DDs and again go attacking.

"Gunship" DDs work well for that because you can start supporting your attacking ships faster with guns than by torpedoes which just don't work for retreating enemies.

Doing extra 5-10k damage to enemy ship can often buy own team cruiser/BB time to damage also other enemy before going down.

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Beta Tester
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Let's see, it's hard to tell what exactly you're doing wrong without knowing more about your playstyle. However, if I'm reading your stats right:

 

 

Your damage rate is low. Your battles survived is high. Hitratio is low considering you've mostly NOT played BBs (!). I mean, I got double the percentage of BB battles and my accuracy is pretty much the same as yours that's highly cruiser / DD dependent.

 

Allow me to make an educated guess and give some general tips. :)

 

I'm under the impression you're staying too far from the fight, making your accuracy go down, as well as your DPS. If you have both poor accuracy and little understanding of when to use AP and HE (nor where to fire for damage), these two factors each other. On a sidenote, getting in closer doesn't mean getting in range of a lot of enemies at once btw. Control the amount of enemies that get within range to one or two. Three at max, at which point you should be retreating anyway.

 

Leading is very important btw. Especially if you use AP: you don't just have to hit, you have to hit in the right spot (preferably middle, under turrets or smokestacks and close to or even below the waterline to score citadel hits). I see a lot of players aim too high at the super structure above water, while they should be firing at the base of the ship with AP. Fire HE at the top of the ship though.

 

Another thing is you may be positioning yourself wrong and don't maintain your logistics properly by planning your route and moving timely. Possibly you take yourself too far from objectives (plan ahead) which relates directly to winratio and draw ratio especially (zone control is everything, so if you're staying too far back, you'll need to cover more terrain to undo the points and possibly missing out on the fight). It could also be you are so far away from "the next fight", which means you simply don't see enemies for long periods of time. Not seeing enemies means not firing at enemies, thus lowering your damage per second. Consider if you're finishing a fight on the move to the next fight, or finishing a fight on the spot, then move on. That can save you minutes that might just save you the win by base capture. Don't worry about leaving an enemy behind, they always follow you to finish the fight anyway, but it means you're in control of where it takes place too. Make use of that sort of thing to control angles, first salvo, ranges, etc.

 

Hope some of that helps.

 

Either way, kudos to self-reflecting that you may have something to do with your results, I always respect that. :)

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Let's see, it's hard to tell what exactly you're doing wrong without knowing more about your playstyle. However, if I'm reading your stats right:

 

 

Your damage rate is low. Your battles survived is high. Hitratio is low considering you've mostly NOT played BBs (!). I mean, I got double the percentage of BB battles and my accuracy is pretty much the same as yours that's highly cruiser / DD dependent.

 

Allow me to make an educated guess and give some general tips. :)

 

I'm under the impression you're staying too far from the fight, making your accuracy go down, as well as your DPS. If you have both poor accuracy and little understanding of when to use AP and HE (nor where to fire for damage), these two factors each other. On a sidenote, getting in closer doesn't mean getting in range of a lot of enemies at once btw. Control the amount of enemies that get within range to one or two. Three at max, at which point you should be retreating anyway.

 

Leading is very important btw. Especially if you use AP: you don't just have to hit, you have to hit in the right spot (preferably middle, under turrets or smokestacks and close to or even below the waterline to score citadel hits). I see a lot of players aim too high at the super structure above water, while they should be firing at the base of the ship with AP. Fire HE at the top of the ship though.

 

Another thing is you may be positioning yourself wrong and don't maintain your logistics properly by planning your route and moving timely. Possibly you take yourself too far from objectives (plan ahead) which relates directly to winratio and draw ratio especially (zone control is everything, so if you're staying too far back, you'll need to cover more terrain to undo the points and possibly missing out on the fight). It could also be you are so far away from "the next fight", which means you simply don't see enemies for long periods of time. Not seeing enemies means not firing at enemies, thus lowering your damage per second. Consider if you're finishing a fight on the move to the next fight, or finishing a fight on the spot, then move on. That can save you minutes that might just save you the win by base capture. Don't worry about leaving an enemy behind, they always follow you to finish the fight anyway, but it means you're in control of where it takes place too. Make use of that sort of thing to control angles, first salvo, ranges, etc.

 

Hope some of that helps.

 

Either way, kudos to self-reflecting that you may have something to do with your results, I always respect that. :)

 

So generally I have low damage and high survivability, e.g. I'm a bit of a pussy :D

 

I guess that is a bit to be expected, as I generally play my Cleveland as a support escort, giving AA cover and DD screens to BB's and only start pushing when I feel like the BB's can handle themselves. 

 

Though I guess one thing that could play into it is that I have bad experiences with BB's, so I'm generally pretty reserved with them. 

 

I also have some tunnel visioning problems at times, specifically when engaged I sort of forget that there are other ships on the enemy team, so I often blunder straight into the entire enemy team and have to high-tail it out fast. Basically I imagine I spend too much energy just running away from such situations instead of actually damaging the enemy. 

 

I understand AP/HE and citadles very well imo, I can reliably nuke cruisers in my New York, and I could almost always 1v1 any T5 enemy cruiser by just out-DPMing them with citadels. Though right now the Cleveland is appaling for AP, I just can't make it work, I guess it's the high trajectory of the shells. 

 

Anyhow thanks for the suggestions everyone. 

Edited by chaplainDMK

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Beta Tester
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With many cruisers it is okay to stay on the edge of the range when fighting BB, they are slow enough for you to be accurate with HE spam and you have to dodge their AP fire especially. But against cruisers, it is often better to get them to 9-11km (provided that doesn't take you into range of too many ships). I personally use islands to block line of sight from other ships and continuously zig zag at about 10-12km if it is ocean. Of course, being with more ships always helps, but once there is four-five ships you start getting in each other's way. That is why I only find big fleets useful on Ocean.

 

The most important thing is positioning though, since this game is very time management heavy: if you place yourself well, depending on what your team does, you can increase the chances of a win. What I tend to do is go to the weakest flank and hold it, I first try to deter enemies when they don't know I'm outnumbered by getting in their face enough to make them circle around at least once. If I then circle away and start kiting, it saved me two minutes of them advancing already. Always of course taking out DDs and cruisers first, since the slower the enemy the easier to kite (kiting is having them chase you while you zig zag at the far end of their or your range) and the longer it takes them to reach either base. Meanwhile, in such a retreat you move closer to your allies, after three minutes you should have help or can fix a problem at base or the other flank by re-prioritising threats. If instead you would stay out there on a flank all match, you would be isolated from your team, possibly going to get circled (always better to have all chase you from the same side and rear) and out of reach to help others.

 

If instead you win a flank, immediately cut to the next bit of terrain. Very often I see five ships wait till that one ship is destroyed before they start moving to the next region. That can take these ships out of the important fight for minutes. Worse is getting baited into a chase of a ship. It would lure you to a corner of the map where travel time increases double (you went there an dhave to get back) in that case, cut off and long range fight it as you plot a course towards the middle or next objective. Force that player to come after you, rather than the other way around. Meanwhile, you have the added benefit you can cut it off from its objectives, making it harder to rejoin its allies, save their base or capture the next zone. I see a lot of players hang around far too long in these situations, even chasing an enemy that is out of their range for 10 minutes (that includes a lot of enemies ;)).

 

Think about your logistics and where you will need to be in four to five minutes, including base caps. A lot of people complain about draws, it is those people that don't think ahead on where they will be needed, but just think about how to deal a lot of damage. You deal enough damage to be more decisive though. That damage will increase, I'm sure. You're critical of yourself, so you are capable of improving. Don't worry too much about damaging, focus on being a captain first, gunner second. When you control position and range, damage will follow. :)

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Beta Tester
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Win % means nothing, its Avg exp and damage done which is the big stat that shows your a good player or not.

 

Edit: seems avg damage is a bad one since DDs dont do much damage on avg compared to other classes.

Edited by ironhammer500

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[FIFO]
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You have got some good tips from Figment which are definitely good things to think about.  As you have mentioned you are pretty ok with where to aim to get citadels and indeed shooting in general but the flip side of that is how to prevent citadels i.e. your micro positioning.  Too many players sit as flat on as they can for far too long and bleed health for their trouble.  Both getting stern/bow on when reloading to firing at as slight an angle as possible can keep you alive whilst under fire for considerably longer.  This can tie in with holding fire (or picking another target) when firing AP, particularly when in BBs until you get a suitable angle from your target.

 

Then as mentioned by Figment there is the positioning of you in respect to your enemy (or local enemies) which can seriously impact your DPS.  Getting to the most suitable range for any given situation is important.

 

Then there is your macro positioning - where you are in relation to things like your team, the enemy team and the objectives.  All this can tie in with the time.  It is probably my weakest area but I am fighting to improve on it.  Knowing when to push, whether it is safe to push, when your other flank is about to get rolled and you need to head back to your cap and when you are seriously getting outfaced and need to retreat... when retreat won't work but you can drag the enemy out of position far enough to prevent them getting to the objective.  It is a constant case of checking the mini-map and having an idea of things like your team'mates ships/health.

 

Sorry if this has been a bit rambling, and I'm far from the best player, but I hope you understand my point - positioning and reading what is going on in the game is one of the most important things in this game (and WoT).

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